/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRenderer.h" #include "GSDirtyRect.h" class GSTextureCache { public: enum {RenderTarget, DepthStencil}; class Surface : public GSAlignedClass<32> { protected: GSRenderer* m_renderer; public: GSTexture* m_texture; GIFRegTEX0 m_TEX0; GIFRegTEXA m_TEXA; int m_age; uint8* m_temp; bool m_32_bits_fmt; // Allow to detect the casting of 32 bits as 16 bits texture bool m_shared_texture; public: Surface(GSRenderer* r, uint8* temp); virtual ~Surface(); void UpdateAge(); }; class Source : public Surface { struct {GSVector4i* rect; uint32 count;} m_write; void Write(const GSVector4i& r, int layer); void Flush(uint32 count, int layer); public: GSTexture* m_palette; bool m_initpalette; uint32 m_valid[MAX_PAGES]; // each uint32 bits map to the 32 blocks of that page uint32* m_clut; bool m_target; bool m_complete; bool m_repeating; bool m_spritehack_t; vector* m_p2t; // Keep a trace of the target origin. There is no guarantee that pointer will // still be valid on future. However it ought to be good when the source is created // so it can be used to access un-converted data for the current draw call. GSTexture* m_from_target; GIFRegTEX0 m_layer_TEX0[7]; // Detect already loaded value public: Source(GSRenderer* r, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint8* temp, bool dummy_container = false); virtual ~Source(); void Update(const GSVector4i& rect, int layer = 0); void UpdateLayer(const GIFRegTEX0& TEX0, const GSVector4i& rect, int layer = 0); }; class Target : public Surface { public: int m_type; bool m_used; GSDirtyRectList m_dirty; GSVector4i m_valid; bool m_depth_supported; bool m_dirty_alpha; uint32 m_end_block; // Hint of the target area public: Target(GSRenderer* r, const GIFRegTEX0& TEX0, uint8* temp, bool depth_supported); void UpdateValidity(const GSVector4i& rect); bool Inside(uint32 bp, uint32 bw, uint32 psm, const GSVector4i& rect); void Update(); }; class SourceMap { public: hash_set m_surfaces; hash_map m_pages_coverage; list m_map[MAX_PAGES]; uint32 m_pages[16]; // bitmap of all pages bool m_used; SourceMap() : m_used(false) {memset(m_pages, 0, sizeof(m_pages));} void Add(Source* s, const GIFRegTEX0& TEX0, GSOffset* off); void RemoveAll(); void RemovePartial(); void RemoveAt(Source* s); uint32* GetPagesCoverage(const GIFRegTEX0& TEX0, GSOffset* off); }; protected: GSRenderer* m_renderer; SourceMap m_src; list m_dst[2]; bool m_paltex; int m_spritehack; bool m_preload_frame; uint8* m_temp; bool m_can_convert_depth; int m_crc_hack_level; static bool m_disable_partial_invalidation; bool m_texture_inside_rt; virtual Source* CreateSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, Target* t = NULL, bool half_right = false, int x_offset = 0, int y_offset = 0); virtual Target* CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type); virtual int Get8bitFormat() = 0; // TODO: virtual void Write(Source* s, const GSVector4i& r) = 0; // TODO: virtual void Write(Target* t, const GSVector4i& r) = 0; virtual bool CanConvertDepth() { return m_can_convert_depth; } public: GSTextureCache(GSRenderer* r); virtual ~GSTextureCache(); virtual void Read(Target* t, const GSVector4i& r) = 0; virtual void Read(Source* t, const GSVector4i& r) = 0; void RemoveAll(); void RemovePartial(); Source* LookupSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r); Source* LookupDepthSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r, bool palette = false); Target* LookupTarget(const GIFRegTEX0& TEX0, int w, int h, int type, bool used, uint32 fbmask = 0); Target* LookupTarget(const GIFRegTEX0& TEX0, int w, int h, int real_h); void InvalidateVideoMemType(int type, uint32 bp); void InvalidateVideoMemSubTarget(GSTextureCache::Target* rt); void InvalidateVideoMem(GSOffset* off, const GSVector4i& r, bool target = true); void InvalidateLocalMem(GSOffset* off, const GSVector4i& r); void IncAge(); bool UserHacks_HalfPixelOffset; void ScaleTexture(GSTexture* texture); const char* to_string(int type) { return (type == DepthStencil) ? "Depth" : "Color"; } void PrintMemoryUsage(); };