need libsoundtouch v1.5 * policy bin2cpp tool ?? May be we could pregenerate the file in the upstream tar ball!! * copyright and doc stuff Lots of work to do here.... # only a stub plugins/zzogl-pg/opengl/memcpy_amd.cpp: UNKNOWN # need zerofrog confirmation of gpl v2 plugins/zzogl-pg/opengl/zpipe.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/shaders.sh: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/common.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.cpp: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.cpp: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/zerogsmath.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/zpipe.cpp: *No copyright* UNKNOWN ## 64 bit nvidia-cg-toolkit: propably need a special package for 32 bits version ia32-libs: add libportaudio, libsoundtouch, libglew ia32-libs: add .so symlink for compilation ia32-libs-gtk: add libwxbase2.8 and libwxgtk2.8 (warning a architecture dependant include file (in -dev package) is also needed) ia32-libs-gtk: add .so symlink for compilation