/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "Frontend/InputManager.h" #include "Settings/HotkeySettingsWidget.h" #include "Settings/ControllerSettingsDialog.h" #include "InputBindingWidget.h" #include "QtUtils.h" #include "SettingWidgetBinder.h" #include #include #include #include #include HotkeySettingsWidget::HotkeySettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog) : QWidget(parent) { createUi(); } HotkeySettingsWidget::~HotkeySettingsWidget() = default; void HotkeySettingsWidget::createUi() { QGridLayout* layout = new QGridLayout(this); layout->setContentsMargins(0, 0, 0, 0); m_tab_widget = new QTabWidget(this); createButtons(); layout->addWidget(m_tab_widget, 0, 0, 1, 1); setLayout(layout); } void HotkeySettingsWidget::createButtons() { const std::vector hotkeys(InputManager::GetHotkeyList()); for (const HotkeyInfo* hotkey : hotkeys) { const auto category = qApp->translate("Hotkeys", hotkey->category); auto iter = m_categories.find(category); if (iter == m_categories.end()) { QScrollArea* scroll = new QScrollArea(m_tab_widget); QWidget* container = new QWidget(scroll); QVBoxLayout* vlayout = new QVBoxLayout(container); QGridLayout* layout = new QGridLayout(); layout->setContentsMargins(0, 0, 0, 0); vlayout->addLayout(layout); vlayout->addStretch(1); iter = m_categories.insert(category, Category{container, layout}); scroll->setWidget(container); scroll->setWidgetResizable(true); scroll->setBackgroundRole(QPalette::Base); scroll->setFrameShape(QFrame::NoFrame); m_tab_widget->addTab(scroll, category); } QWidget* container = iter->container; QGridLayout* layout = iter->layout; const int target_row = layout->count() / 2; layout->addWidget(new QLabel(qApp->translate("Hotkeys", hotkey->display_name), container), target_row, 0); layout->addWidget(new InputBindingWidget(container, "Hotkeys", hotkey->name), target_row, 1); } }