GraphicsSettingsWidget
0
0
658
890
Form
0
0
0
0
-
Renderer
-
Renderer:
-
-
Adapter:
-
-
2
true
Display
-
Fullscreen Mode:
-
-
Aspect Ratio:
-
-
Fit to Window/Screen
-
Auto Standard (4:3/3:2 Progressive)
-
Standard (4:3)
-
Widescreen (16:9)
-
FMV Aspect Ratio:
-
-
Off (Default)
-
Auto Standard (4:3/3:2 Progressive)
-
Standard (4:3)
-
Widescreen (16:9)
-
Deinterlacing:
-
-
None
-
Weave (Top Field First, Sawtooth)
-
Weave (Bottom Field First, Sawtooth)
-
Bob (Top Field First)
-
Bob (Bottom Field First)
-
Blend (Top Field First, Half FPS)
-
Blend (Bottom Field First, Half FPS)
-
Automatic (Default)
-
Zoom:
-
%
1
300
-
Stretch Height:
-
%
1
300
-
Crop:
-
-
Left:
-
px
1000
-
Top:
-
px
1000
-
Right:
-
px
1000
-
Bottom:
-
px
1000
-
-
VSync
-
Bilinear Filtering
-
Internal Resolution Screenshots
-
Integer Upscaling
-
Show Overscan
-
Screen Offsets
-
Disable Interlace Offset
-
Anti-Blur
Ctrl+S
Rendering
-
Internal Resolution:
-
-
Mipmapping:
-
-
Automatic (Default)
-
Off
-
Basic (Generated Mipmaps)
-
Full (PS2 Mipmaps)
-
Texture Filtering:
-
-
Nearest
-
Bilinear (Forced)
-
Bilinear (PS2)
-
Bilinear (Forced excluding sprite)
-
Trilinear Filtering:
-
-
Automatic (Default)
-
Off (None)
-
Trilinear (PS2)
-
Trilinear (Forced)
-
Anisotropic Filtering:
-
-
Dithering:
-
-
Off
-
Scaled
-
Unscaled (Default)
-
CRC Fix Level:
-
-
Automatic (Default)
-
None (Debug)
-
Minimum (Debug)
-
Partial (OpenGL)
-
Full (Direct3D)
-
Aggressive
-
Blending Accuracy:
-
-
Minimum
-
Basic (Recommended)
-
Medium
-
High
-
Full (Slow)
-
Maximum (Very Slow)
-
Texture Preloading:
-
-
None
-
Partial
-
Full (Hash Cache)
-
-
GPU Palette Conversion
-
Manual Hardware Renderer Fixes
-
Spin GPU During Readbacks
-
Spin CPU During Readbacks
Hardware Fixes
-
Half Screen Fix:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
CPU Sprite Render Size:
-
-
0 (Disabled)
-
1 (64 Max Width)
-
2 (128 Max Width)
-
3 (192 Max Width)
-
4 (256 Max Width)
-
5 (320 Max Width)
-
6 (384 Max Width)
-
7 (448 Max Width)
-
8 (512 Max Width)
-
9 (576 Max Width)
-
10 (640 Max Width)
-
Skipdraw Range:
-
-
10000
-
10000
-
-
Auto Flush
-
Frame Buffer Conversion
-
Disable Depth Emulation
-
Memory Wrapping
-
Disable Safe Features
-
Preload Frame Data
-
Disable Partial Invalidation
-
Texture Inside RT
-
0 (Disabled)
0
-
0 (Disabled)
-
1 (Normal)
-
2 (Aggressive)
-
Software CLUT Render
Upscaling Fixes
-
Half Pixel Offset:
-
-
Off (Default)
-
Normal (Vertex)
-
Special (Texture)
-
Special (Texture - Aggressive)
-
Round Sprite:
-
-
Off (Default)
-
Half
-
Full
-
Texture Offsets:
-
-
X:
-
1000
-
Y:
-
1000
-
-
Merge Sprite
-
Align Sprite
-
Wild Arms Hack
Texture Replacement
-
Search Directory
-
-
Browse...
-
Open...
-
Reset
-
PCSX2 will dump and load texture replacements from this directory.
-
Options
-
Dump Textures
-
Dump Mipmaps
-
Dump FMV Textures
-
Async Texture Loading
-
Load Textures
-
Precache Textures
-
Qt::Vertical
20
40
OSD
-
On-Screen Display
-
OSD Scale:
-
%
100
500
-
-
Show Indicators
-
Show Resolution
-
Show Speed
-
Show CPU Usage
-
Show Statistics
-
Show Notifications
-
Show FPS
-
Show GPU Usage
-
Show Settings
-
Show Inputs
-
Post-Processing
-
Shade Boost
-
-
Qt::Horizontal
40
20
-
Brightness:
-
1
100
-
Contrast:
-
1
100
-
Saturation
-
1
100
-
FXAA
-
TV Shader
-
-
None
-
Scanline Filter
-
Diagonal Filter
-
Triangular Filter
-
Wave Filter
-
Lottes CRT
-
Qt::Vertical
20
40
Advanced
-
Debug Options
-
Override Texture Barriers:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
Override Geometry Shader:
-
-
Automatic (Default)
-
Force Disabled
-
Force Enabled
-
-
Skip Presenting Duplicate Frames
-
Use Blit Swap Chain
-
Disable Framebuffer Fetch
-
Use Debug Device
-
Disable Dual Source Blending
-
GS Dump Compression:
-
-
Uncompressed
-
LZMA (xz)
-
Zstandard (zst)
-
Hardware Download Mode:
-
-
Accurate (Recommended)
-
Disable Readbacks (Synchronize GS Thread)
-
Unsynchronized (Non-Deterministic)
-
Disabled (Ignore Transfers)
-
Qt::Vertical
20
40
-
true
0
203
true
Rendering
-
Texture Filtering:
-
true
0
0
Qt::LeftToRight
-
Nearest
-
Bilinear (Forced)
-
Bilinear (PS2)
-
Bilinear (Forced excluding sprite)
-
Extra Rendering Threads:
-
threads
-
-
Mipmapping
-
Auto Flush
-
Qt::Vertical
20
40