GraphicsSettingsWidget 0 0 658 890 Form 0 0 0 0 Renderer Renderer: Adapter: 0 true Display Fullscreen Mode: Aspect Ratio: Fit to Window/Screen Auto Standard (4:3/3:2 Progressive) Standard (4:3) Widescreen (16:9) FMV Aspect Ratio: Off (Default) Auto Standard (4:3/3:2 Progressive) Standard (4:3) Widescreen (16:9) Deinterlacing: None Weave (Top Field First, Sawtooth) Weave (Bottom Field First, Sawtooth) Bob (Top Field First) Bob (Bottom Field First) Blend (Top Field First, Half FPS) Blend (Bottom Field First, Half FPS) Automatic (Default) Zoom: % 1 300 Stretch Height: % 1 300 Crop: Left: px 1000 Top: px 1000 Right: px 1000 Bottom: px 1000 VSync Bilinear Filtering Internal Resolution Screenshots Integer Upscaling Show Overscan Screen Offsets Disable Interlace Offset Anti-Blur Ctrl+S Rendering Internal Resolution: Mipmapping: Automatic (Default) Off Basic (Generated Mipmaps) Full (PS2 Mipmaps) Texture Filtering: Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Trilinear Filtering: Automatic (Default) Off (None) Trilinear (PS2) Trilinear (Forced) Anisotropic Filtering: Dithering: Off Scaled Unscaled (Default) CRC Fix Level: Automatic (Default) None (Debug) Minimum (Debug) Partial (OpenGL) Full (Direct3D) Aggressive Blending Accuracy: Minimum Basic (Recommended) Medium High Full (Slow) Maximum (Very Slow) Texture Preloading: None Partial Full (Hash Cache) GPU Palette Conversion Manual Hardware Renderer Fixes Spin GPU During Readbacks Spin CPU During Readbacks Hardware Fixes Half Screen Fix: Automatic (Default) Force Disabled Force Enabled Skipdraw Range: 10000 10000 Auto Flush Frame Buffer Conversion Disable Depth Emulation Memory Wrapping Disable Safe Features Preload Frame Data Disable Partial Invalidation Texture Inside RT CPU Sprite Render Size: 0 (Disabled) 1 (64 Max Width) 2 (128 Max Width) 3 (192 Max Width) 4 (256 Max Width) 5 (320 Max Width) 6 (384 Max Width) 7 (448 Max Width) 8 (512 Max Width) 9 (576 Max Width) 10 (640 Max Width) Upscaling Fixes Half Pixel Offset: Off (Default) Normal (Vertex) Special (Texture) Special (Texture - Aggressive) Round Sprite: Off (Default) Half Full Texture Offsets: X: 1000 Y: 1000 Merge Sprite Align Sprite Wild Arms Hack Texture Replacement Search Directory Browse... Open... Reset PCSX2 will dump and load texture replacements from this directory. Options Dump Textures Dump Mipmaps Dump FMV Textures Async Texture Loading Load Textures Precache Textures Qt::Vertical 20 40 OSD On-Screen Display OSD Scale: % 100 500 Show Indicators Show Resolution Show Speed Show CPU Usage Show Statistics Show Notifications Show FPS Show GPU Usage Show Settings Show Inputs Post-Processing Shade Boost Qt::Horizontal 40 20 Brightness: 1 100 Contrast: 1 100 Saturation 1 100 FXAA TV Shader None Scanline Filter Diagonal Filter Triangular Filter Wave Filter Lottes CRT Qt::Vertical 20 40 Advanced Debug Options Override Texture Barriers: Automatic (Default) Force Disabled Force Enabled Override Geometry Shader: Automatic (Default) Force Disabled Force Enabled Skip Presenting Duplicate Frames Use Blit Swap Chain Disable Framebuffer Fetch Use Debug Device Disable Dual Source Blending GS Dump Compression: Uncompressed LZMA (xz) Zstandard (zst) Hardware Download Mode: Accurate (Recommended) Disable Readbacks (Synchronize GS Thread) Unsynchronized (Non-Deterministic) Disabled (Ignore Transfers) Qt::Vertical 20 40 true 0 203 true Rendering true 0 0 Qt::LeftToRight Nearest Bilinear (Forced) Bilinear (PS2) Bilinear (Forced excluding sprite) Texture Filtering: threads Extra Rendering Threads: Mipmapping Auto Flush Qt::Vertical 20 40