/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWndOGL.h" #if defined(__linux__) GSWndOGL::GSWndOGL() : m_NativeWindow(0), m_NativeDisplay(NULL), m_context(0), m_swapinterval(NULL) { } static bool ctxError = false; static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) { ctxError = true; return 0; } void GSWndOGL::CreateContext(int major, int minor) { if ( !m_NativeDisplay || !m_NativeWindow ) { fprintf( stderr, "Wrong X11 display/window\n" ); throw GSDXRecoverableError(); } // Get visual information static int attrListDbl[] = { // GLX_X_RENDERABLE: If True is specified, then only frame buffer configurations that have associated X // visuals (and can be used to render to Windows and/or GLX pixmaps) will be considered. The default value is GLX_DONT_CARE. GLX_X_RENDERABLE , True, GLX_RED_SIZE , 8, GLX_GREEN_SIZE , 8, GLX_BLUE_SIZE , 8, GLX_DEPTH_SIZE , 24, GLX_DOUBLEBUFFER , True, None }; PFNGLXCHOOSEFBCONFIGPROC glX_ChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) glXGetProcAddress((GLubyte *) "glXChooseFBConfig"); int fbcount = 0; GLXFBConfig *fbc = glX_ChooseFBConfig(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl, &fbcount); if (!fbc || fbcount < 1) { throw GSDXRecoverableError(); } PFNGLXCREATECONTEXTATTRIBSARBPROC glX_CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte*) "glXCreateContextAttribsARB"); if (!glX_CreateContextAttribsARB) { throw GSDXRecoverableError(); } // Install a dummy handler to handle gracefully (aka not segfault) the support of GL version int (*oldHandler)(Display*, XErrorEvent*) = XSetErrorHandler(&ctxErrorHandler); // Be sure the handler is installed XSync( m_NativeDisplay, false); // Create a context int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, major, GLX_CONTEXT_MINOR_VERSION_ARB, minor, #ifdef ENABLE_OGL_DEBUG GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, #endif GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, None }; m_context = glX_CreateContextAttribsARB(m_NativeDisplay, fbc[0], 0, true, context_attribs); XFree(fbc); // Don't forget to reinstall the older Handler XSetErrorHandler(oldHandler); // Get latest error XSync( m_NativeDisplay, false); if (!m_context || ctxError) { fprintf(stderr, "Failed to create the opengl context. Check your drivers support openGL %d.%d. Hint: opensource drivers don't\n", major, minor ); throw GSDXRecoverableError(); } } void GSWndOGL::AttachContext() { if (!IsContextAttached()) { //fprintf(stderr, "Attach the context\n"); glXMakeCurrent(m_NativeDisplay, m_NativeWindow, m_context); m_ctx_attached = true; } } void GSWndOGL::DetachContext() { if (IsContextAttached()) { //fprintf(stderr, "Detach the context\n"); glXMakeCurrent(m_NativeDisplay, None, NULL); m_ctx_attached = false; } } void GSWndOGL::CheckContext() { int glxMajorVersion, glxMinorVersion; glXQueryVersion(m_NativeDisplay, &glxMajorVersion, &glxMinorVersion); if (glXIsDirect(m_NativeDisplay, m_context)) fprintf(stderr, "glX-Version %d.%d with Direct Rendering\n", glxMajorVersion, glxMinorVersion); else { fprintf(stderr, "glX-Version %d.%d with Indirect Rendering !!! It won't support properly opengl\n", glxMajorVersion, glxMinorVersion); throw GSDXRecoverableError(); } } bool GSWndOGL::Attach(void* handle, bool managed) { m_NativeWindow = *(Window*)handle; m_managed = managed; m_NativeDisplay = XOpenDisplay(NULL); CreateContext(3, 3); AttachContext(); CheckContext(); m_swapinterval = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalEXT"); PopulateGlFunction(); return true; } void GSWndOGL::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed DetachContext(); if (m_context) glXDestroyContext(m_NativeDisplay, m_context); if (m_NativeDisplay) { XCloseDisplay(m_NativeDisplay); m_NativeDisplay = NULL; } } bool GSWndOGL::Create(const string& title, int w, int h) { if(m_NativeWindow) throw GSDXRecoverableError(); if(w <= 0 || h <= 0) { w = theApp.GetConfig("ModeWidth", 640); h = theApp.GetConfig("ModeHeight", 480); } m_managed = true; // note this part must be only executed when replaying .gs debug file m_NativeDisplay = XOpenDisplay(NULL); m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0); XMapWindow (m_NativeDisplay, m_NativeWindow); if (m_NativeWindow == 0) throw GSDXRecoverableError(); CreateContext(3, 3); AttachContext(); CheckContext(); m_swapinterval = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress((const GLubyte*) "glXSwapIntervalEXT"); PopulateGlFunction(); return true; } void* GSWndOGL::GetProcAddress(const char* name, bool opt) { void* ptr = (void*)glXGetProcAddress((const GLubyte*)name); if (ptr == NULL) { fprintf(stderr, "Failed to find %s\n", name); if (!opt) throw GSDXRecoverableError(); } return ptr; } void* GSWndOGL::GetDisplay() { // note this part must be only executed when replaying .gs debug file return (void*)m_NativeDisplay; } GSVector4i GSWndOGL::GetClientRect() { unsigned int h = 480; unsigned int w = 640; unsigned int borderDummy; unsigned int depthDummy; Window winDummy; int xDummy; int yDummy; if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL); XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy); return GSVector4i(0, 0, (int)w, (int)h); } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWndOGL::SetWindowText(const char* title) { if (!m_managed) return true; XTextProperty prop; memset(&prop, 0, sizeof(prop)); char* ptitle = (char*)title; if (XStringListToTextProperty(&ptitle, 1, &prop)) { XSetWMName(m_NativeDisplay, m_NativeWindow, &prop); } XFree(prop.value); XFlush(m_NativeDisplay); return true; } void GSWndOGL::SetVSync(bool enable) { // m_swapinterval uses an integer as parameter // 0 -> disable vsync // n -> wait n frame if (m_swapinterval) m_swapinterval(m_NativeDisplay, m_NativeWindow, (int)enable); } void GSWndOGL::Flip() { glXSwapBuffers(m_NativeDisplay, m_NativeWindow); } void GSWndOGL::Show() { XMapRaised(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndOGL::Hide() { XUnmapWindow(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndOGL::HideFrame() { // TODO } #endif