// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A412EBA3_CBB9_11D6_A315_008048C61B72__INCLUDED_) #define AFX_STDAFX_H__A412EBA3_CBB9_11D6_A315_008048C61B72__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifdef _GCC #define EXPORT_GCC __declspec (dllexport) #else #define EXPORT_GCC #endif // Insert your headers here #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #include #include #include #include #include #include #include #include // special setup for MinGW/Dev-C++ ################### // // (I don't want to change PS2Edefs.h/PS2Etypes.h) #undef __WIN32__ typedef char s8; typedef short s16; typedef long s32; #ifdef _GCC typedef long long s64; #else typedef __int64 s64; #endif typedef unsigned char u8; typedef unsigned short u16; typedef unsigned long u32; #ifdef _GCC typedef unsigned long long u64; #else typedef unsigned __int64 u64; #endif #include "PS2Edefs.h" #define __WIN32__ // ################################################### // #include "wnaspi32.h" #include "scsidefs.h" #include "defines.h" #include "cdda.h" #include "cdr.h" #include "cfg.h" #include "generic.h" #include "ioctrl.h" #include "ppf.h" #include "read.h" #include "scsi.h" #include "sub.h" #include "toc.h" //#define DBGOUT //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A412EBA3_CBB9_11D6_A315_008048C61B72__INCLUDED_)