/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#include "PrecompiledHeader.h"
#include "wxAppWithHelpers.h"
#include "ThreadingInternal.h"
#include "PersistentThread.h"
wxDEFINE_EVENT(pxEvt_StartIdleEventTimer, wxCommandEvent);
wxDEFINE_EVENT(pxEvt_DeleteObject, wxCommandEvent);
wxDEFINE_EVENT(pxEvt_DeleteThread, wxCommandEvent);
wxDEFINE_EVENT(pxEvt_InvokeAction, pxActionEvent);
wxDEFINE_EVENT(pxEvt_SynchronousCommand, pxSynchronousCommandEvent);
wxIMPLEMENT_DYNAMIC_CLASS(pxSimpleEvent, wxEvent);
ConsoleLogSource_App::ConsoleLogSource_App()
{
static const TraceLogDescriptor myDesc =
{
L"AppEvents", L"App Events",
pxLt("Includes idle event processing and some other uncommon event usages.")};
m_Descriptor = &myDesc;
}
ConsoleLogSource_App pxConLog_App;
void BaseDeletableObject::DoDeletion()
{
wxAppWithHelpers *app = wxDynamicCast(wxApp::GetInstance(), wxAppWithHelpers);
pxAssert(app != NULL);
app->DeleteObject(*this);
}
// --------------------------------------------------------------------------------------
// SynchronousActionState Implementations
// --------------------------------------------------------------------------------------
void SynchronousActionState::SetException(const BaseException &ex)
{
m_exception = ScopedExcept(ex.Clone());
}
void SynchronousActionState::SetException(BaseException *ex)
{
if (!m_posted) {
m_exception = ScopedExcept(ex);
} else if (wxTheApp) {
// transport the exception to the main thread, since the message is fully
// asynchronous, or has already entered an asynchronous state. Message is sent
// as a non-blocking action since proper handling of user errors on async messages
// is *usually* to log/ignore it (hah), or to suspend emulation and issue a dialog
// box to the user.
pxExceptionEvent ev(ex);
wxTheApp->AddPendingEvent(ev);
}
}
void SynchronousActionState::RethrowException() const
{
if (m_exception)
m_exception->Rethrow();
}
int SynchronousActionState::WaitForResult()
{
m_sema.WaitNoCancel();
RethrowException();
return return_value;
}
int SynchronousActionState::WaitForResult_NoExceptions()
{
m_sema.WaitNoCancel();
return return_value;
}
void SynchronousActionState::PostResult(int res)
{
return_value = res;
PostResult();
}
void SynchronousActionState::ClearResult()
{
m_posted = false;
m_exception = NULL;
}
void SynchronousActionState::PostResult()
{
if (m_posted)
return;
m_posted = true;
m_sema.Post();
}
// --------------------------------------------------------------------------------------
// pxActionEvent Implementations
// --------------------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(pxActionEvent, wxEvent);
pxActionEvent::pxActionEvent(SynchronousActionState *sema, int msgtype)
: wxEvent(0, msgtype)
{
m_state = sema;
}
pxActionEvent::pxActionEvent(SynchronousActionState &sema, int msgtype)
: wxEvent(0, msgtype)
{
m_state = &sema;
}
pxActionEvent::pxActionEvent(const pxActionEvent &src)
: wxEvent(src)
{
m_state = src.m_state;
}
void pxActionEvent::SetException(const BaseException &ex)
{
SetException(ex.Clone());
}
void pxActionEvent::SetException(BaseException *ex)
{
const wxString &prefix(pxsFmt(L"(%s) ", GetClassInfo()->GetClassName()));
ex->DiagMsg() = prefix + ex->DiagMsg();
if (!m_state) {
ScopedExcept exptr(ex); // auto-delete it after handling.
ex->Rethrow();
}
m_state->SetException(ex);
}
// --------------------------------------------------------------------------------------
// pxSynchronousCommandEvent
// --------------------------------------------------------------------------------------
wxIMPLEMENT_DYNAMIC_CLASS(pxSynchronousCommandEvent, wxCommandEvent);
pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState *sema, wxEventType commandType, int winid)
: wxCommandEvent(pxEvt_SynchronousCommand, winid)
{
m_sync = sema;
m_realEvent = commandType;
}
pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState &sema, wxEventType commandType, int winid)
: wxCommandEvent(pxEvt_SynchronousCommand)
{
m_sync = &sema;
m_realEvent = commandType;
}
pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState *sema, const wxCommandEvent &evt)
: wxCommandEvent(evt)
{
m_sync = sema;
m_realEvent = evt.GetEventType();
SetEventType(pxEvt_SynchronousCommand);
}
pxSynchronousCommandEvent::pxSynchronousCommandEvent(SynchronousActionState &sema, const wxCommandEvent &evt)
: wxCommandEvent(evt)
{
m_sync = &sema;
m_realEvent = evt.GetEventType();
SetEventType(pxEvt_SynchronousCommand);
}
pxSynchronousCommandEvent::pxSynchronousCommandEvent(const pxSynchronousCommandEvent &src)
: wxCommandEvent(src)
{
m_sync = src.m_sync;
m_realEvent = src.m_realEvent;
}
void pxSynchronousCommandEvent::SetException(const BaseException &ex)
{
if (!m_sync)
ex.Rethrow();
m_sync->SetException(ex);
}
void pxSynchronousCommandEvent::SetException(BaseException *ex)
{
if (!m_sync) {
ScopedExcept exptr(ex); // auto-delete it after handling.
ex->Rethrow();
}
m_sync->SetException(ex);
}
// --------------------------------------------------------------------------------------
// pxRpcEvent
// --------------------------------------------------------------------------------------
// Unlike pxPingEvent, the Semaphore belonging to this event is typically posted when the
// invoked method is completed. If the method can be executed in non-blocking fashion then
// it should leave the semaphore postback NULL.
//
class pxRpcEvent : public pxActionEvent
{
wxDECLARE_DYNAMIC_CLASS_NO_ASSIGN(pxRpcEvent);
typedef pxActionEvent _parent;
protected:
void (*m_Method)();
public:
virtual ~pxRpcEvent() = default;
virtual pxRpcEvent *Clone() const { return new pxRpcEvent(*this); }
explicit pxRpcEvent(void (*method)() = NULL, SynchronousActionState *sema = NULL)
: pxActionEvent(sema)
{
m_Method = method;
}
explicit pxRpcEvent(void (*method)(), SynchronousActionState &sema)
: pxActionEvent(sema)
{
m_Method = method;
}
pxRpcEvent(const pxRpcEvent &src)
: pxActionEvent(src)
{
m_Method = src.m_Method;
}
void SetMethod(void (*method)())
{
m_Method = method;
}
protected:
void InvokeEvent()
{
if (m_Method)
m_Method();
}
};
wxIMPLEMENT_DYNAMIC_CLASS(pxRpcEvent, pxActionEvent);
// --------------------------------------------------------------------------------------
// pxExceptionEvent implementations
// --------------------------------------------------------------------------------------
pxExceptionEvent::pxExceptionEvent(const BaseException &ex)
{
m_except = ex.Clone();
}
void pxExceptionEvent::InvokeEvent()
{
ScopedExcept deleteMe(m_except);
if (deleteMe)
deleteMe->Rethrow();
}
// --------------------------------------------------------------------------------------
// wxAppWithHelpers Implementation
// --------------------------------------------------------------------------------------
//
// TODO : Ping dispatch and IdleEvent dispatch can be unified into a single dispatch, which
// would mean checking only one list of events per idle event, instead of two. (ie, ping
// events can be appended to the idle event list, instead of into their own custom list).
//
wxIMPLEMENT_DYNAMIC_CLASS(wxAppWithHelpers, wxApp);
// Posts a method to the main thread; non-blocking. Post occurs even when called from the
// main thread.
void wxAppWithHelpers::PostMethod(FnType_Void *method)
{
PostEvent(pxRpcEvent(method));
}
// Posts a method to the main thread; non-blocking. Post occurs even when called from the
// main thread.
void wxAppWithHelpers::PostIdleMethod(FnType_Void *method)
{
pxRpcEvent evt(method);
AddIdleEvent(evt);
}
// Invokes the specified void method, or posts the method to the main thread if the calling
// thread is not Main. Action is blocking. For non-blocking method execution, use
// AppRpc_TryInvokeAsync.
//
// This function works something like setjmp/longjmp, in that the return value indicates if the
// function actually executed the specified method or not.
//
// Returns:
// FALSE if the method was not invoked (meaning this IS the main thread!)
// TRUE if the method was invoked.
//
bool wxAppWithHelpers::Rpc_TryInvoke(FnType_Void *method)
{
if (wxThread::IsMain())
return false;
SynchronousActionState sync;
PostEvent(pxRpcEvent(method, sync));
sync.WaitForResult();
return true;
}
// Invokes the specified void method, or posts the method to the main thread if the calling
// thread is not Main. Action is non-blocking (asynchronous). For blocking method execution,
// use AppRpc_TryInvoke.
//
// This function works something like setjmp/longjmp, in that the return value indicates if the
// function actually executed the specified method or not.
//
// Returns:
// FALSE if the method was not posted to the main thread (meaning this IS the main thread!)
// TRUE if the method was posted.
//
bool wxAppWithHelpers::Rpc_TryInvokeAsync(FnType_Void *method)
{
if (wxThread::IsMain())
return false;
PostEvent(pxRpcEvent(method));
return true;
}
void wxAppWithHelpers::ProcessMethod(FnType_Void *method)
{
if (wxThread::IsMain()) {
method();
return;
}
SynchronousActionState sync;
PostEvent(pxRpcEvent(method, sync));
sync.WaitForResult();
}
void wxAppWithHelpers::PostEvent(const wxEvent &evt)
{
// Const Cast is OK!
// Truth is, AddPendingEvent should be a const-qualified parameter, as
// it makes an immediate clone copy of the event -- but wxWidgets
// fails again in structured C/C++ design design. So I'm forcing it as such
// here. -- air
_parent::AddPendingEvent(const_cast(evt));
}
bool wxAppWithHelpers::ProcessEvent(wxEvent &evt)
{
// Note: We can't do an automatic blocking post of the message here, because wxWidgets
// isn't really designed for it (some events return data to the caller via the event
// struct, and posting the event would require a temporary clone, where changes would
// be lost).
AffinityAssert_AllowFrom_MainUI();
return _parent::ProcessEvent(evt);
}
bool wxAppWithHelpers::ProcessEvent(wxEvent *evt)
{
AffinityAssert_AllowFrom_MainUI();
std::unique_ptr deleteMe(evt);
return _parent::ProcessEvent(*deleteMe);
}
bool wxAppWithHelpers::ProcessEvent(pxActionEvent &evt)
{
if (wxThread::IsMain())
return _parent::ProcessEvent(evt);
else {
SynchronousActionState sync;
evt.SetSyncState(sync);
AddPendingEvent(evt);
sync.WaitForResult();
return true;
}
}
bool wxAppWithHelpers::ProcessEvent(pxActionEvent *evt)
{
if (wxThread::IsMain()) {
std::unique_ptr deleteMe(evt);
return _parent::ProcessEvent(*deleteMe);
} else {
SynchronousActionState sync;
evt->SetSyncState(sync);
AddPendingEvent(*evt);
sync.WaitForResult();
return true;
}
}
void wxAppWithHelpers::CleanUp()
{
// I'm pretty sure the message pump is dead by now, which means we need to run through
// idle event list by hand and process the pending Deletion messages (all others can be
// ignored -- it's only deletions we want handled, and really we *could* ignore those too
// but I like to be tidy. -- air
//IdleEventDispatcher( "CleanUp" );
//DeletionDispatcher();
_parent::CleanUp();
}
// Executes the event with exception handling. If the event throws an exception, the exception
// will be neatly packaged and transported back to the thread that posted the event.
// This function is virtual, however overloading it is not recommended. Derrived classes
// should overload InvokeEvent() instead.
void pxActionEvent::_DoInvokeEvent()
{
AffinityAssert_AllowFrom_MainUI();
try {
InvokeEvent();
} catch (BaseException &ex) {
SetException(ex);
} catch (std::runtime_error &ex) {
SetException(new Exception::RuntimeError(ex));
}
if (m_state)
m_state->PostResult();
}
void wxAppWithHelpers::OnSynchronousCommand(pxSynchronousCommandEvent &evt)
{
AffinityAssert_AllowFrom_MainUI();
pxAppLog.Write(L"(App) Executing command event synchronously...");
evt.SetEventType(evt.GetRealEventType());
try {
ProcessEvent(evt);
} catch (BaseException &ex) {
evt.SetException(ex);
} catch (std::runtime_error &ex) {
evt.SetException(new Exception::RuntimeError(ex, evt.GetClassInfo()->GetClassName()));
}
if (Semaphore *sema = evt.GetSemaphore())
sema->Post();
}
void wxAppWithHelpers::AddIdleEvent(const wxEvent &evt)
{
ScopedLock lock(m_IdleEventMutex);
if (m_IdleEventQueue.empty())
PostEvent(wxCommandEvent(pxEvt_StartIdleEventTimer));
m_IdleEventQueue.push_back(evt.Clone());
}
void wxAppWithHelpers::OnStartIdleEventTimer(wxCommandEvent &evt)
{
ScopedLock lock(m_IdleEventMutex);
if (!m_IdleEventQueue.empty())
m_IdleEventTimer.Start(100, true);
}
void wxAppWithHelpers::IdleEventDispatcher(const wxChar *action)
{
// Recursion is possible thanks to modal dialogs being issued from the idle event handler.
// (recursion shouldn't hurt anything anyway, since the node system re-creates the iterator
// on each pass)
//static int __guard=0;
//RecursionGuard guard(__guard);
//if( !pxAssertDev(!guard.IsReentrant(), "Re-entrant call to IdleEventdispatcher caught on camera!") ) return;
wxEventList postponed;
wxEventList::iterator node;
ScopedLock lock(m_IdleEventMutex);
while (node = m_IdleEventQueue.begin(), node != m_IdleEventQueue.end()) {
std::unique_ptr deleteMe(*node);
m_IdleEventQueue.erase(node);
lock.Release();
if (!Threading::AllowDeletions() && (deleteMe->GetEventType() == pxEvt_DeleteThread)) {
// Threads that have active semaphores or mutexes (other threads are waiting on them) cannot
// be deleted because those mutex/sema objects will become invalid and cause the pending
// thread to crash. So we disallow deletions when those waits are in action, and continue
// to postpone the deletion of the thread until such time that it is safe.
pxThreadLog.Write(((pxThread *)((wxCommandEvent *)deleteMe.get())->GetClientData())->GetName(), L"Deletion postponed due to mutex or semaphore dependency.");
postponed.push_back(deleteMe.release());
} else {
pxAppLog.Write(L"(AppIdleQueue%s) Dispatching event '%s'", action, deleteMe->GetClassInfo()->GetClassName());
ProcessEvent(*deleteMe); // dereference to prevent auto-deletion by ProcessEvent
}
lock.Acquire();
}
m_IdleEventQueue = postponed;
if (!m_IdleEventQueue.empty())
pxAppLog.Write(L"(AppIdleQueue%s) %d events postponed due to dependencies.", action, m_IdleEventQueue.size());
}
void wxAppWithHelpers::OnIdleEvent(wxIdleEvent &evt)
{
m_IdleEventTimer.Stop();
IdleEventDispatcher();
}
void wxAppWithHelpers::OnIdleEventTimeout(wxTimerEvent &evt)
{
IdleEventDispatcher(L"[Timeout]");
}
void wxAppWithHelpers::Ping()
{
pxThreadLog.Write(pxGetCurrentThreadName().c_str(), L"App Event Ping Requested.");
SynchronousActionState sync;
pxActionEvent evt(sync);
AddIdleEvent(evt);
sync.WaitForResult();
}
void wxAppWithHelpers::PostCommand(void *clientData, int evtType, int intParam, long longParam, const wxString &stringParam)
{
wxCommandEvent evt(evtType);
evt.SetClientData(clientData);
evt.SetInt(intParam);
evt.SetExtraLong(longParam);
evt.SetString(stringParam);
AddPendingEvent(evt);
}
void wxAppWithHelpers::PostCommand(int evtType, int intParam, long longParam, const wxString &stringParam)
{
PostCommand(NULL, evtType, intParam, longParam, stringParam);
}
sptr wxAppWithHelpers::ProcessCommand(void *clientData, int evtType, int intParam, long longParam, const wxString &stringParam)
{
SynchronousActionState sync;
pxSynchronousCommandEvent evt(sync, evtType);
evt.SetClientData(clientData);
evt.SetInt(intParam);
evt.SetExtraLong(longParam);
evt.SetString(stringParam);
AddPendingEvent(evt);
sync.WaitForResult();
return sync.return_value;
}
sptr wxAppWithHelpers::ProcessCommand(int evtType, int intParam, long longParam, const wxString &stringParam)
{
return ProcessCommand(NULL, evtType, intParam, longParam, stringParam);
}
void wxAppWithHelpers::PostAction(const pxActionEvent &evt)
{
PostEvent(evt);
}
void wxAppWithHelpers::ProcessAction(pxActionEvent &evt)
{
if (!wxThread::IsMain()) {
SynchronousActionState sync;
evt.SetSyncState(sync);
AddPendingEvent(evt);
sync.WaitForResult();
} else
evt._DoInvokeEvent();
}
void wxAppWithHelpers::DeleteObject(BaseDeletableObject &obj)
{
pxAssert(!obj.IsBeingDeleted());
wxCommandEvent evt(pxEvt_DeleteObject);
evt.SetClientData((void *)&obj);
AddIdleEvent(evt);
}
void wxAppWithHelpers::DeleteThread(pxThread &obj)
{
pxThreadLog.Write(obj.GetName(), L"Scheduling for deletion...");
wxCommandEvent evt(pxEvt_DeleteThread);
evt.SetClientData((void *)&obj);
AddIdleEvent(evt);
}
bool wxAppWithHelpers::OnInit()
{
Bind(pxEvt_SynchronousCommand, &wxAppWithHelpers::OnSynchronousCommand, this);
Bind(pxEvt_InvokeAction, &wxAppWithHelpers::OnInvokeAction, this);
Bind(pxEvt_StartIdleEventTimer, &wxAppWithHelpers::OnStartIdleEventTimer, this);
Bind(pxEvt_DeleteObject, &wxAppWithHelpers::OnDeleteObject, this);
Bind(pxEvt_DeleteThread, &wxAppWithHelpers::OnDeleteThread, this);
Bind(wxEVT_IDLE, &wxAppWithHelpers::OnIdleEvent, this);
Bind(wxEVT_TIMER, &wxAppWithHelpers::OnIdleEventTimeout, this, m_IdleEventTimer.GetId());
return _parent::OnInit();
}
void wxAppWithHelpers::OnInvokeAction(pxActionEvent &evt)
{
evt._DoInvokeEvent(); // wow this is easy!
}
void wxAppWithHelpers::OnDeleteObject(wxCommandEvent &evt)
{
if (evt.GetClientData() == NULL)
return;
delete (BaseDeletableObject *)evt.GetClientData();
}
// In theory we create a Pcsx2App object which inherit from wxAppWithHelpers,
// so Pcsx2App::CreateTraits must be used instead.
//
// However it doesn't work this way because wxAppWithHelpers constructor will
// be called first. This constructor will build some wx objects (here wxTimer)
// that require a trait. In others word, wxAppWithHelpers::CreateTraits will be
// called instead
wxAppTraits *wxAppWithHelpers::CreateTraits()
{
return new Pcsx2AppTraits;
}
// Threads have their own deletion handler that propagates exceptions thrown by the thread to the UI.
// (thus we have a fairly automatic threaded exception system!)
void wxAppWithHelpers::OnDeleteThread(wxCommandEvent &evt)
{
std::unique_ptr thr((pxThread *)evt.GetClientData());
if (!thr) {
pxThreadLog.Write(L"null", L"OnDeleteThread: NULL thread object received (and ignored).");
return;
}
pxThreadLog.Write(thr->GetName(), wxString(wxString(L"Thread object deleted successfully") + (thr->HasPendingException() ? L" [exception pending!]" : L"")).wc_str());
thr->RethrowException();
}
wxAppWithHelpers::wxAppWithHelpers()
: m_IdleEventTimer(this)
{
#ifdef __WXMSW__
// This variable assignment ensures that MSVC links in the TLS setup stubs even in
// full optimization builds. Without it, DLLs that use TLS won't work because the
// FS segment register won't have been initialized by the main exe, due to tls_insurance
// being optimized away >_< --air
static thread_local int tls_insurance = 0;
tls_insurance = 1;
#endif
}