/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #define VK_NO_PROTOTYPES #if defined(WIN32) #define VK_USE_PLATFORM_WIN32_KHR #ifndef NOMINMAX #define NOMINMAX #endif // vulkan.h pulls in windows.h on Windows, so we need to include our replacement header first #include "common/RedtapeWindows.h" #endif #if defined(VULKAN_USE_X11) #define VK_USE_PLATFORM_XLIB_KHR #endif #if defined(VULKAN_USE_WAYLAND) #define VK_USE_PLATFORM_WAYLAND_KHR #endif #if defined(__ANDROID__) #define VK_USE_PLATFORM_ANDROID_KHR #endif #if defined(__APPLE__) // #define VK_USE_PLATFORM_MACOS_MVK #define VK_USE_PLATFORM_METAL_EXT #endif #include "vulkan/vulkan.h" // Currently, exclusive fullscreen is only supported on Windows. #if defined(WIN32) #define SUPPORTS_VULKAN_EXCLUSIVE_FULLSCREEN 1 #endif #if defined(VULKAN_USE_X11) // This breaks a bunch of our code. They shouldn't be #defines in the first place. #ifdef None #undef None #endif #ifdef Status #undef Status #endif #ifdef CursorShape #undef CursorShape #endif #ifdef KeyPress #undef KeyPress #endif #ifdef KeyRelease #undef KeyRelease #endif #ifdef FocusIn #undef FocusIn #endif #ifdef FocusOut #undef FocusOut #endif #ifdef FontChange #undef FontChange #endif #ifdef Expose #undef Expose #endif #ifdef Unsorted #undef Unsorted #endif #ifdef Bool #undef Bool #endif #endif #include "EntryPoints.h" // We include vk_mem_alloc globally, so we don't accidentally include it before the vulkan header somewhere. #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wnullability-completeness" #pragma clang diagnostic ignored "-Wunused-variable" #endif #define VMA_STATIC_VULKAN_FUNCTIONS 1 #define VMA_DYNAMIC_VULKAN_FUNCTIONS 0 #define VMA_STATS_STRING_ENABLED 0 #include "vk_mem_alloc.h" #ifdef __clang__ #pragma clang diagnostic pop #endif namespace Vulkan { bool LoadVulkanLibrary(); bool LoadVulkanInstanceFunctions(VkInstance instance); bool LoadVulkanDeviceFunctions(VkDevice device); void UnloadVulkanLibrary(); void ResetVulkanLibraryFunctionPointers(); } // namespace Vulkan