/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSVertexTrace.h" #include "GSUtil.h" #include "GSState.h" const GSVector4 GSVertexTrace::s_minmax(FLT_MAX, -FLT_MAX); GSVertexTrace::GSVertexTrace(const GSState* state) : m_state(state) { #define InitUpdate3(P, IIP, TME, FST, COLOR) \ m_fmm[COLOR][FST][TME][IIP][P] = &GSVertexTrace::FindMinMax; #define InitUpdate2(P, IIP, TME) \ InitUpdate3(P, IIP, TME, 0, 0) \ InitUpdate3(P, IIP, TME, 0, 1) \ InitUpdate3(P, IIP, TME, 1, 0) \ InitUpdate3(P, IIP, TME, 1, 1) \ #define InitUpdate(P) \ InitUpdate2(P, 0, 0) \ InitUpdate2(P, 0, 1) \ InitUpdate2(P, 1, 0) \ InitUpdate2(P, 1, 1) \ InitUpdate(GS_POINT_CLASS); InitUpdate(GS_LINE_CLASS); InitUpdate(GS_TRIANGLE_CLASS); InitUpdate(GS_SPRITE_CLASS); } void GSVertexTrace::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass) { m_primclass = primclass; uint32 iip = m_state->PRIM->IIP; uint32 tme = m_state->PRIM->TME; uint32 fst = m_state->PRIM->FST; uint32 color = !(m_state->PRIM->TME && m_state->m_context->TEX0.TFX == TFX_DECAL && m_state->m_context->TEX0.TCC); (this->*m_fmm[color][fst][tme][iip][primclass])(vertex, index, count); m_eq.value = (m_min.c == m_max.c).mask() | ((m_min.p == m_max.p).mask() << 16) | ((m_min.t == m_max.t).mask() << 20); m_alpha.valid = false; if(m_state->PRIM->TME) { const GIFRegTEX1& TEX1 = m_state->m_context->TEX1; m_filter.mmag = TEX1.IsMagLinear(); m_filter.mmin = TEX1.IsMinLinear(); if(TEX1.MXL == 0) // MXL == 0 => MMIN ignored, tested it on ps2 { m_filter.linear = m_filter.mmag; return; } float K = (float)TEX1.K / 16; if(TEX1.LCM == 0 && m_state->PRIM->FST == 0) // FST == 1 => Q is not interpolated { // LOD = log2(1/|Q|) * (1 << L) + K GSVector4::storel(&m_lod, m_max.t.uph(m_min.t).log2(3).neg() * (float)(1 << TEX1.L) + K); if(m_lod.x > m_lod.y) {float tmp = m_lod.x; m_lod.x = m_lod.y; m_lod.y = tmp;} } else { m_lod.x = K; m_lod.y = K; } if(m_lod.y <= 0) { m_filter.linear = m_filter.mmag; } else if(m_lod.x > 0) { m_filter.linear = m_filter.mmin; } else { m_filter.linear = m_filter.mmag | m_filter.mmin; } } } template void GSVertexTrace::FindMinMax(const void* vertex, const uint32* index, int count) { const GSDrawingContext* context = m_state->m_context; bool sprite = primclass == GS_SPRITE_CLASS; int n = 1; switch(primclass) { case GS_POINT_CLASS: n = 1; break; case GS_LINE_CLASS: case GS_SPRITE_CLASS: n = 2; break; case GS_TRIANGLE_CLASS: n = 3; break; } GSVector4 pmin = s_minmax.xxxx(); GSVector4 pmax = s_minmax.yyyy(); GSVector4 tmin = s_minmax.xxxx(); GSVector4 tmax = s_minmax.yyyy(); GSVector4i cmin = GSVector4i::xffffffff(); GSVector4i cmax = GSVector4i::zero(); const GSVertex* RESTRICT v = (GSVertex*)vertex; for(int i = 0; i < count; i += n) { GSVector4 q; GSVector4i f; if(sprite) { if(tme && !fst) { q = GSVector4::load(&v[index[i + 1]]).wwww(); } f = GSVector4i(v[index[i + 1]].m[1]).wwww(); } for(int j = 0; j < n; j++) { GSVector4i c(v[index[i + j]].m[0]); if(color && (iip || j == n - 1)) // TODO: unroll, to avoid j == n - 1 { cmin = cmin.min_u8(c); cmax = cmax.max_u8(c); } if(tme) { if(!fst) { GSVector4 stq = GSVector4::cast(c); GSVector4 q2 = !sprite ? stq.wwww() : q; stq = (stq.xyww() * q2.rcpnr()).xyww(q2); tmin = tmin.min(stq); tmax = tmax.max(stq); } else { GSVector4i uv(v[index[i + j]].m[1]); GSVector4 st = GSVector4(uv.uph16()).xyxy(); tmin = tmin.min(st); tmax = tmax.max(st); } } GSVector4i xyzf(v[index[i + j]].m[1]); GSVector4i xy = xyzf.upl16(); GSVector4i z = xyzf.yyyy().srl32(1); GSVector4 p = GSVector4(xy.upl64(z.upl32(!sprite ? xyzf.wwww() : f))); pmin = pmin.min(p); pmax = pmax.max(p); } } GSVector4 o(context->XYOFFSET); GSVector4 s(1.0f / 16, 1.0f / 16, 2.0f, 1.0f); m_min.p = (pmin - o) * s; m_max.p = (pmax - o) * s; if(tme) { if(fst) { s = GSVector4(1 << (16 - 4), 1).xxyy(); } else { s = GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH, 1, 1); } m_min.t = tmin * s; m_max.t = tmax * s; } if(color) { m_min.c = cmin.zzzz().u8to32(); m_max.c = cmax.zzzz().u8to32(); } }