/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "Threading.h" #include "wxAppWithHelpers.h" wxDECLARE_EVENT(pxEvt_ThreadedTaskComplete, wxCommandEvent); namespace Threading { // -------------------------------------------------------------------------------------- // WaitForTaskDialog // -------------------------------------------------------------------------------------- // This dialog is displayed whenever the main thread is recursively waiting on multiple // mutexes or semaphores. wxwidgets does not support recursive yielding to pending events // but it *does* support opening a modal dialog, which disables the interface (preventing // the user from starting additional actions), and processes messages (allowing the system // to continue to manage threads and process logging). // class WaitForTaskDialog : public wxDialogWithHelpers { DECLARE_DYNAMIC_CLASS_NO_COPY(WaitForTaskDialog) typedef wxDialogWithHelpers _parent; protected: SynchronousActionState m_sync; public: WaitForTaskDialog(const wxString &title = wxEmptyString, const wxString &heading = wxEmptyString); virtual ~WaitForTaskDialog() = default; virtual int ShowModal(); protected: void OnTaskComplete(wxCommandEvent &evt); //void OnTimer( wxTimerEvent& evt ); }; }