/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" #include "common/HashCombine.h" #include "common/GL/Program.h" #include #include #include #include #include #include #include namespace GL { class ShaderCache { public: using PreLinkCallback = std::function; ShaderCache(); ~ShaderCache(); bool Open(bool is_gles, std::string_view base_path, u32 version); std::optional GetProgram(const std::string_view vertex_shader, const std::string_view geometry_shader, const std::string_view fragment_shader, const PreLinkCallback& callback = {}); bool GetProgram(Program* out_program, const std::string_view vertex_shader, const std::string_view geometry_shader, const std::string_view fragment_shader, const PreLinkCallback& callback = {}); std::optional GetComputeProgram(const std::string_view glsl, const PreLinkCallback& callback = {}); bool GetComputeProgram(Program* out_program, const std::string_view glsl, const PreLinkCallback& callback = {}); private: static constexpr u32 FILE_VERSION = 1; struct CacheIndexKey { u64 vertex_source_hash_low; u64 vertex_source_hash_high; u32 vertex_source_length; u64 geometry_source_hash_low; u64 geometry_source_hash_high; u32 geometry_source_length; u64 fragment_source_hash_low; u64 fragment_source_hash_high; u32 fragment_source_length; bool operator==(const CacheIndexKey& key) const; bool operator!=(const CacheIndexKey& key) const; }; struct CacheIndexEntryHasher { std::size_t operator()(const CacheIndexKey& e) const noexcept { std::size_t h = 0; HashCombine(h, e.vertex_source_hash_low, e.vertex_source_hash_high, e.vertex_source_length, e.geometry_source_hash_low, e.geometry_source_hash_high, e.geometry_source_length, e.fragment_source_hash_low, e.fragment_source_hash_high, e.fragment_source_length); return h; } }; struct CacheIndexData { u32 file_offset; u32 blob_size; u32 blob_format; }; using CacheIndex = std::unordered_map; static CacheIndexKey GetCacheKey(const std::string_view& vertex_shader, const std::string_view& geometry_shader, const std::string_view& fragment_shader); std::string GetIndexFileName() const; std::string GetBlobFileName() const; bool CreateNew(const std::string& index_filename, const std::string& blob_filename); bool ReadExisting(const std::string& index_filename, const std::string& blob_filename); void Close(); bool Recreate(); bool WriteToBlobFile(const CacheIndexKey& key, const std::vector& prog_data, u32 prog_format); std::optional CompileProgram(const std::string_view& vertex_shader, const std::string_view& geometry_shader, const std::string_view& fragment_shader, const PreLinkCallback& callback, bool set_retrievable); std::optional CompileAndAddProgram(const CacheIndexKey& key, const std::string_view& vertex_shader, const std::string_view& geometry_shader, const std::string_view& fragment_shader, const PreLinkCallback& callback); std::optional CompileComputeProgram(const std::string_view& glsl, const PreLinkCallback& callback, bool set_retrievable); std::optional CompileAndAddComputeProgram(const CacheIndexKey& key, const std::string_view& glsl, const PreLinkCallback& callback); std::string m_base_path; std::FILE* m_index_file = nullptr; std::FILE* m_blob_file = nullptr; CacheIndex m_index; u32 m_version = 0; bool m_program_binary_supported = false; }; } // namespace GL