#define EATPROC_NO_UPDATE_WHILE_UPDATING_DEVICES 1 /* Need this to let window be subclassed multiple times but still clean up nicely. */ enum ExtraWndProcResult { CONTINUE_BLISSFULLY, // Calls ReleaseExtraProc without messing up order. CONTINUE_BLISSFULLY_AND_RELEASE_PROC, USE_DEFAULT_WND_PROC, NO_WND_PROC }; typedef ExtraWndProcResult (*ExtraWndProc)(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *out); struct ExtraWndProcInfo { ExtraWndProc proc; DWORD flags; }; class WndProcEater { public: HWND hWndEaten; WNDPROC eatenWndProc; ExtraWndProcInfo* extraProcs; int numExtraProcs; HANDLE hMutex; public: WndProcEater(); virtual ~WndProcEater() throw(); bool SetWndHandle(HWND hWnd); void Eat(ExtraWndProc proc, DWORD flags); void ReleaseExtraProc(ExtraWndProc proc); void Release(); LRESULT _OverrideWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); }; extern WndProcEater hWndGSProc; extern WndProcEater hWndTopProc; extern WndProcEater hWndButtonProc;