/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "ui_InputBindingDialog.h"
#include "Frontend/InputManager.h"
#include
#include
#include
#include
class InputBindingDialog : public QDialog
{
Q_OBJECT
public:
InputBindingDialog(std::string section_name, std::string key_name, std::vector bindings, QWidget* parent);
~InputBindingDialog();
protected Q_SLOTS:
void onAddBindingButtonClicked();
void onRemoveBindingButtonClicked();
void onClearBindingsButtonClicked();
void onInputListenTimerTimeout();
void inputManagerHookCallback(InputBindingKey key, float value);
protected:
enum : u32
{
TIMEOUT_FOR_BINDING = 5
};
virtual bool eventFilter(QObject* watched, QEvent* event) override;
virtual void startListeningForInput(u32 timeout_in_seconds);
virtual void stopListeningForInput();
bool isListeningForInput() const { return m_input_listen_timer != nullptr; }
void addNewBinding();
void updateList();
void saveListToSettings();
void hookInputManager();
void unhookInputManager();
Ui::InputBindingDialog m_ui;
std::string m_section_name;
std::string m_key_name;
std::vector m_bindings;
std::vector m_new_bindings;
QTimer* m_input_listen_timer = nullptr;
u32 m_input_listen_remaining_seconds = 0;
};