/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include #include #include #include "EmulationSettingsWidget.h" #include "QtUtils.h" #include "SettingWidgetBinder.h" #include "SettingsDialog.h" static constexpr u32 DEFAULT_FRAME_LATENCY = 2; EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget* parent) : QWidget(parent) , m_dialog(dialog) { SettingsInterface* sif = dialog->getSettingsInterface(); m_ui.setupUi(this); initializeSpeedCombo(m_ui.normalSpeed, "Framerate", "NominalScalar", 1.0f); initializeSpeedCombo(m_ui.fastForwardSpeed, "Framerate", "TurboScalar", 2.0f); initializeSpeedCombo(m_ui.slowMotionSpeed, "Framerate", "SlomoScalar", 0.5f); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.speedLimiter, "EmuCore/GS", "FrameLimitEnable", true); SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.maxFrameLatency, "EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false); connect(m_ui.optimalFramePacing, &QCheckBox::stateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged); m_ui.optimalFramePacing->setTristate(dialog->isPerGameSettings()); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.cheats, "EmuCore", "EnableCheats", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenPatches, "EmuCore", "EnableWideScreenPatches", false); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.perGameSettings, "EmuCore", "EnablePerGameSettings", true); SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hostFilesystem, "EmuCore", "HostFs", false); dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), "100%", tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, " "and if not, the emulator will run as fast as it can manage.")); dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"), tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled.")); dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow Motion Speed"), tr("User Preference"), tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled.")); dialog->registerWidgetHelp(m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"), tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and " "Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of " "potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if " "the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays " "should disable this option.")); dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"), tr("Automatically loads and applies cheats on game start.")); dialog->registerWidgetHelp(m_ui.perGameSettings, tr("Enable Per-Game Settings"), tr("Checked"), tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should " "leave this option enabled except when testing enhancements with incompatible games.")); updateOptimalFramePacing(); } EmulationSettingsWidget::~EmulationSettingsWidget() = default; void EmulationSettingsWidget::initializeSpeedCombo(QComboBox* cb, const char* section, const char* key, float default_value) { float value = QtHost::GetBaseFloatSettingValue(section, key, default_value); if (m_dialog->isPerGameSettings()) { cb->addItem(tr("Use Global Setting [%1%]").arg(value * 100.0f, 0, 'f', 0)); if (!m_dialog->getSettingsInterface()->GetFloatValue(key, section, &value)) { // set to something without data value = -1.0f; cb->setCurrentIndex(0); } } static const int speeds[] = {2, 10, 25, 50, 75, 90, 100, 110, 120, 150, 175, 200, 300, 400, 500, 1000}; for (const int speed : speeds) { cb->addItem(tr("%1% [%2 FPS (NTSC) / %3 FPS (PAL)]") .arg(speed) .arg((60 * speed) / 100) .arg((50 * speed) / 100), QVariant(static_cast(speed) / 100.0f)); } cb->addItem(tr("Unlimited"), QVariant(0.0f)); const int custom_index = cb->count(); cb->addItem(tr("Custom")); if (const int index = cb->findData(QVariant(value)); index >= 0) { cb->setCurrentIndex(index); } else if (value > 0.0f) { cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]") .arg(value * 100) .arg(60 * value) .arg(50 * value)); cb->setCurrentIndex(custom_index); } connect(cb, QOverload::of(&QComboBox::currentIndexChanged), this, [this, cb, section, key](int index) { handleSpeedComboChange(cb, section, key); }); } void EmulationSettingsWidget::handleSpeedComboChange(QComboBox* cb, const char* section, const char* key) { const int custom_index = cb->count() - 1; const int current_index = cb->currentIndex(); std::optional new_value; if (current_index == custom_index) { bool ok = false; const double custom_value = QInputDialog::getDouble( QtUtils::GetRootWidget(this), tr("Custom Speed"), tr("Enter Custom Speed"), cb->currentData().toFloat(), 0.0f, 5000.0f, 1, &ok); if (!ok) { // we need to set back to the old value float value = m_dialog->getEffectiveFloatValue(section, key, 1.0f); QSignalBlocker sb(cb); if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetFloatValue(section, key, &value)) cb->setCurrentIndex(0); else if (const int index = cb->findData(QVariant(value)); index >= 0) cb->setCurrentIndex(index); return; } cb->setItemText(custom_index, tr("Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]") .arg(custom_value) .arg((60 * custom_value) / 100) .arg((50 * custom_value) / 100)); new_value = static_cast(custom_value / 100.0); } else if (current_index > 0 || !m_dialog->isPerGameSettings()) { new_value = cb->currentData().toFloat(); } m_dialog->setFloatSettingValue(section, key, new_value); } void EmulationSettingsWidget::onOptimalFramePacingChanged() { const QSignalBlocker sb(m_ui.maxFrameLatency); std::optional value; if (m_ui.optimalFramePacing->checkState() != Qt::PartiallyChecked) value = m_ui.optimalFramePacing->isChecked() ? 0 : DEFAULT_FRAME_LATENCY; m_ui.maxFrameLatency->setValue(DEFAULT_FRAME_LATENCY); m_ui.maxFrameLatency->setEnabled(!m_dialog->isPerGameSettings() && !m_ui.optimalFramePacing->isChecked()); m_dialog->setIntSettingValue("EmuCore/GS", "VsyncQueueSize", value); } void EmulationSettingsWidget::updateOptimalFramePacing() { const QSignalBlocker sb(m_ui.optimalFramePacing); const QSignalBlocker sb2(m_ui.maxFrameLatency); int value = m_dialog->getEffectiveIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY); bool optimal = (value == 0); if (m_dialog->isPerGameSettings() && !m_dialog->getSettingsInterface()->GetIntValue("EmuCore/GS", "VsyncQueueSize", &value)) { m_ui.optimalFramePacing->setCheckState(Qt::PartiallyChecked); m_ui.maxFrameLatency->setEnabled(false); } else { m_ui.optimalFramePacing->setChecked(optimal); m_ui.maxFrameLatency->setEnabled(!optimal); } m_ui.maxFrameLatency->setValue(optimal ? DEFAULT_FRAME_LATENCY : value); }