/* OnePAD - author: arcum42(@gmail.com) * Copyright (C) 2009 * * Based on ZeroPAD, author zerofrog@gmail.com * Copyright (C) 2006-2007 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __PAD_H__ #define __PAD_H__ #define GAMEPAD_NUMBER 2 // numbers of gamepad #include #include #ifdef _WIN32 #include #include #else #include #include #include #endif #include #include #include #include #include #include #include using namespace std; #define PADdefs #include "PS2Edefs.h" enum PadOptions { PADOPTION_FORCEFEEDBACK = 0x1, PADOPTION_REVERSELX = 0x2, PADOPTION_REVERSELY = 0x4, PADOPTION_REVERSERX = 0x8, PADOPTION_REVERSERY = 0x10, PADOPTION_MOUSE_L = 0x20, PADOPTION_MOUSE_R = 0x40, }; enum PadCommands { CMD_SET_VREF_PARAM = 0x40, CMD_QUERY_DS2_ANALOG_MODE = 0x41, CMD_READ_DATA_AND_VIBRATE = 0x42, CMD_CONFIG_MODE = 0x43, CMD_SET_MODE_AND_LOCK = 0x44, CMD_QUERY_MODEL_AND_MODE = 0x45, CMD_QUERY_ACT = 0x46, // ?? CMD_QUERY_COMB = 0x47, // ?? CMD_QUERY_MODE = 0x4C, // QUERY_MODE ?? CMD_VIBRATION_TOGGLE = 0x4D, CMD_SET_DS2_NATIVE_MODE = 0x4F // SET_DS2_NATIVE_MODE }; enum gamePadValues { PAD_L2 = 0, // L2 button PAD_R2, // R2 button PAD_L1, // L1 button PAD_R1, // R1 button PAD_TRIANGLE, // Triangle button ▲ PAD_CIRCLE, // Circle button ● PAD_CROSS, // Cross button ✖ PAD_SQUARE, // Square button ■ PAD_SELECT, // Select button PAD_L3, // Left joystick button (L3) PAD_R3, // Right joystick button (R3) PAD_START, // Start button PAD_UP, // Directional pad ↑ PAD_RIGHT, // Directional pad → PAD_DOWN, // Directional pad ↓ PAD_LEFT, // Directional pad ← PAD_L_UP, // Left joystick (Up) ↑ PAD_L_RIGHT, // Left joystick (Right) → PAD_L_DOWN, // Left joystick (Down) ↓ PAD_L_LEFT, // Left joystick (Left) ← PAD_R_UP, // Right joystick (Up) ↑ PAD_R_RIGHT, // Right joystick (Right) → PAD_R_DOWN, // Right joystick (Down) ↓ PAD_R_LEFT // Right joystick (Left) ← }; #if defined(__unix__) #include "GamePad.h" #endif #include "bitwise.h" #include "controller.h" #include "KeyStatus.h" #include "mt_queue.h" #ifdef _MSC_VER #define EXPORT_C_(type) extern "C" __declspec(dllexport) type CALLBACK #else #define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type #endif extern FILE *padLog; extern void initLogging(); #define PAD_LOG __Log //#define PAD_LOG __LogToConsole extern keyEvent event; extern MtQueue g_ev_fifo; void clearPAD(int pad); s32 _PADopen(void *pDsp); void _PADclose(); void PADsetMode(int pad, int mode); void __Log(const char *fmt, ...); void __LogToConsole(const char *fmt, ...); void LoadConfig(); void SaveConfig(); void SysMessage(char *fmt, ...); #endif