/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSTextureFX.h" #include "GSDevice9.h" class GSTextureFX9 : public GSTextureFX { CComPtr m_il; hash_map > m_vs; D3DXHANDLE m_vs_params; hash_map > m_ps; hash_map m_ps_ss; hash_map m_om_dss; hash_map m_om_bs; hash_map m_mskfix; GSTexture* CreateMskFix(uint32 size, uint32 msk, uint32 fix); public: GSTextureFX9(); virtual ~GSTextureFX9(); bool Create(GSDevice* dev); void SetupIA(const void* vertices, int count, int prim); void SetupVS(VSSelector sel, const VSConstantBuffer* cb); void SetupGS(GSSelector sel) {} void SetupPS(PSSelector sel, const PSConstantBuffer* cb, PSSamplerSelector ssel); void SetupOM(OMDepthStencilSelector dssel, OMBlendSelector bsel, uint8 afix); };