/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSTextureCache.h" #include "GSDevice9.h" class GSTextureCache9 : public GSTextureCache { class Source9 : public Source { protected: int Get8bitFormat() {return D3DFMT_A8;} public: explicit Source9(GSRenderer* r) : Source(r) {} }; class Target9 : public Target { public: explicit Target9(GSRenderer* r) : Target(r) {} void Read(const GSVector4i& r); }; protected: Source* CreateSource() {return new Source9(m_renderer);} Target* CreateTarget() {return new Target9(m_renderer);} public: GSTextureCache9(GSRenderer* r); };