/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" class GSTexture { public: GSVector2 m_scale; GSVector2i m_size; struct GSMap {uint8* bits; int pitch;}; enum {None, RenderTarget, DepthStencil, Texture, Offscreen}; public: GSTexture() : m_scale(1, 1), m_size(0, 0) {} virtual ~GSTexture() {} virtual operator bool() {ASSERT(0); return false;} virtual int GetType() const = 0; virtual int GetFormat() const = 0; virtual bool Update(const GSVector4i& r, const void* data, int pitch) = 0; virtual bool Map(GSMap& m, const GSVector4i* r = NULL) = 0; virtual void Unmap() = 0; virtual bool Save(const string& fn, bool dds = false) = 0; int GetWidth() const {return m_size.x;} int GetHeight() const {return m_size.y;} GSVector2i GetSize() const {return m_size;} };