/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #if defined(_WIN32) #include "common/Pcsx2Defs.h" #include "common/RedtapeWindows.h" #include "common/Exceptions.h" #include "common/StringUtil.h" #include "common/General.h" #include "common/WindowInfo.h" #include "fmt/core.h" #include #pragma comment(lib, "User32.lib") alignas(16) static LARGE_INTEGER lfreq; void InitCPUTicks() { QueryPerformanceFrequency(&lfreq); } u64 GetTickFrequency() { return lfreq.QuadPart; } u64 GetCPUTicks() { LARGE_INTEGER count; QueryPerformanceCounter(&count); return count.QuadPart; } u64 GetPhysicalMemory() { MEMORYSTATUSEX status; status.dwLength = sizeof(status); GlobalMemoryStatusEx(&status); return status.ullTotalPhys; } // Calculates the Windows OS Version and processor architecture, and returns it as a // human-readable string. :) std::string GetOSVersionString() { std::string retval; SYSTEM_INFO si; GetNativeSystemInfo(&si); if (!IsWindows8Point1OrGreater()) { retval = "Unsupported Operating System!"; } else { retval = "Microsoft "; if (IsWindows10OrGreater()) retval += IsWindowsServer() ? "Windows Server 2016" : "Windows 10"; else // IsWindows8Point1OrGreater() retval += IsWindowsServer() ? "Windows Server 2012 R2" : "Windows 8.1"; } return retval; } bool WindowInfo::InhibitScreensaver(const WindowInfo& wi, bool inhibit) { EXECUTION_STATE flags = ES_CONTINUOUS; if (inhibit) flags |= ES_DISPLAY_REQUIRED; SetThreadExecutionState(flags); return true; } bool Common::PlaySoundAsync(const char* path) { const std::wstring wpath(StringUtil::UTF8StringToWideString(path)); return PlaySoundW(wpath.c_str(), NULL, SND_ASYNC | SND_NODEFAULT); } #endif