/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once namespace Ps2MemSize { static const uint MainRam = _32mb; // 32 MB main memory! static const uint Rom = _1mb * 4; // 4 MB main rom static const uint Rom1 = 0x00040000; // DVD player static const uint Rom2 = 0x00080000; // Chinese rom extension (?) static const uint ERom = 0x001C0000; // DVD player extensions (?) static const uint Hardware = _64kb; static const uint Scratch = _16kb; static const uint IopRam = _1mb * 2; // 2MB main ram on the IOP. static const uint IopHardware = _64kb; static const uint GSregs = 0x00002000; // 8k for the GS registers and stuff. } typedef u8 mem8_t; typedef u16 mem16_t; typedef u32 mem32_t; typedef u64 mem64_t; typedef u128 mem128_t; // -------------------------------------------------------------------------------------- // Future-Planned VTLB pagefault scheme! // -------------------------------------------------------------------------------------- // When enabled, the VTLB will use a large-area reserved memory range of 512megs for EE // physical ram/rom access. The base ram will be committed at 0x00000000, and ROMs will be // at 0x1fc00000, etc. All memory ranges in between will be uncommitted memory -- which // means that the memory will *not* count against the operating system's physical memory // pool. // // When the VTLB generates memory operations (loads/stores), it will assume that the op // is addressing either RAM or ROM, and by assuming that it can generate a completely efficient // direct memory access (one AND and one MOV instruction). If the access is to another area of // memory, such as hardware registers or scratchpad, the access will generate a page fault, the // compiled block will be cleared and re-compiled using "full" VTLB translation logic. // // Note that support for this feature may not be doable under x86/32 platforms, due to the // 2gb/3gb limit of Windows XP (the 3gb feature will make it slightly more feasible at least). // #define VTLB_UsePageFaulting 0 #if VTLB_UsePageFaulting // The order of the components in this struct *matter* -- it has been laid out so that the // full breadth of PS2 RAM and ROM mappings are directly supported. struct EEVM_MemoryAllocMess { u8 (&Main)[Ps2MemSize::MainRam]; // Main memory (hard-wired to 32MB) u8 _padding1[0x1e000000-Ps2MemSize::MainRam] u8 (&ROM1)[Ps2MemSize::Rom1]; // DVD player u8 _padding2[0x1e040000-(0x1e000000+Ps2MemSize::Rom1)] u8 (&EROM)[Ps2MemSize::ERom]; // DVD player extensions u8 _padding3[0x1e400000-(0x1e040000+Ps2MemSize::EROM)] u8 (&ROM2)[Ps2MemSize::Rom2]; // Chinese extensions u8 _padding4[0x1fc00000-(0x1e040000+Ps2MemSize::Rom2)]; u8 (&ROM)[Ps2MemSize::Rom]; // Boot rom (4MB) }; #else struct EEVM_MemoryAllocMess { u8 Main[Ps2MemSize::MainRam]; // Main memory (hard-wired to 32MB) u8 Scratch[Ps2MemSize::Scratch]; // Scratchpad! u8 ROM[Ps2MemSize::Rom]; // Boot rom (4MB) u8 ROM1[Ps2MemSize::Rom1]; // DVD player u8 ROM2[Ps2MemSize::Rom2]; // Chinese extensions u8 EROM[Ps2MemSize::ERom]; // DVD player extensions // Two 1 megabyte (max DMA) buffers for reading and writing to high memory (>32MB). // Such accesses are not documented as causing bus errors but as the memory does // not exist, reads should continue to return 0 and writes should be discarded. // Probably. u8 ZeroRead[_1mb]; u8 ZeroWrite[_1mb]; }; #endif struct IopVM_MemoryAllocMess { u8 Main[Ps2MemSize::IopRam]; // Main memory (hard-wired to 2MB) u8 P[_64kb]; // I really have no idea what this is... --air u8 Sif[0x100]; // a few special SIF/SBUS registers (likely not needed) }; // DevNote: EE and IOP hardware registers are done as a static array instead of a pointer in // order to allow for simpler macros and reference handles to be defined (we can safely use // compile-time references to registers instead of having to use instance variables). extern __pagealigned u8 eeHw[Ps2MemSize::Hardware]; extern __pagealigned u8 iopHw[Ps2MemSize::IopHardware]; extern EEVM_MemoryAllocMess* eeMem; extern IopVM_MemoryAllocMess* iopMem;