/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include "SafeArray.h"
#include "wxGuiTools.h"
// --------------------------------------------------------------------------------------
// RadioPanelItem
// --------------------------------------------------------------------------------------
struct RadioPanelItem
{
wxString Label;
wxString SubText;
wxString ToolTip;
int SomeInt;
void *SomePtr;
RadioPanelItem(const wxString &label, const wxString &subtext = wxEmptyString, const wxString &tooltip = wxEmptyString)
: Label(label)
, SubText(subtext)
, ToolTip(tooltip)
{
SomeInt = 0;
SomePtr = NULL;
}
RadioPanelItem &SetToolTip(const wxString &tip)
{
ToolTip = tip;
return *this;
}
RadioPanelItem &SetSubText(const wxString &text)
{
SubText = text;
return *this;
}
RadioPanelItem &SetInt(int intval)
{
SomeInt = intval;
return *this;
}
RadioPanelItem &SetPtr(void *ptrval)
{
SomePtr = ptrval;
return *this;
}
};
// Used as a cache for the "original" labels and subtexts, so that text can be properly
// wrapped and re-wrapped with multiple calls to OnResize().
struct RadioPanelObjects
{
wxRadioButton *LabelObj;
pxStaticText *SubTextObj;
};
// --------------------------------------------------------------------------------------
// pxRadioPanel
// --------------------------------------------------------------------------------------
//
// Rationale:
// Radio buttons work best when they are created consecutively, and then their subtext
// created in a second sweep (this keeps the radio buttons together in the parent window's
// child list, and avoids potentially unwanted behavior with radio buttons failing to
// group expectedly). Because of this, our radio button helper is shaped as a panel of
// a group of radio buttons only, instead of bothering with the lower level per-button
// design. This makes a few other things nicer as well, such as binding a single message
// handler to all radio buttons in the panel.
//
class pxRadioPanel : public wxPanelWithHelpers
{
protected:
typedef std::vector ButtonArray;
typedef SafeArray ButtonObjArray;
ButtonArray m_buttonStrings;
ButtonObjArray m_objects;
bool m_IsRealized;
wxSize m_padding;
int m_Indentation;
int m_DefaultIdx; // index of the default option (gets specific color/font treatment)
public:
template
pxRadioPanel(wxWindow *parent, const RadioPanelItem (&src)[size])
: wxPanelWithHelpers(parent, wxVERTICAL)
{
Init(src, size);
}
pxRadioPanel(wxWindow *parent)
: wxPanelWithHelpers(parent, wxVERTICAL)
{
Init();
}
virtual ~pxRadioPanel() throw() {}
void Reset();
void Realize();
pxStaticText *GetSubText(int idx);
const pxStaticText *GetSubText(int idx) const;
pxRadioPanel &Append(const RadioPanelItem &entry);
pxRadioPanel &SetToolTip(int idx, const wxString &tip);
pxRadioPanel &SetSelection(int idx);
pxRadioPanel &SetDefaultItem(int idx);
pxRadioPanel &EnableItem(int idx, bool enable = true);
const RadioPanelItem &Item(int idx) const;
RadioPanelItem &Item(int idx);
int GetSelection() const;
wxWindowID GetSelectionId() const;
bool IsSelected(int idx) const;
const RadioPanelItem &SelectedItem() const { return Item(GetSelection()); }
RadioPanelItem &SelectedItem() { return Item(GetSelection()); }
wxRadioButton *GetButton(int idx);
const wxRadioButton *GetButton(int idx) const;
int GetPaddingVert() const { return m_padding.GetHeight(); }
int GetIndentation() const { return m_Indentation; }
pxRadioPanel &SetPaddingHoriz(int newpad)
{
m_padding.SetHeight(newpad);
return *this;
}
pxRadioPanel &SetIndentation(int newdent)
{
m_Indentation = newdent;
return *this;
}
bool HasSubText(int idx) const
{
return !m_buttonStrings[idx].SubText.IsEmpty();
}
pxRadioPanel &Append(const wxString &label, const wxString &subtext = wxEmptyString, const wxString &tooltip = wxEmptyString)
{
return Append(RadioPanelItem(label, subtext, tooltip));
}
protected:
void Init(const RadioPanelItem *srcArray = NULL, int arrsize = 0);
void _setToolTipImmediate(int idx, const wxString &tip);
void _RealizeDefaultOption();
};