/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSState.h" //#define DISABLE_BITMASKING //#define DISABLE_COLCLAMP //#define DISABLE_DATE //see stdafx.h for #define HW_NO_TEXTURE_CACHE //#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering //#define Offset_UV // Fixes / breaks various titles GSState::GSState() : m_version(6) , m_mt(false) , m_irq(NULL) , m_path3hack(0) , m_regs(NULL) , m_q(1.0f) , m_vprim(1) , m_crc(0) , m_options(0) , m_frameskip(0) { m_sssize = 0; m_sssize += sizeof(m_version); m_sssize += sizeof(m_env.PRIM); m_sssize += sizeof(m_env.PRMODE); m_sssize += sizeof(m_env.PRMODECONT); m_sssize += sizeof(m_env.TEXCLUT); m_sssize += sizeof(m_env.SCANMSK); m_sssize += sizeof(m_env.TEXA); m_sssize += sizeof(m_env.FOGCOL); m_sssize += sizeof(m_env.DIMX); m_sssize += sizeof(m_env.DTHE); m_sssize += sizeof(m_env.COLCLAMP); m_sssize += sizeof(m_env.PABE); m_sssize += sizeof(m_env.BITBLTBUF); m_sssize += sizeof(m_env.TRXDIR); m_sssize += sizeof(m_env.TRXPOS); m_sssize += sizeof(m_env.TRXREG); m_sssize += sizeof(m_env.TRXREG); // obsolete for(int i = 0; i < 2; i++) { m_sssize += sizeof(m_env.CTXT[i].XYOFFSET); m_sssize += sizeof(m_env.CTXT[i].TEX0); m_sssize += sizeof(m_env.CTXT[i].TEX1); m_sssize += sizeof(m_env.CTXT[i].TEX2); m_sssize += sizeof(m_env.CTXT[i].CLAMP); m_sssize += sizeof(m_env.CTXT[i].MIPTBP1); m_sssize += sizeof(m_env.CTXT[i].MIPTBP2); m_sssize += sizeof(m_env.CTXT[i].SCISSOR); m_sssize += sizeof(m_env.CTXT[i].ALPHA); m_sssize += sizeof(m_env.CTXT[i].TEST); m_sssize += sizeof(m_env.CTXT[i].FBA); m_sssize += sizeof(m_env.CTXT[i].FRAME); m_sssize += sizeof(m_env.CTXT[i].ZBUF); } m_sssize += sizeof(m_v.RGBAQ); m_sssize += sizeof(m_v.ST); m_sssize += sizeof(m_v.UV); m_sssize += sizeof(m_v.XYZ); m_sssize += sizeof(m_v.FOG); m_sssize += sizeof(m_tr.x); m_sssize += sizeof(m_tr.y); m_sssize += m_mem.m_vmsize; m_sssize += (sizeof(m_path[0].tag) + sizeof(m_path[0].reg)) * countof(m_path); m_sssize += sizeof(m_q); PRIM = &m_env.PRIM; // CSR->rREV = 0x20; m_env.PRMODECONT.AC = 1; Reset(); ResetHandlers(); } GSState::~GSState() { } void GSState::SetRegsMem(uint8* basemem) { ASSERT(basemem); m_regs = (GSPrivRegSet*)basemem; } void GSState::SetIrqCallback(void (*irq)()) { m_irq = irq; } void GSState::SetMultithreaded(bool mt) { // Some older versions of PCSX2 didn't properly set the irq callback to NULL // in multithreaded mode (possibly because ZeroGS itself would assert in such // cases), and didn't bind them to a dummy callback either. PCSX2 handles all // IRQs internally when multithreaded anyway -- so let's ignore them here: m_mt = mt; if(mt) { m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerNull; m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerNull; m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerNull; } else { m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerSIGNAL; m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerFINISH; m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerLABEL; } } void GSState::SetFrameSkip(int skip) { if(m_frameskip == skip) return; m_frameskip = skip; if(skip) { m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerNOP; } else { m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerXYZF2; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerXYZ2; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<0>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<1>; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerXYZF3; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerXYZ3; m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerUV; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerXYZF2; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerXYZ2; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerXYZF3; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerXYZ3; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE; } } void GSState::Reset() { memset(&m_path[0], 0, sizeof(m_path[0]) * countof(m_path)); memset(&m_v, 0, sizeof(m_v)); // PRIM = &m_env.PRIM; // m_env.PRMODECONT.AC = 1; m_env.Reset(); m_context = &m_env.CTXT[0]; } void GSState::ResetHandlers() { for(size_t i = 0; i < countof(m_fpGIFPackedRegHandlers); i++) { m_fpGIFPackedRegHandlers[i] = &GSState::GIFPackedRegHandlerNull; } m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerPRIM; m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA; m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ; m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerUV; m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerXYZF2; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerXYZ2; m_fpGIFPackedRegHandlers[GIF_REG_TEX0_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerTEX0<0>; m_fpGIFPackedRegHandlers[GIF_REG_TEX0_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerTEX0<1>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<0>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerCLAMP<1>; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerXYZF3; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = (GIFPackedRegHandler)(GIFRegHandler)&GSState::GIFRegHandlerXYZ3; m_fpGIFPackedRegHandlers[GIF_REG_A_D] = &GSState::GIFPackedRegHandlerA_D; m_fpGIFPackedRegHandlers[GIF_REG_NOP] = &GSState::GIFPackedRegHandlerNOP; for(size_t i = 0; i < countof(m_fpGIFRegHandlers); i++) { m_fpGIFRegHandlers[i] = &GSState::GIFRegHandlerNull; } m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerUV; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerXYZF2; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerXYZ2; m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_1] = &GSState::GIFRegHandlerTEX0<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_2] = &GSState::GIFRegHandlerTEX0<1>; m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_1] = &GSState::GIFRegHandlerCLAMP<0>; m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_2] = &GSState::GIFRegHandlerCLAMP<1>; m_fpGIFRegHandlers[GIF_A_D_REG_FOG] = &GSState::GIFRegHandlerFOG; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerXYZF3; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerXYZ3; m_fpGIFRegHandlers[GIF_A_D_REG_NOP] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_1] = &GSState::GIFRegHandlerTEX1<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_2] = &GSState::GIFRegHandlerTEX1<1>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_1] = &GSState::GIFRegHandlerTEX2<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_2] = &GSState::GIFRegHandlerTEX2<1>; m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_1] = &GSState::GIFRegHandlerXYOFFSET<0>; m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_2] = &GSState::GIFRegHandlerXYOFFSET<1>; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE; m_fpGIFRegHandlers[GIF_A_D_REG_TEXCLUT] = &GSState::GIFRegHandlerTEXCLUT; m_fpGIFRegHandlers[GIF_A_D_REG_SCANMSK] = &GSState::GIFRegHandlerSCANMSK; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_1] = &GSState::GIFRegHandlerMIPTBP1<0>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_2] = &GSState::GIFRegHandlerMIPTBP1<1>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_1] = &GSState::GIFRegHandlerMIPTBP2<0>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_2] = &GSState::GIFRegHandlerMIPTBP2<1>; m_fpGIFRegHandlers[GIF_A_D_REG_TEXA] = &GSState::GIFRegHandlerTEXA; m_fpGIFRegHandlers[GIF_A_D_REG_FOGCOL] = &GSState::GIFRegHandlerFOGCOL; m_fpGIFRegHandlers[GIF_A_D_REG_TEXFLUSH] = &GSState::GIFRegHandlerTEXFLUSH; m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_1] = &GSState::GIFRegHandlerSCISSOR<0>; m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_2] = &GSState::GIFRegHandlerSCISSOR<1>; m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_1] = &GSState::GIFRegHandlerALPHA<0>; m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_2] = &GSState::GIFRegHandlerALPHA<1>; m_fpGIFRegHandlers[GIF_A_D_REG_DIMX] = &GSState::GIFRegHandlerDIMX; m_fpGIFRegHandlers[GIF_A_D_REG_DTHE] = &GSState::GIFRegHandlerDTHE; m_fpGIFRegHandlers[GIF_A_D_REG_COLCLAMP] = &GSState::GIFRegHandlerCOLCLAMP; m_fpGIFRegHandlers[GIF_A_D_REG_TEST_1] = &GSState::GIFRegHandlerTEST<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEST_2] = &GSState::GIFRegHandlerTEST<1>; m_fpGIFRegHandlers[GIF_A_D_REG_PABE] = &GSState::GIFRegHandlerPABE; m_fpGIFRegHandlers[GIF_A_D_REG_FBA_1] = &GSState::GIFRegHandlerFBA<0>; m_fpGIFRegHandlers[GIF_A_D_REG_FBA_2] = &GSState::GIFRegHandlerFBA<1>; m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_1] = &GSState::GIFRegHandlerFRAME<0>; m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_2] = &GSState::GIFRegHandlerFRAME<1>; m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_1] = &GSState::GIFRegHandlerZBUF<0>; m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_2] = &GSState::GIFRegHandlerZBUF<1>; m_fpGIFRegHandlers[GIF_A_D_REG_BITBLTBUF] = &GSState::GIFRegHandlerBITBLTBUF; m_fpGIFRegHandlers[GIF_A_D_REG_TRXPOS] = &GSState::GIFRegHandlerTRXPOS; m_fpGIFRegHandlers[GIF_A_D_REG_TRXREG] = &GSState::GIFRegHandlerTRXREG; m_fpGIFRegHandlers[GIF_A_D_REG_TRXDIR] = &GSState::GIFRegHandlerTRXDIR; m_fpGIFRegHandlers[GIF_A_D_REG_HWREG] = &GSState::GIFRegHandlerHWREG; SetMultithreaded(m_mt); } GSVector4i GSState::GetDisplayRect(int i) { if(i < 0) i = IsEnabled(1) ? 1 : 0; GSVector4i r; r.left = m_regs->DISP[i].DISPLAY.DX / (m_regs->DISP[i].DISPLAY.MAGH + 1); r.top = m_regs->DISP[i].DISPLAY.DY / (m_regs->DISP[i].DISPLAY.MAGV + 1); r.right = r.left + (m_regs->DISP[i].DISPLAY.DW + 1) / (m_regs->DISP[i].DISPLAY.MAGH + 1); r.bottom = r.top + (m_regs->DISP[i].DISPLAY.DH + 1) / (m_regs->DISP[i].DISPLAY.MAGV + 1); return r; } GSVector4i GSState::GetFrameRect(int i) { if(i < 0) i = IsEnabled(1) ? 1 : 0; GSVector4i r = GetDisplayRect(i); int w = r.width(); int h = r.height(); if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) h >>= 1; //Breaks Disgaea2 FMV borders r.left = m_regs->DISP[i].DISPFB.DBX; r.top = m_regs->DISP[i].DISPFB.DBY; r.right = r.left + w; r.bottom = r.top + h; //printf("%d %d %d %d %d %d\n",w,h,r.left,r.top,r.right,r.bottom); return r; } GSVector2i GSState::GetDeviceSize(int i) { // TODO: other params of SMODE1 should affect the true device display size // TODO2: pal games at 60Hz if(i < 0) i = IsEnabled(1) ? 1 : 0; GSVector4i r = GetDisplayRect(i); int w = r.width(); int h = r.height(); /*if(h == 2 * 416 || h == 2 * 448 || h == 2 * 512) { h /= 2; } else { h = (m_regs->SMODE1.CMOD & 1) ? 512 : 448; }*/ //Fixme : Just slightly better than the hack above if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) { if (IsEnabled(0) || IsEnabled(1)) { h >>= 1; } } //Fixme: These games elude the code above, worked with the old hack else if(m_game.title == CRC::SilentHill2 || m_game.title == CRC::SilentHill3) { h /= 2; } return GSVector2i(w, h); } bool GSState::IsEnabled(int i) { ASSERT(i >= 0 && i < 2); if(i == 0 && m_regs->PMODE.EN1) { return m_regs->DISP[0].DISPLAY.DW || m_regs->DISP[0].DISPLAY.DH; } else if(i == 1 && m_regs->PMODE.EN2) { return m_regs->DISP[1].DISPLAY.DW || m_regs->DISP[1].DISPLAY.DH; } return false; } int GSState::GetFPS() { return ((m_regs->SMODE1.CMOD & 1) ? 50 : 60) >> (1 - m_regs->SMODE2.INT); } // GIFPackedRegHandler* __forceinline void GSState::GIFPackedRegHandlerNull(const GIFPackedReg* r) { // ASSERT(0); } __forceinline void GSState::GIFPackedRegHandlerRGBA(const GIFPackedReg* r) { #if _M_SSE >= 0x301 GSVector4i mask = GSVector4i::load(0x0c080400); GSVector4i v = GSVector4i::load(r).shuffle8(mask); m_v.RGBAQ.u32[0] = (uint32)GSVector4i::store(v); #elif _M_SSE >= 0x200 GSVector4i v = GSVector4i::load(r) & GSVector4i::x000000ff(); m_v.RGBAQ.u32[0] = v.rgba32(); #else m_v.RGBAQ.R = r->RGBA.R; m_v.RGBAQ.G = r->RGBA.G; m_v.RGBAQ.B = r->RGBA.B; m_v.RGBAQ.A = r->RGBA.A; #endif m_v.RGBAQ.Q = m_q; } __forceinline void GSState::GIFPackedRegHandlerSTQ(const GIFPackedReg* r) { #if defined(_M_AMD64) m_v.ST.u64 = r->u64[0]; #elif _M_SSE >= 0x200 GSVector4i v = GSVector4i::loadl(r); GSVector4i::storel(&m_v.ST.u64, v); #else m_v.ST.S = r->STQ.S; m_v.ST.T = r->STQ.T; #endif m_q = r->STQ.Q; #ifdef Offset_ST GIFRegTEX0 TEX0 = m_context->TEX0; m_v.ST.S -= 0.02f * m_q / (1 << TEX0.TW); m_v.ST.T -= 0.02f * m_q / (1 << TEX0.TH); #endif } __forceinline void GSState::GIFPackedRegHandlerUV(const GIFPackedReg* r) { #if _M_SSE >= 0x200 GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff(); m_v.UV.u32[0] = (uint32)GSVector4i::store(v.ps32(v)); #else m_v.UV.U = r->UV.U; m_v.UV.V = r->UV.V; #endif #ifdef Offset_UV m_v.UV.U = min((uint16)m_v.UV.U, (uint16)(m_v.UV.U - 4U)); m_v.UV.V = min((uint16)m_v.UV.V, (uint16)(m_v.UV.V - 4U)); #endif } __forceinline void GSState::GIFPackedRegHandlerXYZF2(const GIFPackedReg* r) { m_v.XYZ.X = r->XYZF2.X; m_v.XYZ.Y = r->XYZF2.Y; m_v.XYZ.Z = r->XYZF2.Z; m_v.FOG.F = r->XYZF2.F; VertexKick(r->XYZF2.ADC); } __forceinline void GSState::GIFPackedRegHandlerXYZ2(const GIFPackedReg* r) { m_v.XYZ.X = r->XYZ2.X; m_v.XYZ.Y = r->XYZ2.Y; m_v.XYZ.Z = r->XYZ2.Z; VertexKick(r->XYZ2.ADC); } __forceinline void GSState::GIFPackedRegHandlerFOG(const GIFPackedReg* r) { m_v.FOG.F = r->FOG.F; } __forceinline void GSState::GIFPackedRegHandlerA_D(const GIFPackedReg* r) { (this->*m_fpGIFRegHandlers[r->A_D.ADDR])(&r->r); } __forceinline void GSState::GIFPackedRegHandlerNOP(const GIFPackedReg* r) { } // GIFRegHandler* void GSState::GIFRegHandlerNull(const GIFReg* r) { // ASSERT(0); } __forceinline void GSState::ApplyPRIM(const GIFRegPRIM& prim) { // ASSERT(r->PRIM.PRIM < 7); if(GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(prim.PRIM)) { if((m_env.PRIM.u32[0] ^ prim.u32[0]) & 0x7f8) // all fields except PRIM { Flush(); } } else { Flush(); } m_env.PRIM = (GSVector4i)prim; m_env.PRMODE._PRIM = prim.PRIM; m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); ResetPrim(); } void GSState::GIFRegHandlerPRIM(const GIFReg* r) { ALIGN_STACK(32); ApplyPRIM(r->PRIM); } __forceinline void GSState::GIFRegHandlerRGBAQ(const GIFReg* r) { m_v.RGBAQ = (GSVector4i)r->RGBAQ; } __forceinline void GSState::GIFRegHandlerST(const GIFReg* r) { m_v.ST = (GSVector4i)r->ST; #ifdef Offset_ST GIFRegTEX0 TEX0 = m_context->TEX0; m_v.ST.S -= 0.02f * m_q / (1 << TEX0.TW); m_v.ST.T -= 0.02f * m_q / (1 << TEX0.TH); #endif } __forceinline void GSState::GIFRegHandlerUV(const GIFReg* r) { m_v.UV.u32[0] = r->UV.u32[0] & 0x3fff3fff; #ifdef Offset_UV m_v.UV.U = min((uint16)m_v.UV.U, (uint16)(m_v.UV.U - 4U)); m_v.UV.V = min((uint16)m_v.UV.V, (uint16)(m_v.UV.V - 4U)); #endif } void GSState::GIFRegHandlerXYZF2(const GIFReg* r) { /* m_v.XYZ.X = r->XYZF.X; m_v.XYZ.Y = r->XYZF.Y; m_v.XYZ.Z = r->XYZF.Z; m_v.FOG.F = r->XYZF.F; */ m_v.XYZ.u32[0] = r->XYZF.u32[0]; m_v.XYZ.u32[1] = r->XYZF.u32[1] & 0x00ffffff; m_v.FOG.u32[1] = r->XYZF.u32[1] & 0xff000000; VertexKick(false); } void GSState::GIFRegHandlerXYZ2(const GIFReg* r) { m_v.XYZ = (GSVector4i)r->XYZ; VertexKick(false); } void GSState::ApplyTEX0(int i, GIFRegTEX0& TEX0) { // even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT); if(wt || PRIM->CTXT == i && TEX0 != m_env.CTXT[i].TEX0) { Flush(); } TEX0.CPSM &= 0xa; // 1010b if((TEX0.TBW & 1) && (TEX0.PSM == PSM_PSMT8 || TEX0.PSM == PSM_PSMT4)) { TEX0.TBW &= ~1; // GS User 2.6 } if((TEX0.u32[0] ^ m_env.CTXT[i].TEX0.u32[0]) & 0x3ffffff) // TBP0 TBW PSM { m_env.CTXT[i].offset.tex = m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM); } m_env.CTXT[i].TEX0 = (GSVector4i)TEX0; if(wt) { m_mem.m_clut.Write(m_env.CTXT[i].TEX0, m_env.TEXCLUT); } } template void GSState::GIFRegHandlerTEX0(const GIFReg* r) { GIFRegTEX0 TEX0 = r->TEX0; if(TEX0.TW > 10) TEX0.TW = 10; if(TEX0.TH > 10) TEX0.TH = 10; ApplyTEX0(i, TEX0); if(m_env.CTXT[i].TEX1.MTBA) { // NOTE 1: TEX1.MXL must not be automatically set to 3 here. // NOTE 2: Mipmap levels are tightly packed, if (tbw << 6) > (1 << tw) then the left-over space to the right is used. (common for PSM_PSMT4) // NOTE 3: Non-rectangular textures are treated as rectangular when calculating the occupied space (height is extended, not sure about width) uint32 bp = TEX0.TBP0; uint32 bw = TEX0.TBW; uint32 w = 1u << TEX0.TW; uint32 h = 1u << TEX0.TH; uint32 bpp = GSLocalMemory::m_psm[TEX0.PSM].bpp; if(h < w) h = w; bp += ((w * h * bpp >> 3) + 255) >> 8; bw = std::max(bw >> 1, 1); w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); m_env.CTXT[i].MIPTBP1.TBP1 = bp; m_env.CTXT[i].MIPTBP1.TBW1 = bw; bp += ((w * h * bpp >> 3) + 255) >> 8; bw = std::max(bw >> 1, 1); w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); m_env.CTXT[i].MIPTBP1.TBP2 = bp; m_env.CTXT[i].MIPTBP1.TBW2 = bw; bp += ((w * h * bpp >> 3) + 255) >> 8; bw = std::max(bw >> 1, 1); w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); m_env.CTXT[i].MIPTBP1.TBP3 = bp; m_env.CTXT[i].MIPTBP1.TBW3 = bw; // printf("MTBA\n"); } } template void GSState::GIFRegHandlerCLAMP(const GIFReg* r) { if(PRIM->CTXT == i && r->CLAMP != m_env.CTXT[i].CLAMP) { Flush(); } m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP; } void GSState::GIFRegHandlerFOG(const GIFReg* r) { m_v.FOG = (GSVector4i)r->FOG; } void GSState::GIFRegHandlerXYZF3(const GIFReg* r) { /* m_v.XYZ.X = r->XYZF.X; m_v.XYZ.Y = r->XYZF.Y; m_v.XYZ.Z = r->XYZF.Z; m_v.FOG.F = r->XYZF.F; */ m_v.XYZ.u32[0] = r->XYZF.u32[0]; m_v.XYZ.u32[1] = r->XYZF.u32[1] & 0x00ffffff; m_v.FOG.u32[1] = r->XYZF.u32[1] & 0xff000000; VertexKick(true); } void GSState::GIFRegHandlerXYZ3(const GIFReg* r) { m_v.XYZ = (GSVector4i)r->XYZ; VertexKick(true); } void GSState::GIFRegHandlerNOP(const GIFReg* r) { } template void GSState::GIFRegHandlerTEX1(const GIFReg* r) { if(PRIM->CTXT == i && r->TEX1 != m_env.CTXT[i].TEX1) { Flush(); } m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1; } template void GSState::GIFRegHandlerTEX2(const GIFReg* r) { // m_env.CTXT[i].TEX2 = r->TEX2; // not used // TEX2 is a masked write to TEX0, for performing CLUT swaps (palette swaps). // It only applies the following fields: // CLD, CSA, CSM, CPSM, CBP, PSM. // It ignores these fields (uses existing values in the context): // TFX, TCC, TH, TW, TBW, and TBP0 uint64 mask = 0xFFFFFFE003F00000ull; // TEX2 bits GIFRegTEX0 TEX0; TEX0.u64 = (m_env.CTXT[i].TEX0.u64 & ~mask) | (r->u64 & mask); ApplyTEX0(i, TEX0); } template void GSState::GIFRegHandlerXYOFFSET(const GIFReg* r) { GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff(); if(!o.eq(m_env.CTXT[i].XYOFFSET)) { Flush(); } m_env.CTXT[i].XYOFFSET = o; m_env.CTXT[i].UpdateScissor(); } void GSState::GIFRegHandlerPRMODECONT(const GIFReg* r) { if(r->PRMODECONT != m_env.PRMODECONT) { Flush(); } m_env.PRMODECONT.AC = r->PRMODECONT.AC; PRIM = m_env.PRMODECONT.AC ? &m_env.PRIM : (GIFRegPRIM*)&m_env.PRMODE; // if(PRIM->PRIM == 7) printf("Invalid PRMODECONT/PRIM\n"); m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); } void GSState::GIFRegHandlerPRMODE(const GIFReg* r) { if(!m_env.PRMODECONT.AC) { Flush(); } uint32 _PRIM = m_env.PRMODE._PRIM; m_env.PRMODE = (GSVector4i)r->PRMODE; m_env.PRMODE._PRIM = _PRIM; m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); } void GSState::GIFRegHandlerTEXCLUT(const GIFReg* r) { if(r->TEXCLUT != m_env.TEXCLUT) { Flush(); } m_env.TEXCLUT = (GSVector4i)r->TEXCLUT; } void GSState::GIFRegHandlerSCANMSK(const GIFReg* r) { if(r->SCANMSK != m_env.SCANMSK) { Flush(); } m_env.SCANMSK = (GSVector4i)r->SCANMSK; } template void GSState::GIFRegHandlerMIPTBP1(const GIFReg* r) { if(PRIM->CTXT == i && r->MIPTBP1 != m_env.CTXT[i].MIPTBP1) { Flush(); } m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1; } template void GSState::GIFRegHandlerMIPTBP2(const GIFReg* r) { if(PRIM->CTXT == i && r->MIPTBP2 != m_env.CTXT[i].MIPTBP2) { Flush(); } m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2; } void GSState::GIFRegHandlerTEXA(const GIFReg* r) { if(r->TEXA != m_env.TEXA) { Flush(); } m_env.TEXA = (GSVector4i)r->TEXA; } void GSState::GIFRegHandlerFOGCOL(const GIFReg* r) { if(r->FOGCOL != m_env.FOGCOL) { Flush(); } m_env.FOGCOL = (GSVector4i)r->FOGCOL; } void GSState::GIFRegHandlerTEXFLUSH(const GIFReg* r) { // TRACE(_T("TEXFLUSH\n")); } template void GSState::GIFRegHandlerSCISSOR(const GIFReg* r) { if(PRIM->CTXT == i && r->SCISSOR != m_env.CTXT[i].SCISSOR) { Flush(); } m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR; m_env.CTXT[i].UpdateScissor(); } template void GSState::GIFRegHandlerALPHA(const GIFReg* r) { ASSERT(r->ALPHA.A != 3); ASSERT(r->ALPHA.B != 3); ASSERT(r->ALPHA.C != 3); ASSERT(r->ALPHA.D != 3); if(PRIM->CTXT == i && r->ALPHA != m_env.CTXT[i].ALPHA) { Flush(); } m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA; // A/B/C/D == 3? => 2 m_env.CTXT[i].ALPHA.u32[0] = ((~m_env.CTXT[i].ALPHA.u32[0] >> 1) | 0xAA) & m_env.CTXT[i].ALPHA.u32[0]; } void GSState::GIFRegHandlerDIMX(const GIFReg* r) { bool update = false; if(r->DIMX != m_env.DIMX) { Flush(); update = true; } m_env.DIMX = (GSVector4i)r->DIMX; if(update) { m_env.UpdateDIMX(); } } void GSState::GIFRegHandlerDTHE(const GIFReg* r) { if(r->DTHE != m_env.DTHE) { Flush(); } m_env.DTHE = (GSVector4i)r->DTHE; } void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* r) { if(r->COLCLAMP != m_env.COLCLAMP) { Flush(); } m_env.COLCLAMP = (GSVector4i)r->COLCLAMP; #ifdef DISABLE_COLCLAMP m_env.COLCLAMP.CLAMP = 1; #endif } template void GSState::GIFRegHandlerTEST(const GIFReg* r) { if(PRIM->CTXT == i && r->TEST != m_env.CTXT[i].TEST) { Flush(); } m_env.CTXT[i].TEST = (GSVector4i)r->TEST; #ifdef DISABLE_DATE m_env.CTXT[i].TEST.DATE = 0; #endif } void GSState::GIFRegHandlerPABE(const GIFReg* r) { if(r->PABE != m_env.PABE) { Flush(); } m_env.PABE = (GSVector4i)r->PABE; } template void GSState::GIFRegHandlerFBA(const GIFReg* r) { if(PRIM->CTXT == i && r->FBA != m_env.CTXT[i].FBA) { Flush(); } m_env.CTXT[i].FBA = (GSVector4i)r->FBA; } template void GSState::GIFRegHandlerFRAME(const GIFReg* r) { if(PRIM->CTXT == i && r->FRAME != m_env.CTXT[i].FRAME) { Flush(); } if((m_env.CTXT[i].FRAME.u32[0] ^ r->FRAME.u32[0]) & 0x3f3f01ff) // FBP FBW PSM { m_env.CTXT[i].offset.fb = m_mem.GetOffset(r->FRAME.Block(), r->FRAME.FBW, r->FRAME.PSM); m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), r->FRAME.FBW, m_env.CTXT[i].ZBUF.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset4(r->FRAME, m_env.CTXT[i].ZBUF); } m_env.CTXT[i].FRAME = (GSVector4i)r->FRAME; #ifdef DISABLE_BITMASKING m_env.CTXT[i].FRAME.FBMSK = GSVector4i::store(GSVector4i::load((int)m_env.CTXT[i].FRAME.FBMSK).eq8(GSVector4i::xffffffff())); #endif } template void GSState::GIFRegHandlerZBUF(const GIFReg* r) { GIFRegZBUF ZBUF = r->ZBUF; if(ZBUF.u32[0] == 0) { // during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid ZBUF.ZMSK = 1; } ZBUF.PSM |= 0x30; if(ZBUF.PSM != PSM_PSMZ32 && ZBUF.PSM != PSM_PSMZ24 && ZBUF.PSM != PSM_PSMZ16 && ZBUF.PSM != PSM_PSMZ16S) { ZBUF.PSM = PSM_PSMZ32; } if(PRIM->CTXT == i && ZBUF != m_env.CTXT[i].ZBUF) { Flush(); } if((m_env.CTXT[i].ZBUF.u32[0] ^ ZBUF.u32[0]) & 0x3f0001ff) // ZBP PSM { m_env.CTXT[i].offset.zb = m_mem.GetOffset(ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, ZBUF.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, ZBUF); } m_env.CTXT[i].ZBUF = (GSVector4i)ZBUF; } void GSState::GIFRegHandlerBITBLTBUF(const GIFReg* r) { if(r->BITBLTBUF != m_env.BITBLTBUF) { FlushWrite(); } m_env.BITBLTBUF = (GSVector4i)r->BITBLTBUF; if((m_env.BITBLTBUF.SBW & 1) && (m_env.BITBLTBUF.SPSM == PSM_PSMT8 || m_env.BITBLTBUF.SPSM == PSM_PSMT4)) { m_env.BITBLTBUF.SBW &= ~1; } if((m_env.BITBLTBUF.DBW & 1) && (m_env.BITBLTBUF.DPSM == PSM_PSMT8 || m_env.BITBLTBUF.DPSM == PSM_PSMT4)) { m_env.BITBLTBUF.DBW &= ~1; // namcoXcapcom: 5, 11, refered to as 4, 10 in TEX0.TBW later } } void GSState::GIFRegHandlerTRXPOS(const GIFReg* r) { if(r->TRXPOS != m_env.TRXPOS) { FlushWrite(); } m_env.TRXPOS = (GSVector4i)r->TRXPOS; } void GSState::GIFRegHandlerTRXREG(const GIFReg* r) { if(r->TRXREG != m_env.TRXREG) { FlushWrite(); } m_env.TRXREG = (GSVector4i)r->TRXREG; } void GSState::GIFRegHandlerTRXDIR(const GIFReg* r) { Flush(); m_env.TRXDIR = (GSVector4i)r->TRXDIR; switch(m_env.TRXDIR.XDIR) { case 0: // host -> local m_tr.Init(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY); break; case 1: // local -> host m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY); break; case 2: // local -> local Move(); break; case 3: ASSERT(0); break; } } void GSState::GIFRegHandlerHWREG(const GIFReg* r) { ASSERT(m_env.TRXDIR.XDIR == 0); // host => local Write((uint8*)r, 8); // haunting ground } void GSState::GIFRegHandlerSIGNAL(const GIFReg* r) { m_regs->SIGLBLID.SIGID = (m_regs->SIGLBLID.SIGID & ~r->SIGNAL.IDMSK) | (r->SIGNAL.ID & r->SIGNAL.IDMSK); if(m_regs->CSR.wSIGNAL) m_regs->CSR.rSIGNAL = 1; if(!m_regs->IMR.SIGMSK && m_irq) m_irq(); } void GSState::GIFRegHandlerFINISH(const GIFReg* r) { if(m_regs->CSR.wFINISH) m_regs->CSR.rFINISH = 1; if(!m_regs->IMR.FINISHMSK && m_irq) m_irq(); } void GSState::GIFRegHandlerLABEL(const GIFReg* r) { m_regs->SIGLBLID.LBLID = (m_regs->SIGLBLID.LBLID & ~r->LABEL.IDMSK) | (r->LABEL.ID & r->LABEL.IDMSK); } // void GSState::Flush() { FlushWrite(); FlushPrim(); } void GSState::FlushWrite() { int len = m_tr.end - m_tr.start; if(len <= 0) return; int y = m_tr.y; GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi; (m_mem.*wi)(m_tr.x, m_tr.y, &m_tr.buff[m_tr.start], len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); m_tr.start += len; m_perfmon.Put(GSPerfMon::Swizzle, len); GSVector4i r; r.left = m_env.TRXPOS.DSAX; r.top = y; r.right = r.left + m_env.TRXREG.RRW; r.bottom = std::min(r.top + m_env.TRXREG.RRH, m_tr.x == r.left ? m_tr.y : m_tr.y + 1); InvalidateVideoMem(m_env.BITBLTBUF, r); /* static int n = 0; string s; s = format("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp", n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM, r.left, r.top, r.right, r.bottom); m_mem.SaveBMP(s, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.right, r.bottom); */ } // void GSState::Write(const uint8* mem, int len) { int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM]; // printf("Write len=%d DBP=%05x DBW=%d DPSM=%d DSAX=%d DSAY=%d RRW=%d RRH=%d\n", len, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXREG.RRW, m_env.TRXREG.RRH); if(!m_tr.Update(w, h, psm.trbpp, len)) { return; } if(PRIM->TME && (m_env.BITBLTBUF.DBP == m_context->TEX0.TBP0 || m_env.BITBLTBUF.DBP == m_context->TEX0.CBP)) // TODO: hmmmm { FlushPrim(); } if(m_tr.end == 0 && len >= m_tr.total) { // received all data in one piece, no need to buffer it // printf("%d >= %d\n", len, m_tr.total); (m_mem.*psm.wi)(m_tr.x, m_tr.y, mem, m_tr.total, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); m_tr.start = m_tr.end = m_tr.total; m_perfmon.Put(GSPerfMon::Swizzle, len); GSVector4i r; r.left = m_env.TRXPOS.DSAX; r.top = m_env.TRXPOS.DSAY; r.right = r.left + m_env.TRXREG.RRW; r.bottom = r.top + m_env.TRXREG.RRH; InvalidateVideoMem(m_env.BITBLTBUF, r); } else { // printf("%d += %d (%d)\n", m_tr.end, len, m_tr.total); memcpy(&m_tr.buff[m_tr.end], mem, len); m_tr.end += len; if(m_tr.end >= m_tr.total) { FlushWrite(); } } m_mem.m_clut.Invalidate(); } void GSState::Read(uint8* mem, int len) { if(len <= 0) return; int sx = m_env.TRXPOS.SSAX; int sy = m_env.TRXPOS.SSAY; int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; // printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h); if(!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].trbpp, len)) { return; } if(m_tr.x == sx && m_tr.y == sy) { InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h)); } m_mem.ReadImageX(m_tr.x, m_tr.y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); } void GSState::Move() { // ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect // guitar hero copies the far end of the board to do a similar blend too int sx = m_env.TRXPOS.SSAX; int sy = m_env.TRXPOS.SSAY; int dx = m_env.TRXPOS.DSAX; int dy = m_env.TRXPOS.DSAY; int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; InvalidateLocalMem(m_env.BITBLTBUF, GSVector4i(sx, sy, sx + w, sy + h)); InvalidateVideoMem(m_env.BITBLTBUF, GSVector4i(dx, dy, dx + w, dy + h)); int xinc = 1; int yinc = 1; if(m_env.TRXPOS.DIRX) {sx += w - 1; dx += w - 1; xinc = -1;} if(m_env.TRXPOS.DIRY) {sy += h - 1; dy += h - 1; yinc = -1;} /* printf("%05x %d %d => %05x %d %d (%d%d), %d %d %d %d %d %d\n", m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY, sx, sy, dx, dy, w, h); */ /* GSLocalMemory::readPixel rp = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].rp; GSLocalMemory::writePixel wp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wp; for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w) for(int x = 0; x < w; x++, sx += xinc, dx += xinc) (m_mem.*wp)(dx, dy, (m_mem.*rp)(sx, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW), m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW); */ const GSLocalMemory::psm_t& spsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM]; const GSLocalMemory::psm_t& dpsm = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM]; // TODO: unroll inner loops (width has special size requirement, must be multiples of 1 << n, depending on the format) GSOffset* RESTRICT spo = m_mem.GetOffset(m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW, m_env.BITBLTBUF.SPSM); GSOffset* RESTRICT dpo = m_mem.GetOffset(m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM); if(spsm.trbpp == dpsm.trbpp && spsm.trbpp >= 16) { int* RESTRICT scol = &spo->pixel.col[0][sx]; int* RESTRICT dcol = &dpo->pixel.col[0][dx]; if(spsm.trbpp == 32) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]]; } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]]; } } } else if(spsm.trbpp == 24) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x < w; x++) d[dcol[x]] = (d[dcol[x]] & 0xff000000) | (s[scol[x]] & 0x00ffffff); } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32* RESTRICT s = &m_mem.m_vm32[spo->pixel.row[sy]]; uint32* RESTRICT d = &m_mem.m_vm32[dpo->pixel.row[dy]]; for(int x = 0; x > -w; x--) d[dcol[x]] = (d[dcol[x]] & 0xff000000) | (s[scol[x]] & 0x00ffffff); } } } else // if(spsm.trbpp == 16) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint16* RESTRICT s = &m_mem.m_vm16[spo->pixel.row[sy]]; uint16* RESTRICT d = &m_mem.m_vm16[dpo->pixel.row[dy]]; for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]]; } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint16* RESTRICT s = &m_mem.m_vm16[spo->pixel.row[sy]]; uint16* RESTRICT d = &m_mem.m_vm16[dpo->pixel.row[dy]]; for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]]; } } } } else if(m_env.BITBLTBUF.SPSM == PSM_PSMT8 && m_env.BITBLTBUF.DPSM == PSM_PSMT8) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint8* RESTRICT s = &m_mem.m_vm8[spo->pixel.row[sy]]; uint8* RESTRICT d = &m_mem.m_vm8[dpo->pixel.row[dy]]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x < w; x++) d[dcol[x]] = s[scol[x]]; } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint8* RESTRICT s = &m_mem.m_vm8[spo->pixel.row[sy]]; uint8* RESTRICT d = &m_mem.m_vm8[dpo->pixel.row[dy]]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x > -w; x--) d[dcol[x]] = s[scol[x]]; } } } else if(m_env.BITBLTBUF.SPSM == PSM_PSMT4 && m_env.BITBLTBUF.DPSM == PSM_PSMT4) { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x < w; x++) m_mem.WritePixel4(dbase + dcol[x], m_mem.ReadPixel4(sbase + scol[x])); } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x > -w; x--) m_mem.WritePixel4(dbase + dcol[x], m_mem.ReadPixel4(sbase + scol[x])); } } } else { if(xinc > 0) { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x < w; x++) (m_mem.*dpsm.wpa)(dbase + dcol[x], (m_mem.*spsm.rpa)(sbase + scol[x])); } } else { for(int y = 0; y < h; y++, sy += yinc, dy += yinc) { uint32 sbase = spo->pixel.row[sy]; uint32 dbase = dpo->pixel.row[dy]; int* RESTRICT scol = &spo->pixel.col[sy & 7][sx]; int* RESTRICT dcol = &dpo->pixel.col[dy & 7][dx]; for(int x = 0; x > -w; x--) (m_mem.*dpsm.wpa)(dbase + dcol[x], (m_mem.*spsm.rpa)(sbase + scol[x])); } } } } void GSState::SoftReset(uint32 mask) { if(mask & 1) { memset(&m_path[0], 0, sizeof(GIFPath)); memset(&m_path[3], 0, sizeof(GIFPath)); } if(mask & 2) memset(&m_path[1], 0, sizeof(GIFPath)); if(mask & 4) memset(&m_path[2], 0, sizeof(GIFPath)); m_env.TRXDIR.XDIR = 3; //-1 ; set it to invalid value m_q = 1; } void GSState::ReadFIFO(uint8* mem, int size) { GSPerfMonAutoTimer pmat(m_perfmon); Flush(); size *= 16; Read(mem, size); if(m_dump) { m_dump.ReadFIFO(size); } } template void GSState::Transfer<0>(const uint8* mem, uint32 size); template void GSState::Transfer<1>(const uint8* mem, uint32 size); template void GSState::Transfer<2>(const uint8* mem, uint32 size); template void GSState::Transfer<3>(const uint8* mem, uint32 size); template void GSState::Transfer(const uint8* mem, uint32 size) { GSPerfMonAutoTimer pmat(m_perfmon); const uint8* start = mem; GIFPath& path = m_path[index]; while(size > 0) { if(path.nloop == 0) { path.SetTag(mem); mem += sizeof(GIFTag); size--; if(path.nloop > 0) // eeuser 7.2.2. GIFtag: "... when NLOOP is 0, the GIF does not output anything, and values other than the EOP field are disregarded." { m_q = 1.0f; // ASSERT(!(path.tag.PRE && path.tag.FLG == GIF_FLG_REGLIST)); // kingdom hearts if(path.tag.PRE && path.tag.FLG == GIF_FLG_PACKED) { GIFRegPRIM r; r.u64 = path.tag.PRIM; ApplyPRIM(r); } } } else { switch(path.tag.FLG) { case GIF_FLG_PACKED: // first try a shortcut for a very common case if(path.adonly && size >= path.nloop) { size -= path.nloop; do { (this->*m_fpGIFRegHandlers[((GIFPackedReg*)mem)->A_D.ADDR])(&((GIFPackedReg*)mem)->r); mem += sizeof(GIFPackedReg); } while(--path.nloop > 0); } else { do { (this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem); mem += sizeof(GIFPackedReg); size--; } while(path.StepReg() && size > 0); } break; case GIF_FLG_REGLIST: size *= 2; do { (this->*m_fpGIFRegHandlers[path.GetReg()])((GIFReg*)mem); mem += sizeof(GIFReg); size--; } while(path.StepReg() && size > 0); if(size & 1) mem += sizeof(GIFReg); size /= 2; break; case GIF_FLG_IMAGE2: // hmmm ASSERT(0); path.nloop = 0; break; case GIF_FLG_IMAGE: { int len = (int)min(size, path.nloop); //ASSERT(!(len&3)); switch(m_env.TRXDIR.XDIR) { case 0: Write(mem, len * 16); break; case 1: // This can't happen; downloads can not be started or performed as part of // a GIFtag operation. They're an entirely separate process that can only be // done through the ReverseFIFO transfer (aka ReadFIFO). --air ASSERT(0); //Read(mem, len * 16); break; case 2: Move(); break; case 3: ASSERT(0); break; default: __assume(0); } mem += len * 16; path.nloop -= len; size -= len; } break; default: __assume(0); } } if(index == 0) { if(path.tag.EOP && path.nloop == 0) { break; } } } if(m_dump && mem > start) { m_dump.Transfer(index, start, mem - start); } if(index == 0) { if(size == 0 && path.nloop > 0) { if(m_mt) { // Hackfix for BIOS, which sends an incomplete packet when it does an XGKICK without // having an EOP specified anywhere in VU1 memory. Needed until PCSX2 is fixed to // handle it more properly (ie, without looping infinitely). path.nloop = 0; } else { // Unused in 0.9.7 and above, but might as well keep this for now; allows GSdx // to work with legacy editions of PCSX2. Transfer<0>(mem - 0x4000, 0x4000 / 16); } } } } template static void WriteState(uint8*& dst, T* src, size_t len = sizeof(T)) { memcpy(dst, src, len); dst += len; } template static void ReadState(T* dst, uint8*& src, size_t len = sizeof(T)) { memcpy(dst, src, len); src += len; } int GSState::Freeze(GSFreezeData* fd, bool sizeonly) { if(sizeonly) { fd->size = m_sssize; return 0; } if(!fd->data || fd->size < m_sssize) { return -1; } Flush(); uint8* data = fd->data; WriteState(data, &m_version); WriteState(data, &m_env.PRIM); WriteState(data, &m_env.PRMODE); WriteState(data, &m_env.PRMODECONT); WriteState(data, &m_env.TEXCLUT); WriteState(data, &m_env.SCANMSK); WriteState(data, &m_env.TEXA); WriteState(data, &m_env.FOGCOL); WriteState(data, &m_env.DIMX); WriteState(data, &m_env.DTHE); WriteState(data, &m_env.COLCLAMP); WriteState(data, &m_env.PABE); WriteState(data, &m_env.BITBLTBUF); WriteState(data, &m_env.TRXDIR); WriteState(data, &m_env.TRXPOS); WriteState(data, &m_env.TRXREG); WriteState(data, &m_env.TRXREG); // obsolete for(int i = 0; i < 2; i++) { WriteState(data, &m_env.CTXT[i].XYOFFSET); WriteState(data, &m_env.CTXT[i].TEX0); WriteState(data, &m_env.CTXT[i].TEX1); WriteState(data, &m_env.CTXT[i].TEX2); WriteState(data, &m_env.CTXT[i].CLAMP); WriteState(data, &m_env.CTXT[i].MIPTBP1); WriteState(data, &m_env.CTXT[i].MIPTBP2); WriteState(data, &m_env.CTXT[i].SCISSOR); WriteState(data, &m_env.CTXT[i].ALPHA); WriteState(data, &m_env.CTXT[i].TEST); WriteState(data, &m_env.CTXT[i].FBA); WriteState(data, &m_env.CTXT[i].FRAME); WriteState(data, &m_env.CTXT[i].ZBUF); } WriteState(data, &m_v.RGBAQ); WriteState(data, &m_v.ST); WriteState(data, &m_v.UV); WriteState(data, &m_v.XYZ); WriteState(data, &m_v.FOG); WriteState(data, &m_tr.x); WriteState(data, &m_tr.y); WriteState(data, m_mem.m_vm8, m_mem.m_vmsize); for(size_t i = 0; i < countof(m_path); i++) { m_path[i].tag.NREG = m_path[i].nreg; m_path[i].tag.NLOOP = m_path[i].nloop; WriteState(data, &m_path[i].tag); WriteState(data, &m_path[i].reg); } WriteState(data, &m_q); return 0; } int GSState::Defrost(const GSFreezeData* fd) { if(!fd || !fd->data || fd->size == 0) { return -1; } if(fd->size < m_sssize) { return -1; } uint8* data = fd->data; int version; ReadState(&version, data); if(version > m_version) { printf("GSdx: Savestate version is incompatible. Load aborted.\n" ); return -1; } Flush(); Reset(); ReadState(&m_env.PRIM, data); ReadState(&m_env.PRMODE, data); ReadState(&m_env.PRMODECONT, data); ReadState(&m_env.TEXCLUT, data); ReadState(&m_env.SCANMSK, data); ReadState(&m_env.TEXA, data); ReadState(&m_env.FOGCOL, data); ReadState(&m_env.DIMX, data); ReadState(&m_env.DTHE, data); ReadState(&m_env.COLCLAMP, data); ReadState(&m_env.PABE, data); ReadState(&m_env.BITBLTBUF, data); ReadState(&m_env.TRXDIR, data); ReadState(&m_env.TRXPOS, data); ReadState(&m_env.TRXREG, data); ReadState(&m_env.TRXREG, data); // obsolete for(int i = 0; i < 2; i++) { ReadState(&m_env.CTXT[i].XYOFFSET, data); ReadState(&m_env.CTXT[i].TEX0, data); ReadState(&m_env.CTXT[i].TEX1, data); ReadState(&m_env.CTXT[i].TEX2, data); ReadState(&m_env.CTXT[i].CLAMP, data); ReadState(&m_env.CTXT[i].MIPTBP1, data); ReadState(&m_env.CTXT[i].MIPTBP2, data); ReadState(&m_env.CTXT[i].SCISSOR, data); ReadState(&m_env.CTXT[i].ALPHA, data); ReadState(&m_env.CTXT[i].TEST, data); ReadState(&m_env.CTXT[i].FBA, data); ReadState(&m_env.CTXT[i].FRAME, data); ReadState(&m_env.CTXT[i].ZBUF, data); m_env.CTXT[i].XYOFFSET.OFX &= 0xffff; m_env.CTXT[i].XYOFFSET.OFY &= 0xffff; if(version <= 4) { data += sizeof(uint32) * 7; // skip } } ReadState(&m_v.RGBAQ, data); ReadState(&m_v.ST, data); ReadState(&m_v.UV, data); ReadState(&m_v.XYZ, data); ReadState(&m_v.FOG, data); ReadState(&m_tr.x, data); ReadState(&m_tr.y, data); ReadState(m_mem.m_vm8, data, m_mem.m_vmsize); m_tr.total = 0; // TODO: restore transfer state for(size_t i = 0; i < countof(m_path); i++) { ReadState(&m_path[i].tag, data); ReadState(&m_path[i].reg, data); m_path[i].SetTag(&m_path[i].tag); // expand regs } ReadState(&m_q, data); PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM; m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); m_env.UpdateDIMX(); for(size_t i = 0; i < 2; i++) { m_env.CTXT[i].UpdateScissor(); m_env.CTXT[i].offset.fb = m_mem.GetOffset(m_env.CTXT[i].FRAME.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].FRAME.PSM); m_env.CTXT[i].offset.zb = m_mem.GetOffset(m_env.CTXT[i].ZBUF.Block(), m_env.CTXT[i].FRAME.FBW, m_env.CTXT[i].ZBUF.PSM); m_env.CTXT[i].offset.tex = m_mem.GetOffset(m_env.CTXT[i].TEX0.TBP0, m_env.CTXT[i].TEX0.TBW, m_env.CTXT[i].TEX0.PSM); m_env.CTXT[i].offset.fzb = m_mem.GetPixelOffset4(m_env.CTXT[i].FRAME, m_env.CTXT[i].ZBUF); } m_perfmon.SetFrame(5000); return 0; } void GSState::SetGameCRC(uint32 crc, int options) { m_crc = crc; m_options = options; m_game = CRC::Lookup(crc); } // GSTransferBuffer GSState::GSTransferBuffer::GSTransferBuffer() { x = y = 0; start = end = total = 0; buff = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32); } GSState::GSTransferBuffer::~GSTransferBuffer() { _aligned_free(buff); } void GSState::GSTransferBuffer::Init(int tx, int ty) { x = tx; y = ty; total = 0; } bool GSState::GSTransferBuffer::Update(int tw, int th, int bpp, int& len) { if(total == 0) { start = end = 0; total = std::min((tw * bpp >> 3) * th, 1024 * 1024 * 4); overflow = false; } int remaining = total - end; if(len > remaining) { if(!overflow) { overflow = true; // printf("GS transfer overflow\n"); } len = remaining; } return len > 0; } // hacks struct GSFrameInfo { uint32 FBP; uint32 FPSM; uint32 FBMSK; uint32 TBP0; uint32 TPSM; uint32 TZTST; bool TME; }; typedef bool (*GetSkipCount)(const GSFrameInfo& fi, int& skip); bool GSC_Okami(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 1000; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4) { skip = 0; } } return true; } bool GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24) { skip = 1000; // 76, 79 } else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32) { skip = 1000; // 69 } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32) { skip = 0; } else if(!fi.TME && fi.FBP == fi.TBP0 && fi.FBP == 0x2000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24) { skip = 119; } } return true; } bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ fi.TBP0 == 0x02000 && fi.TPSM == PSM_PSMZ16) { skip = 27; } else if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT16) { skip = 10; } } return true; } bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMT8H) { skip = 24; // blur } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { skip = 28; // outline } } return true; } bool GSC_SFEX3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00f00 && fi.TPSM == PSM_PSMCT16) { skip = 2; // blur } } return true; } bool GSC_Bully(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ16S) { skip = 6; } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_BullyCC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24) { skip = 9; } } return true; } bool GSC_SoTC(const GSFrameInfo& fi, int& skip) { // Not needed anymore? What did it fix anyway? (rama) /*if(skip == 0) { if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSM_PSMCT24) { skip = 9; } else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMCT32) { skip = 8; } else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSM_PSMCT32) { skip = 8; } }*/ return true; } bool GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x00f00) && fi.TPSM == PSM_PSMCT16) { skip = 4; } } return true; } bool GSC_OnePieceGrandBattle(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00f00) && fi.TPSM == PSM_PSMCT16) { skip = 4; } } return true; } bool GSC_ICO(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSM_PSMCT32) { skip = 3; } else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSM_PSMT8H) { skip = 1; } } else { if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_GT4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x03440 || fi.FBP >= 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8) { skip = 880; } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8) { // TODO: removes gfx from where it is not supposed to (garage) // skip = 58; } } return true; } bool GSC_GT3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP >= 0x02de0 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.TPSM == PSM_PSMT8) { skip = 770; } } return true; } bool GSC_GTConcept(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP >= 0x03420 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8) { skip = 880; } } return true; } bool GSC_WildArms4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_WildArms5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMT8) { skip = 640; } } return true; } bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x008c0 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(fi.TME && (fi.FBP == 0x01e40 || fi.FBP == 0x02200) && fi.FPSM == PSM_PSMZ24 && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMZ24) { skip = 42; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSM_PSMCT32) { skip = 0; } else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00)) { skip = 0; } } return true; } bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ24) { skip = 176; } } return true; } bool GSC_Spartan(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 107; } } return true; } bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01600 && fi.TPSM == PSM_PSMZ24) { skip = 71; // clouds (z, 16-bit) } else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT24) { skip = 28; // blur } } return true; } bool GSC_Drakengard2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x026c0 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00a00 && fi.TPSM == PSM_PSMCT32) { skip = 64; } } return true; } bool GSC_Tekken5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x02d60 || fi.FBP == 0x02d80 || fi.FBP == 0x02ea0 || fi.FBP == 0x03620) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 95; } else if(fi.TME && (fi.FBP == 0x02bc0 || fi.FBP == 0x02be0 || fi.FBP == 0x02d00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 2; } else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x00FFFFFF) { skip = 5; //city at sunset's... sun... } } return true; } bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24) { skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit) } else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24) { skip = 11; // blur } } else if(skip > 7) { if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16) { skip = 7; // the last steps of shadow drawing } } return true; } bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16) { skip = 30; } else if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0xff000000) { skip = 1; // blur } else if(fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8 && ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000))) { skip = 1; // wall of fog } } return true; } bool GSC_GodOfWar2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME) { if(fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc || fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal { skip = 29; // shadows } if(fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 & 0x03000) == 0x03000 && (fi.TPSM == PSM_PSMT8 || fi.TPSM == PSM_PSMT4) && ((fi.TZTST == 2 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 1 && fi.FBMSK == 0x00FFFFFF) || (fi.TZTST == 3 && fi.FBMSK == 0xFF000000))){ skip = 1; // wall of fog } } } return true; } bool GSC_GiTS(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16) { skip = 1315; } } else { } return true; } bool GSC_Onimusha3(const GSFrameInfo& fi, int& skip) { if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { skip = 1; } return true; } bool GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMT8) // copies the z buffer to the alpha channel of the fb { skip = 1000; } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSM_PSMCT32) { skip = 1; } } else { if(fi.TME && fi.TPSM != PSM_PSMT8) { skip = 0; } } return true; } bool GSC_SonicUnleashed(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x00000) { skip = 1000; // shadow } } else { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMCT16S && fi.FBMSK == 0x00000) { skip = 2; } } return true; } bool GSC_SimpsonsGame(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03000 && fi.TPSM == PSM_PSMCT32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { skip = 2; } } return true; } bool GSC_Genji(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01500 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00e00 && fi.TPSM == PSM_PSMZ16) { skip = 6; // } } else { } return true; } bool GSC_StarOcean3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { skip = 1000; // } } else { if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)) { skip = 0; } } return true; } bool GSC_ValkyrieProfile2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { /*if(fi.TME && (fi.FBP == 0x018c0 || fi.FBP == 0x02180) && fi.FPSM == fi.TPSM && fi.TBP0 >= 0x03200 && fi.TPSM == PSM_PSMCT32) //NTSC only, !(fi.TBP0 == 0x03580 || fi.TBP0 == 0x03960) { skip = 1; //red garbage in lost forest, removes other effects... } if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 1; //garbage in cutscenes, doesn't remove completely, better use "Alpha Hack" }*/ if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { skip = 1000; // } } else { if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)) { skip = 0; } } return true; } bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { skip = 1000; // } } else { if(!(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH)) { skip = 0; } } return true; } bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16S && fi.FBMSK == 0x03FFF) { skip = 1; } else if(fi.TME && fi.FBP == 0x3000 && fi.TBP0 == 0x3380) { skip = 1; // bloom } else if(fi.TME && fi.FBP == fi.TBP0 && fi.TBP0 == 0x3000 && fi.FBMSK == 0xFFFFFF && GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) { skip = 1; } } return true; } bool GSC_SuikodenTactics(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && fi.TPSM == PSM_PSMT8H && fi.FPSM == 0 && fi.FBMSK == 0x0FF000000 && fi.TBP0 == 0 && GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) { skip = 4; } } return true; } bool GSC_TenchuWoH(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_TenchuFS(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_Sly3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00700) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00700) && fi.TPSM == PSM_PSMCT16) { skip = 1000; } } else { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_Sly2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00700 || fi.FBP == 0x00800) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 1000; } } else { if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; } } return true; } bool GSC_DemonStone(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT16) { skip = 1000; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32) { skip = 2; } } return true; } bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16) { skip = 3; } } return true; } bool GSC_TimeSplitters2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32 && fi.FBMSK == 0x0FF000000) { skip = 1; } } return true; } bool GSC_ReZ(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x00a00) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_LordOfTheRingsTwoTowers(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x01180 || fi.FBP == 0x01400) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT16) { skip = 1000;//shadows } else if(fi.TME && fi.TPSM == PSM_PSMZ16 && fi.TBP0 == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) { skip = 3; //wall of fog } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x01400) && fi.FPSM == PSM_PSMCT32) { skip = 2; } } return true; } bool GSC_RedDeadRevolver(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(!fi.TME && (fi.FBP == 0x02420 || fi.FBP == 0x025e0) && fi.FPSM == PSM_PSMCT24) { skip = 1200; } else if(fi.TME && (fi.FBP == 0x00800 || fi.FBP == 0x009c0) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x01600 || fi.TBP0 == 0x017c0) && fi.TPSM == PSM_PSMCT32) { skip = 2; //filter } else if(fi.FBP == 0x03700 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT24) { skip = 2; //blur } } else { if(fi.TME && (fi.FBP == 0x00800 || fi.FBP == 0x009c0) && fi.FPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_HeavyMetalThunder(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_BleachBladeBattlers(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01180 && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03fc0 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_Castlevania(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMCT16S && fi.FBMSK == 0x00FFFFFF) { skip = 2; } } return true; } bool GSC_Black(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x008c0)*/ && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x01a40 || fi.TBP0 == 0x01b80 || fi.TBP0 == 0x030c0) && fi.TPSM == PSM_PSMZ16 || (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM))) { skip = 5; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x008c0 || fi.FBP == 0x0a00 ) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4) { skip = 0; } else if(!fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { skip = 0; } } return true; } bool GSState::IsBadFrame(int& skip, int UserHacks_SkipDraw) { GSFrameInfo fi; fi.FBP = m_context->FRAME.Block(); fi.FPSM = m_context->FRAME.PSM; fi.FBMSK = m_context->FRAME.FBMSK; fi.TME = PRIM->TME; fi.TBP0 = m_context->TEX0.TBP0; fi.TPSM = m_context->TEX0.PSM; fi.TZTST = m_context->TEST.ZTST; static GetSkipCount map[CRC::TitleCount]; static bool inited = false; if(!inited) { inited = true; memset(map, 0, sizeof(map)); map[CRC::Okami] = GSC_Okami; map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; map[CRC::DBZBT2] = GSC_DBZBT2; map[CRC::DBZBT3] = GSC_DBZBT3; map[CRC::SFEX3] = GSC_SFEX3; map[CRC::Bully] = GSC_Bully; map[CRC::BullyCC] = GSC_BullyCC; map[CRC::SoTC] = GSC_SoTC; map[CRC::OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure; map[CRC::OnePieceGrandBattle] = GSC_OnePieceGrandBattle; map[CRC::ICO] = GSC_ICO; map[CRC::GT4] = GSC_GT4; map[CRC::GT3] = GSC_GT3; map[CRC::GTConcept] = GSC_GTConcept; map[CRC::WildArms4] = GSC_WildArms4; map[CRC::WildArms5] = GSC_WildArms5; map[CRC::Manhunt2] = GSC_Manhunt2; map[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC; map[CRC::ResidentEvil4] = GSC_ResidentEvil4; map[CRC::Spartan] = GSC_Spartan; map[CRC::AceCombat4] = GSC_AceCombat4; map[CRC::Drakengard2] = GSC_Drakengard2; map[CRC::Tekken5] = GSC_Tekken5; map[CRC::IkkiTousen] = GSC_IkkiTousen; map[CRC::GodOfWar] = GSC_GodOfWar; map[CRC::GodOfWar2] = GSC_GodOfWar2; map[CRC::GiTS] = GSC_GiTS; map[CRC::Onimusha3] = GSC_Onimusha3; map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss; map[CRC::SonicUnleashed] = GSC_SonicUnleashed; map[CRC::SimpsonsGame] = GSC_SimpsonsGame; map[CRC::Genji] = GSC_Genji; map[CRC::StarOcean3] = GSC_StarOcean3; map[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2; map[CRC::RadiataStories] = GSC_RadiataStories; map[CRC::HauntingGround] = GSC_HauntingGround; map[CRC::SuikodenTactics] = GSC_SuikodenTactics; map[CRC::TenchuWoH] = GSC_TenchuWoH; map[CRC::TenchuFS] = GSC_TenchuFS; map[CRC::Sly3] = GSC_Sly3; map[CRC::Sly2] = GSC_Sly2; map[CRC::DemonStone] = GSC_DemonStone; map[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers; map[CRC::TimeSplitters2] = GSC_TimeSplitters2; map[CRC::ReZ] = GSC_ReZ; map[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers; map[CRC::RedDeadRevolver] = GSC_RedDeadRevolver; map[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder; map[CRC::BleachBladeBattlers] = GSC_BleachBladeBattlers; map[CRC::CastlevaniaCoD] = GSC_Castlevania; map[CRC::CastlevaniaLoI] = GSC_Castlevania; map[CRC::Black] = GSC_Black; } // TODO: just set gsc in SetGameCRC once GetSkipCount gsc = map[m_game.title]; if(gsc && !gsc(fi, skip)) { return false; } if(skip == 0 && (UserHacks_SkipDraw > 0) ) { if(fi.TME) { // depth textures (bully, mgs3s1 intro, Front Mission 5) if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) || // General, often problematic post processing (GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) ) { skip = UserHacks_SkipDraw; } } } // Mimic old GSdx behavior (skipping all depth textures with a skip value of 1), to avoid floods of bug reports // that games are broken, when the user hasn't found the skiphack yet. (God of War, sigh...) else if (skip == 0) { if(fi.TME) { if(fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) { skip = 1; } } } if(skip > 0) { skip--; return true; } return false; }