//{{NO_DEPENDENCIES}} // Microsoft Visual C++ generated include file. // Used by GSdx.rc // // General Dialog: #define IDD_CONFIG 2001 #define IDB_NULL 2002 #define IDB_LOGO11 2004 #define IDB_LOGOGL 2005 #define IDC_NULL 2006 #define IDC_LOGO11 2008 #define IDC_LOGOGL 2009 #define IDC_ADAPTER_TEXT 2010 #define IDC_ADAPTER 2011 #define IDC_RENDERER 2012 #define IDC_FILTER_TEXT 2013 #define IDC_FILTER 2014 #define IDC_INTERLACE_TEXT 2015 #define IDC_INTERLACE 2016 #define IDC_OPENCL_DEVICE 2017 #define IDC_OPENCL_TEXT 2018 #define IDC_HACKSBUTTON 2019 #define IDC_OSDBUTTON 2020 #define IDC_SHADEBUTTON 2021 // Hardware Renderer Settings: #define IDC_PALTEX 2030 #define IDC_LARGE_FB 2031 #define IDC_UPSCALE_MULTIPLIER 2032 #define IDC_UPSCALE_MULTIPLIER_TEXT 2033 #define IDC_CUSTOM_TEXT 2034 #define IDC_RESX 2035 #define IDC_RESX_EDIT 2036 #define IDC_RESY 2037 #define IDC_RESY_EDIT 2038 #define IDC_AFCOMBO_TEXT 2039 #define IDC_AFCOMBO 2040 #define IDC_MIPMAP_HW 2041 #define IDC_MIPMAP_HW_TEXT 2042 #define IDC_CRC_LEVEL 2043 #define IDC_CRC_LEVEL_TEXT 2044 #define IDC_HACKS_ENABLED 2045 #define IDC_ACCURATE_DATE 2046 #define IDC_ACCURATE_DATE_TEXT 2047 #define IDC_ACCURATE_BLEND_UNIT 2048 #define IDC_ACCURATE_BLEND_UNIT_TEXT 2049 // Software Renderer Settings: #define IDC_MIPMAP_SW 2060 #define IDC_AA1 2061 #define IDC_SWTHREADS_TEXT 2062 #define IDC_SWTHREADS 2063 #define IDC_SWTHREADS_EDIT 2064 // PSX: #define IDB_PSX_NULL 2070 #define IDB_PSX_LOGO11 2072 #define IDC_PSX_NULL 2073 #define IDC_PSX_LOGO11 2075 #define IDD_GPUCONFIG 2076 #define IDC_ASPECTRATIO 2077 #define IDC_DITHERING 2078 #define IDC_WINDOWED 2079 #define IDC_RESOLUTION 2080 #define IDC_SCALE 2081 // Capture: #define IDD_CAPTURE 2090 #define IDC_FILENAME 2091 #define IDC_CODECS 2092 #define IDC_BROWSE 2093 #define IDC_WIDTH 2094 #define IDC_HEIGHT 2095 #define IDC_CONFIGURE 2096 #define IDC_COLORSPACE 2097 // Hardware Hacks: #define IDC_WILDHACK 2100 #define IDC_ALPHAHACK 2101 #define IDC_OFFSETHACK 2102 #define IDC_OFFSETHACK_TEXT 2103 #define IDC_SPRITEHACK 2106 #define IDC_SPRITEHACK_TEXT 2107 #define IDC_MSAACB 2108 #define IDC_MSAA_TEXT 2109 #define IDC_ALPHASTENCIL 2110 #define IDC_TCOFFSETX 2111 #define IDC_TCOFFSETX2 2112 #define IDC_TCOFFSETY 2113 #define IDC_TCOFFSETY2 2114 #define IDC_ROUND_SPRITE 2115 #define IDC_ROUND_SPRITE_TEXT 2116 #define IDC_ALIGN_SPRITE 2117 #define IDC_TC_DEPTH 2118 #define IDC_PRELOAD_GS 2119 #define IDC_FAST_TC_INV 2120 #define IDC_AUTO_FLUSH 2121 #define IDC_MEMORY_WRAPPING 2122 #define IDC_TRI_FILTER 2123 #define IDC_TRI_FILTER_TEXT 2124 #define IDC_MERGE_PP_SPRITE 2125 #define IDC_CPU_FB_CONVERSION 2126 #define IDC_SKIPDRAWHACK 2127 #define IDC_SKIPDRAWHACKEDIT 2128 #define IDC_SKIPDRAWOFFSET 2129 #define IDC_SKIPDRAWOFFSETEDIT 2130 // Shader: #define IDC_SHADEBOOST 2140 #define IDC_FXAA 2141 #define IDC_SATURATION_SLIDER 2142 #define IDC_BRIGHTNESS_SLIDER 2143 #define IDC_CONTRAST_SLIDER 2144 #define IDC_SATURATION_TEXT 2145 #define IDC_BRIGHTNESS_TEXT 2146 #define IDC_CONTRAST_TEXT 2147 #define IDC_SATURATION_VALUE 2148 #define IDC_CONTRAST_VALUE 2149 #define IDC_BRIGHTNESS_VALUE 2150 #define IDC_SHADER_FX 2151 #define IDC_SHADER_FX_EDIT 2152 #define IDC_SHADER_FX_CONF_EDIT 2153 #define IDC_SHADER_FX_BUTTON 2154 #define IDC_SHADER_FX_CONF_BUTTON 2155 #define IDC_SHADER_FX_TEXT 2156 #define IDC_SHADER_FX_CONF_TEXT 2157 #define IDC_TVSHADER 2158 #define IDC_LINEAR_PRESENT 2159 // OSD: #define IDC_OSD_LOG 2170 #define IDC_OSD_MONITOR 2171 #define IDC_OSD_FONT_BUTTON 2172 #define IDC_OSD_FONT_EDIT 2173 #define IDC_OSD_SPEED 2174 #define IDC_OSD_SPEED_EDIT 2175 #define IDC_OSD_SPEED_TEXT 2176 #define IDC_OSD_SIZE 2177 #define IDC_OSD_SIZE_EDIT 2178 #define IDC_OSD_TRANSPARENCY_SLIDER 2179 #define IDC_OSD_TRANSPARENCY_TEXT 2180 #define IDC_OSD_MAX_LOG 2181 #define IDC_OSD_MAX_LOG_EDIT 2182 #define IDC_OSD_MAX_LOG_TEXT 2183 // OpenGL Advanced Settings: #define IDC_GEOMETRY_SHADER_OVERRIDE 2190 #define IDC_GEOMETRY_SHADER_TEXT 2191 #define IDC_IMAGE_LOAD_STORE 2192 #define IDC_IMAGE_LOAD_STORE_TEXT 2193 #define IDR_CONVERT_FX 10000 #define IDR_TFX_FX 10001 #define IDR_MERGE_FX 10002 #define IDR_INTERLACE_FX 10003 #define IDR_FXAA_FX 10004 #define IDD_SHADER 10006 #define IDR_SHADEBOOST_FX 10007 #define IDR_TFX_CL 10008 #define IDD_HACKS 10009 #define IDD_OSD 10010 #define IDR_CONVERT_GLSL 10011 #define IDR_INTERLACE_GLSL 10012 #define IDR_MERGE_GLSL 10013 #define IDR_SHADEBOOST_GLSL 10014 #define IDR_COMMON_GLSL 10015 #define IDR_TFX_VGS_GLSL 10016 #define IDR_TFX_FS_GLSL 10017 #define IDC_STATIC -1 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 10018 #define _APS_NEXT_COMMAND_VALUE 32771 #define _APS_NEXT_CONTROL_VALUE 2194 #define _APS_NEXT_SYMED_VALUE 5000 #endif #endif