/* ZeroGS KOSMOS * Copyright (C) 2005-2006 zerofrog@gmail.com * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #if defined(_WIN32) #include #include "Win32.h" #include #endif #include #include #include #include #include #include #include #include #include using namespace std; #include "GS.h" #include "Mem.h" #include "Regs.h" #include "Profile.h" #include "zerogs.h" #include "targets.h" #include "ZeroGSShaders/zerogsshaders.h" #ifdef _MSC_VER #pragma warning(disable:4244) #endif GSinternal gs; char GStitle[256]; GSconf conf; int ppf; primInfo *prim; FILE *gsLog; int g_GSMultiThreaded = 0; void (*GSirq)(); u8* g_pBasePS2Mem = NULL; int g_TransferredToGPU = 0; std::string s_strIniPath("inis/"); // Air's new ini path (r2361) //static bool g_bHidden = 0; int g_GameSettings = 0; int CurrentSavestate = 0; // Number of SaveSlot. Default is 0 bool SaveStateExists = true; // We could not know save slot status before first change occured const char* SaveStateFile = NULL; // Name of SaveFile for access check. // statistics u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0; #define VER 1 const unsigned char zgsversion = PS2E_GS_VERSION; unsigned char zgsrevision = 0; // revision and build gives plugin version unsigned char zgsbuild = VER; unsigned char zgsminor = 0; #ifdef _DEBUG char *libraryName = "ZZ Ogl PG (Debug) "; #elif defined(ZEROGS_DEVBUILD) char *libraryName = "ZZ Ogl PG (Dev)"; #else char *libraryName = "ZZ Ogl PG "; #endif static const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" }; static const char* s_naa[3] = { "native res |", "res /2 |", "res /4 |" }; static const char* pbilinear[] = { "off", "normal", "forced" }; extern GIFRegHandler g_GIFPackedRegHandlers[]; extern GIFRegHandler g_GIFRegHandlers[]; GIFRegHandler g_GIFTempRegHandlers[16] = {0}; extern int g_nPixelShaderVer; extern int g_nFrameRender; extern int g_nFramesSkipped; int s_frameskipping = 0; u32 CALLBACK PS2EgetLibType() { return PS2E_LT_GS; } char* CALLBACK PS2EgetLibName() { return libraryName; } u32 CALLBACK PS2EgetLibVersion2(u32 type) { return (zgsversion << 16) | (zgsrevision << 8) | zgsbuild | (zgsminor << 24); } GLWindow GLWin; #ifdef _WIN32 HWND GShwnd = NULL; #endif u32 THR_KeyEvent = 0; // Value for key event processing between threads bool THR_bShift = false; namespace ZZLog { bool IsLogging() { // gsLog can be null if the config dialog is used prior to Pcsx2 starting an emulation session. // (GSinit won't have been called then) return (gsLog != NULL && conf.log); } void WriteToScreen(const char* pstr, u32 ms) { ZeroGS::AddMessage(pstr, ms); } void _Message(const char *str) { SysMessage(str); } void _Log(const char *str) { if (IsLogging()) fprintf(gsLog, str); } void _WriteToConsole(const char *str) { printf("ZZogl-PG: %s", str); } void _Print(const char *str) { printf("ZZogl-PG: %s", str); if (IsLogging()) fprintf(gsLog, str); } void Message(const char *fmt, ...) { va_list list; char tmp[512]; va_start(list, fmt); vsprintf(tmp, fmt, list); va_end(list); SysMessage(tmp); } void Log(const char *fmt, ...) { va_list list; va_start(list, fmt); if (IsLogging()) vfprintf(gsLog, fmt, list); va_end(list); } void WriteToConsole(const char *fmt, ...) { va_list list; va_start(list, fmt); printf("ZZogl-PG: "); vprintf(fmt, list); va_end(list); } void Print(const char *fmt, ...) { va_list list; va_start(list, fmt); if (IsLogging()) vfprintf(gsLog, fmt, list); printf("ZZogl-PG: "); vprintf(fmt, list); va_end(list); } void Greg_Log(const char *fmt, ...) { // Not currently used #if 0 va_list list; char tmp[512]; va_start(list, fmt); if (IsLogging()) vfprintf(gsLog, fmt, list); va_end(list); #endif } void Prim_Log(const char *fmt, ...) { #if defined(ZEROGS_DEVBUILD) && defined(WRITE_PRIM_LOGS) va_list list; char tmp[512]; va_start(list, fmt); if (conf.log /*& 0x00000010*/) { if (IsLogging()) vfprintf(gsLog, fmt, list); printf("ZZogl-PG(PRIM): "); vprintf(fmt, list); } va_end(list); #endif } void GS_Log(const char *fmt, ...) { #ifdef ZEROGS_DEVBUILD va_list list; va_start(list, fmt); if (IsLogging()) { vfprintf(gsLog, fmt, list); fprintf(gsLog, "\n"); } printf("ZZogl-PG(GS): "); vprintf(fmt, list); printf("\n"); va_end(list); #endif } void Warn_Log(const char *fmt, ...) { #ifdef ZEROGS_DEVBUILD va_list list; va_start(list, fmt); if (IsLogging()) { vfprintf(gsLog, fmt, list); fprintf(gsLog, "\n"); } printf("ZZogl-PG(Warning): "); vprintf(fmt, list); va_end(list); printf("\n"); #endif } void Debug_Log(const char *fmt, ...) { #if _DEBUG va_list list; va_start(list, fmt); if (IsLogging()) { vfprintf(gsLog, fmt, list); fprintf(gsLog, "\n"); } printf("ZZogl-PG(Debug): "); vprintf(fmt, list); printf("\n"); va_end(list); #endif } void Error_Log(const char *fmt, ...) { va_list list; va_start(list, fmt); if (IsLogging()) { vfprintf(gsLog, fmt, list); fprintf(gsLog, "\n"); } printf("ZZogl-PG(Error): "); vprintf(fmt, list); printf("\n"); va_end(list); } }; void CALLBACK GSsetBaseMem(void* pmem) { g_pBasePS2Mem = (u8*)pmem; } void CALLBACK GSsetSettingsDir(const char* dir) { s_strIniPath = (dir == NULL) ? "inis/" : dir; } extern int VALIDATE_THRESH; extern u32 TEXDESTROY_THRESH; int g_LastCRC = 0; void CALLBACK GSsetGameCRC(int crc, int options) { // TEXDESTROY_THRESH starts out at 16. VALIDATE_THRESH = 8; conf.mrtdepth = ((conf.gamesettings & GAME_DISABLEMRTDEPTH) != 0); if (!conf.mrtdepth) ZZLog::Error_Log("Disabling MRT depth writing."); else ZZLog::Error_Log("Enabling MRT depth writing."); g_GameSettings |= GAME_PATH3HACK; bool CRCValueChanged = (g_LastCRC != crc); g_LastCRC = crc; ZZLog::Error_Log("CRC = %x", crc); if (CRCValueChanged && (crc != 0)) { for (int i = 0; i < GAME_INFO_INDEX; i++) { if (crc_game_list[i].crc == crc) { if (crc_game_list[i].v_thresh > 0) VALIDATE_THRESH = crc_game_list[i].v_thresh; if (crc_game_list[i].t_thresh > 0) TEXDESTROY_THRESH = crc_game_list[i].t_thresh; conf.gamesettings |= crc_game_list[i].flags; g_GameSettings = conf.gamesettings | options; ZZLog::Error_Log("Found CRC[%x] in crc game list.", crc); return; } } } g_GameSettings = conf.gamesettings | options; } void CALLBACK GSsetFrameSkip(int frameskip) { FUNCLOG s_frameskipping |= frameskip; if (frameskip && g_nFrameRender > 1) { for (int i = 0; i < 16; ++i) { g_GIFPackedRegHandlers[i] = GIFPackedRegHandlerNOP; } // still keep certain handlers g_GIFPackedRegHandlers[6] = GIFRegHandlerTEX0_1; g_GIFPackedRegHandlers[7] = GIFRegHandlerTEX0_2; g_GIFPackedRegHandlers[14] = GIFPackedRegHandlerA_D; g_GIFRegHandlers[0] = GIFRegHandlerNOP; g_GIFRegHandlers[1] = GIFRegHandlerNOP; g_GIFRegHandlers[2] = GIFRegHandlerNOP; g_GIFRegHandlers[3] = GIFRegHandlerNOP; g_GIFRegHandlers[4] = GIFRegHandlerNOP; g_GIFRegHandlers[5] = GIFRegHandlerNOP; g_GIFRegHandlers[12] = GIFRegHandlerNOP; g_GIFRegHandlers[13] = GIFRegHandlerNOP; g_GIFRegHandlers[26] = GIFRegHandlerNOP; g_GIFRegHandlers[27] = GIFRegHandlerNOP; g_nFrameRender = 0; } else if (!frameskip && g_nFrameRender <= 0) { g_nFrameRender = 1; if (g_GIFTempRegHandlers[0] == NULL) return; // not init yet // restore memcpy(g_GIFPackedRegHandlers, g_GIFTempRegHandlers, sizeof(g_GIFTempRegHandlers)); g_GIFRegHandlers[0] = GIFRegHandlerPRIM; g_GIFRegHandlers[1] = GIFRegHandlerRGBAQ; g_GIFRegHandlers[2] = GIFRegHandlerST; g_GIFRegHandlers[3] = GIFRegHandlerUV; g_GIFRegHandlers[4] = GIFRegHandlerXYZF2; g_GIFRegHandlers[5] = GIFRegHandlerXYZ2; g_GIFRegHandlers[12] = GIFRegHandlerXYZF3; g_GIFRegHandlers[13] = GIFRegHandlerXYZ2; g_GIFRegHandlers[26] = GIFRegHandlerPRMODECONT; g_GIFRegHandlers[27] = GIFRegHandlerPRMODE; } } void CALLBACK GSreset() { FUNCLOG memset(&gs, 0, sizeof(gs)); ZeroGS::GSStateReset(); gs.prac = 1; prim = &gs._prim[0]; gs.nTriFanVert = -1; gs.imageTransfer = -1; gs.q = 1; } void CALLBACK GSgifSoftReset(u32 mask) { FUNCLOG if (mask & 1) memset(&gs.path[0], 0, sizeof(gs.path[0])); if (mask & 2) memset(&gs.path[1], 0, sizeof(gs.path[1])); if (mask & 4) memset(&gs.path[2], 0, sizeof(gs.path[2])); gs.imageTransfer = -1; gs.q = 1; gs.nTriFanVert = -1; } s32 CALLBACK GSinit() { FUNCLOG memcpy(g_GIFTempRegHandlers, g_GIFPackedRegHandlers, sizeof(g_GIFTempRegHandlers)); gsLog = fopen("logs/gsLog.txt", "w"); if (gsLog == NULL) { gsLog = fopen("gsLog.txt", "w"); if (gsLog == NULL) { SysMessage("Can't create gsLog.txt"); return -1; } } setvbuf(gsLog, NULL, _IONBF, 0); ZZLog::GS_Log("Calling GSinit."); GSreset(); ZZLog::GS_Log("GSinit finished."); return 0; } void CALLBACK GSshutdown() { FUNCLOG if (gsLog != NULL) fclose(gsLog); } // keyboard functions void OnKeyboardF5(int shift) { FUNCLOG char strtitle[256]; if (shift) { if (g_nPixelShaderVer == SHADER_REDUCED) { conf.bilinear = 0; sprintf(strtitle, "reduced shaders don't support bilinear filtering"); } else { conf.bilinear = (conf.bilinear + 1) % 3; sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]); } } else { conf.interlace++; if (conf.interlace > 2) conf.interlace = 0; if (conf.interlace < 2) sprintf(strtitle, "interlace on - mode %d", conf.interlace); else sprintf(strtitle, "interlace off"); } ZeroGS::AddMessage(strtitle); SaveConfig(); } void OnKeyboardF6(int shift) { FUNCLOG char strtitle[256]; if (shift) { conf.aa--; // -1 if (conf.aa > 4) conf.aa = 4; // u8 in unsigned, so negative value is 255. sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]); ZeroGS::SetAA(conf.aa); } else { conf.aa++; if (conf.aa > 4) conf.aa = 0; sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]); ZeroGS::SetAA(conf.aa); } ZeroGS::AddMessage(strtitle); SaveConfig(); } void OnKeyboardF7(int shift) { FUNCLOG char strtitle[256]; if (!shift) { extern bool g_bDisplayFPS; g_bDisplayFPS ^= 1; } else { conf.options ^= GSOPTION_WIREFRAME; glPolygonMode(GL_FRONT_AND_BACK, (conf.options&GSOPTION_WIREFRAME) ? GL_LINE : GL_FILL); sprintf(strtitle, "wireframe rendering - %s", (conf.options&GSOPTION_WIREFRAME) ? "on" : "off"); } } void OnKeyboardF61(int shift) { FUNCLOG char strtitle[256]; if (shift) { conf.negaa--; // -1 if (conf.negaa > 2) conf.negaa = 2; // u8 in unsigned, so negative value is 255. sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]); ZeroGS::SetNegAA(conf.negaa); } else { conf.negaa++; if (conf.negaa > 2) conf.negaa = 0; sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]); ZeroGS::SetNegAA(conf.negaa); } ZeroGS::AddMessage(strtitle); SaveConfig(); } typedef struct GameHackStruct { const char HackName[40]; u32 HackMask; } GameHack; #define HACK_NUMBER 30 GameHack HackinshTable[HACK_NUMBER] = { {"*** 0 No Hack", 0}, {"*** 1 TexTargets Check", GAME_TEXTURETARGS}, {"*** 2 Autoreset Targets", GAME_AUTORESET}, {"*** 3 Interlace 2x", GAME_INTERLACE2X}, {"*** 4 TexA hack", GAME_TEXAHACK}, {"*** 5 No Target Resolve", GAME_NOTARGETRESOLVE}, {"*** 6 Exact color", GAME_EXACTCOLOR}, {"*** 7 No color clamp", GAME_NOCOLORCLAMP}, {"*** 8 FFX hack", GAME_FFXHACK}, {"*** 9 No Alpha Fail", GAME_NOALPHAFAIL}, {"***10 No Depth Update", GAME_NODEPTHUPDATE}, {"***11 Quick Resolve 1", GAME_QUICKRESOLVE1}, {"***12 No quick resolve", GAME_NOQUICKRESOLVE}, {"***13 Notaget clut", GAME_NOTARGETCLUT}, {"***14 No Stencil", GAME_NOSTENCIL}, {"***15 No Depth resolve", GAME_NODEPTHRESOLVE}, {"***16 Full 16 bit", GAME_FULL16BITRES}, {"***17 Resolve promoted", GAME_RESOLVEPROMOTED}, {"***18 Fast Update", GAME_FASTUPDATE}, {"***19 No Alpha Test", GAME_NOALPHATEST}, {"***20 Disable MRT deprh", GAME_DISABLEMRTDEPTH}, {"***21 32 bit targes", GAME_32BITTARGS}, {"***22 path 3 hack", GAME_PATH3HACK}, {"***23 parallelise calls", GAME_DOPARALLELCTX}, {"***24 specular highligths", GAME_XENOSPECHACK}, {"***25 partial pointers", GAME_PARTIALPOINTERS}, {"***26 partial depth", GAME_PARTIALDEPTH}, {"***27 reget hack", GAME_REGETHACK}, {"***28 gust hack", GAME_GUSTHACK}, {"***29 log-Z", GAME_NOLOGZ} }; int CurrentHackSetting = 0; void OnKeyboardF9(int shift) { FUNCLOG // printf ("A %d\n", HackinshTable[CurrentHackSetting].HackMask); conf.gamesettings &= !(HackinshTable[CurrentHackSetting].HackMask); if (shift) { CurrentHackSetting--; if (CurrentHackSetting == -1) CurrentHackSetting = HACK_NUMBER - 1; } else { CurrentHackSetting++; if (CurrentHackSetting == HACK_NUMBER) CurrentHackSetting = 0; } conf.gamesettings |= HackinshTable[CurrentHackSetting].HackMask; g_GameSettings = conf.gamesettings; ZeroGS::AddMessage(HackinshTable[CurrentHackSetting].HackName); SaveConfig(); } void OnKeyboardF1(int shift) { FUNCLOG char strtitle[256]; sprintf(strtitle, "Saving in savestate %d", CurrentSavestate); SaveStateExists = true; ZeroGS::AddMessage(HackinshTable[CurrentHackSetting].HackName); } #ifdef _WIN32 #ifdef _DEBUG HANDLE g_hCurrentThread = NULL; #endif extern LRESULT WINAPI MsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); extern HINSTANCE hInst; #endif s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread) { FUNCLOG bool err; g_GSMultiThreaded = multithread; ZZLog::GS_Log("Calling GSopen."); #ifdef _WIN32 #ifdef _DEBUG g_hCurrentThread = GetCurrentThread(); #endif #endif LoadConfig(); strcpy(GStitle, Title); err = GLWin.CreateWindow(pDsp); if (!err) { ZZLog::GS_Log("Failed to create window. Exiting..."); return -1; } ZZLog::Error_Log("Using %s:%d.%d.%d.", libraryName, zgsrevision, zgsbuild, zgsminor); ZZLog::Error_Log("Creating ZZOgl window."); if (!ZeroGS::Create(conf.width, conf.height)) return -1; ZZLog::Error_Log("Initialization successful."); switch (conf.bilinear) { case 2: ZeroGS::AddMessage("bilinear filtering - forced", 1000); break; case 1: ZeroGS::AddMessage("bilinear filtering - normal", 1000); break; default: break; } if (conf.aa) { char strtitle[64]; sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]); ZeroGS::AddMessage(strtitle, 1000); } luPerfFreq = GetCPUTicks(); gs.path[0].mode = gs.path[1].mode = gs.path[2].mode = 0; ZZLog::GS_Log("GSopen finished."); return 0; } #ifdef _WIN32 void ProcessMessages() { MSG msg; ZeroMemory(&msg, sizeof(msg)); while (1) { if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) { switch (msg.message) { case WM_KEYDOWN : int my_KeyEvent = msg.wParam; bool my_bShift = !!(GetKeyState(VK_SHIFT) & 0x8000); switch (msg.wParam) { case VK_F5: OnKeyboardF5(my_bShift); break; case VK_F6: OnKeyboardF6(my_bShift); break; case VK_F7: OnKeyboardF7(my_bShift); break; case VK_F9: OnKeyboardF9(my_bShift); break; case VK_ESCAPE: if (conf.options & GSOPTION_FULLSCREEN) { // destroy that msg conf.options &= ~GSOPTION_FULLSCREEN; ZeroGS::ChangeDeviceSize(conf.width, conf.height); UpdateWindow(GShwnd); continue; // so that msg doesn't get sent } else { SendMessage(GShwnd, WM_DESTROY, 0, 0); //g_bHidden = 1; return; } break; } break; } TranslateMessage(&msg); DispatchMessage(&msg); } else { break; } } if ((GetKeyState(VK_MENU) & 0x8000) && (GetKeyState(VK_RETURN) & 0x8000)) { conf.options ^= GSOPTION_FULLSCREEN; ZeroGS::SetChangeDeviceSize( (conf.options&GSOPTION_FULLSCREEN) ? 1280 : conf.width, (conf.options&GSOPTION_FULLSCREEN) ? 960 : conf.height); } } #else // linux void ProcessMessages() { FUNCLOG // check resizing GLWin.ResizeCheck(); if (THR_KeyEvent) // This values was passed from GSKeyEvents which could be in another thread { int my_KeyEvent = THR_KeyEvent; bool my_bShift = THR_bShift; THR_KeyEvent = 0; switch (my_KeyEvent) { case XK_F5: OnKeyboardF5(my_bShift); break; case XK_F6: OnKeyboardF6(my_bShift); break; case XK_F7: OnKeyboardF7(my_bShift); break; case XK_F9: OnKeyboardF9(my_bShift); break; } } } #endif // linux void CALLBACK GSclose() { FUNCLOG ZeroGS::Destroy(1); GLWin.CloseWindow(); SaveStateFile = NULL; SaveStateExists = true; // default value } void CALLBACK GSirqCallback(void (*callback)()) { FUNCLOG GSirq = callback; } void CALLBACK GSwriteCSR(u32 write) { FUNCLOG gs.CSRw = write; } void CALLBACK GSchangeSaveState(int newstate, const char* filename) { FUNCLOG char str[255]; sprintf(str, "save state %d", newstate); ZeroGS::AddMessage(str); CurrentSavestate = newstate; SaveStateFile = filename; SaveStateExists = (access(SaveStateFile, 0) == 0); } void CALLBACK GSmakeSnapshot(char *path) { FUNCLOG FILE *bmpfile; char filename[256]; u32 snapshotnr = 0; // increment snapshot value & try to get filename for (;;) { snapshotnr++; sprintf(filename, "%ssnap%03ld.%s", path, snapshotnr, (conf.options&GSOPTION_TGASNAP) ? "bmp" : "jpg"); bmpfile = fopen(filename, "rb"); if (bmpfile == NULL) break; fclose(bmpfile); } // try opening new snapshot file if ((bmpfile = fopen(filename, "wb")) == NULL) { char strdir[255]; #ifdef _WIN32 sprintf(strdir, "%s", path); CreateDirectory(strdir, NULL); #else sprintf(strdir, "mkdir %s", path); system(strdir); #endif if ((bmpfile = fopen(filename, "wb")) == NULL) return; } fclose(bmpfile); // get the bits ZeroGS::SaveSnapshot(filename); } int UPDATE_FRAMES = 16; int g_nFrame = 0; int g_nRealFrame = 0; float fFPS = 0; void CALLBACK GSvsync(int interlace) { FUNCLOG //ZZLog::GS_Log("Calling GSvsync."); static u32 dwTime = timeGetTime(); static int nToNextUpdate = 1; char strtitle[256]; GL_REPORT_ERRORD(); g_nRealFrame++; ZeroGS::RenderCRTC(!interlace); ProcessMessages(); if (--nToNextUpdate <= 0) { u32 d = timeGetTime(); fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, 1); dwTime = d; g_nFrame += UPDATE_FRAMES; #if !defined(ZEROGS_DEVBUILD) const char* g_pShaders[4] = { "full", "reduced", "accurate", "accurate-reduced" }; const char* g_pInterlace[3] = { "interlace 0 |", "interlace 1 |", "" }; const char* g_pBilinear[3] = { "", "bilinear |", "forced bilinear |" }; if (SaveStateFile != NULL && !SaveStateExists) SaveStateExists = (access(SaveStateFile, 0) == 0); else SaveStateExists = true; sprintf(strtitle, "ZZ Open GL 0.%d.%d | %.1f fps | %s%s%s savestate %d%s | shaders %s | (%.1f)", zgsbuild, zgsminor, fFPS, g_pInterlace[conf.interlace], g_pBilinear[conf.bilinear], (conf.aa >= conf.negaa) ? (conf.aa ? s_aa[conf.aa - conf.negaa] : "") : (conf.negaa ? s_naa[conf.negaa - conf.aa] : ""), CurrentSavestate, (SaveStateExists ? "" : "*"), g_pShaders[g_nPixelShaderVer], (ppf&0xfffff) / (float)UPDATE_FRAMES); #else sprintf(strtitle, "%d | %.1f fps (sk:%d%%) | g: %.1f, t: %.1f, a: %.1f, r: %.1f | p: %.1f | tex: %d %d (%d kbpf)", g_nFrame, fFPS, 100*g_nFramesSkipped / g_nFrame, g_nGenVars / (float)UPDATE_FRAMES, g_nTexVars / (float)UPDATE_FRAMES, g_nAlphaVars / (float)UPDATE_FRAMES, g_nResolve / (float)UPDATE_FRAMES, (ppf&0xfffff) / (float)UPDATE_FRAMES, ZeroGS::g_MemTargs.listTargets.size(), ZeroGS::g_MemTargs.listClearedTargets.size(), g_TransferredToGPU >> 10); //_snprintf(strtitle, 512, "%x %x", *(int*)(g_pbyGSMemory + 256 * 0x3e0c + 4), *(int*)(g_pbyGSMemory + 256 * 0x3e04 + 4)); #endif // if( g_nFrame > 100 && fFPS > 60.0f ) { // ZZLog::Debug_Log("Set profile."); // g_bWriteProfile = 1; // } if (!(conf.options & GSOPTION_FULLSCREEN)) GLWin.SetTitle(strtitle); if (fFPS < 16) UPDATE_FRAMES = 4; else if (fFPS < 32) UPDATE_FRAMES = 8; else UPDATE_FRAMES = 16; nToNextUpdate = UPDATE_FRAMES; g_TransferredToGPU = 0; g_nGenVars = 0; g_nTexVars = 0; g_nAlphaVars = 0; g_nResolve = 0; ppf = 0; g_nFramesSkipped = 0; } #if defined(ZEROGS_DEVBUILD) if (g_bWriteProfile) { //g_bWriteProfile = 0; DVProfWrite("prof.txt", UPDATE_FRAMES); DVProfClear(); } #endif GL_REPORT_ERRORD(); } void CALLBACK GSreadFIFO(u64 *pMem) { FUNCLOG //ZZLog::GS_Log("Calling GSreadFIFO."); ZeroGS::TransferLocalHost((u32*)pMem, 1); } void CALLBACK GSreadFIFO2(u64 *pMem, int qwc) { FUNCLOG //ZZLog::GS_Log("Calling GSreadFIFO2."); ZeroGS::TransferLocalHost((u32*)pMem, qwc); } int CALLBACK GSsetupRecording(int start, void* pData) { FUNCLOG if (start) { if (conf.options & GSOPTION_CAPTUREAVI) return 1; ZeroGS::StartCapture(); conf.options |= GSOPTION_CAPTUREAVI; ZZLog::Warn_Log("Started recording zerogs.avi."); } else { if (!(conf.options & GSOPTION_CAPTUREAVI)) return 1; conf.options &= ~GSOPTION_CAPTUREAVI; ZeroGS::StopCapture(); ZZLog::Warn_Log("Stopped recording."); } return 1; } s32 CALLBACK GSfreeze(int mode, freezeData *data) { FUNCLOG switch (mode) { case FREEZE_LOAD: if (!ZeroGS::Load(data->data)) ZZLog::Error_Log("GS: Bad load format!"); g_nRealFrame += 100; break; case FREEZE_SAVE: ZeroGS::Save(data->data); break; case FREEZE_SIZE: data->size = ZeroGS::Save(NULL); break; default: break; } return 0; }