/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GPUDrawScanline.h" GPUDrawScanline::GPUDrawScanline() : m_sp_map("GPUSetupPrim", &m_local) , m_ds_map("GPUDrawScanline", &m_local) { memset(&m_local, 0, sizeof(m_local)); m_local.gd = &m_global; } GPUDrawScanline::~GPUDrawScanline() { } void GPUDrawScanline::BeginDraw(const GSRasterizerData* data) { memcpy(&m_global, &((const SharedData*)data)->global, sizeof(m_global)); if(m_global.sel.tme && m_global.sel.twin) { uint32 u, v; u = ~(m_global.twin.x << 3) & 0xff; // TWW v = ~(m_global.twin.y << 3) & 0xff; // TWH m_local.twin[0].u = GSVector4i((u << 16) | u); m_local.twin[0].v = GSVector4i((v << 16) | v); u = m_global.twin.z << 3; // TWX v = m_global.twin.w << 3; // TWY m_local.twin[1].u = GSVector4i((u << 16) | u) & ~m_local.twin[0].u; m_local.twin[1].v = GSVector4i((v << 16) | v) & ~m_local.twin[0].v; } m_ds = m_ds_map[m_global.sel]; m_de = NULL; m_dr = NULL; // TODO // doesn't need all bits => less functions generated GPUScanlineSelector sel; sel.key = 0; sel.iip = m_global.sel.iip; sel.tfx = m_global.sel.tfx; sel.twin = m_global.sel.twin; sel.sprite = m_global.sel.sprite; m_sp = m_sp_map[sel]; } void GPUDrawScanline::EndDraw(uint64 frame, uint64 ticks, int pixels) { m_ds_map.UpdateStats(frame, ticks, pixels); } #ifndef ENABLE_JIT_RASTERIZER void GPUDrawScanline::SetupPrim(const GSVertexSW* vertex, const uint32* index, const GSVertexSW& dscan) { GPUScanlineSelector sel = m_global.sel; const GSVector4* shift = GPUSetupPrimCodeGenerator::m_shift; if(sel.tme && !sel.twin) { if(sel.sprite) { GSVector4i t = (GSVector4i(vertex[index[1]].t) >> 8) - GSVector4i::x00000001(); t = t.ps32(t); t = t.upl16(t); m_local.twin[2].u = t.xxxx(); m_local.twin[2].v = t.yyyy(); } else { // TODO: not really needed m_local.twin[2].u = GSVector4i::x00ff(); m_local.twin[2].v = GSVector4i::x00ff(); } } if(sel.tme || sel.iip && sel.tfx != 3) { GSVector4 dt = dscan.t; GSVector4 dc = dscan.c; GSVector4i dtc8 = GSVector4i(dt * shift[0]).ps32(GSVector4i(dc * shift[0])); if(sel.tme) { m_local.d8.st = dtc8.upl16(dtc8); } if(sel.iip && sel.tfx != 3) { m_local.d8.c = dtc8.uph16(dtc8); } if(sel.tme) { GSVector4 dtx = dt.xxxx(); GSVector4 dty = dt.yyyy(); m_local.d.s = GSVector4i(dtx * shift[1]).ps32(GSVector4i(dtx * shift[2])); m_local.d.t = GSVector4i(dty * shift[1]).ps32(GSVector4i(dty * shift[2])); } if(sel.iip && sel.tfx != 3) { GSVector4 dcx = dc.xxxx(); GSVector4 dcy = dc.yyyy(); GSVector4 dcz = dc.zzzz(); m_local.d.r = GSVector4i(dcx * shift[1]).ps32(GSVector4i(dcx * shift[2])); m_local.d.g = GSVector4i(dcy * shift[1]).ps32(GSVector4i(dcy * shift[2])); m_local.d.b = GSVector4i(dcz * shift[1]).ps32(GSVector4i(dcz * shift[2])); } } } void GPUDrawScanline::DrawScanline(int pixels, int left, int top, const GSVertexSW& scan) { // TODO: not tested yet, probably bogus GPUScanlineSelector sel = m_global.sel; GSVector4i s, t; GSVector4i uf, vf; GSVector4i rf, gf, bf; GSVector4i dither; // Init uint16* fb = (uint16*)m_global.vm + (top << (10 + sel.scalex)) + left; int steps = pixels - 8; if(sel.dtd) { dither = GSVector4i::load(&GPUDrawScanlineCodeGenerator::m_dither[top & 3][left & 3]); } if(sel.tme) { GSVector4i vt = GSVector4i(scan.t).xxzzl(); s = vt.xxxx().add16(m_local.d.s); t = vt.yyyy(); if(!sel.sprite) { t = t.add16(m_local.d.t); } else { if(sel.ltf) { vf = t.sll16(1).srl16(1); } } } if(sel.tfx != 3) { GSVector4i vc = GSVector4i(scan.c).xxzzlh(); rf = vc.xxxx(); gf = vc.yyyy(); bf = vc.zzzz(); if(sel.iip) { rf = rf.add16(m_local.d.r); gf = gf.add16(m_local.d.g); bf = bf.add16(m_local.d.b); } } while(1) { do { GSVector4i test = GPUDrawScanlineCodeGenerator::m_test[7 + (steps & (steps >> 31))]; GSVector4i fd = GSVector4i::load(fb, fb + 8); GSVector4i r, g, b, a; // TestMask if(sel.me) { test |= fd.sra16(15); if(test.alltrue()) continue; } // SampleTexture if(sel.tme) { GSVector4i u0, v0, u1, v1; GSVector4i addr00, addr01, addr10, addr11; GSVector4i c00, c01, c10, c11; if(sel.ltf) { u0 = s.sub16(GSVector4i(0x00200020)); // - 0.125f v0 = t.sub16(GSVector4i(0x00200020)); // - 0.125f uf = u0.sll16(8).srl16(1); vf = v0.sll16(8).srl16(1);; } else { u0 = s; v0 = t; } u0 = u0.srl16(8); v0 = v0.srl16(8); if(sel.ltf) { u1 = u0.add16(GSVector4i::x0001()); v1 = v0.add16(GSVector4i::x0001()); if(sel.twin) { u0 = (u0 & m_local.twin[0].u).add16(m_local.twin[1].u); v0 = (v0 & m_local.twin[0].v).add16(m_local.twin[1].v); u1 = (u1 & m_local.twin[0].u).add16(m_local.twin[1].u); v1 = (v1 & m_local.twin[0].v).add16(m_local.twin[1].v); } else { u0 = u0.min_i16(m_local.twin[2].u); v0 = v0.min_i16(m_local.twin[2].v); u1 = u1.min_i16(m_local.twin[2].u); v1 = v1.min_i16(m_local.twin[2].v); } addr00 = v0.sll16(8) | u0; addr01 = v0.sll16(8) | u1; addr10 = v1.sll16(8) | u0; addr11 = v1.sll16(8) | u1; // TODO if(sel.tlu) { c00 = addr00.gather16_16((const uint16*)m_global.vm, m_global.clut); c01 = addr01.gather16_16((const uint16*)m_global.vm, m_global.clut); c10 = addr10.gather16_16((const uint16*)m_global.vm, m_global.clut); c11 = addr11.gather16_16((const uint16*)m_global.vm, m_global.clut); } else { c00 = addr00.gather16_16((const uint16*)m_global.vm); c01 = addr01.gather16_16((const uint16*)m_global.vm); c10 = addr10.gather16_16((const uint16*)m_global.vm); c11 = addr11.gather16_16((const uint16*)m_global.vm); } GSVector4i r00 = c00.sll16(11).srl16(8); GSVector4i r01 = c01.sll16(11).srl16(8); GSVector4i r10 = c10.sll16(11).srl16(8); GSVector4i r11 = c11.sll16(11).srl16(8); r00 = r00.lerp16<0>(r01, uf); r10 = r10.lerp16<0>(r11, uf); GSVector4i g00 = c00.sll16(6).srl16(11).sll16(3); GSVector4i g01 = c01.sll16(6).srl16(11).sll16(3); GSVector4i g10 = c10.sll16(6).srl16(11).sll16(3); GSVector4i g11 = c11.sll16(6).srl16(11).sll16(3); g00 = g00.lerp16<0>(g01, uf); g10 = g10.lerp16<0>(g11, uf); GSVector4i b00 = c00.sll16(1).srl16(11).sll16(3); GSVector4i b01 = c01.sll16(1).srl16(11).sll16(3); GSVector4i b10 = c10.sll16(1).srl16(11).sll16(3); GSVector4i b11 = c11.sll16(1).srl16(11).sll16(3); b00 = b00.lerp16<0>(b01, uf); b10 = b10.lerp16<0>(b11, uf); GSVector4i a00 = c00.sra16(15).sll16(8); GSVector4i a01 = c01.sra16(15).sll16(8); GSVector4i a10 = c10.sra16(15).sll16(8); GSVector4i a11 = c11.sra16(15).sll16(8); a00 = a00.lerp16<0>(a01, uf); a10 = a10.lerp16<0>(a11, uf); r = r00.lerp16<0>(r10, vf); g = g00.lerp16<0>(g10, vf); b = b00.lerp16<0>(b10, vf); a = a00.lerp16<0>(a10, vf); test |= (r | g | b | a).eq16(GSVector4i::zero()); // mask out blank pixels (not perfect) a = a.gt16(GSVector4i::zero()); } else { if(sel.twin) { u0 = (u0 & m_local.twin[0].u).add16(m_local.twin[1].u); v0 = (v0 & m_local.twin[0].v).add16(m_local.twin[1].v); } else { u0 = u0.min_i16(m_local.twin[2].u); v0 = v0.min_i16(m_local.twin[2].v); } addr00 = v0.sll16(8) | u0; // TODO if(sel.tlu) { c00 = addr00.gather16_16((const uint16*)m_global.vm, m_global.clut); } else { c00 = addr00.gather16_16((const uint16*)m_global.vm); } r = (c00 << 3) & 0x00f800f8; g = (c00 >> 2) & 0x00f800f8; b = (c00 >> 7) & 0x00f800f8; a = c00.sra16(15); test |= c00.eq16(GSVector4i::zero()); // mask out blank pixels } } // ColorTFX switch(sel.tfx) { case 0: // none (tfx = 0) case 1: // none (tfx = tge) r = rf.srl16(7); g = gf.srl16(7); b = bf.srl16(7); break; case 2: // modulate (tfx = tme | tge) r = r.modulate16<1>(rf).clamp8(); g = g.modulate16<1>(gf).clamp8(); b = b.modulate16<1>(bf).clamp8(); break; case 3: // decal (tfx = tme) break; default: __assume(0); } // AlphaBlend if(sel.abe) { GSVector4i rs = r; GSVector4i gs = g; GSVector4i bs = b; GSVector4i rd = (fd & 0x001f001f) << 3; GSVector4i gd = (fd & 0x03e003e0) >> 2; GSVector4i bd = (fd & 0x7c007c00) >> 7; switch(sel.abr) { case 0: r = rd.avg8(rs); g = gd.avg8(gs); b = bd.avg8(bs); break; case 1: r = rd.addus8(rs); g = gd.addus8(gs); b = bd.addus8(bs); break; case 2: r = rd.subus8(rs); g = gd.subus8(gs); b = bd.subus8(bs); break; case 3: r = rd.addus8(rs.srl16(2)); g = gd.addus8(gs.srl16(2)); b = bd.addus8(bs.srl16(2)); break; default: __assume(0); } if(sel.tme) { r = rs.blend8(rd, a); g = gs.blend8(gd, a); b = bs.blend8(bd, a); } } // Dither if(sel.dtd) { r = r.addus8(dither); g = g.addus8(dither); b = b.addus8(dither); } // WriteFrame GSVector4i fs = r | g | b | (sel.md ? GSVector4i(0x80008000) : sel.tme ? a : GSVector4i::zero()); fs = fs.blend8(fd, test); GSVector4i::store(fb, fb + 8, fs); } while(0); if(steps <= 0) break; steps -= 8; fb += 8; if(sel.tme) { GSVector4i st = m_local.d8.st; s = s.add16(st.xxxx()); t = t.add16(st.yyyy()); } if(sel.tfx != 3) // != decal { if(sel.iip) { GSVector4i c = m_local.d8.c; rf = rf.add16(c.xxxx()); gf = gf.add16(c.yyyy()); bf = bf.add16(c.zzzz()); } } } } void GPUDrawScanline::DrawEdge(int pixels, int left, int top, const GSVertexSW& scan) { ASSERT(0); } void GPUDrawScanline::DrawRect(const GSVector4i& r, const GSVertexSW& v) { // TODO } #endif