need libsoundtouch v1.5 * policy bin2cpp tool ?? May be we could pregenerate the file in the upstream tar ball!! * copyright and doc stuff Lots of work to do here.... # only a stub plugins/zzogl-pg/opengl/memcpy_amd.cpp: UNKNOWN # need zerofrog confirmation of gpl v2 plugins/zzogl-pg/opengl/zpipe.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/shaders.sh: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/common.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.cpp: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zerogsshaders.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/ZeroGSShaders/zpipe.cpp: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/zerogsmath.h: *No copyright* UNKNOWN plugins/zzogl-pg/opengl/zpipe.cpp: *No copyright* UNKNOWN ## 64 bit nvidia-cg-toolkit: propably need a special package for 32 bits version ia32-libs: add libportaudio, libsoundtouch, libglew ia32-libs: add .so symlink for compilation ia32-libs-gtk: add libwxbase2.8 and libwxgtk2.8 (warning a architecture dependant include file (in -dev package) is also needed) ia32-libs-gtk: add .so symlink for compilation == Multi-Arch support in APT == by David Kalnischkies, mentored by Michael Vogt Hardware like 64bit processors are perfectly able to execute 32bit opcode but until now this potentiality is disregard as the infrastructure tools like dpkg and APT are not able to install and/or solve dependencies across multiple architectures. The project therefore focuses on enabling APT to work out good solutions in a MultiArch aware environments without the need of hacky and partly working biarch packages currently in use.