/* * Copyright (C) 2011-2014 Gregory hainaut * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWnd.h" void GSWndGL::PopulateGlFunction() { *(void**)&(gl_ActiveTexture) = GetProcAddress("glActiveTexture"); *(void**)&(gl_BlendColor) = GetProcAddress("glBlendColor"); *(void**)&(gl_BlendEquationSeparate) = GetProcAddress("glBlendEquationSeparate"); *(void**)&(gl_BlendFuncSeparate) = GetProcAddress("glBlendFuncSeparate"); *(void**)&(gl_AttachShader) = GetProcAddress("glAttachShader"); *(void**)&(gl_BindBuffer) = GetProcAddress("glBindBuffer"); *(void**)&(gl_BindBufferBase) = GetProcAddress("glBindBufferBase"); *(void**)&(gl_BindFramebuffer) = GetProcAddress("glBindFramebuffer"); *(void**)&(gl_BindSampler) = GetProcAddress("glBindSampler"); *(void**)&(gl_BindVertexArray) = GetProcAddress("glBindVertexArray"); *(void**)&(gl_BlitFramebuffer) = GetProcAddress("glBlitFramebuffer"); *(void**)&(gl_BufferData) = GetProcAddress("glBufferData"); *(void**)&(gl_CheckFramebufferStatus) = GetProcAddress("glCheckFramebufferStatus"); *(void**)&(gl_ClearBufferfv) = GetProcAddress("glClearBufferfv"); *(void**)&(gl_ClearBufferiv) = GetProcAddress("glClearBufferiv"); *(void**)&(gl_ClearBufferuiv) = GetProcAddress("glClearBufferuiv"); *(void**)&(gl_ColorMaski) = GetProcAddress("glColorMaski"); *(void**)&(gl_DeleteBuffers) = GetProcAddress("glDeleteBuffers"); *(void**)&(gl_DeleteFramebuffers) = GetProcAddress("glDeleteFramebuffers"); *(void**)&(gl_DeleteSamplers) = GetProcAddress("glDeleteSamplers"); *(void**)&(gl_DeleteVertexArrays) = GetProcAddress("glDeleteVertexArrays"); *(void**)&(gl_DetachShader) = GetProcAddress("glDetachShader"); *(void**)&(gl_DrawBuffers) = GetProcAddress("glDrawBuffers"); *(void**)&(gl_DrawElementsBaseVertex) = GetProcAddress("glDrawElementsBaseVertex"); *(void**)&(gl_EnableVertexAttribArray) = GetProcAddress("glEnableVertexAttribArray"); *(void**)&(gl_FramebufferRenderbuffer) = GetProcAddress("glFramebufferRenderbuffer"); *(void**)&(gl_FramebufferTexture2D) = GetProcAddress("glFramebufferTexture2D"); *(void**)&(gl_GenBuffers) = GetProcAddress("glGenBuffers"); *(void**)&(gl_GenFramebuffers) = GetProcAddress("glGenFramebuffers"); *(void**)&(gl_GenSamplers) = GetProcAddress("glGenSamplers"); *(void**)&(gl_GenVertexArrays) = GetProcAddress("glGenVertexArrays"); *(void**)&(gl_GetBufferParameteriv) = GetProcAddress("glGetBufferParameteriv"); *(void**)&(gl_GetDebugMessageLogARB) = GetProcAddress("glGetDebugMessageLogARB"); *(void**)&(gl_DebugMessageCallback) = GetProcAddress("glDebugMessageCallback", true); *(void**)&(gl_GetProgramInfoLog) = GetProcAddress("glGetProgramInfoLog"); *(void**)&(gl_GetProgramiv) = GetProcAddress("glGetProgramiv"); *(void**)&(gl_GetShaderiv) = GetProcAddress("glGetShaderiv"); *(void**)&(gl_GetStringi) = GetProcAddress("glGetStringi"); *(void**)&(gl_IsFramebuffer) = GetProcAddress("glIsFramebuffer"); *(void**)&(gl_MapBuffer) = GetProcAddress("glMapBuffer"); *(void**)&(gl_MapBufferRange) = GetProcAddress("glMapBufferRange"); *(void**)&(gl_ProgramParameteri) = GetProcAddress("glProgramParameteri"); *(void**)&(gl_SamplerParameterf) = GetProcAddress("glSamplerParameterf"); *(void**)&(gl_SamplerParameteri) = GetProcAddress("glSamplerParameteri"); *(void**)&(gl_ShaderSource) = GetProcAddress("glShaderSource"); *(void**)&(gl_Uniform1i) = GetProcAddress("glUniform1i"); *(void**)&(gl_UnmapBuffer) = GetProcAddress("glUnmapBuffer"); *(void**)&(gl_VertexAttribIPointer) = GetProcAddress("glVertexAttribIPointer"); *(void**)&(gl_VertexAttribPointer) = GetProcAddress("glVertexAttribPointer"); *(void**)&(gl_BufferSubData) = GetProcAddress("glBufferSubData"); *(void**)&(gl_FenceSync) = GetProcAddress("glFenceSync"); *(void**)&(gl_DeleteSync) = GetProcAddress("glDeleteSync"); *(void**)&(gl_ClientWaitSync) = GetProcAddress("glClientWaitSync"); *(void**)&(gl_FlushMappedBufferRange) = GetProcAddress("glFlushMappedBufferRange"); // GL4.0 *(void**)&(gl_BlendEquationSeparateiARB) = GetProcAddress("glBlendEquationSeparateiARB", true); *(void**)&(gl_BlendFuncSeparateiARB) = GetProcAddress("glBlendFuncSeparateiARB", true); // GL4.1 *(void**)&(gl_CreateShaderProgramv) = GetProcAddress("glCreateShaderProgramv", true); *(void**)&(gl_BindProgramPipeline) = GetProcAddress("glBindProgramPipeline", true); *(void**)&(gl_DeleteProgramPipelines) = GetProcAddress("glDeleteProgramPipelines", true); *(void**)&(gl_GenProgramPipelines) = GetProcAddress("glGenProgramPipelines", true); *(void**)&(gl_GetProgramPipelineiv) = GetProcAddress("glGetProgramPipelineiv", true); *(void**)&(gl_GetProgramPipelineInfoLog) = GetProcAddress("glGetProgramPipelineInfoLog", true); *(void**)&(gl_ValidateProgramPipeline) = GetProcAddress("glValidateProgramPipeline", true); *(void**)&(gl_UseProgramStages) = GetProcAddress("glUseProgramStages", true); *(void**)&(gl_ProgramUniform1i) = GetProcAddress("glProgramUniform1i", true); // but no GL4.2 *(void**)&(gl_GetProgramBinary) = GetProcAddress("glGetProgramBinary", true); // NO GL4.1 *(void**)&(gl_DeleteProgram) = GetProcAddress("glDeleteProgram"); *(void**)&(gl_DeleteShader) = GetProcAddress("glDeleteShader"); *(void**)&(gl_CompileShader) = GetProcAddress("glCompileShader"); *(void**)&(gl_CreateProgram) = GetProcAddress("glCreateProgram"); *(void**)&(gl_CreateShader) = GetProcAddress("glCreateShader"); *(void**)&(gl_UseProgram) = GetProcAddress("glUseProgram"); *(void**)&(gl_GetShaderInfoLog) = GetProcAddress("glGetShaderInfoLog"); *(void**)&(gl_LinkProgram) = GetProcAddress("glLinkProgram"); // GL4.2 *(void**)&(gl_BindImageTexture) = GetProcAddress("glBindImageTexture", true); *(void**)&(gl_MemoryBarrier) = GetProcAddress("glMemoryBarrier", true); *(void**)&(gl_TexStorage2D) = GetProcAddress("glTexStorage2D"); // GL4.3 *(void**)&(gl_CopyImageSubData) = GetProcAddress("glCopyImageSubData", true); *(void**)&(gl_InvalidateTexImage) = GetProcAddress("glInvalidateTexImage", true); *(void**)&(gl_PushDebugGroup) = GetProcAddress("glPushDebugGroup", true); *(void**)&(gl_PopDebugGroup) = GetProcAddress("glPopDebugGroup", true); *(void**)&(gl_DebugMessageInsert) = GetProcAddress("glDebugMessageInsert", true); // GL4.4 *(void**)&(gl_ClearTexImage) = GetProcAddress("glClearTexImage", true); *(void**)&(gl_BufferStorage) = GetProcAddress("glBufferStorage", true); // GL4.5 *(void**)&(gl_CreateTextures) = GetProcAddress("glCreateTextures", true); *(void**)&(gl_TextureStorage2D) = GetProcAddress("glTextureStorage2D", true); *(void**)&(gl_TextureSubImage2D) = GetProcAddress("glTextureSubImage2D", true); *(void**)&(gl_CopyTextureSubImage2D) = GetProcAddress("glCopyTextureSubImage2D", true); *(void**)&(gl_BindTextureUnit) = GetProcAddress("glBindTextureUnit", true); *(void**)&(gl_GetTextureImage) = GetProcAddress("glGetTextureImage", true); *(void**)&(gl_TextureParameteri) = GetProcAddress("glTextureParameteri", true); *(void**)&(gl_CreateFramebuffers) = GetProcAddress("glCreateFramebuffers", true); *(void**)&(gl_ClearNamedFramebufferfv) = GetProcAddress("glClearNamedFramebufferfv", true); *(void**)&(gl_ClearNamedFramebufferuiv) = GetProcAddress("glClearNamedFramebufferuiv", true); *(void**)&(gl_ClearNamedFramebufferiv) = GetProcAddress("glClearNamedFramebufferiv", true); *(void**)&(gl_NamedFramebufferTexture) = GetProcAddress("glNamedFramebufferTexture", true); *(void**)&(gl_NamedFramebufferDrawBuffers) = GetProcAddress("glNamedFramebufferDrawBuffers", true); *(void**)&(gl_NamedFramebufferReadBuffer) = GetProcAddress("glNamedFramebufferReadBuffer", true); *(void**)&(gl_CheckNamedFramebufferStatus) = GetProcAddress("glCheckNamedFramebufferStatus", true); *(void**)&(gl_CreateBuffers) = GetProcAddress("glCreateBuffers", true); *(void**)&(gl_NamedBufferStorage) = GetProcAddress("glNamedBufferStorage", true); *(void**)&(gl_NamedBufferData) = GetProcAddress("glNamedBufferData", true); *(void**)&(gl_NamedBufferSubData) = GetProcAddress("glNamedBufferSubData", true); *(void**)&(gl_MapNamedBuffer) = GetProcAddress("glMapNamedBuffer", true); *(void**)&(gl_MapNamedBufferRange) = GetProcAddress("glMapNamedBufferRange", true); *(void**)&(gl_UnmapNamedBuffer) = GetProcAddress("glUnmapNamedBuffer", true); *(void**)&(gl_FlushMappedNamedBufferRange) = GetProcAddress("glFlushMappedNamedBufferRange", true); *(void**)&(gl_CreateSamplers) = GetProcAddress("glCreateSamplers", true); *(void**)&(gl_CreateProgramPipelines) = GetProcAddress("glCreateProgramPipelines", true); *(void**)&(gl_ClipControl) = GetProcAddress("glClipControl", true); *(void**)&(gl_TextureBarrier) = GetProcAddress("glTextureBarrier", true); if (gl_CreateFramebuffers == NULL) { Emulate_DSA::Init(); } }