/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSVector.h" __declspec(align(16)) union GSVertexSW { struct {GSVector4 c, p, t;}; struct {GSVector4 v[3];}; struct {float f[12];}; GSVertexSW() {} GSVertexSW(const GSVertexSW& v) {*this = v;} void operator = (const GSVertexSW& v) {c = v.c; p = v.p; t = v.t;} void operator += (const GSVertexSW& v) {c += v.c; p += v.p; t += v.t;} friend GSVertexSW operator + (const GSVertexSW& v1, const GSVertexSW& v2); friend GSVertexSW operator - (const GSVertexSW& v1, const GSVertexSW& v2); friend GSVertexSW operator * (const GSVertexSW& v, const GSVector4& vv); friend GSVertexSW operator / (const GSVertexSW& v, const GSVector4& vv); friend GSVertexSW operator * (const GSVertexSW& v, float f); friend GSVertexSW operator / (const GSVertexSW& v, float f); static bool IsQuad(const GSVertexSW* v, int& tl, int& br) { GSVector4 v0 = v[0].p.xyxy(v[0].t); GSVector4 v1 = v[1].p.xyxy(v[1].t); GSVector4 v2 = v[2].p.xyxy(v[2].t); GSVector4 v01 = v0 == v1; GSVector4 v12 = v1 == v2; GSVector4 v02 = v0 == v2; GSVector4 vtl, vbr; GSVector4 test; int i; if(v12.allfalse()) { test = (v01 ^ v02) & (v01 ^ v02.zwxy()); vtl = v0; vbr = v1 + (v2 - v0); i = 0; } else if(v02.allfalse()) { test = (v01 ^ v12) & (v01 ^ v12.zwxy()); vtl = v1; vbr = v0 + (v2 - v1); i = 1; } else if(v01.allfalse()) { test = (v02 ^ v12) & (v02 ^ v12.zwxy()); vtl = v2; vbr = v0 + (v1 - v2); i = 2; } else { return false; } if(!test.alltrue()) { return false; } tl = i; GSVector4 v3 = v[3].p.xyxy(v[3].t); GSVector4 v4 = v[4].p.xyxy(v[4].t); GSVector4 v5 = v[5].p.xyxy(v[5].t); GSVector4 v34 = v3 == v4; GSVector4 v45 = v4 == v5; GSVector4 v35 = v3 == v5; if(v34.allfalse()) { test = (v35 ^ v45) & (v35 ^ v45.zwxy()) & (vtl == v3 + (v4 - v5)) & (vbr == v5); i = 5; } else if(v35.allfalse()) { test = (v34 ^ v45) & (v34 ^ v45.zwxy()) & (vtl == v3 + (v5 - v4)) & (vbr == v4); i = 4; } else if(v45.allfalse()) { test = (v34 ^ v35) & (v34 ^ v35.zwxy()) & (vtl == v5 + (v4 - v3)) & (vbr == v3); i = 3; } else { return false; } if(!test.alltrue()) { return false; } br = i; v0 = v[0].p.zwzw(v[0].t); v1 = v[1].p.zwzw(v[1].t); v2 = v[2].p.zwzw(v[2].t); v3 = v[3].p.zwzw(v[3].t); v4 = v[4].p.zwzw(v[4].t); v5 = v[5].p.zwzw(v[5].t); test = ((v0 == v1) & (v0 == v2)) & ((v0 == v3) & (v0 == v4)) & (v0 == v5); if(!test.alltrue()) { return false; } v0 = v[0].c; v1 = v[1].c; v2 = v[2].c; v3 = v[3].c; v4 = v[4].c; v5 = v[5].c; test = ((v0 == v1) & (v0 == v2)) & ((v0 == v3) & (v0 == v4)) & (v0 == v5); if(!test.alltrue()) { return false; } return true; } }; __forceinline GSVertexSW operator + (const GSVertexSW& v1, const GSVertexSW& v2) { GSVertexSW v0; v0.c = v1.c + v2.c; v0.p = v1.p + v2.p; v0.t = v1.t + v2.t; return v0; } __forceinline GSVertexSW operator - (const GSVertexSW& v1, const GSVertexSW& v2) { GSVertexSW v0; v0.c = v1.c - v2.c; v0.p = v1.p - v2.p; v0.t = v1.t - v2.t; return v0; } __forceinline GSVertexSW operator * (const GSVertexSW& v, const GSVector4& vv) { GSVertexSW v0; v0.c = v.c * vv; v0.p = v.p * vv; v0.t = v.t * vv; return v0; } __forceinline GSVertexSW operator / (const GSVertexSW& v, const GSVector4& vv) { GSVertexSW v0; v0.c = v.c / vv; v0.p = v.p / vv; v0.t = v.t / vv; return v0; } __forceinline GSVertexSW operator * (const GSVertexSW& v, float f) { GSVertexSW v0; GSVector4 vf(f); v0.c = v.c * vf; v0.p = v.p * vf; v0.t = v.t * vf; return v0; } __forceinline GSVertexSW operator / (const GSVertexSW& v, float f) { GSVertexSW v0; GSVector4 vf(f); v0.c = v.c / vf; v0.p = v.p / vf; v0.t = v.t / vf; return v0; } __declspec(align(16)) struct GSVertexTrace { GSVertexSW m_min, m_max; union { DWORD value; struct {DWORD x:1, y:1, z:1, f:1, s:1, t:1, q:1, _pad:1, r:1, g:1, b:1, a:1;}; struct {DWORD xyzf:4, stq:4, rgba:4;}; } m_eq; void Update(const GSVertexSW* v, int count) { GSVertexSW min, max; min.p = v[0].p; max.p = v[0].p; min.t = v[0].t; max.t = v[0].t; min.c = v[0].c; max.c = v[0].c; for(int i = 1; i < count; i++) { min.c = min.c.minv(v[i].c); max.c = max.c.maxv(v[i].c); min.p = min.p.minv(v[i].p); max.p = max.p.maxv(v[i].p); min.t = min.t.minv(v[i].t); max.t = max.t.maxv(v[i].t); } m_min = min; m_max = max; m_eq.value = (min.p == max.p).mask() | ((min.t == max.t).mask() << 4) | ((min.c == max.c).mask() << 8); } };