/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2009 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "StringHelpers.h" enum ConsoleColors { Color_Current = -1, Color_Black = 0, Color_Red, Color_Green, Color_Yellow, Color_Blue, Color_Magenta, Color_Cyan, Color_White, }; // Use fastcall for the console; should be helpful in most cases #define __concall __fastcall // ---------------------------------------------------------------------------------------- // IConsoleWriter -- For printing messages to the console. // ---------------------------------------------------------------------------------------- // struct IConsoleWriter { // Write implementation for internal use only. void (__concall *DoWrite)( const wxString& fmt ); // WriteLn implementation for internal use only. void (__concall *DoWriteLn)( const wxString& fmt ); void (__concall *Newline)(); void (__concall *SetTitle)( const wxString& title ); // Changes the active console color. // This color will be unset by calls to colored text methods // such as ErrorMsg and Notice. void (__concall *SetColor)( ConsoleColors color ); // Restores the console color to default (usually low-intensity white on Win32) void (__concall *ClearColor)(); // ---------------------------------------------------------------------------- // Public members; call these to print stuff to console! void Write( ConsoleColors color, const char* fmt, ... ) const; void Write( const char* fmt, ... ) const; void Write( ConsoleColors color, const wxString& fmt ) const; void Write( const wxString& fmt ) const; void WriteLn( ConsoleColors color, const char* fmt, ... ) const; void WriteLn( const char* fmt, ... ) const; void WriteLn( ConsoleColors color, const wxString& fmt ) const; void WriteLn( const wxString& fmt ) const; void Error( const char* fmt, ... ) const; void Notice( const char* fmt, ... ) const; void Status( const char* fmt, ... ) const; void Error( const wxString& src ) const; void Notice( const wxString& src ) const; void Status( const wxString& src ) const; // ---------------------------------------------------------------------------- // Private Members; for internal use only. void _Write( const char* fmt, va_list args ) const; void _WriteLn( const char* fmt, va_list args ) const; void _WriteLn( ConsoleColors color, const char* fmt, va_list args ) const; }; extern void Console_SetActiveHandler( const IConsoleWriter& writer, FILE* flushfp=NULL ); extern const wxString& ConsoleBuffer_Get(); extern void ConsoleBuffer_Clear(); extern void ConsoleBuffer_FlushToFile( FILE *fp ); extern const IConsoleWriter ConsoleWriter_Null; extern const IConsoleWriter ConsoleWriter_Stdio; extern const IConsoleWriter ConsoleWriter_Assert; extern const IConsoleWriter ConsoleWriter_Buffered; extern const IConsoleWriter ConsoleWriter_wxError; extern IConsoleWriter Console; #ifdef PCSX2_DEVBUILD extern IConsoleWriter DevConWriter; # define DevCon DevConWriter #else # define DevCon ConsoleWriter_Null #endif #ifdef PCSX2_DEBUG extern IConsoleWriter DbgConWriter; # define DbgCon DbgConWriter #else # define DbgCon ConsoleWriter_Null #endif