/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/GL/ContextEGL.h" struct wl_egl_window; struct wl_surface; namespace GL { class ContextEGLWayland final : public ContextEGL { public: ContextEGLWayland(const WindowInfo& wi); ~ContextEGLWayland() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override; protected: EGLNativeWindowType GetNativeWindow(EGLConfig config) override; private: bool LoadModule(); wl_egl_window* m_wl_window = nullptr; void* m_wl_module = nullptr; wl_egl_window* (*m_wl_egl_window_create)(struct wl_surface* surface, int width, int height); void (*m_wl_egl_window_destroy)(struct wl_egl_window* egl_window); void (*m_wl_egl_window_resize)(struct wl_egl_window* egl_window, int width, int height, int dx, int dy); }; } // namespace GL