AboutDialogOver PCSX2SCM= Source Code ManagementSCM versie<html><head/><body><p>PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2'hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.</p></body></html><html><head/><body><p>PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.</p></body></html>WebsiteHelpforumsGithub-opslagplaatsLicentieLicenties van derdenDocument bekijkenBestand is niet gevonden: %1AchievementLoginDialogWindow titleRetroAchievements-loginHeader textRetroAchievements-loginGeef hieronder de gebruikersnaam en het wachtwoord voor retroachievements.org op. Uw wachtwoord wordt niet opgeslagen in PCSX2, in plaats daarvan wordt er een toegangstoken gegenereerd en gebruikt.Gebruikersnaam:Wachtwoord:Gereed...<strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt.&AanmeldenAanmelden...Fout bij inloggenAanmelding mislukt.
Fout: %1
Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw.Aanmelden mislukt.Achievements inschakelenAchievement tracking is op dit moment niet ingeschakeld. Uw login zal geen effect hebben totdat de tracking is ingeschakeld.
Wilt u het volgen nu inschakelen?Schakel Hardcore-modus inHardcore-modus is momenteel niet ingeschakeld. Hardcore modus inschakelen maakt het mogelijk om recordtijden, scores en om deel te nemen aan spelspecifieke leidersborden.
Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertraagde functionaliteit.
Wilt u hardcore modus inschakelen?Systeem HerstartenHardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten?AchievementSettingsWidgetPrestaties ingeschakeldHardcore modus inschakelenTest Onofficiele AchievementsGeluidseffecten inschakelenMeldingen5 secondenAccountLogin...Profiel bekijken...InstellingenSchakel Kijkersmodus inSchakel Herhalingsmodus inToon PrestatiemeldingenToon Scorebord meldingenSchakel In-Spel Overlays inGebruikersnaam:
Aanmeldingstoken gegenereerd op:Game informatie<html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html>UitgeschakeldWanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen.Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiële sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer."Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties.IngeschakeldSpeelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord.Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is.Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties.Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel.Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging.Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld.Systeem HerstartenHardcore modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?%n seconden%n secondenGebruikersnaam: %1
Aanmeldingstoken gegenereerd op %2.UitloggenNiet ingelogd.AchievementsHardcore modus zal worden ingeschakeld bij een systeem reset.{0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest.Hardcore modus is nu ingeschakeld.{} (Hardcore Mode){0}, {1}.Achievement popupJe hebt {} van de %n prestaties ontgrendeldJe hebt {} van de %n prestaties ontgrendeldAchievement popupen verdiende {} van de %n puntenen verdiende {} van de %n punten{} (Onofficieel)Voltooid {} in Hardcore Modus{0}, {1}Mastery popup%n prestaties%n prestatiesMastery popup%n punten%n puntenScorebord poging gestart.Scorebord poging mislukt.Je tijd: {} {}Je score: {}{}Je waarde: {}{} (Aan het indienen)Prestaties VerbrokenEen ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen.Prestaties HersteldAlle openstaande ontgrendel verzoeken zijn voltooid.Hardcore modus is nu uitgeschakeld.Score: {0} ({1} softcore)
Ongelezen berichten: {2}Bevestig Hardcore ModusPrestaties voor Actieve Uitdagingen (Hardcore Modus)Je hebt alle prestaties ontgrendeld en {} punten verdiend!Download Klassement MisluktJe Tijd: {0} (Beste: {1})Je Score{0} (Beste: {1})Je Score{0} (Beste: {1}){0}
Leiderbord Positie: {1} of {2}Serverfout in {0}:
{1}JaNeeJe hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend.OnbekendVergrendeldOntgrendeldNiet ondersteundOnofficieelOnlangs ontgrendeldActieve UitdagingenBijna Voltooid{} punten{} puntXXX puntenOntgrendeld: {}Dit spel heeft {} scoreborden.Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen.Toon De BesteToon VlakbijRangNaamTijdScoreWaardeDatum IngediendScorebord gegevens worden gedownload, even geduld alstublieft...Laden...Dit spel heeft geen verdienbare prestaties.Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld.AdvancedSettingsWidgetGebruik Algemene Instellingen [%1]AfrondingsmodusChop/Zero (Standaard)Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>Verdeel-afrondingsmodusDichtstbijzijnde (Standaard)Bepaalt hoe de resultaten van de floating-point deling worden afgerond. Sommige spellen hebben specifieke instellingen nodig; <b> het wijzigen van deze instelling wanneer een spel geen zichtbaar probleem heeft, kan instabiliteit veroorzaken.</b>Klemmende modusNormaal (Standaard)Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b>Recompiler InschakelenIngeschakeldUse Save State SelectorShow a save state selector UI when switching slots instead of showing a notification bubble.Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Wachtende Lus DetectieMatige versnelling voor sommige spellen, zonder bekende bijwerkingen.Cache Inschakelen (Langzaam)UitgeschakeldInterpreter alleen, voorzien voor diagnostiek.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin DetectieEnorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten.Schakel snelle geheugentoegang in"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld.Pauzeer op TLB MissersPauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden.Schakel 128 MB RAM in (Dev Console)Stelt 96 MB extra geheugen beschikbaar voor de virtuele machine.VU0 afrondingsmodusVerandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>VU1 afrondingsmodusVerandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>VU0 KlemmodusVerandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>VU1 klemmodusVerandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>Instant VU1 InschakelenVoert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonspreiden.VU0 = Vector Unit 0. One of the PS2's processors.VU0 Recompiler (Micro Modus) InschakelenVU0 Recompiler Inschakelen.VU1 = Vector Unit 1. One of the PS2's processors.VU1 Recompiler InschakelenVU1 Recompiler Inschakelen.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU vlag HackEen goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken.Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86.Schakel Spel reparaties inLaad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue.Compatibiliteitspatches inschakelenLaadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen.Savestate Compression MethodZstandaardBepaalt het algoritme dat wordt gebruikt bij het comprimeren van savestates.Savestate compressie niveauMediumBepaalt het niveau dat gebruikt moet worden bij het comprimeren van savestates.Save State On ShutdownSlaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was.Spelstaatsreservekopieën OpslaanDo not translate the ".backup" extension.Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie.AdvancedSystemSettingsWidgetHet veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Afrondingsmodus:DichtsbezijndeNegatiefPositiefClamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping modus:GeenNormaal (Standaard)Chop/Zero (Standaard)Rounding refers here to the mathematical term.Verdeel-afrondingsmodus:Dichtstbijzijnde (Standaard)Chop/ZeroClampModeGeenSign: refers here to the mathematical meaning (plus/minus).Extra + Behoud TekenVolWachtlus detectieRecompiler InschakelenSchakel snelle geheugentoegang inCache Inschakelen (Langzaam)INTC-Spin DetectiePauzeer bij TLB MissersSchakel 128 MB RAM in (Dev Console)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector eenheden (VU)VU1 afrondingsmodus:mVU Vlag HackVU1 Recompiler InschakelenVU0 Recompiler (Micro Modus) InschakelenInstant VU1 InschakelenExtraVU0 Klemmodus:VU0 Afrondingsmodus:VU1 Klemmodus:I/O-verwerker (IOP, MIPS-I)SpelinstellingenSchakel Spel-Fixes inCompatibiliteitspatches inschakelenCreate Save State BackupsSave State On ShutdownFrame Rate Controlehz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL Frame Rate:NTSC Frame Rate:Savestate SettingsCompression Level:Compression Method:UncompressedDeflate64ZstandaardLZMA2Laag (snel)Gemiddeld (aanbevolen)HoogZeer Hoog (Traag, niet aanbevolen)Use Save State SelectorPINE-instellingenGleuf:InschakelenAnalysisOptionsDialogAnalyse InstellingenChanges made here won't be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.Close dialog after analysis has startedAnalyzeCloseAudioExpansionSettingsDialogInstellingen voor Audio UitbreidingRonde wrap:30Shift:20Diepte:10Focus:Centrale afbeelding:Scheiding voorzijde:Scheiding achteraan:Lage kantelfrequentie:Hoge Kantelfrequentie:
<html><head/><body><p><span style=" font-weight:700;">Audio Uitbreiding Instellingen</span><br/>Deze instellingen regelen het gedrag van de op FreeSurround gebaseerde zender uitbreid.</p></body></html>Blokgrootte:AudioSettingsWidgetConfiguratieDriver:Uitbreiding InstellingenStretch InstellingenBuffer grootte:Maximale latency: 0 frames (0,00ms)Backend:0 msBesturingOutput Volume:100%Snel vooruitspoelen Volume:Alle geluiden dempenSynchronisatie:Tijdsuitrekking (Aanbevolen)Uitbreiding:Uitvoersvertraging:MinimaalUitvoerapparaat:SynchronisatieWanneer je buiten de 100% snelheid om draait, pas het tempo aan op audio in plaats van het neerzetten van frames. Produceert sneller vooruit/vertragende audio.StandaardBepaalt de buffergrootte die de time-stretcher probeert vol te houden. Het selecteert effectief de gemiddelde latentie, omdat audio wordt uitgerekt/compressed om de buffergrootte binnen het bereik te houden.UitvoersvertragingBepaalt de vetraging van de buffer naar de audio-uitvoer van de host. Dit kan lager worden ingesteld dan de doelvertraging om de audiovertraging te verminderen.Reset het output volume terug naar de globale/overgenomen instelling.Zet het output volume terug naar de standaard.Reset het output volume terug naar de globale/overgenomen instelling.Zet het output volume terug naar de standaard.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%Audio backendDe audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd. Cubeb biedt de laagste latentie, als je problemen ondervindt, probeer dan de SDL backend. De null backend schakelt alle host audio uitvoer uit.%1 msBuffer grootteOutput VolumeBepaalt het volume van de audio die op de host wordt afgespeeld.Snel vooruitspoelen VolumeBepaalt het volume van de audio die op de host wordt afgespeeld.Niet AangevinktVoorkomt dat de emulator elk hoorbaar geluid produceert.Uitbreiding ModusUitgeschakeld (Stereo)Bepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen. Dit omvat ook spellen die Dolby Pro Logic/Pro Logic II ondersteunen.Deze instellingen stellen het gedrag van de op FreeSurround gebaseerde kanaaluitbreiding fijn.Deze instellingen stellen het gedrag van de audiotijdrekken van SoundTouch nauwkeurig in wanneer deze buiten de volledige 100% snelheid lopen.Volume opnieuw instellenReset Van SneldoorspoelsvolumeOnbekend Apparaat "%1"Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)Maximale Vertraging: %1 ms (%2 ms buffer + %3 ms uitvoer)Maximale Vertraging: %1 ms (%2 ms expand, minimum output latency onbekend)Maximale Vertraging: %1 ms (minimum output latency onbekend)AudioStreamNull (Geen Uitvoer)CubebSDLUitgeschakeld (Stereo)Stereo met Lage Frequency EffectQuadrafonischQuadrafonisch met LFE5.1 Surround7.1 SurroundStandaardAudioStretchSettingsDialogTijdsrekkingsinstellingenVolgnummerlengte:30Zoekvenstergrootte:20Overlappen:10<html><head/><body><p><span style=" font-weight:700;">Tijdsrekkingsinstellingen</span><br/>Deze instellingen passen het gedrag van de SoundTouch audio time stretcher bij buiten de 100% snelheid aan.</p></body></html>Snelzoek GebruikenGebruik Anti-Aliasing FilterAutoUpdaterDialogAutomatische UpdaterUpdate beschikbaarHuidige versie: Nieuwe versie: Downloadgrootte: Download en installeer...Update overslaanHerinner mij laterUpdater fout<h2>Wijzigingen:</h2><h2>Waarschuwing voor spelstatus</h2><p>Als u deze update installeert, worden uw opslagstatussen <b>incompatibel</b>. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.</p><h2>Instellingswaarschuwingen</h2><p>Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.</p>Savestate Waarschuwing<h1>WAARSCHUWING</h1><p style='font-size:12pt;'>Als u deze update installeert, zal uw <b>spelopslagstaten opslaan incompatibel maken</b>, <i>weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat</i>.</p><p>Wilt u doorgaan?</p>%1 downloaden...Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw.Huidige versie: %1 (%2)Nieuwe versie: %1 (%2)Download grootte: %1 MBAan het laden...Verwijderen van updater exe mislukt na de update.BIOSSettingsWidgetBIOS mapPCSX2 zoekt naar BIOS afbeeldingen in deze map.Bladeren...ResettenBIOS SelectieBIOS-map openen...Lijst verversenBestandsnaamVersieOpties en patchesSnel OpstartenSnelle Voorwaartse OpstartAangevinktHiermee verbetert u de BIOS om de console'de opstartanimatie over te slaan.UitgevinktVerwijdert emulatiesnelheid beperking tot het spel de opstarttijd begint te verminderen.BreakpointDialogCreëer / wijzig BreekpuntSoortUitvoerenGeheugenAdres0LezenSchrijvenWijzigenGrootte1VoorwaardeLogboekInschakelenOngeldig adresInvalid ConditionInvalid SizeBreakpointModelUitvoeren--IngeschakeldUitgeschakeldLezen(C) = changes, as in "look for changes".Schrijven(C)SchrijvenWarning: limited space available. Abbreviate if needed.TYPEWarning: limited space available. Abbreviate if needed.OPWEGINGWarning: limited space available. Abbreviate if needed.GROOTTE / LABELWarning: limited space available. Abbreviate if needed.INSTRUCTIEWarning: limited space available. Abbreviate if needed.VOORWAARDEWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDDe locatie van de gamedisc bevindt zich op een verwijderbare schijf, prestatieproblemen zoals haperingen en bevriezingen kunnen optreden.CDVD blok dump opslaan naar '{}'.Voorbewaard CDVDGeluidModus 1Modus 2OnbekendVoorbewaring wordt niet ondersteund voor CD/DVD-schijven.Voorbewaren {}...Voorbewaring wordt niet ondersteund voor deze bestandstype.Vereiste geheugen ({}GB) is het bovenstaande maximum toegestane geheugen ({}GB).ColorPickerButtonSelecteer LED-kleurControllerBindingWidgetVirtueel Controller TypeSneltoetsenInstellingenMacrosAutomatische ToewijzingToewijzing wissenController poort %1Geen apparaten beschikbaarBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Verwijder VerbindingenBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Weet je zeker dat je alle logboeken voor deze configuratie wilt wissen? Deze actie kan niet ongedaan gemaakt worden.Automatische ToewijzingEr werden geen algemene sneltoetsbindingen gegenereerd voor apparaat '%1'. De controller/bron ondersteunt mogelijk geen automatische toewijzing.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadOmlaagLinksOmhoogRechtsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Linkse Analoge StickGrote MotorLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelecteerTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.GezichtsknoppenTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KruisjeTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.VierkantjeTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.DriehoekjeTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.RondjeTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Rechter Analoge JoystickKleine MotorLeave this button name as-is.L3Leave this button name as-is.R3Druk wijzigenAnaloogControllerBindingWidget_GuitarGeelDruk op KnopStartRoodGroenOranjeSelecteerTokkel OmhoogTokkel naar benedenBlauwWhammy BarKantelenControllerBindingWidget_JogconD-PadOmlaagLinksOmhoogRechtsGrote MotorL2R2L1R1StartSelectGezichtsknoppenKruisjeVierkantjeDriehoekjeCirkeltjeKleine MotorDial LeftDial RightControllerBindingWidget_NegconD-PadOmlaagLinksOmhoogRechtsGrote MotorLStartRGezichtsknoppenIIIBAKleine MotorTwist LeftTwist RightControllerBindingWidget_PopnLeave this button name as-is or uppercase it entirely.SelecteerGeel (Links)Geel (Rechts)Blauw (Rechts)Blauw (Links)Leave this button name as-is or uppercase it entirely.StartRoodGroen (Rechts)Wit (Links)Groen (Links)Wit (Rechts)ControllerCustomSettingsWidgetHerstel Standaard instellingenVerkennen...Kies een bestandControllerGlobalSettingsWidgetSDL invoerbronDe SDL invoerbron ondersteunt de meeste controllers en biedt geavanceerde functionaliteit voor DualShock 4 / DualSense pads in Bluetooth-modus (Trillen / LED aansturing).Schakel SDL invoerbron inDualShock 4 / DualSense Verbeterde modusXInput bronXInput bron inschakelenDInput BronDe DInput bron biedt ondersteuning voor oudere controllers welke XInput niet ondersteunen. Toegang tot deze controllers via SDL in plaats van wordt aanbevolen, maar DirectInput kan worden gebruikt als ze niet compatibel zijn met SDL.Schakel Dinput invoerbron inProfiel instellingenAls deze optie is ingeschakeld, kunnen sneltoetsen worden ingesteld in dit invoerprofiel en worden gebruikt in plaats van de globale sneltoetsen. Standaard worden sneltoetsen altijd over alle profielen gedeeld.Gebruik Per-Profile SneltoetsenController LED instellingenSchakel SDL Rauwe invoer inActiveer IOKit DriverMFI Driver inschakelenDe XInput bron biedt ondersteuning voor Xbox 360 / Xbox One / Xbox Series controllers, en derde partijen controllers die het XInput protocol implementeren.Controller Multi-tapDe multi-tap maakt het mogelijk om tot 8 controllers te verbinden met de console. Elke multi-tap levert 4 poorten. Multi-tap wordt niet door alle spellen ondersteund.Multi-tap op Console Poort 1Multi-tap op Console Poort 2Muis/Aanwijzer BronMet PCSX2 kunt u de muis als analoge stick gebruiken.Instellingen...Muismapping InschakelenGevonden apparatenControllerLEDSettingsDialogController LED instellingenSDL-0 LEDSDL-1 LEDDualSense Speler LED InschakelenSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetSneltoetsbinden/KnoppenSelecteer de knoppen die je wilt activeren met deze macro. Alle knoppen worden gelijktijdig geactiveerd.DrukVoor knoppen die druk gevoelig zijn, bepaalt deze schuifregelaar hoeveel kracht zal worden gesimuleerd wanneer de macro actief is.100%TriggerSelecteer de trigger om deze macro te activeren. Dit kan een enkele knop zijn of een combinatie van knoppen (akkoord). Shift-klik voor meerdere triggers.Druk Om Te SchakelenDeadzone:FrequentieMacro schakelt elke zoveelste beeld.Instellen...Niet geconfigureerd%1%Frequentie instellenFrequentie: Macro zal zich niet herhalen.Macro schakelt knoppen aan voor elke %1 beelden.ControllerMacroWidgetController Poort %1 MacrosThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMappingSettingsDialogController Bindingsinstellingen<html><head/><body><p><span style=" font-weight:700;">Controller Toewijzing Instellingen</span><br/>Deze instellingen verfijnen het gedrag bij het toewijzen van fysieke controllers aan de geëmuleerde controllers.</p></body></html>Negeer Omgekeerde Waarden<html><head/><body><p>Sommige controllers van derde fabrikanten markeren hun analoge sticks onjuist als omgekeerd op het positieve component, maar niet de negatieve waarden.</p><p>Als gevolg daarvan zal de analoge stick "blijven hangen op&; zelfs terwijl hij op neutrale positie rust. </p><p>Deze instelling inschakelen zal PCSX2 vertellen om inversievlaggen te negeren bij het maken van sneltoetsbindingen, waardoor dergelijke controllers normaal kunnen functioneren.</p></body></html>ControllerMouseSettingsDialogMuismapping instellingenY-snelheid10X Snelheid<html><head/><body><p><span style=" font-weight:700;">Muis MappinInstellingen</span><br/>Deze instellingen veranderen hoe je een muis aan de controller geeft.</p></body></html>InertieX Dead ZoneY Dead ZoneControllerSettingsWindowPCSX2 Controller InstellingenProfiel bewerken:Nieuw ProfielProfiel ToepassenRename ProfileProfiel verwijderenToewijzingsinstellingenTerug Naar StandaardinstellingenInvoerprofiel aanmakenAangepaste invoerprofielen worden gebruikt om het gedeelde invoerprofiel voor specifieke spellen te overschrijven.
Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigenschappen, vervolgens het Profiel 'Invoer Profiel' wijzigen op het tabblad Overzicht.
Voer de naam in voor het nieuwe invoerprofiel:FoutEen profiel met de naam '%1' bestaat al.Wilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopiëren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt.Wilt u de huidige sneltoetskoppelingen kopiëren van de globale instellingen naar het nieuwe invoerprofiel?Het opslaan van het nieuwe profiel naar '%1' is mislukt.Invoerprofiel LadenWeet je zeker dat je het invoerprofiel genaamd '%1' wilt laden?
Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindingen zijn geladen.
Je kunt deze actie niet ongedaan maken.Rename Input ProfileEnter the new name for the input profile:Failed to rename '%1'.Invoerprofiel VerwijderenWeet je zeker dat je het invoerprofiel '%1' wilt verwijderen?
Je kunt deze actie niet ongedaan maken.Verwijderen van '%1' is mislukt.Weet u zeker dat u de standaard controllerconfiguratie wilt herstellen?
Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar je invoerprofielen blijven bestaan.
U kunt deze actie niet ongedaan maken.Algemene instellingenController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Poort %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Poort %1
%2USB Poort %1
%2Sneltoetsen"Shared" refers here to the shared input profile.Universeel GedeeldHet invoerprofiel genaamd '%1' kon niet gevonden worden.CoverDownloadDialogCovers downloadenPCSX2 kan automatisch covers downloaden voor spellen die momenteel geen cover hebben ingesteld. Wij hosten geen coverafbeeldingen, de gebruiker moet zelf een bron voor afbeeldingen aanleveren.<html><head/><body><p>Geef in het vakje hieronder de URL's op waar u de covers wilt downloaden, met één sjabloon URL per regel. De volgende variabelen zijn beschikbaar:</p><p><span style=" font-style:italic;">${title}:</span> Titel van het spel.<br/><span style=" font-style:italic;">${filetitle}:</span> Naam component van het spel's bestandsnaam.<br/><span style=" font-style:italic;">${serial}:</span> Serie van het spel.</p><p><span style=" font-weight:700;">Voorbeeld:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> </html>By default, the downloaded covers will be saved with the game's serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the "Use Title File Names" box below.Use Title File NamesBezig met te starten...StartSluitenDownload voltooid.StopCpuWidgetRegistersFunctiesGeheugen doorzoekenGeheugenBreakpointsThreadsActieve OproepstackOpgeslagen adressenGlobalsLocalsParametersBreekpunt Lijst Context MenuNieuwBewerkenKopiëerVerwijderenAlles kopiëren als CSVPlakken vanuit CSVThread List Context MenuGa naar DisassemblyLaad vanuit instellingenInstellingen OpslaanGa binnen de GeheugensweergaveAdres KopiërenTekst KopiërenStack Lijst Context MenuDEV9DnsHostDialogNetwerk DNS Hosts Importeren/ExporterenSelecteer hostsOKAnnulerenGeselecteerdNaamHost NaamAdresIngeschakeldDEV9SettingsWidgetEthernetEthernet apparaat:Ethernet Apparaat Type:Onderschep DHCPIngeschakeldInterceptDHCPIngeschakeldSubnet Mask:Gateway Adres:AutomatischOnderschep DHCP:PS2-adres:DNS1 Adres:DNS2 Adres:Interne DNSToevoegenVerwijderenExporterenImporterenPer spelInterne DNS kan worden geselecteerd met behulp van de DNS1/2 vervolgkeuzes, of door ze in te stellen op 192.0.2.1InternalDNSTableIngeschakeldHarde Schijf48-Bit LBA InschakelenHDD-Bestand:40120HDD-Grootte (GiB):HDDIngeschakeldBladerenImage AanmakenPCAP BridgedPCAP SwitchedTAPAansluitingenHandmatigInternGebruik Algemene Instellingen [%1]NaamHost NaamAdresHosts-bestandenini (*.ini)DNS HostsMet Succes GeëxporteerdBestand openen misluktGeen Hosts in bestandMet Succes GeïmporteerdPer-spel Host-lijstAlgemene instellingen kopiëren?Per-spel host-lijst verwijderen?Harde Schijf ImageHDD (*.raw)2000100Bestand Overschrijven?HDD image "%1" bestaat al.
Wilt u deze overschrijven?HDD MakerHDD virtuele bestand aangemaaktGebruik GlobaalOverschrijvenDebugAnalysisSettingsWidgetClear Existing SymbolsAutomatically Select Symbols To Clear<html><head/><body><p><br/></p></body></html>Import SymbolsImport From ELFDemangle SymbolsDemangle ParametersImport Default .sym FileImport from file (.elf, .sym, etc):AddRemoveScan For FunctionsScan Mode:Scan ELFScan MemorySkipCustom Address Range:Start:End:Hash FunctiesGray Out Symbols For Overwritten FunctionsCheckedAutomatically delete symbols that were generated by any previous analysis runs.Import symbol tables stored in the game's boot ELF.Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.Include parameter lists in demangled function names.Scan ModeChoose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.Custom Address RangeUncheckedWhether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.<i>No symbol sources in database.</i><i>Start this game to modify the symbol sources list.</i>PathBase AddressConditionAdd Symbol FileDebugSettingsWidgetAnalysisThese settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.Automatically Analyze Program:AlwaysIf Debugger Is OpenNeverGenerate Symbols For IRX ExportsGSBeeldframes ExporterenGS Beeldframes ExporterenRT OpslaanBewaar FrameTextuur OpslaanDiepte OpslaanBegin Beeldnummer:Beeldframe-aantal:Hardware Dump Map:Software Dump Map:Bladeren...Openen...Trace LoggingEnableEEDMA ControlSPR / MFIFOVIFCOP1 (FPU)MSKPATH3CacheGIFR5900COP0HW Regs (MMIO)CountersSIFCOP2 (VU0 Macro)VIFCodesMemoryUnknown MMIOIPUBIOSDMA RegistersGIFTagsIOPCDVDR3000AMemcardsPadMDECCOP2 (GPU)Analyze ProgramChoose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.Generate Symbols for IRX Export TablesCheckedHook IRX module loading/unloading and generate symbols for exported functions on the fly.Enable Trace LoggingUncheckedGlobally enable / disable trace logging.EE BIOSLog SYSCALL and DECI2 activity.EE MemoryLog memory access to unknown or unmapped EE memory.EE R5900Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.EE COP0Log COP0 (MMU, CPU status, etc) instructions.EE COP1Log COP1 (FPU) instructions.EE COP2Log COP2 (VU0 Macro mode) instructions.EE CacheLog EE cache activity.EE Known MMIOLog known MMIO accesses.EE Unknown MMIOLog unknown or unimplemented MMIO accesses.EE DMA RegistersLog DMA-related MMIO accesses.EE IPULog IPU activity; MMIO, decoding operations, DMA status, etc.EE GIF TagsLog GIFtag parsing activity.EE VIF CodesLog VIFcode processing; command, tag style, interrupts.EE MSKPATH3Log Path3 Masking processing.EE MFIFOLog Scratchpad MFIFO activity.EE DMA ControllerLog DMA transfer activity. Stalls, bus right arbitration, etc.EE CountersLog all EE counters events and some counter register activity.EE VIFLog various VIF and VIFcode processing data.EE GIFLog various GIF and GIFtag parsing data.IOP BIOSLog SYSCALL and IRX activity.IOP MemcardsLog memory card activity. Reads, Writes, erases, etc.IOP R3000ALog R3000A core instructions (excluding COPs).IOP COP2Log IOP GPU co-processor instructions.IOP Known MMIOIOP Unknown MMIOIOP DMA RegistersIOP PADLog PAD activity.IOP DMA ControllerIOP CountersLog all IOP counters events and some counter register activity.IOP CDVDLog CDVD hardware activity.IOP MDECLog Motion (FMV) Decoder hardware unit activity.EE SIFLog SIF (EE <-> IOP) activity.DebuggerWindowPCSX2 DebuggerUitvoerenStap NaarF11Stap VoorbijF10Stap UitShift+F11Altijd op voorgrondToon dit venster bovenaanAnalyzeOnderbrekenDisassemblyWidgetDemonterenAdres kopiërenKopieer Instructie HexNOP Instructie(s)Loop naar MuiscursorVolg filiaalGa naar in Geheugen WeergaveFunctie toevoegenHernoem FunctieVerwijder FunctieAssembleer foutKan assemblage niet wijzigen terwijl de core bezig isAssembleer InstructieFunctie naamHernoem Functie FoutFunctienaam mag niet leeg zijn.Er is momenteel geen functie / symbool geselecteerd.Go To In DisassemblyCannot Go ToHerstelfunctie FoutKan het geselecteerde tijdelijke adres niet plaatsen.&Kopieer InstructietekstKopieer FunctienaamInstructie(s) TerugzettenNieuwe instructie(s) sa&menvoegen&Spring naar Muiscursor&Breekpunt in-/uitschakelen&Ga naar AdresDe Functie HerstellenStub (NOP) FunctieToon &Opcode%1 GEEN GELDIG ADRESEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">Er zijn geen spellen gevonden in ondersteunde formaten.</span></p><p>Voeg een map met spellen toe om te beginnen.</p><p>Spel dumps in de volgende formaten worden gescand en opgesomd:</p></body></html> </html>Spelmap toevoegen...Scan Voor Nieuwe SpellenEmuThreadSlot: %1 | Volume: %2% | %3 | EE: %4% | VU: %5% | GS: %6%Slot: %1 | Volume: %2% | %3 | EE: %4% | GS: %5%Geen Beeldbestand%1x%2FPS: %1VPS: %1 Speed: %1% Spel: %1 (%2)
Rich presence is inactief of niet ondersteund.Spel niet geladen of er zijn geen RetroAchievements beschikbaar.FoutKan HTTPDownloader niet aanmaken.%1 aan het downloaden...Downloaden mislukt met HTTP-statuscode %1.Download mislukt: Gegevens zijn leeg.Verwijderen van '%1' is mislukt.EmulationSettingsWidgetSnelheidsbeheerNormale Snelheid:SysteemsinstellingenCheats InschakelenSlow-Motion Snelheid:Fast-Forward Snelheid:Multithreaded VU1 (MTVU) InschakelenHost-bestandssysteem InschakelenSnelle CDVD inschakelenCDVD-Voorbewaring InschakelenThread Pinnen InschakelenEE Cyclus Overslaan:UitgeschakeldMatige UnderclockGematigd OnderklokkenMaximaal OnderklokkenEE cyclussnelheid:50% (Underclock)60% (Underclock)75% (Underclock)100% (Normale Snelheid)130% (Overclock)180% (Overclock)300% (Overclock)Frame pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximale Beeldvertraging:Gebruik Host VSync TimingSynchroniseren met Host VernieuwingsfrequentieOptimale Frame PacingVerticale Synchronisatie (VSync)Gebruik Globale Instellingen [%1]Normale SnelheidStelt de emulatie snelheid van het doel in. Het is niet gegarandeerd dat deze snelheid zal bereikt worden, wanneer deze niet bereikt wordt zal de emulator de zo snel draaien als mogelijk.GebruikersvoorkeurenAangevinktHogere waarden kunnen interne framerate in spellen vergroten, maar zullen de CPU-vereisten aanzienlijk verhogen. Lagere waarden zullen de CPU-belasting verminderen, waardoor lichtgewicht spellen de volledige snelheid op zwakkere CPU's kunnen gebruiken.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Maakt de geëmuleerdeEmotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties'.Niet AangevinktSnelle disc toegang, minder laadtijden. Controleer de HDLoader compatibiliteitslijsten voor bekende spellen die hier problemen mee hebben.Automatisch laden en toepassen van cheats bij het starten van het spel.Sta spellen en homebrew toe om direct toegang te krijgen tot bestanden / mappen op de host computer.The "User Preference" string will appear after the text "Recommended Value:"Doorspoelsnelheid100%Stelt de doorspoel-snelheid in. Deze snelheid zal worden gebruikt wanneer de snel-vooruit sneltoets wordt ingedrukt/ingedrukt.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SnelheidStelt de langzame bewegingssnelheid in. Deze snelheid zal worden gebruikt wanneer de trage bewegingssneltoets wordt ingedrukt/omgeschakeld.EE CyclustariefEE Cyclus OverslaanP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Stel de prioriteit in voor specifieke threads in een specifieke volgorde waarbij de systeemplanner wordt genegeerd. Kan CPU's helpen met grote (P) en kleine (E) cores (bijv. Intel 12e of nieuwere generatie CPU's van Intel of andere leveranciers zoals AMD).Multithreaded VU1 (MTVU) InschakelenOver het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.Laad de disc image in RAM voordat u de virtuele machine start. Kan infrequente stottering op systemen met harde schijven met lange ontwakingstijden, maar PC opstarttijden aanzienlijk verhogen.Stelt de wachtrijgrootte van VSync in op 0, waarbij elk frame wordt voltooid en gepresenteerd door de GS voordat de input wordt opgevraagd en het volgende frame begint. Met deze instelling kan invoervertraging worden verminderd ten koste van meetbaar hogere CPU en GPU eisen.Maximale Beeldvertraging2 BeeldenStelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe.Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host. Dit leidt tot de best mogelijke animaties ten koste van een mogelijke verhoging van de emulatiesnelheid met minder dan 1 procent. Schalen naar Host Verversingsfrequentie zal niet van kracht worden als de console's verversingspercentage te ver verwijderd is van de host'van de verversingskoers. Gebruikers met variabele verversingssnelheid moeten deze optie uitschakelen.Schakel deze optie in om overeen te komen met PCSX2's verversingssnelheid met uw huidige monitor of scherm. VSync wordt automatisch uitgeschakeld wanneer het niet mogelijk is (bijv. draait op niet-100% snelheid).Wanneer u synchroniseert met de host verversingskoers, schakelt deze optie's PCSX2'de interne frame timing uit en gebruikt in plaats daarvan de host. Kan resulteren in soepeler frame pacing, <strong>maar ten koste van verhoogde input latency</strong>.Gebruik Globale Instellingen [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.OnbeperktEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.AangepastAangepast [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Aangepaste SnelheidVoer Aangepaste Snelheid InExpressionParserInvalid memory access size %d.Invalid memory access (unaligned).Token too long.Invalid number "%s".Invalid symbol "%s".Invalid operator at "%s".Closing parenthesis without opening one.Closing bracket without opening one.Parenthesis not closed.Not enough arguments.Invalid memsize operator.Division by zero.Modulo by zero.Invalid tertiary operator.FileOperationsKon bestand niet weergevenKon bestand niet weergeven in bestandsverkenner.
Het bestand was: %1Windows action to show a file in Windows ExplorerToon in MapmacOS action to show a file in FinderWeergeven in FinderOpens the system file manager to the directory containing a selected fileConfiguratiemap OpenenKan URL niet openenKan URL niet openen.
De URL was: %1FolderSettingsWidgetCachemapBladeren...Openen...ResettenWordt gebruikt voor het opslaan van shaders, spellijst en prestatiegegevens.Cheats MapGebruikt voor het opslaan van .pnach bestanden met spelcheats.Omslagen MapGebruikt voor het opslaan van omslagen in de game-grid/Big Picture UIs.Snapshots MapGebruikt voor screenshots en het opslaan van GS dumps.Opslaan States DirectoryGebruikt voor het opslaan van spaarstaten.FullscreenUIKon geen CD/DVD-ROM apparaten vinden. Zorg ervoor dat u een schijf verbonden hebt en voldoende machtigingen heeft om deze te openen.Gebruik Globale InstellingenAutomatische koppeling mislukt, er zijn geen apparaten beschikbaar.Speltitel gekopieerd naar klembord.Spelcode gekopieerd naar klembord.Spel CRC gekopieerd naar klembord.Speltype gekopieerd naar klembord.Spelgebied gekopieerd naar klembord.Spelcompatibiliteit gekopieerd naar klembord.Spelpad gekopieerd naar klembord.Controller-instellingen herstellen naar standaard.Geen invoerprofielen beschikbaar.Maak nieuwe...Voer de naam in van het invoerprofiel dat u wilt maken.Weet u zeker dat u de standaardinstellingen wilt herstellen? Alle voorkeuren zullen verloren gaan.Instellingen teruggezet naar standaard waarden.Geen save aanwezig in deze slot.Geen save states gevonden.Kan de save state niet verwijderen.Kopiëren van tekst naar klembord mislukt.Dit spel heeft geen achievements.Deze game heeft geen scorebord.Systeem HerstartenHardcore-modus zal niet worden ingeschakeld totdat het systeem is herstart. Wilt u het systeem nu herstarten?Start een spel uit afbeeldingen gescand uit je game mappen.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.No BindingSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...OnbekendOKSelect DeviceDetailsOptionsCopies the current global settings to this game.Clears all settings set for this game.BehaviourPrevents the screen saver from activating and the host from sleeping while emulation is running.Shows the game you are currently playing as part of your profile on Discord.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Gebruikt een licht gekleurd thema in plaats van het standaard donkere thema.Game DisplaySchakelt tussen volledig scherm en venster wanneer dubbel wordt geklikt.Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.Bepaalt hoe groot de schermberichten zijn en hoe groot de monitor is.Toont op het scherm berichten wanneer gebeurtenissen plaatsvinden zoals het opslaan van spelstaten die worden gemaakt/geladen, schermafbeelding gemaakt, enz.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Verandert de BIOS-image die wordt gebruikt om toekomstige sessies te starten.Automatisch{0}/{1}/{2}/{3}StandaardWAARSCHUWING: Uw geheugenkaart schrijft nog steeds gegevens op. Als u nu afsluit zal UW MEMORY CARD ONGENADELOOS DOOD KATAPULTEREN. Het wordt sterk aanbevolen om uw spel te hervatten en het te schrijven naar uw geheugenkaart te laten afronden zodat je saves veilig staan.
Wilt u toch afsluiten en TOCH DOODMEPPEN VAN UW MEMORY CARD?Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.Weergave op het scherm%d%%Toont de resolutie van het spel in de rechterbovenhoek van het scherm.BIOS instellingenBIOS-selectieOpties en patchesOverslaat het intro scherm en omzeilt regionale veiligheden (PAL/NTSC).SnelheidsbeheerNormale SnelheidStelt de snelheid in wanneer uitgevoerd zonder de snelle vooruit modus te gaan.Snelle DoorspoelsnelheidStelt de snelheid in bij het gebruik van de snelle vooruitsneltoets.Trage BewegingssnelheidStelt de snelheid in bij het gebruik van de langzame bewegingssneltoets.SysteemsinstellingenEE CyclustariefOnderbreekt of overklokt de geëmuleerde Emotion Engine CPU.EE Cyclus OverslaanMTVU (Multi-threaded VU1) InschakelenInstant VU1 InschakelenCheats InschakelenMaakt het laden van cheats in pnach-bestanden (patches) mogelijk.Host-bestandssysteem InschakelenMaakt toegang tot bestanden mogelijk van de host: namespace in de virtuele machine.Snelle CDVD InschakelenVersnelde schijf toegang, lagere laadtijden. Niet aanbevolen.Beeldtijdsvariatie/VertragingsbedieningMaximale BeeldsvertragingStelt het aantal frames in die in de wachtrij kunnen worden geplaatst.Optimale Frame PacingSynchroniseer EE en GS threads na elke frame. Laagste invoerlatentie, maar verhoogt de systeemvereisten.Versnelt emulatie, zodat de gasten verversingskoers overeenkomt met de host.RendererSelecteert de API voor het renderen van de geëmuleerde GS.Synchroniseert beeldspresentatie met host vernieuwing dus de snelheid van je scherm zelf in Hertz/Monitor FPS.SchermBeeldverhoudingSelecteer de beeldverhouding om de spelinhoud weer te geven.FMV Aspect Ratio OverrideSelecteert de beeldverhouding voor weergave wanneer een FMV/cut-scene wordt gedetecteerd als afspelen.DeinterlacingSelecteert het algoritme dat wordt gebruikt voor het converteren van de met elkaar verbonden PS2'naar progressieve output voor weergave.Grootte SchermafbeeldingBepaalt de resolutie waarmee screenshots worden opgeslagen.Bestandstype SchermafbeeldingSelecteert het bestandstype dat wordt gebruikt voor het opslaan van screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.CropCrops the image, while respecting aspect ratio.%dpxBilinear UpscalingSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingInternal ResolutionMultiplies the render resolution by the specified factor (upscaling).MipmappingBilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.The selected input profile will be used for this game.SharedInput ProfileShow a save state selector UI when switching slots instead of showing a notification bubble.Shows the current PCSX2 version on the top-right corner of the display.Shows the currently active input recording status.Shows the currently active video capture status.Shows a visual history of frame times in the upper-left corner of the display.Shows the current system hardware information on the OSD.Pint geëmuleerde threads aan CPU-kernen om mogelijks de prestatie/tijd tussen beelden per second te verbeteren.Enable Widescreen PatchesEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Hardware FixesManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderGebruik de software-renderer om punten en sprites te tekenen die gebruik maken van de textuur CLUT.Tekenen Overslaan BeginObjectbereik om tekening over te slaan.Tekenen Overslaan EindeAutomatisch Leegmaken (Hardware)CPU Framebuffer ConversieDiepte Conversie UitschakelenSchakel Veilige Functies UitDeze optie schakelt meerdere veilige functies uit.Deze optie schakelt game-specifieke renderfixes uit.Uploadt GS-gegevens bij het renderen van een nieuw frame om sommige effecten nauwkeurig te reproduceren.Gedeeltelijke Ongeldigverklaring UitschakelenVerwijdert items in de textuur cache wanneer er sprake is van overlapping, in plaats van alleen de overlappende gebieden.Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.Lees Doelen Bij Het SluitenHiermee wist u alle objecten in de textuur cache terug naar het lokale geheugen wanneer u afsluit.Geschatte TextuurgebiedPogingen om de textuur grootte te verkleinen wanneer spellen het niet zelf instellen (bijvoorbeeld Snowblind games).GPU Kleurenpalette ConversieOpschaling correctiesPast de hoekpunten aan in relatie bij de opschaling van interne resolutie.Native ScalingAttempt to do rescaling at native resolution.Round SpritePas sprite-coördinaten aan.Bilineare OpschalingTexturen vloeien weg omdat ze bilinear gefilterd zijn tijdens het opschalen. Bijv. Brave zonschittering.Aanpassen van texture-compensaties.Uitlijnen SpriteLost problemen op met opschalen (verticale lijnen) in sommige spellen.Samenvoegen SpriteVervangt meerdere na-verwerking sprites door een grotere sprite.Verlaagt de GS precisie om verschillen tussen pixels te voorkomen bij het upscalen. Corrigeert de tekst zoals op Wild Arms spellen.Niet-geschaalde Kleurpalette Texture-fragmentenKan sommige defecte effecten corrigeren die afhankelijk zijn van pixel perfecte precisie.Textuur VervangingTexturen LadenLaad vervangende texturen, waar beschikbaar en door de gebruiker geleverd.Asynchrone Textuur LadenLaad vervangende texturen op een arbeidersthread, verminderd microstotter bij het inschakelen van vervangingen.Voorladen Van VervangingenVoorlaad alle vervangende texturen naar het geheugen. Niet nodig met asynchrone lading.VervangingsmapFoldersTexturen OphalenDump TexturesDump MipmapsBevat mipmaps bij het dumpen van textures.Dump FMV/Cut-scene TexturenStaat texturedumping toe wanneer FMV's actief zijn. U moet dit niet activeren.NabewerkingFXAAEnables FXAA post-processing shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.FiltersShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAdjusts brightness. 50 is normal.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersAdvancedSkip Presenting Duplicate FramesExtended Upscaling MultipliersDisplays additional, very high upscaling multipliers dependent on GPU capability.Hardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionStelt het compressie-algoritme in voor GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Changes when SPU samples are generated relative to system emulation.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Enable/Disable the Player LED on DualSense controllers.TriggerToggles the macro when the button is pressed, instead of held.SavestateCompression MethodSets the compression algorithm for savestate.Compression LevelSets the compression level for savestate.Version: %s{:%H:%M}Slot {}1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)WebPAggressiveDeflate64ZstandardLZMA2Low (Fast)Medium (Recommended)Very High (Slow, Not Recommended)Change SelectionSelectParent DirectoryEnter ValueOver onsGa naar FullscreenNavigatieGlobale Speltoestand LadenPagina WijzigenTerug Gaan Naar Het SpelSelecteer SpelstaatSelecteer SpelWeergave WijzigenStartoptiesSpelstaatsreservekopieën OpslaanShow PCSX2 VersionShow Input Recording StatusShow Video Capture StatusShow Frame TimesShow Hardware InfoGeheugenkaart AanmakenConfiguratieStart SpelStart een spel van een bestand, schijf of start de console zonder enige schijf in een (virtuele) lade.Wijzigt de instellingen van de toepassing.Ga terug naar bureaublad-modus of sluit de applicatie af.TerugTerug naar het vorige menu.PCSX2 AfsluitenSluit de applicatie volledig af en stuurt u terug naar uw bureaublad.Desktop ModusVerlaat de Big Picture-modus, keert terug naar de bureaublad-modus.Reset alle configuraties naar standaardwaarden (inclusief sneltoetsen).Vervangt deze instellingen door een eerder opgeslagen invoersprofiel.Opslaat de huidige instellingen naar een invoersprofiel.IngangsbronnenDe SDL-invoerbron ondersteunt de meeste controllers.Biedt trillingen- en LED-ondersteuning mee met Bluetooth.Sta SDL toe ruwe toegang tot invoerapparaten te gebruiken.De XInput bron biedt ondersteuning voor XBox 360/XBox One/XBox Series controllers.MultitapMaakt drie extra controller slots mogelijk. Niet ondersteund in alle spellen.Probeert de geselecteerde poort te koppelen aan een gekozen controller.Bepaalt hoeveel druk wordt gesimuleerd wanneer macro actief is.Bepaalt de druk die nodig is om de macro's te activeren.Elke %d frames in-/uitschakelenVerwijdert alle sneltoetsverbindingen voor deze USB-regelaar.Opslaglocaties Voor GegevensToon Geavanceerde InstellingenHet veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.LogboekregistratieSysteem ConsoleSchrijft logberichten naar de systeemconsole (console-venster/standaard uitvoer).Logboek Van Diagnostische BestandenSchrijft log-berichten naar emulog.txt.Breedsprakig/Uitgebreid LoggenSchrijft ontwikkelaarslog-berichten om verzamelingen te loggen.Tijdstempels loggenWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Division Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsUse Debug DeviceSettingsNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackVoor Tales of Destiny.Voorladen TLB HackNodig voor wat spellen met complexe FMV-rendering.Sla MPEG Hack OverSlaat video's/FMV's over in spellen om ophanging/bevriezingen te voorkomen.OPH Flag HackEE Timing HackInstant DMA HackBekend om de volgende spellen te beïnvloeden: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Voor SOCOM 2 HUD en Spy Hunter Bezig met Laden moment.VU Add HackVolledige VU0 SynchronisatieForceert strakke VU0 sync bij elke COP2 instructie.VU Overflow HackOm te controleren op mogelijke float-overflows (Superman Returns).Gebruik nauwkeurige timing voor VU XGKicks (langzamer).Spelstaat LadenMaakt de geëmuleerde Emotion Engine overslaan van cycli. Helpt een klein deel van spellen zoals SOTC. Meestal is het schadelijk voor prestaties.Over het algemeen een versnelling op CPUs met 4 of meer kernen. Veilig voor de meeste spellen, maar een paar zijn niet compatibel en kunnen vastlopen.Voert onmiddellijk VU1 uit. Biedt een bescheiden snelheidsverbetering in de meeste spellen. Veilig voor de meeste spellen, maar een paar spellen kunnen grafische fouten tentoonstellen.Schakel de ondersteuning van de diepte-buffer in de texturecache uit.Disable Render FixesVoorladen FramegegevensTextuur Binnen RTWanneer ingeschakeld, converteert GPU kleurmap-textures, anders zal de CPU dit doen. Het is een ruil tussen GPU en CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps vervangbare texturen naar schijf. Zal de prestatie verminderen.Past een shader toe die de visuele effecten van verschillende vormen van (beeldbuis-) televisie herhaalt.Overslaan het weergeven van frames die niets veranderen in 25/30fps spellen. Kan de snelheid verbeteren, maar de toetseninvoersvertraging/maak het beeldstempo nog erger.Maakt validatie op API-niveau van grafische commando's mogelijk.Gebruik Software Renderer voor FMVs/Cut-scenesOm te voorkomen dat TLB mist op Goemon.Algemenete Tijdshack. Bekend om de volgende spellen te beïnvloeden: Digital Devil Saga, SSX.Goed voor cache emulatieproblemen. Bekend om de volgende spellen te beïnvloeden: Fire Pro Wrestling Z.Bekend om de volgende spellen te beïnvloeden: Bleach Blade Battlers, Growlanser II en III, Wizardry.Emuleer GIF FIFOCorrect maar langzamer. Bekend om de volgende spellen te beïnvloeden: FIFA Street 2.DMA Busy HackDelay VIF1 StallsEmuleer VIF FIFOSimuleer VIF1 FIFO vooruit. Bekend om de volgende spellen te beïnvloeden: Test Drive Unlimited, Transformers.VU I Bit HackVermijd constante recompilatie in sommige spellen. Bekend om de volgende spellen te beïnvloeden: Scarface The World is Yours, Crash Tag Team Racing.Voor Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncAchterna lopen. Om problemen te voorkomen bij het lezen of schrijven van VU registers.VU XGKick SyncForceer Blit Interne FPS-detectieSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Region: Compatibility: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers van een door de gebruiker gespecificeerde URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Covers downloadenAbout PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.Indien ingeschakeld en ingelogd, zal PCSX2 scannen naar achievements bij het opstarten."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.ErrorPauses the emulator when a controller with bindings is disconnected.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixEnable CDVD PrecachingLoads the disc image into RAM before starting the virtual machine.Vertical Sync (VSync)Sync to Host Refresh RateUse Host VSync TimingDisables PCSX2's internal frame timing, and uses host vsync instead.Disable Mailbox PresentationForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Audio ControlControls the volume of the audio played on the host.Fast Forward VolumeControls the volume of the audio played on the host when fast forwarding.Alle geluiden dempenVoorkomt dat de emulator elk hoorbaar geluid produceert.Backend InstellingenAudio BackendDe audio backend bepaalt hoe frames van de emulator naar de host worden verstuurd.ExpansieBepaalt hoe audio wordt uitgebreid van stereo naar surround voor ondersteunde spellen.SynchronisatieBuffer GrootteBepaalt de hoeveelheid audio-bufferingen voordat deze worden getrokken door de host API.UitvoersvertragingBepaalt hoeveel vertraging er is tussen de audio die wordt opgepakt door de host API, en de luidsprekers.Minimale UitvoersvertragingWanneer ingeschakeld, zal de minimale ondersteunende uitvoersvertraging worden gebruikt voor de host API.Thread PinningForce Even Sprite PositionToont pop-upberichten bij het starten, indienen of mislukken van een scorebordsuitdaging.Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen spelprestaties zijn ontgrendeld.AccountUitloggen van RetroAchievements.Inloggen bij RetroAchievements.Huidig spelEr is een fout opgetreden bij het verwijderen van lege spel-instellingen:
{}Er is een fout opgetreden tijdens het opslaan van spel-instellingen:
{}{} is geen geldige schijfsimage.Automatische snelknoptoewijzing mislukt voor {}.Automatische snelknoptoewijzing mislukt voor {}.Spelinstellingen geïnitialiseerd met algemene instellingen voor '{}'.Spelinstellingen zijn gewist voor '{}'.{} (Huidig){} (Folder)Laden '{}' is mislukt.Invoersprofiel '{}' geladen.Invoersprofiel '{}' opgeslagen.Opslaan invoersprofiel '{}' is mislukt.Virtueel Controller TypeSelecteer Macro {} ToewijzigingenPoort {} ApparaatPoort {} Subtype{} patch codes zonder text-labelaanduiding zullen automatisch worden geactiveerd.{} patch codes zonder text-labelaanduiding gevonden maar niet ingeschakeld.Deze sessie: {}Gehele Tijd: {}Spelstaat Slot {0}{} Opgeslagen{} bestaat niet.{} verwijderd.Verwijderen van {} is mislukt.Bestand: {}CRC: {:08X}Tijd Gespeeld: {}Laatst Gespeeld: {}Grootte: {:.2f} MBLinks: Boven: Rechts: Onder: OverzichtInterface InstellingenBIOS InstellingenEmulatie InstellingenGrafische InstellingenAudio InstellingenGeheugenkaart InstellingenController InstellingenHotkey SettingsAchievements SettingsFolder SettingsAdvanced SettingsPatchesCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Snelheid60% Snelheid75% Snelheid100% Snelheid (Standaard)130% Snelheid180% Snelheid300% SnelheidNormaal (Standaard)Mild UnderclockModerate UnderclockMaximum UnderclockUitgeschakeld0 Frames (Hard Sync)1 Frame2 Frames3 FramesNoneExtra + Preserve SignFullExtraAutomatisch (Standaard)Direct3D 11Direct3D 12OpenGLVulkanMetalSoftwareNullUitBilinear (Smooth)Bilinear (Sharp)Weave (Bovenste Veld Eerst, Zaagtand)Weave (Onderste Veld Eerst, Zaagtand)Bob (Bovenste Veld Eerst)Bob (Onderste Veld Eerst)Blend (Bovenste Veld Eerst, Halve FPS)Blend (Onderste Veld Eerst, Halve FPS)Adaptive (Bovenste Veld Eerst)Adaptive (Onderste Veld Eerst)Oorspronkelijk (PS2)DichtsbezijndeBilineair (Geforceerd)Bilineair (PS2)Bilineair (Geforceerd Uitgesloten Van Sprite)Uitgeschakeld (Geen)Trilinear (PS2)Trilinear (Geforceerd)GeschaaldNiet-geschaald (Standaard)MinimaalBasis (Aanbevolen)MediumHoogVolledig (Traag)Maximum (Zeer Traag)Uit (Standaard)2x4x8x16xGedeeltelijkVolledige (Hash-cache)Geforceerd UitschakelenGeforceerd InschakelenNauwkeurig (Aanbevolen)Readbacks Uitschakelen (Synchroniseren GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Screen ResolutionInternal Resolution (Aspect Uncorrected)Load/Save StateWARNING: Memory Card BusyCannot show details for games which were not scanned in the game list.Pause On Controller DisconnectionUse Save State SelectorSDL DualSense Player LEDPress To ToggleDeadzoneFull BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore ModeSpectator ModePNG-Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} FramesNo DeinterlacingForce 32bitJPEG0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)Align To NativeHalfForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSUncompressedLZMA (xz)Zstandard (zst)PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsTypeSerialTitleFile TitleCRCTime PlayedLast PlayedSizeSelect Disc ImageSelect Disc DriveStart FileStart BIOSStart DiscExitSet Input BindingRegionCompatibility RatingPathDisc PathSelect Disc PathCopy SettingsClear SettingsInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownUse Light ThemeStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsWarn About Unsafe SettingsReset SettingsChange Search DirectoryFast BootOutput VolumeMemory Card DirectoryFolder Memory Card FilterCreateCancelLoad ProfileSave ProfileEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}ButtonsFrequencyPressureController Port {}{} SettingsController Port {} SettingsUSB Port {}Device TypeDevice Subtype{} BindingsClear Bindings{} SettingsCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryResume GameToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererChange DiscClose GameExit Without SavingBack To Pause MenuExit And Save StateLeaderboardsDelete SaveClose MenuDelete StateDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicenseCloseRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore ModeSound EffectsTest Unofficial AchievementsUsername: {}Login token generated on {}LogoutNot Logged InLoginGame: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard NameEject CardGSConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.Failed to reopen, restoring old configuration.Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.Failed to change window after update. The log may contain more information.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith LZMA compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'single framemulti-frameFailed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Switching to Software Renderer...Switching to Hardware Renderer...Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.GSCaptureFailed to load FFmpegYou may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.capturing audio and videocapturing videocapturing audioStarting {} to '{}'.Stopped {} to '{}'.Aborted {} due to encoding error in '{}'.GSDeviceOGLOpenGL renderer is not supported. Only OpenGL {}.{}
was foundGSDeviceVKYour GPU does not support the required Vulkan features.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsNameAuthorDescriptionSearch...Enable AllDisable AllAll CRCsReload CheatsShow Cheats For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame FixesFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListPS2 DiscPS1 DiscELFOtherUnknownNothingIntroMenuIn-GamePlayablePerfectScanning directory {} (recursively)...Scanning directory {}...Scanning {}...NeverTodayYesterday{}h {}m{}h {}m {}s{}m {}s{}s%n hours%n hours%n minutes%n minutesDownloading cover for {0} [{1}]...GameListModelTypeCodeTitleFile TitleCRCTime PlayedLast PlayedSizeRegionCompatibilityGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)Add...RemoveSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...File...Scan For New GamesRescan All GamesDisplayPrefer English TitlesUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Select FileSelect DirectoryGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.<html><head/><body><p>Widescreen patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html><html><head/><body><p>No-Interlacing patches are currently <span style=" font-weight:600;">ENABLED</span> globally.</p></body></html>All CRCsReload PatchesShow Patches For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.GameSummaryWidgetTitle:Clear the line to restore the original title...RestoreName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:Path:Serial:Check WikiCRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)OtherLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:Input Profile:Refers to the shared settings profile.SharedDisc Path:Browse...ClearVerifySearch on Redump.org...First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat%0%1First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModeStartSectorsSizeMD5Status%1<not computed>ErrorCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GlobalVariableTreeWidgetunknown functionGraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:Aspect Ratio:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio Override:Off (Default)Automatic (Default)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsShow OverscanAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionPNGJPEGQuality:RenderingInternal Resolution:OffTexture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:Disable Depth ConversionGPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Disable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:No DeinterlacingWindow Resolution (Aspect Corrected)Internal Resolution (Aspect Corrected)Internal Resolution (No Aspect Correction)WebPForce 32bitSprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesAlign To NativeUnscaled Palette Texture DrawsBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ResetPCSX2 will dump and load texture replacements from this directory.OptionsDump TexturesDump MipmapsDump FMV TexturesLoad TexturesNative (10:7)Apply Widescreen PatchesApply No-Interlacing PatchesNative ScalingNormalAggressiveForce Even Sprite PositionPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSMailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.Disable Mailbox PresentationExtended Upscaling MultipliersDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:Show CPU UsageWarn About Unsafe SettingsRecordingVideo Dumping DirectoryCapture SetupOSD Messages Position:Left (Default)OSD Performance Position:Right (Default)Show Frame TimesShow PCSX2 VersionShow Hardware InfoShow Input Recording StatusShow Video Capture StatusShow VPScaptureContainer:Codec:Extra ArgumentsCapture AudioFormat:Resolution:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Overslaan Van Dubbele BeeldenBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]UncheckedEnable Widescreen PatchesAutomatically loads and applies widescreen patches on game start. Can cause issues.Enable No-Interlacing PatchesAutomatically loads and applies no-interlacing patches on game start. Can cause issues.Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen.Bilinear FilteringSchakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken.Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm.FMV Aspect Ratio OverrideDetermines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsCPU Sprite Render SizeSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Deze optie schakelt game-specifieke renderfixes uit.Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken.Framebuffer ConversionConverteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties.UitgeschakeldOverrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.Changes what filtering algorithm is used to map textures to surfaces.<br> Nearest: Makes no attempt to blend colors.<br> Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.<br> Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.<br> Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be 'on'.<br> Off: Disables the feature.<br> Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.<br> Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.OSD Messages PositionOSD Statistics PositionShows a variety of on-screen performance data points as selected by the user.Shows the vsync rate of the emulator in the top-right corner of the display.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Shows the current system hardware information on the OSD.Video CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video FormatSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Video Bitrate6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Extra Video ArgumentsAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Extra Audio ArgumentsAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.1.25x Native (~450px)1.5x Native (~540px)1.75x Native (~630px)2x Native (~720px/HD)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3.5x Native (~1260px)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)7x Native (~2520px)8x Native (~2880px/5K UHD)9x Native (~3240px)10x Native (~3600px/6K UHD)11x Native (~3960px)12x Native (~4320px/8K UHD)13x Native (~4680px)14x Native (~5040px)15x Native (~5400px)16x Native (~5760px)17x Native (~6120px)18x Native (~6480px/12K UHD)19x Native (~6840px)20x Native (~7200px)21x Native (~7560px)22x Native (~7920px)23x Native (~8280px)24x Native (~8640px/16K UHD)25x Native (~9000px)%1x NativeCheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Integer ScalingVoegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingScreenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Fullscreen ModeRandloos Volledig SchermChooses the fullscreen resolution and frequency.Left0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.RightChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Natief (PS2) (Standaard)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Texture FilteringTrilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringBlending AccuracyTexture PreloadingUploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen.2 threadsDwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndDeze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen.Force palette texture draws to render at native resolution.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessVerzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50ContrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current PCSX2 version on the top-right corner of the display.Shows the currently active video capture status.Shows the currently active input recording status.Displays warnings when settings are enabled which may break games.Leave It BlankParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Displays additional, very high upscaling multipliers dependent on GPU capability.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSlaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit.This string refers to a default codec, whether it's an audio codec or a video codec.DefaultForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.GraphicsSettingsWidget::GraphicsSettingsWidgetThis string refers to a default pixel formatDefaultHotkeysGraphicsSave ScreenshotToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Toggle Hardware MipmappingHardware mipmapping is now enabled.Hardware mipmapping is now disabled.Cycle Deinterlace ModeAutomaticOffWeave (Top Field First)Weave (Bottom Field First)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First)Blend (Bottom Field First)Adaptive (Top Field First)Adaptive (Bottom Field First)Deinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%No save state found in slot {}.SystemOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State and Select Next SlotSelect Next Slot and Save StateSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10Save slot {0} selected ({1}).ImGuiOverlays{} Recording Input{} ReplayingInput Recording Active: {}Frame: {}/{} ({})Undo Count: {}Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.LoadSaveSelect PreviousSelect NextClose MenuSave Slot {0}No save present in this slot.no save yetInputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingStarted new input recordingSavestate load failed for input recordingSavestate load failed for input recording, unsupported version?Replaying input recordingInput recording stoppedUnable to stop input recordingCongratulations, you've been playing for far too long and thus have reached the limit of input recording! Stopping recording now...InputRecordingControlsRecord Mode EnabledReplay Mode EnabledInputRecordingViewerInput Recording ViewerFileEditViewOpenClose%1 %2%1%1 [%2]Left AnalogRight AnalogCrossSquareTriangleCircleL1R1L2R2D-Pad DownL3R3SelectStartD-Pad RightD-Pad UpD-Pad LeftInput Recording Files (*.p2m2)Opening Recording FailedFailed to open file: %1InputVibrationBindingWidgetErrorNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPause On Focus LossInhibit ScreensaverPause On StartConfirm ShutdownEnable Discord PresencePause On Controller DisconnectionGame DisplayStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In FullscreenPreferencesLanguage:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Classic WindowsIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Grey Matter (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Emerald (Black/Green) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedControleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait.Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt.Pauses the emulator when a controller with bindings is disconnected.Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster.Voorkomt dat het hoofdvenster wordt aangepast in grootte.Niet aangevinktFusie [Licht/Donker]Pauzeert de emulator wanneer een spel wordt gestart.Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert.Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen.Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld.Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord.Systeem Taal [Default]LogWindowLog Window - %1 [%2]Log Window&Clear&Save...Cl&ose&SettingsLog To &System ConsoleLog To &Debug ConsoleLog To &FileAttach To &Main WindowShow &TimestampsSelect Log FileLog Files (*.txt)ErrorFailed to open file for writing.Log was written to %1.
MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllVoorkeuren...Quit %1About %1MainWindowPCSX2&SystemChange DiscLoad StateS&ettings&Help&Debug&View&Window Size&ToolsToolbarStart &File...Start &BIOS&Scan Voor Nieuwe Spellen&Opnieuw scannen van Games ScannenShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOS&Controllers&Hotkeys&Graphics&Post-Processing Settings...Resolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&About PCSX2...In ToolbarFullscreenIn ToolbarChange Disc...&AudioGlobal State&ScreenshotIn ToolbarStart File&Change Disc&Load StateSa&ve StateSetti&ngs&Switch Renderer&Input RecordingStart D&isc...In ToolbarStart DiscIn ToolbarStart BIOSIn ToolbarShut DownIn ToolbarResetIn ToolbarPauseIn ToolbarLoad StateIn ToolbarSave State&EmulationIn ToolbarControllersAchie&vements&Fullscreen&InterfaceAdd Game &Directory...In ToolbarSettings&From File...From &Device...From &Game List...&Remove DiscIn ToolbarScreenshot&Memory Cards&Network && HDD&Folders&ToolbarShow Titl&es (Grid View)&Open Data Directory...&Toggle Software Rendering&Open Debugger&Reload Cheats/PatchesE&nable System ConsoleEnable &Debug ConsoleEnable &Log WindowEnable &Verbose LoggingEnable EE Console &LoggingEnable &IOP Console LoggingSave Single Frame &GS DumpThis section refers to the Input Recording submenu.&NewThis section refers to the Input Recording submenu.&PlayThis section refers to the Input Recording submenu.&Stop&Controller Logs&Input Recording LogsEnable &CDVD Read LoggingSave CDVD &Block Dump&Enable Log TimestampsStart Big Picture &Mode&Cover Downloader...&Show Advanced Settings&Recording Viewer&Video Capture&Edit Cheats...Edit &Patches...&Status BarGame &ListLoc&k Toolbar&Verbose StatusThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridZoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Input Recording LogsEnable &File LoggingStart Big Picture ModeIn ToolbarBig PictureShow Advanced SettingsVideo CaptureInternal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)WARNING: Memory Card BusyConfirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeErrorYou must select a disc to change discs.Properties...Set Cover Image...Exclude From ListReset Play TimeCheck Wiki PageDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Theme ChangeChanging the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?Input Recording FailedFailed to create file: {}Input Recording Files (*.p2m2)Input Playback FailedFailed to open file: {}PausedLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetStop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>Save States (*.p2s *.p2s.backup)Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.Save To File...EmptySave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscResetMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesMemoryCardMemory Card Creation FailedCould not create the memory card:
{}Memory Card Read FailedUnable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
Memory Card '{}' was saved to storage.Failed to create memory card. The error was:
{}Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB File16 MB File32 MB File64 MB FileFolder<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardThere was an error when accessing the memory card directory. Error message: %0MemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetYesNoMemoryCardSettingsWidgetMemory Card SlotsMemory CardsFolder:Browse...Open...ResetNameTypeFormattedLast ModifiedRefreshCreateRenameConvertDeleteSettingsAutomatically manage saves based on running gameChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsEject Memory CardErrorDelete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Slot %1This Memory Card cannot be recognized or is not a valid file type.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Slot %1Both slots must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)UnknownPS2 (Folder)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemorySearchWidgetValueType1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringArray of byteHexSearchFilter SearchEqualsNot EqualsGreater ThanGreater Than Or EqualLess ThanLess Than Or EqualComparisonStartEndSearch Results List Context MenuCopy AddressGo to in DisassemblyAdd to Saved Memory AddressesRemove ResultDebuggerInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeThis search comparison can only be used with filter searches.%0 results foundSearching...IncreasedIncreased ByDecreasedDecreased ByChangedChanged ByNot ChangedMemoryViewWidgetMemoryCopy AddressGo to in DisassemblyGo to addressShow as Little EndianShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesAdd to Saved Memory AddressesCopy ByteCopy SegmentCopy CharacterPasteGo To In Memory ViewCannot Go ToNewFunctionDialogNo existing function found.No next symbol found.Size is invalid.Size is not a multiple of 4.A function already exists at that address.Cannot create symbol source.Cannot create symbol.Cannot Create FunctionNewGlobalVariableDialogCannot create symbol source.Cannot create symbol.Cannot Create Global VariableNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Select a FileNewLocalVariableDialogInvalid function.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Local VariableNewParameterVariableDialogInvalid function.Invalid storage type.Cannot determine stack frame size of selected function.Cannot create symbol source.Cannot create symbol.Cannot Create Parameter VariableNewSymbolDialogDialogNameAddressRegisterStack Pointer OffsetSizeCustomExisting FunctionsShrink to avoid overlapsDo not modifyTypeFunctionGlobalStackFill existing function (%1 bytes)Fill existing function (none found)Fill space (%1 bytes)Fill space (no next symbol)Fill existing functionFill spaceName is empty.Address is not valid.Address is not aligned.PadD-Pad UpD-Pad RightD-Pad DownD-Pad LeftTriangleCircleCrossSquareSelectStartL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pressure Modifier AmountAnalog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivitySets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Sets the pressure when the modifier button is held.Not ConnectedDualShock 2Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.GuitarController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Yellow (Left)Yellow (Right)Blue (Left)Blue (Right)White (Left)White (Right)Green (Left)Green (Right)RedPop'n MusicMotorDial (Left)Dial (Right)Dial DeadzoneSets the dial deadzone. Inputs below this value will not be sent to the PS2.Dial SensitivitySets the dial scaling factor.JogconB ButtonA ButtonI ButtonII ButtonL (Left Bumper)R (Right Bumper)Twist (Left)Twist (Right)Twist DeadzoneSets the twist deadzone. Inputs below this value will not be sent to the PS2.Twist SensitivitySets the twist scaling factor.NegconPatchFailed to open {}. Built-in game patches are not available.OSD Message%n GameDB patches are active.%n GameDB patches are active.OSD Message%n game patches are active.%n game patches are active.OSD Message%n cheat patches are active.%n cheat patches are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.Pcsx2ConfigDisabled (Noisy)TimeStretch (Recommended)PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QCoreApplicationInvalid array subscript.No type name provided.Type '%1' not found.QObjectHDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBCancelQtAsyncProgressThreadErrorQuestionInformationQtHostRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.ErrorAn error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}Controller {} connected.System paused because controller {} was disconnected.Controller {} disconnected.CancelQtModalProgressCallbackPCSX2CancelErrorQuestionInformationRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in Memory ViewChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSaveStateThis save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.SavedAddressesModelMEMORY ADDRESSLABELDESCRIPTIONSettingWidgetBinderResetDefault: Confirm FolderThe chosen directory does not currently exist:
%1
Do you want to create this directory?ErrorFolder path cannot be empty.Select folder for %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]Use Global Setting [%1]SettingsWindowPCSX2 SettingsRestore DefaultsCopy Global SettingsClear SettingsClose<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummary is unavailable for files not present in game list.InterfaceGame List<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSEmulationPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GraphicsAudioMemory CardsNetwork & HDDFolders<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Achievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.AdvancedAre you sure you want to restore the default settings? Any existing preferences will be lost.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsReset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueSetupWizardDialogPCSX2 Setup WizardLanguageBIOS ImageGame DirectoriesController SetupCompleteLanguage:Theme:Enable Automatic Updates<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>BIOS Directory:Browse...ResetFilenameVersionOpen BIOS Folder...Refresh List<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Add...RemoveSearch DirectoryScan Recursively<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>Controller Port 1Controller Mapped To:Controller Type:Default (Keyboard)Automatic MappingController Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Back&Next&CancelWarningA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&FinishCancel SetupAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.SIZESymbolTreeModelAliveDeadNameValueLocationSizeTypeLivenessSymbolTreeTypeDelegateSymbol no longer exists.Cannot Change TypeSymbolTreeWidgetFormRefreshFilter+-(unknown source file)(unknown section)(unknown module)Copy NameCopy Mangled NameCopy LocationRename SymbolGo to in DisassemblyGo to in Memory ViewShow Size ColumnGroup by ModuleGroup by SectionGroup by Source FileSort by if type is knownReset childrenChange type temporarilyConfirm DeletionDelete '%1'?Name:Change Type ToType:Cannot Change TypeThat node cannot have a type.ThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeVideo DeviceAudio DeviceAudio LatencySelects the device to capture images from.HID Keyboard (Konami)KeyboardHID MousePointerLeft ButtonRight ButtonMiddle ButtonGunCon 2D-Pad UpD-Pad DownD-Pad LeftD-Pad RightTriggerShoot OffscreenCalibration ShotABCSelectStartRelative LeftRelative RightRelative UpRelative DownCursor PathSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleScales the crosshair image set above.%.0f%%Cursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.%.2f%%Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.%.0fpxCenter YSets the vertical center position of the simulated screen.Screen WidthSets the width of the simulated screen.%dpxScreen HeightSets the height of the simulated screen.Logitech USB HeadsetInput DeviceSelects the device to read audio from.Output DeviceSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.%dmsOutput LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.MicrophoneSingstarLogitechKonamiPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.usb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Iomega Zip-100 (Generic)Sony MSAC-US1 (PictureParadise)Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightThrottleBrakeCrossSquareCircleTriangleL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYOffLowMediumHighSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Workaround for Intermittent FFB LossWorks around bugs in some wheels' firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum KitBlueGreenRedYellowOrangeBuzz ControllerPlayer 1 RedPlayer 1 BluePlayer 1 OrangePlayer 1 GreenPlayer 1 YellowPlayer 2 RedPlayer 2 BluePlayer 2 OrangePlayer 2 GreenPlayer 2 YellowPlayer 3 RedPlayer 3 BluePlayer 3 OrangePlayer 3 GreenPlayer 3 YellowPlayer 4 RedPlayer 4 BluePlayer 4 OrangePlayer 4 GreenPlayer 4 YellowKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...PrinterNoneNot ConnectedDefault Input DeviceDefault Output DeviceDJ Hero TurntableTriangle / EuphoriaCrossfader LeftCrossfader RightLeft Turntable ClockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable RedLeft Turntable BlueRight Turntable GreenRight Turntable Red Right Turntable BlueApply a multiplier to the turntableEffects Knob LeftEffects Knob RightTurntable MultiplierGametrak DeviceFoot PedalLeft XLeft YLeft ZRight XRight YRight ZInvert X axisInvert Y axisInvert Z axisLimit Z axis [100-4095]- 4095 for original Gametrak controllers
- 1790 for standard gamepads%dRealPlay DeviceRealPlay RacingRealPlay SphereRealPlay GolfRealPlay PoolAccel XAccel YAccel ZTrance Vibrator (Rez)Train ControllerType 2ShinkansenRyojōhenPowerA ButtonB ButtonC ButtonD ButtonAnnounceHornLeft DoorRight DoorCamera ButtonAxes PassthroughPasses through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.USBBindingWidgetAxesButtonsUSBBindingWidget_BuzzPlayer 1RedPushButtonBlueOrangeGreenYellowPlayer 2Player 3Player 4USBBindingWidget_DenshaConFace ButtonsCBDAHintsThis controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The 'Densha Controller Type 2' and 'Zuiki One Handle MasCon' are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern "Zuiki One Handle MasCon".D-PadDownLeftUpRightPower refers to the train's accelerator which causes the train to increase speed.Power LeverBrake LeverSelectStartUSBBindingWidget_DrivingForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackD-PadDownLeftUpRightL1L2BrakeSteering LeftSteering RightSelectStartFace ButtonsCircleCrossTriangleSquareR1R2AcceleratorUSBBindingWidget_GTForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXABrakeSteering LeftSteering RightLeft PaddleRight PaddleYBAcceleratorUSBBindingWidget_GametrakLeft HandX AxisPushButtonLeft=0 / Right=0x3ffY AxisBack=0 / Front=0x3ffZ AxisTop=0 / Bottom=0xfffFoot PedalRight HandUSBBindingWidget_GunCon2ButtonsACStartSelectBD-PadDownLeftUpRightPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingTriggerShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBBindingWidget_RealPlayD-Pad UpPushButtonD-Pad DownD-Pad LeftD-Pad RightRedGreenYellowBlueAccel XAccel YAccel ZUSBBindingWidget_RyojouhenConHintsRyojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of 'Ryojōhen' should be kept consistent across western languages, as there is no official translation for this name.The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.Door ButtonsLeftPushButtonRightD-PadDownUpBrake LeverPower refers to the train's accelerator which causes the train to increase speed.Power LeverFace ButtonsSelectStartAnnounce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.AnnounceCamera is used to switch the view point. Original: 視点切替CameraHorn is used to alert people and cars that a train is approaching. Original: 警笛HornUSBBindingWidget_ShinkansenConHintsThis controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San'yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.Power refers to the train's accelerator which causes the train to increase speed.Power LeverD-PadDownLeftUpRightSelectStartBrake LeverFace ButtonsCBDAUSBBindingWidget_TranceVibratorMotorUSBDeviceWidgetDevice TypeBindingsSettingsAutomatic MappingClear MappingUSB Port %1No devices availableClear BindingsAre you sure you want to clear all bindings for this device? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.PS2 BIOS ({})Unknown GameCDVD precaching was cancelled.CDVD precaching failed: {}ErrorPCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.Resuming stateBoot and DebugFailed to load save stateState saved to slot {}.Failed to save save state to slot {}.Loading stateFailed to load state (Memory card is busy)There is no save state in slot {}.Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...Frame advancingDisc removed.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Upscale multiplier is below native, this will break rendering.Mipmapping is disabled. This may break rendering in some games.Renderer is not set to Automatic. This may cause performance problems and graphical issues.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.No Game RunningTrilinear filtering is not set to automatic. This may break rendering in some games.Blending Accuracy is below Basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.128MB RAM is enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Fastmem is not enabled, this will reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.Texture dumping is enabled, this will continually dump textures to disk.