///////////////////////////////////////////////////////////////////////////// // Name: wx/dynlib.h // Purpose: Dynamic library loading classes // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik // Modified by: // Created: 20/07/98 // RCS-ID: $Id: dynlib.h 58750 2009-02-08 10:01:03Z VZ $ // Copyright: (c) 1998 Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_DYNLIB_H__ #define _WX_DYNLIB_H__ #include "wx/defs.h" #if wxUSE_DYNLIB_CLASS #include "wx/string.h" #include "wx/dynarray.h" #if defined(__OS2__) || defined(__EMX__) #include "wx/os2/private.h" #endif #ifdef __WXMSW__ // PCSX2: Can we PLEASE not include windows.h into everything, just for HINSTANCE? >_< --air //#include "wx/msw/private.h" #endif // note that we have our own dlerror() implementation under Darwin #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__) #define wxHAVE_DYNLIB_ERROR #endif class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator; // ---------------------------------------------------------------------------- // conditional compilation // ---------------------------------------------------------------------------- // Note: __OS2__/EMX has to be tested first, since we want to use // native version, even if configure detected presence of DLOPEN. #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__) typedef HINSTANCE HMODULE; typedef HMODULE wxDllType; #elif defined(__DARWIN__) // Don't include dlfcn.h on Darwin, we may be using our own replacements. typedef void *wxDllType; #elif defined(HAVE_DLOPEN) #include typedef void *wxDllType; #elif defined(HAVE_SHL_LOAD) #include typedef shl_t wxDllType; #elif defined(__WXMAC__) #include typedef CFragConnectionID wxDllType; #else #error "Dynamic Loading classes can't be compiled on this platform, sorry." #endif // ---------------------------------------------------------------------------- // constants // ---------------------------------------------------------------------------- enum wxDLFlags { wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use // (only works on some Unix versions) wxDL_NOW = 0x00000002, // resolve undefined symbols on load // (default, always the case under Win32) wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently // loaded libs. wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library // name without appending the usual dll // filename extension. wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded // (only for wxPluginManager) wxDL_QUIET = 0x00000020, // don't log an error if failed to load #if wxABI_VERSION >= 20810 // this flag is dangerous, for internal use of wxMSW only, don't use at all // and especially don't use directly, use wxLoadedDLL instead if you really // do need it wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already // loaded DLL or NULL otherwise; Unload() // should not be called so don't forget to // Detach() if you use this function #endif // wx 2.8.10+ wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32 }; enum wxDynamicLibraryCategory { wxDL_LIBRARY, // standard library wxDL_MODULE // loadable module/plugin }; enum wxPluginCategory { wxDL_PLUGIN_GUI, // plugin that uses GUI classes wxDL_PLUGIN_BASE // wxBase-only plugin }; // ---------------------------------------------------------------------------- // macros // ---------------------------------------------------------------------------- // when loading a function from a DLL you always have to cast the returned // "void *" pointer to the correct type and, even more annoyingly, you have to // repeat this type twice if you want to declare and define a function pointer // all in one line // // this macro makes this slightly less painful by allowing you to specify the // type only once, as the first parameter, and creating a variable of this type // called "pfn" initialized with the "name" from the "dynlib" #define wxDYNLIB_FUNCTION(type, name, dynlib) \ type pfn ## name = (type)(dynlib).GetSymbol(_T(#name)) // ---------------------------------------------------------------------------- // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxDynamicLibraryDetails { public: // ctor, normally never used as these objects are only created by // wxDynamicLibrary::ListLoaded() wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; } // get the (base) name wxString GetName() const { return m_name; } // get the full path of this object wxString GetPath() const { return m_path; } // get the load address and the extent, return true if this information is // available bool GetAddress(void **addr, size_t *len) const { if ( !m_address ) return false; if ( addr ) *addr = m_address; if ( len ) *len = m_length; return true; } // return the version of the DLL (may be empty if no version info) wxString GetVersion() const { return m_version; } private: wxString m_name, m_path, m_version; void *m_address; size_t m_length; friend class wxDynamicLibraryDetailsCreator; }; WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails, wxDynamicLibraryDetailsArray, WXDLLIMPEXP_BASE); // ---------------------------------------------------------------------------- // wxDynamicLibrary: represents a handle to a DLL/shared object // ---------------------------------------------------------------------------- class WXDLLIMPEXP_BASE wxDynamicLibrary { public: // return a valid handle for the main program itself or NULL if back // linking is not supported by the current platform (e.g. Win32) static wxDllType GetProgramHandle(); // return the platform standard DLL extension (with leading dot) static const wxChar *GetDllExt() { return ms_dllext; } wxDynamicLibrary() : m_handle(0) { } wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT) : m_handle(0) { Load(libname, flags); } // NOTE: this class is (deliberately) not virtual, do not attempt // to use it polymorphically. ~wxDynamicLibrary() { Unload(); } // return true if the library was loaded successfully bool IsLoaded() const { return m_handle != 0; } // load the library with the given name (full or not), return true if ok bool Load(const wxString& libname, int flags = wxDL_DEFAULT); // raw function for loading dynamic libs: always behaves as if // wxDL_VERBATIM were specified and doesn't log error message if the // library couldn't be loaded but simply returns NULL static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT); // detach the library object from its handle, i.e. prevent the object from // unloading the library in its dtor -- the caller is now responsible for // doing this wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; } // unload the given library handle (presumably returned by Detach() before) static void Unload(wxDllType handle); // unload the library, also done automatically in dtor void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } } // Return the raw handle from dlopen and friends. wxDllType GetLibHandle() const { return m_handle; } // check if the given symbol is present in the library, useful to verify if // a loadable module is our plugin, for example, without provoking error // messages from GetSymbol() bool HasSymbol(const wxString& name) const { bool ok; DoGetSymbol(name, &ok); return ok; } // resolve a symbol in a loaded DLL, such as a variable or function name. // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to // export unmangled names) // // Since it is perfectly valid for the returned symbol to actually be NULL, // that is not always indication of an error. Pass and test the parameter // 'success' for a true indication of success or failure to load the // symbol. // // Returns a pointer to the symbol on success, or NULL if an error occurred // or the symbol wasn't found. void *GetSymbol(const wxString& name, bool *success = NULL) const; // low-level version of GetSymbol() static void *RawGetSymbol(wxDllType handle, const wxString& name); void *RawGetSymbol(const wxString& name) const { #if defined (__WXPM__) || defined(__EMX__) return GetSymbol(name); #else return RawGetSymbol(m_handle, name); #endif } #ifdef __WXMSW__ // this function is useful for loading functions from the standard Windows // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or // wide character build) suffix if they take string parameters static void *RawGetSymbolAorW(wxDllType handle, const wxString& name) { return RawGetSymbol ( handle, name + #if wxUSE_UNICODE L'W' #else 'A' #endif ); } void *GetSymbolAorW(const wxString& name) const { return RawGetSymbolAorW(m_handle, name); } #endif // __WXMSW__ // return all modules/shared libraries in the address space of this process // // returns an empty array if not implemented or an error occurred static wxDynamicLibraryDetailsArray ListLoaded(); // return platform-specific name of dynamic library with proper extension // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux) static wxString CanonicalizeName(const wxString& name, wxDynamicLibraryCategory cat = wxDL_LIBRARY); // return name of wxWidgets plugin (adds compiler and version info // to the filename): static wxString CanonicalizePluginName(const wxString& name, wxPluginCategory cat = wxDL_PLUGIN_GUI); // return plugin directory on platforms where it makes sense and empty // string on others: static wxString GetPluginsDirectory(); protected: // common part of GetSymbol() and HasSymbol() void *DoGetSymbol(const wxString& name, bool *success = 0) const; #ifdef wxHAVE_DYNLIB_ERROR // log the error after a dlxxx() function failure static void Error(); #endif // wxHAVE_DYNLIB_ERROR // platform specific shared lib suffix. static const wxChar *ms_dllext; // the handle to DLL or NULL wxDllType m_handle; // no copy ctor/assignment operators (or we'd try to unload the library // twice) DECLARE_NO_COPY_CLASS(wxDynamicLibrary) }; #if defined(__WXMSW__) && wxABI_VERSION >= 20810 // ---------------------------------------------------------------------------- // wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind // to a DLL already loaded into the project address space // ---------------------------------------------------------------------------- class wxLoadedDLL : public wxDynamicLibrary { public: wxLoadedDLL(const wxString& dllname) : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET) { } ~wxLoadedDLL() { Detach(); } }; #endif // __WXMSW__ // ---------------------------------------------------------------------------- // Interesting defines // ---------------------------------------------------------------------------- #define WXDLL_ENTRY_FUNCTION() \ extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \ const wxClassInfo *wxGetClassFirst() { \ return wxClassInfo::GetFirst(); \ } #endif // wxUSE_DYNLIB_CLASS #endif // _WX_DYNLIB_H__