();
g_emu_thread->startVM(std::move(params));
}
void MainWindow::onChangeDiscFromFileActionTriggered()
{
VMLock lock(pauseAndLockVM());
QString filename = QFileDialog::getOpenFileName(lock.getDialogParent(), tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
g_emu_thread->changeDisc(filename);
}
void MainWindow::onChangeDiscFromGameListActionTriggered()
{
m_was_disc_change_request = true;
switchToGameListView();
}
void MainWindow::onChangeDiscFromDeviceActionTriggered()
{
// TODO
}
void MainWindow::onChangeDiscMenuAboutToShow()
{
// TODO: This is where we would populate the playlist if there is one.
}
void MainWindow::onChangeDiscMenuAboutToHide() {}
void MainWindow::onLoadStateMenuAboutToShow()
{
if (m_save_states_invalidated)
updateSaveStateMenus(m_current_disc_path, m_current_game_serial, m_current_game_crc);
}
void MainWindow::onSaveStateMenuAboutToShow()
{
if (m_save_states_invalidated)
updateSaveStateMenus(m_current_disc_path, m_current_game_serial, m_current_game_crc);
}
void MainWindow::onViewToolbarActionToggled(bool checked)
{
QtHost::SetBaseBoolSettingValue("UI", "ShowToolbar", checked);
m_ui.toolBar->setVisible(checked);
}
void MainWindow::onViewLockToolbarActionToggled(bool checked)
{
QtHost::SetBaseBoolSettingValue("UI", "LockToolbar", checked);
m_ui.toolBar->setMovable(!checked);
}
void MainWindow::onViewStatusBarActionToggled(bool checked)
{
QtHost::SetBaseBoolSettingValue("UI", "ShowStatusBar", checked);
m_ui.statusBar->setVisible(checked);
}
void MainWindow::onViewGameListActionTriggered()
{
switchToGameListView();
m_game_list_widget->showGameList();
}
void MainWindow::onViewGameGridActionTriggered()
{
switchToGameListView();
m_game_list_widget->showGameGrid();
}
void MainWindow::onViewSystemDisplayTriggered()
{
if (m_vm_valid)
switchToEmulationView();
}
void MainWindow::onViewGamePropertiesActionTriggered()
{
if (!m_vm_valid)
return;
// prefer to use a game list entry, if we have one, that way the summary is populated
if (!m_current_disc_path.isEmpty())
{
auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(m_current_disc_path.toUtf8().constData());
if (entry)
{
SettingsDialog::openGamePropertiesDialog(entry, entry->crc);
return;
}
}
// open properties for the current running file (isn't in the game list)
if (m_current_game_crc != 0)
SettingsDialog::openGamePropertiesDialog(nullptr, m_current_game_crc);
}
void MainWindow::onGitHubRepositoryActionTriggered()
{
QtUtils::OpenURL(this, AboutDialog::getGitHubRepositoryUrl());
}
void MainWindow::onSupportForumsActionTriggered()
{
QtUtils::OpenURL(this, AboutDialog::getSupportForumsUrl());
}
void MainWindow::onDiscordServerActionTriggered()
{
QtUtils::OpenURL(this, AboutDialog::getDiscordServerUrl());
}
void MainWindow::onAboutActionTriggered()
{
AboutDialog about(this);
about.exec();
}
void MainWindow::onCheckForUpdatesActionTriggered()
{
// Wipe out the last version, that way it displays the update if we've previously skipped it.
QtHost::RemoveBaseSettingValue("AutoUpdater", "LastVersion");
checkForUpdates(true);
}
void MainWindow::checkForUpdates(bool display_message)
{
if (!AutoUpdaterDialog::isSupported())
{
if (display_message)
{
QMessageBox mbox(this);
mbox.setWindowTitle(tr("Updater Error"));
mbox.setTextFormat(Qt::RichText);
QString message;
#ifdef _WIN32
message =
tr("Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To "
"prevent incompatibilities, the auto-updater is only enabled on official builds.
"
"To obtain an official build, please download from the link below:
"
"https://pcsx2.net/downloads/
");
#else
message = tr("Automatic updating is not supported on the current platform.");
#endif
mbox.setText(message);
mbox.setIcon(QMessageBox::Critical);
mbox.exec();
}
return;
}
if (m_auto_updater_dialog)
return;
m_auto_updater_dialog = new AutoUpdaterDialog(this);
connect(m_auto_updater_dialog, &AutoUpdaterDialog::updateCheckCompleted, this, &MainWindow::onUpdateCheckComplete);
m_auto_updater_dialog->queueUpdateCheck(display_message);
}
void MainWindow::onUpdateCheckComplete()
{
if (!m_auto_updater_dialog)
return;
m_auto_updater_dialog->deleteLater();
m_auto_updater_dialog = nullptr;
}
void MainWindow::startupUpdateCheck()
{
if (!QtHost::GetBaseBoolSettingValue("AutoUpdater", "CheckAtStartup", true))
return;
checkForUpdates(false);
}
void MainWindow::onToolsOpenDataDirectoryTriggered()
{
const QString path(QString::fromStdString(EmuFolders::DataRoot));
QtUtils::OpenURL(this, QUrl::fromLocalFile(path));
}
void MainWindow::onThemeChanged()
{
setStyleFromSettings();
setIconThemeFromSettings();
recreate();
}
void MainWindow::onThemeChangedFromSettings()
{
// reopen the settings dialog after recreating
onThemeChanged();
g_main_window->doSettings();
}
void MainWindow::onLoggingOptionChanged()
{
QtHost::UpdateLogging();
}
void MainWindow::onInputRecNewActionTriggered()
{
const bool wasPaused = VMManager::GetState() == VMState::Paused;
const bool wasRunning = VMManager::GetState() == VMState::Running;
if (wasRunning && !wasPaused)
{
VMManager::SetPaused(true);
}
NewInputRecordingDlg dlg(this);
const auto result = dlg.exec();
if (result == QDialog::Accepted)
{
if (g_InputRecording.Create(
dlg.getFilePath(),
dlg.getInputRecType() == InputRecording::Type::FROM_SAVESTATE,
dlg.getAuthorName()))
{
return;
}
}
if (wasRunning && !wasPaused)
{
VMManager::SetPaused(false);
}
}
#include "pcsx2/Recording/InputRecordingControls.h"
void MainWindow::onInputRecPlayActionTriggered()
{
const bool wasPaused = VMManager::GetState() == VMState::Paused;
if (!wasPaused)
g_InputRecordingControls.PauseImmediately();
QFileDialog dialog(this);
dialog.setFileMode(QFileDialog::ExistingFile);
dialog.setWindowTitle("Select a File");
dialog.setNameFilter(tr("Input Recording Files (*.p2m2)"));
QStringList fileNames;
if (dialog.exec())
{
fileNames = dialog.selectedFiles();
}
if (fileNames.length() > 0)
{
if (g_InputRecording.IsActive())
{
g_InputRecording.Stop();
}
if (g_InputRecording.Play(fs::path(fileNames.first().toStdString())))
{
return;
}
}
if (!wasPaused)
{
g_InputRecordingControls.Resume();
}
}
void MainWindow::onInputRecStopActionTriggered()
{
if (g_InputRecording.IsActive())
{
g_InputRecording.Stop();
}
}
void MainWindow::onInputRecOpenSettingsTriggered()
{
// TODO - Vaser - Implement
}
void MainWindow::onVMStarting()
{
m_vm_valid = true;
updateEmulationActions(true, false);
updateWindowTitle();
// prevent loading state until we're fully initialized
updateSaveStateMenus(QString(), QString(), 0);
}
void MainWindow::onVMStarted()
{
m_vm_valid = true;
m_was_disc_change_request = false;
updateEmulationActions(true, true);
updateWindowTitle();
updateStatusBarWidgetVisibility();
}
void MainWindow::onVMPaused()
{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(true);
}
m_vm_paused = true;
updateWindowTitle();
updateStatusBarWidgetVisibility();
m_status_fps_widget->setText(tr("Paused"));
}
void MainWindow::onVMResumed()
{
// update UI
{
QSignalBlocker sb(m_ui.actionPause);
m_ui.actionPause->setChecked(false);
}
m_vm_paused = false;
m_was_disc_change_request = false;
updateWindowTitle();
updateStatusBarWidgetVisibility();
m_status_fps_widget->setText(m_last_fps_status);
if (m_display_widget)
m_display_widget->setFocus();
}
void MainWindow::onVMStopped()
{
m_vm_valid = false;
m_vm_paused = false;
m_last_fps_status = QString();
updateEmulationActions(false, false);
updateWindowTitle();
updateStatusBarWidgetVisibility();
switchToGameListView();
}
void MainWindow::onGameChanged(const QString& path, const QString& serial, const QString& name, quint32 crc)
{
m_current_disc_path = path;
m_current_game_serial = serial;
m_current_game_name = name;
m_current_game_crc = crc;
updateWindowTitle();
updateSaveStateMenus(path, serial, crc);
}
void MainWindow::onPerformanceMetricsUpdated(const QString& fps_stat, const QString& gs_stat)
{
m_last_fps_status = fps_stat;
m_status_fps_widget->setText(m_last_fps_status);
m_status_gs_widget->setText(gs_stat);
}
void MainWindow::closeEvent(QCloseEvent* event)
{
if (!requestShutdown(true, true, true))
{
event->ignore();
return;
}
saveStateToConfig();
QMainWindow::closeEvent(event);
}
DisplayWidget* MainWindow::createDisplay(bool fullscreen, bool render_to_main)
{
DevCon.WriteLn("createDisplay(%u, %u)", static_cast(fullscreen), static_cast(render_to_main));
HostDisplay* host_display = Host::GetHostDisplay();
if (!host_display)
return nullptr;
const std::string fullscreen_mode(QtHost::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""));
const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && host_display->SupportsFullscreen());
QWidget* container;
if (DisplayContainer::IsNeeded(fullscreen, render_to_main))
{
m_display_container = new DisplayContainer();
m_display_widget = new DisplayWidget(m_display_container);
m_display_container->setDisplayWidget(m_display_widget);
container = m_display_container;
}
else
{
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? this : nullptr);
container = m_display_widget;
}
if (fullscreen || !render_to_main)
{
container->setWindowTitle(windowTitle());
container->setWindowIcon(windowIcon());
}
if (fullscreen)
{
if (!is_exclusive_fullscreen)
container->showFullScreen();
else
container->showNormal();
}
else if (!render_to_main)
{
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
}
else
{
m_game_list_widget->setVisible(false);
takeCentralWidget();
setCentralWidget(m_display_widget);
}
// we need the surface visible.. this might be able to be replaced with something else
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
std::optional wi = m_display_widget->getWindowInfo();
if (!wi.has_value())
{
QMessageBox::critical(this, tr("Error"), tr("Failed to get window info from widget"));
destroyDisplayWidget();
return nullptr;
}
g_emu_thread->connectDisplaySignals(m_display_widget);
if (!host_display->CreateRenderDevice(wi.value(), Host::GetStringSettingValue("EmuCore/GS", "Adapter", ""), EmuConfig.GetEffectiveVsyncMode(),
Host::GetBoolSettingValue("EmuCore/GS", "ThreadedPresentation", false), Host::GetBoolSettingValue("EmuCore/GS", "UseDebugDevice", false)))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to create host display device context."));
destroyDisplayWidget();
return nullptr;
}
if (is_exclusive_fullscreen)
setDisplayFullscreen(fullscreen_mode);
updateWindowTitle();
m_display_widget->setFocus();
host_display->DoneRenderContextCurrent();
return m_display_widget;
}
DisplayWidget* MainWindow::updateDisplay(bool fullscreen, bool render_to_main, bool surfaceless)
{
DevCon.WriteLn("updateDisplay() fullscreen=%s render_to_main=%s surfaceless=%s",
fullscreen ? "true" : "false", render_to_main ? "true" : "false", surfaceless ? "true" : "false");
HostDisplay* host_display = Host::GetHostDisplay();
QWidget* container = m_display_container ? static_cast(m_display_container) : static_cast(m_display_widget);
const bool is_fullscreen = isRenderingFullscreen();
const bool is_rendering_to_main = isRenderingToMain();
const std::string fullscreen_mode(QtHost::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", ""));
const bool is_exclusive_fullscreen = (fullscreen && !fullscreen_mode.empty() && host_display->SupportsFullscreen());
const bool changing_surfaceless = (!m_display_widget != surfaceless);
if (fullscreen == is_fullscreen && is_rendering_to_main == render_to_main && !changing_surfaceless)
return m_display_widget;
// Skip recreating the surface if we're just transitioning between fullscreen and windowed with render-to-main off.
// .. except on Wayland, where everything tends to break if you don't recreate.
const bool has_container = (m_display_container != nullptr);
const bool needs_container = DisplayContainer::IsNeeded(fullscreen, render_to_main);
if (!is_rendering_to_main && !render_to_main && !is_exclusive_fullscreen && has_container == needs_container && !needs_container && !changing_surfaceless)
{
DevCon.WriteLn("Toggling to %s without recreating surface", (fullscreen ? "fullscreen" : "windowed"));
if (host_display->IsFullscreen())
host_display->SetFullscreen(false, 0, 0, 0.0f);
// since we don't destroy the display widget, we need to save it here
if (!is_fullscreen && !is_rendering_to_main)
saveDisplayWindowGeometryToConfig();
if (fullscreen)
{
container->showFullScreen();
}
else
{
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
}
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
return m_display_widget;
}
host_display->DestroyRenderSurface();
destroyDisplayWidget();
// if we're going to surfaceless, we're done here
if (surfaceless)
return nullptr;
if (DisplayContainer::IsNeeded(fullscreen, render_to_main))
{
m_display_container = new DisplayContainer();
m_display_widget = new DisplayWidget(m_display_container);
m_display_container->setDisplayWidget(m_display_widget);
container = m_display_container;
}
else
{
m_display_widget = new DisplayWidget((!fullscreen && render_to_main) ? this : nullptr);
container = m_display_widget;
}
if (fullscreen || !render_to_main)
{
container->setWindowTitle(windowTitle());
container->setWindowIcon(windowIcon());
// make sure the game list widget is still visible
if (centralWidget() != m_game_list_widget && !fullscreen)
{
setCentralWidget(m_game_list_widget);
m_game_list_widget->setVisible(true);
}
}
if (fullscreen)
{
if (!is_exclusive_fullscreen)
container->showFullScreen();
else
container->showNormal();
}
else if (!render_to_main)
{
restoreDisplayWindowGeometryFromConfig();
container->showNormal();
}
else
{
m_game_list_widget->setVisible(false);
takeCentralWidget();
setCentralWidget(m_display_widget);
m_display_widget->setFocus();
}
// we need the surface visible.. this might be able to be replaced with something else
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
std::optional wi = m_display_widget->getWindowInfo();
if (!wi.has_value())
{
QMessageBox::critical(this, tr("Error"), tr("Failed to get new window info from widget"));
destroyDisplayWidget();
return nullptr;
}
g_emu_thread->connectDisplaySignals(m_display_widget);
if (!host_display->ChangeRenderWindow(wi.value()))
pxFailRel("Failed to recreate surface on new widget.");
if (is_exclusive_fullscreen)
setDisplayFullscreen(fullscreen_mode);
updateWindowTitle();
m_display_widget->setFocus();
QSignalBlocker blocker(m_ui.actionFullscreen);
m_ui.actionFullscreen->setChecked(fullscreen);
return m_display_widget;
}
void MainWindow::displayResizeRequested(qint32 width, qint32 height)
{
if (!m_display_widget)
return;
// unapply the pixel scaling factor for hidpi
const float dpr = devicePixelRatioF();
width = static_cast(std::max(static_cast(std::lroundf(static_cast(width) / dpr)), 1));
height = static_cast(std::max(static_cast(std::lroundf(static_cast(height) / dpr)), 1));
if (m_display_container || !m_display_widget->parent())
{
// no parent - rendering to separate window. easy.
getDisplayContainer()->resize(QSize(std::max(width, 1), std::max(height, 1)));
return;
}
// we are rendering to the main window. we have to add in the extra height from the toolbar/status bar.
const s32 extra_height = this->height() - m_display_widget->height();
resize(QSize(std::max(width, 1), std::max(height + extra_height, 1)));
}
void MainWindow::destroyDisplay()
{
destroyDisplayWidget();
// switch back to game list view, we're not going back to display, so we can't use switchToGameListView().
if (centralWidget() != m_game_list_widget)
{
takeCentralWidget();
setCentralWidget(m_game_list_widget);
m_game_list_widget->setVisible(true);
m_game_list_widget->setFocus();
}
}
void MainWindow::focusDisplayWidget()
{
if (!m_display_widget || centralWidget() != m_display_widget)
return;
m_display_widget->setFocus();
}
QWidget* MainWindow::getDisplayContainer() const
{
return (m_display_container ? static_cast(m_display_container) : static_cast(m_display_widget));
}
void MainWindow::saveDisplayWindowGeometryToConfig()
{
QWidget* container = getDisplayContainer();
if (container->windowState() & Qt::WindowFullScreen)
{
// if we somehow ended up here, don't save the fullscreen state to the config
return;
}
const QByteArray geometry = getDisplayContainer()->saveGeometry();
const QByteArray geometry_b64 = geometry.toBase64();
const std::string old_geometry_b64 = QtHost::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
if (old_geometry_b64 != geometry_b64.constData())
QtHost::SetBaseStringSettingValue("UI", "DisplayWindowGeometry", geometry_b64.constData());
}
void MainWindow::restoreDisplayWindowGeometryFromConfig()
{
const std::string geometry_b64 = QtHost::GetBaseStringSettingValue("UI", "DisplayWindowGeometry");
const QByteArray geometry = QByteArray::fromBase64(QByteArray::fromStdString(geometry_b64));
QWidget* container = getDisplayContainer();
if (!geometry.isEmpty())
{
container->restoreGeometry(geometry);
// make sure we're not loading a dodgy config which had fullscreen set...
container->setWindowState(container->windowState() & ~(Qt::WindowFullScreen | Qt::WindowActive));
}
else
{
// default size
container->resize(640, 480);
}
}
void MainWindow::destroyDisplayWidget()
{
if (!m_display_widget)
return;
if (!isRenderingFullscreen() && !isRenderingToMain())
saveDisplayWindowGeometryToConfig();
if (m_display_container)
m_display_container->removeDisplayWidget();
if (m_display_widget == centralWidget())
takeCentralWidget();
if (m_display_widget)
{
m_display_widget->deleteLater();
m_display_widget = nullptr;
}
if (m_display_container)
{
m_display_container->deleteLater();
m_display_container = nullptr;
}
}
void MainWindow::setDisplayFullscreen(const std::string& fullscreen_mode)
{
u32 width, height;
float refresh_rate;
if (HostDisplay::ParseFullscreenMode(fullscreen_mode, &width, &height, &refresh_rate))
{
if (Host::GetHostDisplay()->SetFullscreen(true, width, height, refresh_rate))
{
Host::AddOSDMessage("Acquired exclusive fullscreen.", 10.0f);
}
else
{
Host::AddOSDMessage("Failed to acquire exclusive fullscreen.", 10.0f);
}
}
}
SettingsDialog* MainWindow::getSettingsDialog()
{
if (!m_settings_dialog)
{
m_settings_dialog = new SettingsDialog(this);
connect(
m_settings_dialog->getInterfaceSettingsWidget(), &InterfaceSettingsWidget::themeChanged, this, &MainWindow::onThemeChangedFromSettings);
}
return m_settings_dialog;
}
void MainWindow::doSettings(const char* category /* = nullptr */)
{
SettingsDialog* dlg = getSettingsDialog();
if (!dlg->isVisible())
{
dlg->setModal(false);
dlg->show();
}
if (category)
dlg->setCategory(category);
}
ControllerSettingsDialog* MainWindow::getControllerSettingsDialog()
{
if (!m_controller_settings_dialog)
m_controller_settings_dialog = new ControllerSettingsDialog(this);
return m_controller_settings_dialog;
}
void MainWindow::doControllerSettings(ControllerSettingsDialog::Category category)
{
ControllerSettingsDialog* dlg = getControllerSettingsDialog();
if (!dlg->isVisible())
{
dlg->setModal(false);
dlg->show();
}
if (category != ControllerSettingsDialog::Category::Count)
dlg->setCategory(category);
}
void MainWindow::startGameListEntry(const GameList::Entry* entry, std::optional save_slot, std::optional fast_boot)
{
std::shared_ptr params = std::make_shared();
params->fast_boot = fast_boot;
GameList::FillBootParametersForEntry(params.get(), entry);
if (save_slot.has_value() && !entry->serial.empty())
{
std::string state_filename = VMManager::GetSaveStateFileName(entry->serial.c_str(), entry->crc, save_slot.value());
if (!FileSystem::FileExists(state_filename.c_str()))
{
QMessageBox::critical(this, tr("Error"), tr("This save state does not exist."));
return;
}
params->save_state = std::move(state_filename);
}
g_emu_thread->startVM(std::move(params));
}
void MainWindow::setGameListEntryCoverImage(const GameList::Entry* entry)
{
const QString filename(QFileDialog::getOpenFileName(this, tr("Select Cover Image"), QString(), tr("All Cover Image Types (*.jpg *.jpeg *.png)")));
if (filename.isEmpty())
return;
if (!GameList::GetCoverImagePathForEntry(entry).empty())
{
if (QMessageBox::question(this, tr("Cover Already Exists"), tr("A cover image for this game already exists, do you wish to replace it?"),
QMessageBox::Yes, QMessageBox::No) != QMessageBox::Yes)
{
return;
}
}
const QString new_filename(QString::fromStdString(GameList::GetNewCoverImagePathForEntry(entry, filename.toUtf8().constData())));
if (new_filename.isEmpty())
return;
if (QFile::exists(new_filename) && !QFile::remove(new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to remove existing cover '%1'").arg(new_filename));
return;
}
if (!QFile::copy(filename, new_filename))
{
QMessageBox::critical(this, tr("Copy Error"), tr("Failed to copy '%1' to '%2'").arg(filename).arg(new_filename));
return;
}
m_game_list_widget->refreshGridCovers();
}
std::optional MainWindow::promptForResumeState(const QString& save_state_path)
{
if (save_state_path.isEmpty())
return false;
QFileInfo fi(save_state_path);
if (!fi.exists())
return false;
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowTitle(tr("Load Resume State"));
msgbox.setText(
tr("A resume save state was found for this game, saved at:\n\n%1.\n\nDo you want to load this state, or start from a fresh boot?")
.arg(fi.lastModified().toLocalTime().toString()));
QPushButton* load = msgbox.addButton(tr("Load State"), QMessageBox::AcceptRole);
QPushButton* boot = msgbox.addButton(tr("Fresh Boot"), QMessageBox::RejectRole);
QPushButton* delboot = msgbox.addButton(tr("Delete And Boot"), QMessageBox::RejectRole);
QPushButton* cancel = msgbox.addButton(QMessageBox::Cancel);
msgbox.setDefaultButton(load);
msgbox.exec();
QAbstractButton* clicked = msgbox.clickedButton();
if (load == clicked)
{
return true;
}
else if (boot == clicked)
{
return false;
}
else if (delboot == clicked)
{
if (!QFile::remove(save_state_path))
QMessageBox::critical(this, tr("Error"), tr("Failed to delete save state file '%1'.").arg(save_state_path));
return false;
}
return std::nullopt;
}
void MainWindow::loadSaveStateSlot(s32 slot)
{
if (m_vm_valid)
{
// easy when we're running
g_emu_thread->loadStateFromSlot(slot);
return;
}
else
{
// we're not currently running, therefore we must've right clicked in the game list
const GameList::Entry* entry = m_game_list_widget->getSelectedEntry();
if (!entry)
return;
startGameListEntry(entry, slot, std::nullopt);
}
}
void MainWindow::loadSaveStateFile(const QString& filename, const QString& state_filename)
{
if (m_vm_valid)
{
g_emu_thread->loadState(filename);
}
else
{
std::shared_ptr params = std::make_shared();
params->filename = filename.toStdString();
params->save_state = state_filename.toStdString();
g_emu_thread->startVM(std::move(params));
}
}
static QString formatTimestampForSaveStateMenu(time_t timestamp)
{
const QDateTime qtime(QDateTime::fromSecsSinceEpoch(static_cast(timestamp)));
return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
}
void MainWindow::populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc)
{
if (serial.isEmpty())
return;
const bool is_right_click_menu = (menu != m_ui.menuLoadState);
QAction* action = menu->addAction(is_right_click_menu ? tr("Load State File...") : tr("Load From File..."));
connect(action, &QAction::triggered, [this, filename]() {
const QString path(QFileDialog::getOpenFileName(this, tr("Select Save State File"), QString(), tr("Save States (*.p2s)")));
if (path.isEmpty())
return;
loadSaveStateFile(filename, path);
});
// don't include undo in the right click menu
if (!is_right_click_menu)
{
QAction* load_undo_state = menu->addAction(tr("Undo Load State"));
load_undo_state->setEnabled(false); // CanUndoLoadState()
// connect(load_undo_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
menu->addSeparator();
}
const QByteArray game_serial_utf8(serial.toUtf8());
std::string state_filename;
FILESYSTEM_STAT_DATA sd;
if (is_right_click_menu)
{
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, -1);
if (FileSystem::StatFile(state_filename.c_str(), &sd))
{
action = menu->addAction(tr("Resume (%2)").arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
connect(action, &QAction::triggered, [this]() { loadSaveStateSlot(-1); });
// Make bold to indicate it's the default choice when double-clicking
QtUtils::MarkActionAsDefault(action);
}
}
for (s32 i = 1; i <= NUM_SAVE_STATE_SLOTS; i++)
{
FILESYSTEM_STAT_DATA sd;
state_filename = VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i);
if (!FileSystem::StatFile(state_filename.c_str(), &sd))
continue;
action = menu->addAction(tr("Save Slot %1 (%2)").arg(i).arg(formatTimestampForSaveStateMenu(sd.ModificationTime)));
connect(action, &QAction::triggered, [this, i]() { loadSaveStateSlot(i); });
}
}
void MainWindow::populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc)
{
if (serial.isEmpty())
return;
connect(menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
const QString path(QFileDialog::getSaveFileName(this, tr("Select Save State File"), QString(), tr("Save States (*.p2s)")));
if (path.isEmpty())
return;
g_emu_thread->saveState(path);
});
menu->addSeparator();
const QByteArray game_serial_utf8(serial.toUtf8());
for (s32 i = 1; i <= NUM_SAVE_STATE_SLOTS; i++)
{
std::string filename(VMManager::GetSaveStateFileName(game_serial_utf8.constData(), crc, i));
FILESYSTEM_STAT_DATA sd;
QString timestamp;
if (FileSystem::StatFile(filename.c_str(), &sd))
timestamp = formatTimestampForSaveStateMenu(sd.ModificationTime);
else
timestamp = tr("Empty");
QString title(tr("Save Slot %1 (%2)").arg(i).arg(timestamp));
connect(menu->addAction(title), &QAction::triggered, [i]() { g_emu_thread->saveStateToSlot(i); });
}
}
void MainWindow::updateSaveStateMenus(const QString& filename, const QString& serial, quint32 crc)
{
const bool load_enabled = !serial.isEmpty();
const bool save_enabled = !serial.isEmpty() && m_vm_valid;
m_ui.menuLoadState->clear();
m_ui.menuLoadState->setEnabled(load_enabled);
m_ui.actionLoadState->setEnabled(load_enabled);
m_ui.menuSaveState->clear();
m_ui.menuSaveState->setEnabled(save_enabled);
m_ui.actionSaveState->setEnabled(save_enabled);
m_save_states_invalidated = false;
if (load_enabled)
populateLoadStateMenu(m_ui.menuLoadState, filename, serial, crc);
if (save_enabled)
populateSaveStateMenu(m_ui.menuSaveState, serial, crc);
}
void MainWindow::doDiscChange(const QString& path)
{
bool reset_system = false;
if (!m_was_disc_change_request)
{
const int choice = QMessageBox::question(this, tr("Confirm Disc Change"), tr("Do you want to swap discs or boot the new image (via system reset)?"),
tr("Swap Disc"), tr("Reset"), tr("Cancel"), 0, 2);
if (choice == 2)
return;
reset_system = (choice != 0);
}
switchToEmulationView();
g_emu_thread->changeDisc(path);
if (reset_system)
g_emu_thread->resetVM();
}
MainWindow::VMLock MainWindow::pauseAndLockVM()
{
const bool was_fullscreen = isRenderingFullscreen();
const bool was_paused = m_vm_paused;
// We use surfaceless rather than switching out of fullscreen, because
// we're paused, so we're not going to be rendering anyway.
if (was_fullscreen)
g_emu_thread->setSurfaceless(true);
if (!was_paused)
g_emu_thread->setVMPaused(true);
// We want to parent dialogs to the display widget, except if we were fullscreen,
// since it's going to get destroyed by the surfaceless call above.
QWidget* dialog_parent = was_fullscreen ? static_cast(this) : getDisplayContainer();
return VMLock(dialog_parent, was_paused, was_fullscreen);
}
MainWindow::VMLock::VMLock(QWidget* dialog_parent, bool was_paused, bool was_fullscreen)
: m_dialog_parent(dialog_parent)
, m_was_paused(was_paused)
, m_was_fullscreen(was_fullscreen)
{
}
MainWindow::VMLock::VMLock(VMLock&& lock)
: m_dialog_parent(lock.m_dialog_parent)
, m_was_paused(lock.m_was_paused)
, m_was_fullscreen(lock.m_was_fullscreen)
{
lock.m_dialog_parent = nullptr;
lock.m_was_paused = false;
lock.m_was_fullscreen = false;
}
MainWindow::VMLock::~VMLock()
{
if (m_was_fullscreen)
g_emu_thread->setSurfaceless(false);
if (!m_was_paused)
g_emu_thread->setVMPaused(false);
}