/* * Copyright (C) 2019 PCSX2 Dev Team * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * * This file was generated by gen_gl_func_ptr.pl * */ #if defined(ENABLE_GL_ARB_ES3_2_compatibility) && defined(GL_ARB_ES3_2_compatibility) extern PFNGLPRIMITIVEBOUNDINGBOXARBPROC glPrimitiveBoundingBoxARB; #endif #if defined(ENABLE_GL_ARB_bindless_texture) && defined(GL_ARB_bindless_texture) extern PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB; extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB; extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB; extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB; extern PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB; extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB; extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB; extern PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB; extern PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB; extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB; extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB; extern PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB; extern PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB; extern PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB; extern PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB; extern PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB; #endif #if defined(ENABLE_GL_ARB_cl_event) && defined(GL_ARB_cl_event) extern PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB; #endif #if defined(ENABLE_GL_ARB_compute_variable_group_size) && defined(GL_ARB_compute_variable_group_size) extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glDispatchComputeGroupSizeARB; #endif #if defined(ENABLE_GL_ARB_debug_output) && defined(GL_ARB_debug_output) extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; #endif #if defined(ENABLE_GL_ARB_draw_buffers_blend) && defined(GL_ARB_draw_buffers_blend) extern PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB; extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB; extern PFNGLBLENDFUNCIARBPROC glBlendFunciARB; extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB; #endif #if defined(ENABLE_GL_ARB_draw_instanced) && defined(GL_ARB_draw_instanced) extern PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstancedARB; extern PFNGLDRAWELEMENTSINSTANCEDARBPROC glDrawElementsInstancedARB; #endif #if defined(ENABLE_GL_ARB_geometry_shader4) && defined(GL_ARB_geometry_shader4) extern PFNGLPROGRAMPARAMETERIARBPROC glProgramParameteriARB; extern PFNGLFRAMEBUFFERTEXTUREARBPROC glFramebufferTextureARB; extern PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glFramebufferTextureLayerARB; extern PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glFramebufferTextureFaceARB; #endif #if defined(ENABLE_GL_ARB_gl_spirv) && defined(GL_ARB_gl_spirv) extern PFNGLSPECIALIZESHADERARBPROC glSpecializeShaderARB; #endif #if defined(ENABLE_GL_ARB_gpu_shader_int64) && defined(GL_ARB_gpu_shader_int64) extern PFNGLUNIFORM1I64ARBPROC glUniform1i64ARB; extern PFNGLUNIFORM2I64ARBPROC glUniform2i64ARB; extern PFNGLUNIFORM3I64ARBPROC glUniform3i64ARB; extern PFNGLUNIFORM4I64ARBPROC glUniform4i64ARB; extern PFNGLUNIFORM1I64VARBPROC glUniform1i64vARB; extern PFNGLUNIFORM2I64VARBPROC glUniform2i64vARB; extern PFNGLUNIFORM3I64VARBPROC glUniform3i64vARB; extern PFNGLUNIFORM4I64VARBPROC glUniform4i64vARB; extern PFNGLUNIFORM1UI64ARBPROC glUniform1ui64ARB; extern PFNGLUNIFORM2UI64ARBPROC glUniform2ui64ARB; extern PFNGLUNIFORM3UI64ARBPROC glUniform3ui64ARB; extern PFNGLUNIFORM4UI64ARBPROC glUniform4ui64ARB; extern PFNGLUNIFORM1UI64VARBPROC glUniform1ui64vARB; extern PFNGLUNIFORM2UI64VARBPROC glUniform2ui64vARB; extern PFNGLUNIFORM3UI64VARBPROC glUniform3ui64vARB; extern PFNGLUNIFORM4UI64VARBPROC glUniform4ui64vARB; extern PFNGLGETUNIFORMI64VARBPROC glGetUniformi64vARB; extern PFNGLGETUNIFORMUI64VARBPROC glGetUniformui64vARB; extern PFNGLGETNUNIFORMI64VARBPROC glGetnUniformi64vARB; extern PFNGLGETNUNIFORMUI64VARBPROC glGetnUniformui64vARB; extern PFNGLPROGRAMUNIFORM1I64ARBPROC glProgramUniform1i64ARB; extern PFNGLPROGRAMUNIFORM2I64ARBPROC glProgramUniform2i64ARB; extern PFNGLPROGRAMUNIFORM3I64ARBPROC glProgramUniform3i64ARB; extern PFNGLPROGRAMUNIFORM4I64ARBPROC glProgramUniform4i64ARB; extern PFNGLPROGRAMUNIFORM1I64VARBPROC glProgramUniform1i64vARB; extern PFNGLPROGRAMUNIFORM2I64VARBPROC glProgramUniform2i64vARB; extern PFNGLPROGRAMUNIFORM3I64VARBPROC glProgramUniform3i64vARB; extern PFNGLPROGRAMUNIFORM4I64VARBPROC glProgramUniform4i64vARB; extern PFNGLPROGRAMUNIFORM1UI64ARBPROC glProgramUniform1ui64ARB; extern PFNGLPROGRAMUNIFORM2UI64ARBPROC glProgramUniform2ui64ARB; extern PFNGLPROGRAMUNIFORM3UI64ARBPROC glProgramUniform3ui64ARB; extern PFNGLPROGRAMUNIFORM4UI64ARBPROC glProgramUniform4ui64ARB; extern PFNGLPROGRAMUNIFORM1UI64VARBPROC glProgramUniform1ui64vARB; extern PFNGLPROGRAMUNIFORM2UI64VARBPROC glProgramUniform2ui64vARB; extern PFNGLPROGRAMUNIFORM3UI64VARBPROC glProgramUniform3ui64vARB; extern PFNGLPROGRAMUNIFORM4UI64VARBPROC glProgramUniform4ui64vARB; #endif #if defined(ENABLE_GL_ARB_indirect_parameters) && defined(GL_ARB_indirect_parameters) extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glMultiDrawArraysIndirectCountARB; extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glMultiDrawElementsIndirectCountARB; #endif #if defined(ENABLE_GL_ARB_instanced_arrays) && defined(GL_ARB_instanced_arrays) extern PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisorARB; #endif #if defined(ENABLE_GL_ARB_parallel_shader_compile) && defined(GL_ARB_parallel_shader_compile) extern PFNGLMAXSHADERCOMPILERTHREADSARBPROC glMaxShaderCompilerThreadsARB; #endif #if defined(ENABLE_GL_ARB_robustness) && defined(GL_ARB_robustness) extern PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB; extern PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB; extern PFNGLREADNPIXELSARBPROC glReadnPixelsARB; extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB; extern PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB; extern PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB; extern PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB; extern PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB; #endif #if defined(ENABLE_GL_ARB_sample_locations) && defined(GL_ARB_sample_locations) extern PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glFramebufferSampleLocationsfvARB; extern PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glNamedFramebufferSampleLocationsfvARB; extern PFNGLEVALUATEDEPTHVALUESARBPROC glEvaluateDepthValuesARB; #endif #if defined(ENABLE_GL_ARB_sample_shading) && defined(GL_ARB_sample_shading) extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB; #endif #if defined(ENABLE_GL_ARB_shading_language_include) && defined(GL_ARB_shading_language_include) extern PFNGLNAMEDSTRINGARBPROC glNamedStringARB; extern PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB; extern PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB; extern PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB; extern PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB; extern PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB; #endif #if defined(ENABLE_GL_ARB_sparse_buffer) && defined(GL_ARB_sparse_buffer) extern PFNGLBUFFERPAGECOMMITMENTARBPROC glBufferPageCommitmentARB; extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glNamedBufferPageCommitmentEXT; extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glNamedBufferPageCommitmentARB; #endif #if defined(ENABLE_GL_ARB_sparse_texture) && defined(GL_ARB_sparse_texture) extern PFNGLTEXPAGECOMMITMENTARBPROC glTexPageCommitmentARB; #endif #if defined(ENABLE_GL_ARB_texture_buffer_object) && defined(GL_ARB_texture_buffer_object) extern PFNGLTEXBUFFERARBPROC glTexBufferARB; #endif #if defined(ENABLE_GL_KHR_blend_equation_advanced) && defined(GL_KHR_blend_equation_advanced) extern PFNGLBLENDBARRIERKHRPROC glBlendBarrierKHR; #endif #if defined(ENABLE_GL_KHR_parallel_shader_compile) && defined(GL_KHR_parallel_shader_compile) extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR; #endif #if defined(ENABLE_GL_VERSION_1_0) && defined(GL_VERSION_1_0) extern PFNGLCULLFACEPROC glCullFace; extern PFNGLFRONTFACEPROC glFrontFace; extern PFNGLHINTPROC glHint; extern PFNGLLINEWIDTHPROC glLineWidth; extern PFNGLPOINTSIZEPROC glPointSize; extern PFNGLPOLYGONMODEPROC glPolygonMode; extern PFNGLSCISSORPROC glScissor; extern PFNGLTEXPARAMETERFPROC glTexParameterf; extern PFNGLTEXPARAMETERFVPROC glTexParameterfv; extern PFNGLTEXPARAMETERIPROC glTexParameteri; extern PFNGLTEXPARAMETERIVPROC glTexParameteriv; extern PFNGLTEXIMAGE1DPROC glTexImage1D; extern PFNGLTEXIMAGE2DPROC glTexImage2D; extern PFNGLDRAWBUFFERPROC glDrawBuffer; extern PFNGLCLEARPROC glClear; extern PFNGLCLEARCOLORPROC glClearColor; extern PFNGLCLEARSTENCILPROC glClearStencil; extern PFNGLCLEARDEPTHPROC glClearDepth; extern PFNGLSTENCILMASKPROC glStencilMask; extern PFNGLCOLORMASKPROC glColorMask; extern PFNGLDEPTHMASKPROC glDepthMask; extern PFNGLDISABLEPROC glDisable; extern PFNGLENABLEPROC glEnable; extern PFNGLFINISHPROC glFinish; extern PFNGLFLUSHPROC glFlush; extern PFNGLBLENDFUNCPROC glBlendFunc; extern PFNGLLOGICOPPROC glLogicOp; extern PFNGLSTENCILFUNCPROC glStencilFunc; extern PFNGLSTENCILOPPROC glStencilOp; extern PFNGLDEPTHFUNCPROC glDepthFunc; extern PFNGLPIXELSTOREFPROC glPixelStoref; extern PFNGLPIXELSTOREIPROC glPixelStorei; extern PFNGLREADBUFFERPROC glReadBuffer; extern PFNGLREADPIXELSPROC glReadPixels; extern PFNGLGETBOOLEANVPROC glGetBooleanv; extern PFNGLGETDOUBLEVPROC glGetDoublev; extern PFNGLGETERRORPROC glGetError; extern PFNGLGETFLOATVPROC glGetFloatv; extern PFNGLGETINTEGERVPROC glGetIntegerv; extern PFNGLGETSTRINGPROC glGetString; extern PFNGLGETTEXIMAGEPROC glGetTexImage; extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv; extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv; extern PFNGLISENABLEDPROC glIsEnabled; extern PFNGLDEPTHRANGEPROC glDepthRange; extern PFNGLVIEWPORTPROC glViewport; #endif #if defined(ENABLE_GL_VERSION_1_1) && defined(GL_VERSION_1_1) extern PFNGLDRAWARRAYSPROC glDrawArrays; extern PFNGLDRAWELEMENTSPROC glDrawElements; extern PFNGLGETPOINTERVPROC glGetPointerv; extern PFNGLPOLYGONOFFSETPROC glPolygonOffset; extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D; extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D; extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D; extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D; extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D; extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; extern PFNGLBINDTEXTUREPROC glBindTexture; extern PFNGLDELETETEXTURESPROC glDeleteTextures; extern PFNGLGENTEXTURESPROC glGenTextures; extern PFNGLISTEXTUREPROC glIsTexture; #endif #if defined(ENABLE_GL_VERSION_1_2) && defined(GL_VERSION_1_2) extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; extern PFNGLTEXIMAGE3DPROC glTexImage3D; extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; #endif #if defined(ENABLE_GL_VERSION_1_3) && defined(GL_VERSION_1_3) extern PFNGLACTIVETEXTUREPROC glActiveTexture; extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage; extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; #endif #if defined(ENABLE_GL_VERSION_1_4) && defined(GL_VERSION_1_4) extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; extern PFNGLPOINTPARAMETERFPROC glPointParameterf; extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; extern PFNGLPOINTPARAMETERIPROC glPointParameteri; extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv; extern PFNGLBLENDCOLORPROC glBlendColor; extern PFNGLBLENDEQUATIONPROC glBlendEquation; #endif #if defined(ENABLE_GL_VERSION_1_5) && defined(GL_VERSION_1_5) extern PFNGLGENQUERIESPROC glGenQueries; extern PFNGLDELETEQUERIESPROC glDeleteQueries; extern PFNGLISQUERYPROC glIsQuery; extern PFNGLBEGINQUERYPROC glBeginQuery; extern PFNGLENDQUERYPROC glEndQuery; extern PFNGLGETQUERYIVPROC glGetQueryiv; extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; extern PFNGLBINDBUFFERPROC glBindBuffer; extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; extern PFNGLGENBUFFERSPROC glGenBuffers; extern PFNGLISBUFFERPROC glIsBuffer; extern PFNGLBUFFERDATAPROC glBufferData; extern PFNGLBUFFERSUBDATAPROC glBufferSubData; extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; extern PFNGLMAPBUFFERPROC glMapBuffer; extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; #endif #if defined(ENABLE_GL_VERSION_2_0) && defined(GL_VERSION_2_0) extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; extern PFNGLDRAWBUFFERSPROC glDrawBuffers; extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; extern PFNGLATTACHSHADERPROC glAttachShader; extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; extern PFNGLCOMPILESHADERPROC glCompileShader; extern PFNGLCREATEPROGRAMPROC glCreateProgram; extern PFNGLCREATESHADERPROC glCreateShader; extern PFNGLDELETEPROGRAMPROC glDeleteProgram; extern PFNGLDELETESHADERPROC glDeleteShader; extern PFNGLDETACHSHADERPROC glDetachShader; extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; extern PFNGLGETPROGRAMIVPROC glGetProgramiv; extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; extern PFNGLGETSHADERIVPROC glGetShaderiv; extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; extern PFNGLGETUNIFORMFVPROC glGetUniformfv; extern PFNGLGETUNIFORMIVPROC glGetUniformiv; extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; extern PFNGLISPROGRAMPROC glIsProgram; extern PFNGLISSHADERPROC glIsShader; extern PFNGLLINKPROGRAMPROC glLinkProgram; extern PFNGLSHADERSOURCEPROC glShaderSource; extern PFNGLUSEPROGRAMPROC glUseProgram; extern PFNGLUNIFORM1FPROC glUniform1f; extern PFNGLUNIFORM2FPROC glUniform2f; extern PFNGLUNIFORM3FPROC glUniform3f; extern PFNGLUNIFORM4FPROC glUniform4f; extern PFNGLUNIFORM1IPROC glUniform1i; extern PFNGLUNIFORM2IPROC glUniform2i; extern PFNGLUNIFORM3IPROC glUniform3i; extern PFNGLUNIFORM4IPROC glUniform4i; extern PFNGLUNIFORM1FVPROC glUniform1fv; extern PFNGLUNIFORM2FVPROC glUniform2fv; extern PFNGLUNIFORM3FVPROC glUniform3fv; extern PFNGLUNIFORM4FVPROC glUniform4fv; extern PFNGLUNIFORM1IVPROC glUniform1iv; extern PFNGLUNIFORM2IVPROC glUniform2iv; extern PFNGLUNIFORM3IVPROC glUniform3iv; extern PFNGLUNIFORM4IVPROC glUniform4iv; extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; #endif #if defined(ENABLE_GL_VERSION_2_1) && defined(GL_VERSION_2_1) extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; #endif #if defined(ENABLE_GL_VERSION_3_0) && defined(GL_VERSION_3_0) extern PFNGLCOLORMASKIPROC glColorMaski; extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v; extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v; extern PFNGLENABLEIPROC glEnablei; extern PFNGLDISABLEIPROC glDisablei; extern PFNGLISENABLEDIPROC glIsEnabledi; extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; extern PFNGLCLAMPCOLORPROC glClampColor; extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv; extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; extern PFNGLUNIFORM1UIPROC glUniform1ui; extern PFNGLUNIFORM2UIPROC glUniform2ui; extern PFNGLUNIFORM3UIPROC glUniform3ui; extern PFNGLUNIFORM4UIPROC glUniform4ui; extern PFNGLUNIFORM1UIVPROC glUniform1uiv; extern PFNGLUNIFORM2UIVPROC glUniform2uiv; extern PFNGLUNIFORM3UIVPROC glUniform3uiv; extern PFNGLUNIFORM4UIVPROC glUniform4uiv; extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; extern PFNGLCLEARBUFFERIVPROC glClearBufferiv; extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; extern PFNGLCLEARBUFFERFVPROC glClearBufferfv; extern PFNGLCLEARBUFFERFIPROC glClearBufferfi; extern PFNGLGETSTRINGIPROC glGetStringi; extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLISVERTEXARRAYPROC glIsVertexArray; #endif #if defined(ENABLE_GL_VERSION_3_1) && defined(GL_VERSION_3_1) extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; extern PFNGLTEXBUFFERPROC glTexBuffer; extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; #endif #if defined(ENABLE_GL_VERSION_3_2) && defined(GL_VERSION_3_2) extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex; extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; extern PFNGLDELETESYNCPROC glDeleteSync; extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; extern PFNGLWAITSYNCPROC glWaitSync; extern PFNGLGETINTEGER64VPROC glGetInteger64v; extern PFNGLGETSYNCIVPROC glGetSynciv; extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; extern PFNGLSAMPLEMASKIPROC glSampleMaski; #endif #if defined(ENABLE_GL_VERSION_3_3) && defined(GL_VERSION_3_3) extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; extern PFNGLGENSAMPLERSPROC glGenSamplers; extern PFNGLDELETESAMPLERSPROC glDeleteSamplers; extern PFNGLISSAMPLERPROC glIsSampler; extern PFNGLBINDSAMPLERPROC glBindSampler; extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; extern PFNGLQUERYCOUNTERPROC glQueryCounter; extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; #endif #if defined(ENABLE_GL_VERSION_4_0) && defined(GL_VERSION_4_0) extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading; extern PFNGLBLENDEQUATIONIPROC glBlendEquationi; extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; extern PFNGLBLENDFUNCIPROC glBlendFunci; extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; extern PFNGLUNIFORM1DPROC glUniform1d; extern PFNGLUNIFORM2DPROC glUniform2d; extern PFNGLUNIFORM3DPROC glUniform3d; extern PFNGLUNIFORM4DPROC glUniform4d; extern PFNGLUNIFORM1DVPROC glUniform1dv; extern PFNGLUNIFORM2DVPROC glUniform2dv; extern PFNGLUNIFORM3DVPROC glUniform3dv; extern PFNGLUNIFORM4DVPROC glUniform4dv; extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; extern PFNGLGETUNIFORMDVPROC glGetUniformdv; extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; extern PFNGLPATCHPARAMETERIPROC glPatchParameteri; extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; #endif #if defined(ENABLE_GL_VERSION_4_1) && defined(GL_VERSION_4_1) extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; extern PFNGLSHADERBINARYPROC glShaderBinary; extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; extern PFNGLDEPTHRANGEFPROC glDepthRangef; extern PFNGLCLEARDEPTHFPROC glClearDepthf; extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; extern PFNGLPROGRAMBINARYPROC glProgramBinary; extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv; extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; extern PFNGLSCISSORARRAYVPROC glScissorArrayv; extern PFNGLSCISSORINDEXEDPROC glScissorIndexed; extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; extern PFNGLGETFLOATI_VPROC glGetFloati_v; extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v; #endif #if defined(ENABLE_GL_VERSION_4_2) && defined(GL_VERSION_4_2) extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; extern PFNGLMEMORYBARRIERPROC glMemoryBarrier; extern PFNGLTEXSTORAGE1DPROC glTexStorage1D; extern PFNGLTEXSTORAGE2DPROC glTexStorage2D; extern PFNGLTEXSTORAGE3DPROC glTexStorage3D; extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; #endif #if defined(ENABLE_GL_VERSION_4_3) && defined(GL_VERSION_4_3) extern PFNGLCLEARBUFFERDATAPROC glClearBufferData; extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange; extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; extern PFNGLTEXTUREVIEWPROC glTextureView; extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; extern PFNGLOBJECTLABELPROC glObjectLabel; extern PFNGLGETOBJECTLABELPROC glGetObjectLabel; extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; #endif #if defined(ENABLE_GL_VERSION_4_4) && defined(GL_VERSION_4_4) extern PFNGLBUFFERSTORAGEPROC glBufferStorage; extern PFNGLCLEARTEXIMAGEPROC glClearTexImage; extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; extern PFNGLBINDTEXTURESPROC glBindTextures; extern PFNGLBINDSAMPLERSPROC glBindSamplers; extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; #endif #if defined(ENABLE_GL_VERSION_4_5) && defined(GL_VERSION_4_5) extern PFNGLCLIPCONTROLPROC glClipControl; extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks; extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase; extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange; extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv; extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v; extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v; extern PFNGLCREATEBUFFERSPROC glCreateBuffers; extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage; extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData; extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData; extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData; extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData; extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData; extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer; extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange; extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer; extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange; extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv; extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v; extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv; extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData; extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers; extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer; extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri; extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture; extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer; extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer; extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers; extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer; extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData; extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData; extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv; extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv; extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv; extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi; extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer; extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus; extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv; extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv; extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers; extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage; extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample; extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv; extern PFNGLCREATETEXTURESPROC glCreateTextures; extern PFNGLTEXTUREBUFFERPROC glTextureBuffer; extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange; extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D; extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D; extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D; extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample; extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample; extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D; extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D; extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D; extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D; extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D; extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D; extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D; extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D; extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D; extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf; extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv; extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri; extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv; extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv; extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv; extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap; extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit; extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage; extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage; extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv; extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv; extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv; extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv; extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv; extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv; extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays; extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib; extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib; extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer; extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer; extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers; extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding; extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat; extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat; extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat; extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor; extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv; extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv; extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv; extern PFNGLCREATESAMPLERSPROC glCreateSamplers; extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines; extern PFNGLCREATEQUERIESPROC glCreateQueries; extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v; extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv; extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v; extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv; extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage; extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage; extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; extern PFNGLGETNTEXIMAGEPROC glGetnTexImage; extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv; extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv; extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv; extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; extern PFNGLREADNPIXELSPROC glReadnPixels; extern PFNGLTEXTUREBARRIERPROC glTextureBarrier; #endif #if defined(ENABLE_GL_VERSION_4_6) && defined(GL_VERSION_4_6) extern PFNGLSPECIALIZESHADERPROC glSpecializeShader; extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount; extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount; extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; #endif