/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSDrawingContext.h" #include "GSVertex.h" #include "GSVertexSW.h" #include "GSVertexHW.h" #include "GSFunctionMap.h" class GSState; __aligned(class, 32) GSVertexTrace { public: struct Vertex {GSVector4i c; GSVector4 p, t;}; // t.xy * 0x10000 struct VertexAlpha {int min, max; bool valid;}; private: typedef void (*VertexTracePtr)(int count, const void* v, Vertex& min, Vertex& max); class CGSW : public GSCodeGenerator { public: CGSW(const void* param, uint32 key, void* code, size_t maxsize); }; class CGHW9 : public GSCodeGenerator { public: CGHW9(const void* param, uint32 key, void* code, size_t maxsize); }; class CGHW11 : public GSCodeGenerator { public: CGHW11(const void* param, uint32 key, void* code, size_t maxsize); }; GSCodeGeneratorFunctionMap m_map_sw; GSCodeGeneratorFunctionMap m_map_hw9; GSCodeGeneratorFunctionMap m_map_hw11; const GSState* m_state; uint32 Hash(GS_PRIM_CLASS primclass); void UpdateLOD(); static const GSVector4 s_minmax; public: GS_PRIM_CLASS m_primclass; Vertex m_min; Vertex m_max; // source alpha range after tfx, GSRenderer::GetAlphaMinMax() updates it VertexAlpha m_alpha; union { uint32 value; struct {uint32 r:4, g:4, b:4, a:4, x:1, y:1, z:1, f:1, s:1, t:1, q:1, _pad:1;}; struct {uint32 rgba:16, xyzf:4, stq:4;}; } m_eq; union { struct {uint32 mmag:1, mmin:1, linear:1;}; } m_filter; GSVector2 m_lod; // x = min, y = max GSVertexTrace(const GSState* state); void Update(const GSVertexSW* v, int count, GS_PRIM_CLASS primclass); void Update(const GSVertexHW9* v, int count, GS_PRIM_CLASS primclass); void Update(const GSVertexHW11* v, int count, GS_PRIM_CLASS primclass); void Update(const GSVertexNull* v, int count, GS_PRIM_CLASS primclass) {} bool IsLinear() const {return m_filter.linear;} };