/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSTextureCache.h" #include "GSDevice10.h" class GSTextureCache10 : public GSTextureCache { class GSRenderTargetHW10 : public GSRenderTarget { public: explicit GSRenderTargetHW10(GSRenderer* r) : GSRenderTarget(r) {} void Update(); void Read(const GSVector4i& r); }; class GSDepthStencilHW10 : public GSDepthStencil { public: explicit GSDepthStencilHW10(GSRenderer* r) : GSDepthStencil(r) {} void Update(); }; class GSCachedTextureHW10 : public GSCachedTexture { public: explicit GSCachedTextureHW10(GSRenderer* r) : GSCachedTexture(r) {} bool Create(); bool Create(GSRenderTarget* rt); bool Create(GSDepthStencil* ds); }; protected: GSRenderTarget* CreateRenderTarget() {return new GSRenderTargetHW10(m_renderer);} GSDepthStencil* CreateDepthStencil() {return new GSDepthStencilHW10(m_renderer);} GSCachedTexture* CreateTexture() {return new GSCachedTextureHW10(m_renderer);} public: GSTextureCache10(GSRenderer* r); };