/* ZZ Open GL graphics plugin * Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com * Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __ZEROGS__H #define __ZEROGS__H #ifdef _MSC_VER #pragma warning(disable:4200) // nonstandard extension used : zero-sized array in struct/union #endif // ----------------------------- Includes #include #include #include #include #include #include "ZZGl.h" #include "GS.h" #include "CRC.h" #include "targets.h" // ------------------------ Variables ------------------------- ////////////////////////// // State parameters #ifdef ZEROGS_DEVBUILD extern char* EFFECT_NAME; extern char* EFFECT_DIR; extern u32 g_nGenVars, g_nTexVars, g_nAlphaVars, g_nResolve; extern bool g_bSaveTrans, g_bUpdateEffect, g_bSaveTex, g_bSaveResolved; #endif extern int g_nPixelShaderVer; extern bool s_bWriteDepth; extern int nBackbufferWidth, nBackbufferHeight; extern float fiTexWidth[2], fiTexHeight[2]; // current tex width and height extern vector g_vboBuffers; // VBOs for all drawing commands extern GLuint vboRect; extern int g_nCurVBOIndex; void ChangeWindowSize(int nNewWidth, int nNewHeight); void SetChangeDeviceSize(int nNewWidth, int nNewHeight); void ChangeDeviceSize(int nNewWidth, int nNewHeight); void SetAA(int mode); void SetCRC(int crc); void ReloadEffects(); // Methods // bool IsGLExt(const char* szTargetExtension); ///< returns true if the the opengl extension is supported inline bool Create_Window(int _width, int _height); bool ZZCreate(int width, int height); void ZZDestroy(bool bD3D); void ZZReset(); // call to destroy video resources void ZZGSStateReset(); void ZZGSReset(); void ZZGSSoftReset(u32 mask); void HandleGLError(); // called on a primitive switch void Prim(); void SetTexFlush(); // flush current vertices, call before setting new registers (the main render method) void Flush(int context); void FlushBoth(); void ExtWrite(); void SetWriteDepth(); bool IsWriteDepth(); void SetDestAlphaTest(); bool IsWriteDestAlphaTest(); void SetFogColor(u32 fog); void SetFogColor(GIFRegFOGCOL* fog); void SaveTex(tex0Info* ptex, int usevid); char* NamedSaveTex(tex0Info* ptex, int usevid); // switches the render target to the real target, flushes the current render targets and renders the real image void RenderCRTC(int interlace); void ResetRenderTarget(int index); #endif