/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRendererHW.h" class GSRendererDX : public GSRendererHW { GSVector2 m_pixelcenter; bool m_logz; bool m_fba; bool UserHacks_AlphaHack; bool UserHacks_AlphaStencil; protected: virtual void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex); virtual void SetupIA() = 0; virtual void UpdateFBA(GSTexture* rt) {} unsigned int UserHacks_WildHack; unsigned int UserHacks_TCOffset; float UserHacks_TCO_x, UserHacks_TCO_y; public: GSRendererDX(GSTextureCache* tc, const GSVector2& pixelcenter = GSVector2(0, 0)); virtual ~GSRendererDX(); };