/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2014 David Quintana [gigaherz] * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "net.h" #include "..\Dev9.h" //mtfifo rx_fifo; //mtfifo tx_fifo; NetAdapter* nif; HANDLE rx_thread; volatile bool RxRunning=false; //rx thread DWORD WINAPI NetRxThread(LPVOID lpThreadParameter) { NetPacket tmp; while(RxRunning) { while(rx_fifo_can_rx() && nif->recv(&tmp)) { rx_process(&tmp); } Sleep(10); } return 0; } void tx_put(NetPacket* pkt) { nif->send(pkt); //pkt must be copied if its not processed by here, since it can be allocated on the callers stack } void InitNet(NetAdapter* ad) { nif=ad; RxRunning=true; rx_thread=CreateThread(0,0,NetRxThread,0,CREATE_SUSPENDED,0); SetThreadPriority(rx_thread,THREAD_PRIORITY_HIGHEST); ResumeThread(rx_thread); } void TermNet() { if(RxRunning) { RxRunning = false; emu_printf("Waiting for RX-net thread to terminate.."); WaitForSingleObject(rx_thread, -1); emu_printf(".done\n"); delete nif; } }