AboutDialogAbout PCSX2PCSX2 HakkındaSCM VersionSCM= Source Code ManagementKKY Sürümü<html><head/><body><p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p></body></html><html><head/><body><p>PCSX2, ücretsiz ve açık kaynak kodlu bir PlayStation 2 (PS2) emülatörüdür. Amacı, MIPS CPU Tercümanları, Yeniden Derleyiciler ve donanım durumları ile PS2 sistem belleğini yöneten bir Sanal Makine kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak tanır.</p></body></html><html><head/><body><p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p></body></html><html><head/><body><p>PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir.</p></body></html>WebsiteWeb sitesiSupport ForumsDestek ForumuGitHub RepositoryGitHub DeposuLicenseLisansThird-Party LicensesÜçüncü Parti LisanslarıView DocumentBelgeyi GörüntüleFile not found: %1Dosya bulunamadı: %1AchievementLoginDialogRetroAchievements LoginWindow titleRetroAchievements'a Giriş YapRetroAchievements LoginHeader textRetroAchievements'a Giriş YapPlease enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.Lütfen retroachievements.org için kullanıcı adı ve şifrenizi aşağıya giriniz. Parolanız PCSX2'de kaydedilmeyecek, bunun yerine bir erişim tokeni oluşturulacak ve kullanılacak.User Name:Kullanıcı Adı:Password:Şifre:Ready...Hazır...<strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.<strong>RetroAchievements giriş bilgileriniz geçerliliğini yitirmiş.</strong> Başarımların kayıt altına alınması için hesap bilgilerinizi tekrar girmeniz gerekmektedir. Erişim belirteçi oluşturulup kullanılacak, şifreniz PCSX2'e kaydedilmeyecektir.&Login&GirişLogging in...Oturum açılıyor...Login ErrorGiriş HatasıLogin failed.
Error: %1
Please check your username and password, and try again.Oturum açma başarısız.
Hata: %1
Lütfen kullanıcı adı ile şifrenizi kontrol ediniz ve tekrar deneyiniz.Login failed.Oturum açma başarısız oldu.Enable AchievementsBaşarımları EtkinleştirAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Başarı izleme şu anda etkin değil. İzleme etkinleştirilinceye kadar oturum açma işleminizde hiçbir etkisi olmayacaktır.
İzlemeyi şimdi etkinleştirmek istiyor musunuz?Enable Hardcore ModeZorlu Modu EtkinleştirHardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Hardcore modu etkinleştirilmiş değil. Hardcore modunu etkinleştirdiğinizde, zamanları, puanları belirleyebilir ve oyun özelindeki liderlik tablolarına katılabilirsiniz.
Ancak, hardcore modu kayıt durumlarının, hilelerin ve yavaşlatma özelliğinin kullanılmasını engeller.
Hardcore modu etkinleştirmek ister misiniz?Reset SystemSistemi SıfırlaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz?AchievementSettingsWidgetEnable AchievementsBaşarımları EtkinleştirEnable Hardcore ModeHardcore Modu EtkinleştirTest Unofficial AchievementsResmi Olmayan Başarımları Test EtEnable Sound EffectsSes efektlerini etkinleştirNotificationsBildirimler5 seconds5 saniyeAccountHesapLogin...Giriş...View Profile...Profili Görüntüle...SettingsAyarlarEnable Spectator Modeİzleyici Modunu EtkinleştirEnable Encore ModeTekrarlama Modunu EtkinleştirShow Achievement NotificationsBaşarım Bildirimlerini GösterShow Leaderboard NotificationsLiderlik Tablosu Bildirimlerini GösterEnable In-Game OverlaysOyun İçi Arayüzü EtkinleştirUsername:
Login token generated at:Kullanıcı Adı:
Oturum rozetinin oluşturulduğu zaman:Game InfoOyun hakkında bilgi<html><head/><body><p align="justify">PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">To view the achievement list in-game, press the hotkey for <span style=" font-weight:600;">Open Pause Menu</span> and select <span style=" font-weight:600;">Achievements</span> from the menu.</p></body></html><html><head/><body><p align="justify">PCSX2, başarım veritabanı ve ilerleme takibi için RetroAchievements servisini kullanır. Başarımları kullanmak için, lütfen <a href="https://retroachievements.org/">retroachievements.org</a>adresinden bir hesap oluşturun.</p><p align="justify">Başarımları oyun içerisinde görmek için, <span style=" font-weight:600;">Duraklatma Menüsünü Aç</span> kısayol tuşuna basın ve menüden <span style=" font-weight:600;">Başarımlar</span> seçeneğini seçin.</p></body></html>UncheckedİşaretsizWhen enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Etkinleştirildiğinde, PCSX2 bütün başarımları kilitli varsayacak ve sunucuya kilit açma bildirimleri göndermeyecek.When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.Etkinleştirildiğinde, PCSX2 resmi olmayan setlerden başarımları listeleyecek. Lütfen bu başarıların RetroAchievements tarafından takip edilmediğini, dolayısıyla her seferinde yeniden açıldığını unutmayın."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Lider tablosu takibini de içeren, başarımlar için "meydan okuma" modu. Durum kaydetmeyi, hileleri ve yavaşlatma fonksiyonlarını devre dışı bırakır.CheckedİşaretliPlays sound effects for events such as achievement unlocks and leaderboard submissions.Başarı açma ve skor panosu gönderimleri gibi olaylar için ses efekti verir.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Meydan okuma başarımı ya da öncelik verilmiş başarım aktifken, ekranın sağ alt köşesinde simgeleri gösterir.When enabled and logged in, PCSX2 will scan for achievements on startup.Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları kontrol edecek.Displays popup messages on events such as achievement unlocks and game completion.Başarı açma ve skor panosu gönderimleri gibi olaylarda pop-up mesaj görüntüler.Displays popup messages when starting, submitting, or failing a leaderboard challenge.Skor tablosu denemesini başlatırken, gönderirken ya da başarısız olduğunda gözüken mesajları görüntüler.When enabled, each session will behave as if no achievements have been unlocked.Etkinleştirildiğinde, her oturum başlangıcında hiçbir başarının kilidi açılmamış sayılacaktır.Reset SystemSistemi SıfırlaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Sistem sıfırlanana kadar, zor mod etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz?%n seconds%n saniye%n saniyeUsername: %1
Login token generated on %2.Kullanıcı Adı: %1
%2 saatinde giriş belirteci oluşturuldu.LogoutÇıkışNot Logged In.Giriş Yapılmadı.AchievementsHardcore mode will be enabled on system reset.Hardcore modu sistem yeniden başlatıldığında aktif edilecek.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.{0} Hardcore mod aktifken gerçekleştirilemez. Hardcore modu devre dışı bırakmak istiyor musunuz? Hayır seçeneğini seçerseniz {0} iptal edilecek.Hardcore mode is now enabled.Hardcore modu etkinleştirildi.{} (Hardcore Mode){} (Ekstrem Mod){0}, {1}.{0} {1}You have unlocked {} of %n achievementsAchievement popup%n Başarıdan {} tanesini başardın%n Başarıdan {} tanesini başardınand earned {} of %n pointsAchievement popupve %n puandan {} tane kazandınve %n puandan {} tane kazandın{} (Unofficial){} (Gayriresmi)Mastered {}{} Ustası{0}, {1}{0} {1}%n achievementsMastery popup%n başarım%n başarım%n pointsMastery popup%n puan%n puanLeaderboard attempt started.Skor tablosu denemesi başladı.Leaderboard attempt failed.Skor tablosu denemesi başarısız oldu.Your Time: {}{}Süre: {}{}Your Score: {}{}Skor: {}{}Your Value: {}{}Değer: {}{} (Submitting) (Gönderiliyor)Achievements DisconnectedBaşarım Bağlantısı KaldırıldıAn unlock request could not be completed. We will keep retrying to submit this request.Bir kazanım isteği tamamlanamadı. Bu isteği göndermeye devam edeceğiz.Achievements ReconnectedBaşarım Bağlantısı SağlandıAll pending unlock requests have completed.Askıdaki bütün kazanım istekleri tamamlandı.Hardcore mode is now disabled.Hardcore modu devredışı bırakıldı.Score: {0} pts (softcore: {1} pts)
Unread messages: {2}Puan: {0} (softcore: {1})
Okunmamış mesajlar: {2}Confirm Hardcore ModeEkstrem Modu DoğrulaActive Challenge AchievementsAktif Mücadele Başarımları (Hardcore Mode) (Zor Mod)You have unlocked all achievements and earned {} points!Bütün başarımları kazandınız ve {} puan elde ettiniz!Leaderboard Download FailedLeaderboard Download FailedYour Time: {0} (Best: {1})Süreniz: {0} (En iyisi: {1})Your Score: {0} (Best: {1})Skorunuz: {0} (En iyisi: {1})Your Value: {0} (Best: {1})Skorunuz: {0} (En iyisi: {1}){0}
Leaderboard Position: {1} of {2}{0}
Liderlik Tablosu Sıranız: {2} içinden {1}Server error in {0}:
{1}{0}'da sunucu hatası:
{1}YesEvetNoHayırYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.{1} başarımdan {0} tanesini kazandınız ve kazanabileceğiniz {3} puandan {2} tanesini elde ettiniz.UnknownBilinmiyorLockedKilitliUnlockedAçıkUnsupportedDesteklenmiyorUnofficialGayriresmiRecently UnlockedYakınlarda Kilidi AçılanActive ChallengesAktif MücadelelerAlmost ThereNeredeyse Tamamlandı{} points{} puan{} point{} puanXXX pointsXXX puanUnlocked: {}Kazanıldı: {}This game has {} leaderboards.Bu oyunda {} adet liderlik tablosu bulunmakta.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Ekstrem mod kapalı olduğu için skor gönderme devredışı. Liderlik tablosu sadece okunur durumda.Show BestEn İyisini GösterShow NearbyYaklaştıklarımı GösterRankDereceNameİsimTimeSüreScoreSkorValueDeğerDate SubmittedGönderilme TarihiDownloading leaderboard data, please wait...Skor tablosu verileri indiriliyor, lütfen bekleyin...Loading...Yükleniyor...This game has no achievements.Oyun başarımları desteklemiyor.Failed to read executable from disc. Achievements disabled.Diskten, çalıştırılabilir dosya okuma başarısız oldu. Başarımlar devre dışı bırakıldı.AdvancedSettingsWidgetUse Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]Rounding ModeYuvarlama ModuChop/Zero (Default)Kes / Sıfır (Varsayılan)Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>PCSX2'nin, Emotion Engine''in Floating Point Unit'ini (EE FPU) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. PS2'deki çeşitli FPU'lar uluslararası standartlara uygun olmadığından, bazı oyunların matematik işlemlerini doğru yapabilmesi için farklı modlara ihtiyaç duyulabilir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b>Division Rounding ModeBölme Yuvarlama ModuNearest (Default)En Yakın (Varsayılan)Determines how the results of floating-point division are rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Floating-point bölme işleminin sonuçlarının nasıl yuvarlandığını belirler. Bazı oyunlar belirli ayarları gerektirir; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b>Clamping ModeSıkıştırma ModuNormal (Default)Normal (Varsayılan)Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>PCSX2'nin float değerleri standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun yokken bu ayarı değiştirmek, kararsızlığa neden olabilir.</b>Enable RecompilerYeniden Derleyiciyi EtkinleştirCheckedİşaretliPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.64 bit MIPS-IV makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir.Wait Loop DetectionWait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Bekleme Döngüsü TespitiModerate speedup for some games, with no known side effects.Bazı oyunlar için orta düzeyde hızlanma sağlar, bilinen yan etkisi yok.Enable Cache (Slow)Önbelleği Etkinleştir (Yavaş)UncheckedİşaretsizInterpreter only, provided for diagnostic.Sadece yorumlayıcı, tanı için temin edilmiştir.INTC Spin DetectionINTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Döndürme TespitiHuge speedup for some games, with almost no compatibility side effects.Bazı oyunlar için, neredeyse hiç uyumluluk yan etkisi olmadan, yüksek düzeyde hızlanma sağlar.Enable Fast Memory AccessHızlı Bellek Erişimini EtkinleştirUses backpatching to avoid register flushing on every memory access."Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Her bellek erişiminde kayıt temizlemeden kaçınmak için, geri yamalama kullanır.Pause On TLB MissESÖ Iska Durumunda DuraklatPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.Etkin Sayfalar Önbelleği veya ESÖ ıska durumu olduğunda görmezden gelip devam etmek yerine, sanal makineyi duraklatır. Sanal makinenin, istisnaya neden olan talimatta değil, bloğun bitiminden sonra duraklayacağını unutmayın. Geçersiz erişimin gerçekleştiği adresi görmek için konsola bakın.Enable 128MB RAM (Dev Console)128MB RAM'ı (Geliştirici Konsolu) EtkinleştirExposes an additional 96MB of memory to the virtual machine.Sanal makineye ekstra 96MB bellek sunar.VU0 Rounding ModeVU0 Yuvarlama ModuChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b>VU1 Rounding ModeVU1 Yuvarlama ModuChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>PCSX2'nin, Emotion Engine in Vektör Birimi 1'ı (EE VU0) taklit ederken yuvarlama işlemlerini nasıl ele aldığını değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararlılık sorunlarına ve/veya çöküşlere yol açabilir.</b>VU0 Clamping ModeVU0 Sıkıştırma ModuChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>PCSX2'nin, Emotion Engine'in Vektör Birimi 0'ı (EE VU0) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b>VU1 Clamping ModeVU1 Sıkıştırma ModuChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>PCSX2'nin, Emotion Engine'in Vektör Birimi 1'ı (EE VU1) içinde float değerlerini standart x86 aralığında tutma şeklini değiştirir. Varsayılan değer, oyunların büyük çoğunluğunu düzgün şekilde işler; <b>bir oyunda görünür bir sorun olmadığında bu ayarı değiştirmek, kararsızlığa neden olabilir.</b>Enable Instant VU1Anlık VU1'i etkinleştirRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.VU1'i anında çalıştırır. Çoğu oyunda mütevazı bir hız artışı sağlar. Çoğu oyun için güvenlidir, ancak birkaç oyun grafiksel hatalar gösterebilir.Enable VU0 Recompiler (Micro Mode)VU0 = Vector Unit 0. One of the PS2's processors.VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod)Enables VU0 Recompiler.VU0 Yeniden Derleyicisini etkinleştirir.Enable VU1 RecompilerVU1 = Vector Unit 1. One of the PS2's processors.VU1 Yeniden Derleyicisini EtkinleştirEnables VU1 Recompiler.VU1 Yeniden Derleyicisini etkinleştirir.mVU Flag HackmVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)mVU Flag HackGood speedup and high compatibility, may cause graphical errors.İyi hızlanma sağlar ve yüksek derecede uyumludur. Grafiksel hatalara neden olabilir.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.32 bit MIPS-I makine kodunun x86'ya tam zamanında ikili çevirisini gerçekleştirir.Enable Game FixesOyun Düzeltmelerini EtkinleştirAutomatically loads and applies fixes to known problematic games on game start.Problemli olduğu bilinen oyunlara, başlangıçta, düzeltmeleri otomatik yükler ve uygular.Enable Compatibility PatchesUyumluluk Yamalarını EtkinleştirAutomatically loads and applies compatibility patches to known problematic games.Problemli olduğu bilinen oyunlara, uyumluluk yamalarını otomatik yükler ve uygular.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değişiklik yapma riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır.EmotionEngine (MIPS-IV)Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding Mode:Rounding refers here to the mathematical term.Yuvarlama Modu:NearestEn yakınNegativeNegatifPositivePozitifClamping Mode:Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Sıkıştırma Modu:NoneHiçbiriNormal (Default)Normal (Varsayılan)Chop/Zero (Default)Chop/Zero (Varsayılan)Division Rounding Mode:Rounding refers here to the mathematical term.Bölme Yuvarlama Modu:Nearest (Default)En Yakın (Varsayılan)Chop/ZeroChop/ZeroNoneClampModeHiçbiriExtra + Preserve SignSign: refers here to the mathematical meaning (plus/minus).Ekstra + İşareti KoruFullTamWait Loop DetectionBekleme Döngüsü TespitiEnable RecompilerYeniden Derleyiciyi EtkinleştirEnable Fast Memory AccessHızlı Bellek Erişimini AktifleştirEnable Cache (Slow)Önbelleği Aktifleştir (Yavaş)INTC Spin DetectionINTC Döndürme TespitiPause On TLB MissESÖ Iska Durumunda DuraklatEnable 128MB RAM (Dev Console)128MB RAM'ı (Geliştirici Konsolu) EtkinleştirVector Units (VU)Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Units (VU)VU1 Rounding Mode:VU1 Yuvarlama Modu:mVU Flag HackmVU Flag HilesiEnable VU1 RecompilerVU1 Yeniden Derleyiciyi EtkinleştirEnable VU0 Recompiler (Micro Mode)VU0 Yeniden Derleyicisini Etkinleştir (Mikro Mod)Enable Instant VU1Anlık VU1'i etkinleştirExtraEkstraVU0 Clamping Mode:VU0 Sıkıştırma Modu:VU0 Rounding Mode:VU0 Yuvarlama Modu:VU1 Clamping Mode:VU1 Sıkıştırma Modu:I/O Processor (IOP, MIPS-I)I/O İşlemci (IOP, MIPS-I)Game SettingsOyun AyarlarıEnable Game FixesOyun Düzeltmelerini EtkinleştirEnable Compatibility PatchesUyumluluk Yamalarını EtkinleştirFrame Rate ControlKare Hızı Kontrolü hzhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzPAL Frame Rate:PAL Kare Hızı:NTSC Frame Rate:NTSC Kare Hızı:PINE SettingsPINE AyarlarıSlot:Slot:EnableEtkinleştirAudioExpansionSettingsDialogAudio Expansion SettingsSes Eklentisi AyarlarıCircular Wrap:Üç Boyutlu Ses:3030Shift:Shift:2020Depth:Derinlik:1010Focus:Odak:Center Image:İmajı ortala:Front Separation:Ön Ayırma:Rear Separation:Arka Ayırma:Low Cutoff:Alt Kesim:High Cutoff:Üst Kesim:<html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Ses eklentisi ayarları</span><br/>Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayarlar.</p></body></html>Block Size:Blok Boyutu:AudioSettingsWidgetConfigurationYapılandırmaDriver:Sürücü:Expansion SettingsGenişletme SeçenekleriStretch SettingsEsnetme SeçenekleriBuffer Size:Ara Bellek Boyutu:Maximum latency: 0 frames (0.00ms)Maksimum gecikme: 0 kare (0.00ms)Backend:Arkaplan:0 ms0 msControlsKontrollerOutput Volume:Çıkış Sesi:100%%100Fast Forward Volume:İleri sarma aktifken ses düzeyi:Mute All SoundTüm sesleri kapatSynchronization:Senkronizasyon:TimeStretch (Recommended)Süre Esnetme (Önerilen)Expansion:Genişletme:Output Latency:Çıkış Gecikmesi:MinimalEn AzOutput Device:Çıkış Cihazı:SynchronizationSenkronizasyonWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.%100 dışında bir hızda çalışırken, kare düşürmek yerine sesin temposunu ayarlar. Çok daha güzel hızlı/yavaş ses üretir.DefaultVarsayılanDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.Süre uzatıcının doldurmaya çalışacağı arabellek boyutunu belirler. Arabellek boyutunu kontrol altında tutmak amacıyla ses uzatılacağı/kısaltılacağı için, ortalama gecikmeyi seçmiş olur.Output LatencyÇıkış GecikmesiDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Arabellekten, ana bilgisayar ses çıkışına gecikmeyi belirler. Ses gecikmesini azaltmak için, hedef gecikmeden daha düşük bir değere ayarlanabilir.Resets output volume back to the global/inherited setting.Çıktı sesini global/miras alınan ayara sıfırlar.Resets output volume back to the default.Ses çıkışını varsayılan ayara sıfırlar.Resets fast forward volume back to the global/inherited setting.İleri sarma aktifken ses düzeyi sesini global/miras alınan ayara sıfırlar.Resets fast forward volume back to the default.İleri sarma aktifken ses düzeyini varsayılan ayara sıfırlar.%1%%%1N/APreserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.Uygulanamaz%%Audio BackendSes çıkışıThe audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.Ses arka ucu, emülatör tarafından üretilen karelerin ana bilgisayara nasıl gönderildiğini belirler. Cubeb en düşük gecikmeyi sağlar; sorunlarla karşılaşırsanız SDL arka uç deneyin. Null arka ucu, tüm ana bilgisayar ses çıkışını devre dışı bırakır.%1 ms%1 msBuffer SizeAra Bellek BoyutuOutput VolumeÇıkış Ses DüzeyiControls the volume of the audio played on the host.Ana bilgisayarda çalınan sesin ses düzeyini kontrol eder.Fast Forward Volumeİleri sarma aktifken ses düzeyiControls the volume of the audio played on the host when fast forwarding.İleri sarma aktifken ana bilgisayarda çalınan sesin ses düzeyini kontrol eder.UncheckedSeçili DeğilPrevents the emulator from producing any audible sound.Emülatör, herhangi bir işitsel ses üretimini engeller.Expansion ModeGenişleme ModuDisabled (Stereo)Devre dışı (Stereo)Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.Desteklenen oyunlar için sesin stereo'dan surround'a nasıl genişletileceğini belirler. Dolby Pro Logic/Pro Logic II'yi destekleyen oyunları içerir.These settings fine-tune the behavior of the FreeSurround-based channel expander.Bu ayarlar, FreeSurround tabanlı kanal genişleticisinin davranışını ince ayar yapmanızı sağlar.These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.Bu ayarlar, SoundTouch ses zaman genişleticisinin %100 hızının dışında çalışırkenki davranışını ince ayar yapmanızı sağlar.Reset VolumeSes seviyesini sıfırlaReset Fast Forward Volumeİleri Sarma Sesini SıfırlaUnknown Device "%1"Tanınmayan cihaz "%1"Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)Maksimum Gecikme: %1 ms (%2 ms ara bellek + %3 ms genişleme + %4 çıkış)Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)Maximum Ortalama Gecikme: %1 ms (%2 ms arabellek + %3 ms çıkış)Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)Maksimum Gecikme: %1 ms (%2 ms genişleme, minimum bilinmeyen çıkış gecikmesi)Maximum Latency: %1 ms (minimum output latency unknown)Maksimum Gecikme: %1 ms (minimum bilinmeyen çıkış gecikmesi)AudioStreamNull (No Output)Null (Çıkış Yok)CubebCubebSDLSDLDisabled (Stereo)Devre dışı (Stereo)Stereo with LFEStereo ile LFEQuadraphonic4 HoparlörQuadraphonic with LFE4 Hoparlör ile LFE5.1 Surround5.1 3B Ses7.1 Surround7.1 3B SesDefaultVarsayılanAudioStretchSettingsDialogAudio Stretch SettingsSes Esnetme SeçenekleriSequence Length:Sekans Uzunluğu:3030Seekwindow Size:Arama Penceresi Boyutu:2020Overlap:Örtüşme:1010<html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Ses Esnetme Seçenekleri</span><br/>Bu ayarlar, SoundTouch ses zaman genişleticiyi 100% hızının dışında çalışırken davranışını ince ayarları.</p></body></html>Use QuickseekKullan QuickseekUse Anti-Aliasing FilterKullan Anti-Aliasing FiltreAutoUpdaterDialogAutomatic UpdaterOtomatik GüncelleyiciUpdate AvailableGüncelleme MevcutCurrent Version: Mevcut Sürüm: New Version: Yeni Sürüm: Download Size: İndirme Boyutu: Download and Install...İndir ve Kur...Skip This UpdateBu Güncellemeyi AtlaRemind Me LaterDaha Sonra HatırlatUpdater ErrorGüncelleyici Hatası<h2>Changes:</h2><h2>Değişiklikler:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Durum Kaydı Uyarısı</h2><p>Bu güncellemeyi kurmak, durum kayıtlarınızı <b>uyumsuz</b> yapacaktır. Lütfen bu güncellemeyi kurmadan önce oyunlarınızı bir Hafıza Kartı içerisine kaydettiğinizden emin olun yoksa ilerlemenizi kaybedeceksiniz.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p><h2>Ayarlar Uyarısı</h2><p>Bu güncellemeyi kurmak, uygulama yapılandırmanızı sıfırlayacaktır. Bu güncelleme sonrasında ayarlarınızı yeniden yapılandırmanız gerektiğini lütfen aklınızda bulundurun.</p>Savestate WarningDurum Kaydı Uyarısı<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p><h1>UYARI</h1><p style='font-size:12pt;'>Bu güncellemeyi yüklemek<b>Durum Kayıtlarınızı uyumsuz hale getirecek</b>, <i>devam etmeden önce ilerlemenizi Hafıza Kartına kaydettiğinize emin olun</i>.</p><p>Devam etmek istediğiniz emin misiniz?</p>Downloading %1...İndiriliyor %1...No updates are currently available. Please try again later.Mevcut güncelleme yok. Lütfen daha sonra tekrar deneyin.Current Version: %1 (%2)Mevcut Sürüm: %1 (%2)New Version: %1 (%2)Yeni Sürüm: %1 (%2)Download Size: %1 MBİndirme Boyutu: %1 MBLoading...Yükleniyor...Failed to remove updater exe after update.Güncellemeden sonra güncelleme programı silinemedi.BIOSSettingsWidgetBIOS DirectoryBIOS DiziniPCSX2 will search for BIOS images in this directory.PCSX2 bu dizinde BIOS yansımalarını arayacaktır.Browse...Göz At...ResetSıfırlaBIOS SelectionBIOS SeçimiOpen BIOS Folder...BIOS Klasörünü Aç...Refresh ListListeyi YenileFilenameDosya AdıVersionVersiyonOptions and PatchesAyarlar ve YamalarFast BootHızlı ÖnyüklemeFast Forward BootÖnyüklemeyi İleri SarCheckedİşaretliPatches the BIOS to skip the console's boot animation.Konsolun önyükleme animasyonunu atlamak için BIOS'u yamalar.UncheckedİşaretsizRemoves emulation speed throttle until the game starts to reduce startup time.Başlangıç süresini azaltmak için, oyun başlayana kadar, emülasyon hız sınırlayıcısını kaldırır.BreakpointDialogCreate / Modify BreakpointKesme Noktası Oluştur / DeğiştirTypeTürExecuteYürütMemoryBellekAddressAdres00ReadOkuWriteYazChangeDeğiştirSizeBoyut11ConditionKoşulLogLog alEnableEtkinleştirErrorHataInvalid address "%1"Geçersiz adres "%1"Invalid condition "%1"Geçersiz koşul "%1"Invalid size "%1"Geçersiz boyut "%1"BreakpointModelExecuteYürüt----EnabledEtkinDisabledDevre DışıReadOkuWrite(C)(C) = changes, as in "look for changes".Yaz(D)WriteYazTYPEWarning: limited space available. Abbreviate if needed.TÜROFFSETWarning: limited space available. Abbreviate if needed.DengeSIZE / LABELWarning: limited space available. Abbreviate if needed.BOYUT/ETİKTINSTRUCTIONWarning: limited space available. Abbreviate if needed.YÖNERGECONDITIONWarning: limited space available. Abbreviate if needed.KOŞULHITSWarning: limited space available. Abbreviate if needed.İSABETLERXWarning: limited space available. Abbreviate if needed.XCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.Oyun diski çıkarılabilir bir sürücüde, takılma ve donma gibi performans sorunları ortaya çıkabilir.Saving CDVD block dump to '{}'.CDVD blok dökümü şuraya kaydediliyor: '{}'.Precaching CDVDCDVD önbelleğe alınıyorAudioSesMode 11. ModMode 22. ModUnknownBilinmiyorPrecaching is not supported for discs.Diskler için önbellekleme desteklenmez.Precaching {}...Önbellekleniyor {}...Precaching is not supported for this file format.Bu dosya biçimi için önbellekleme desteklenmez.Required memory ({}GB) is the above the maximum allowed ({}GB).Gerekli bellek ({}GB), izin verilen azami belleğin ({}GB) üzerindedir.ColorPickerButtonSelect LED ColorLED Rengi SeçControllerBindingWidgetVirtual Controller TypeSanal Kontrolcü TürüBindingsTuş AtamalarıSettingsAyarlarMacrosMakrolarAutomatic MappingOtomatik Tuş AtamaClear MappingAtamaları TemizleController Port %1Kontrolcü Portu %1No devices availableKullanılabilir cihaz yokClear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Kontrolcü Tuşu Aramalarını TemizleAre you sure you want to clear all bindings for this controller? This action cannot be undone.Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Bu kontrolcü için tüm tuş atamalarını temizlemek istediğinizden emin misiniz? Bu eylem geri alınamaz.Automatic BindingOtomatik Tuş AtamaNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.'%1' aygıtı için genel tuş ataması oluşturulmadı. Kontrolcü/kaynak otomatik tuş atamayı desteklemiyor olabilir.ControllerBindingWidget_DualShock2D-PadTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Yön DüğmeleriDownAşağıLeftSolUpYukarıRightSağLeft AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Sol ÇubukLarge MotorBüyük MotorL2Leave this button name as-is.L2R2Leave this button name as-is.R2L1Leave this button name as-is.L1R1Leave this button name as-is.R1StartLeave this button name as-is or uppercase it entirely.Start düğmesiSelectLeave this button name as-is or uppercase it entirely.Select düğmesiFace ButtonsTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Eylem DüğmeleriCrossTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ÇarpıSquareTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.KareTriangleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ÜçgenCircleTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.DaireRight AnalogTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Sağ ÇubukSmall MotorKüçük MotorL3Leave this button name as-is.L3R3Leave this button name as-is.R3Pressure ModifierBaskı DeğiştiriciAnalogAnalog TuşuControllerBindingWidget_GuitarYellowSarıPushButtonPushButtonStartStart DüğmesiRedKırmızıGreenYeşilOrangeTuruncuSelectSelect DüğmesiStrum UpYukarı TıngırdatStrum DownAşağı TıngırdatBlueMaviWhammy BarTremolo koluTiltEğimControllerBindingWidget_PopnSelectLeave this button name as-is or uppercase it entirely.SeçYellow (Left)Sarı (Sol)Yellow (Right)Sarı (Sağ)Blue (Right)Mavi (Sağ)Blue (Left)Mavi (Sol)StartLeave this button name as-is or uppercase it entirely.BaşlatRedKırmızıGreen (Right)Yeşil (Sağ)White (Left)Beyaz (Sol)Green (Left)Yeşil (Sol)White (Right)Beyaz (Sağ)ControllerCustomSettingsWidgetRestore Default SettingsVarsayılan Ayarlara DönBrowse...Göz At...Select FileDosya SeçControllerGlobalSettingsWidgetSDL Input SourceSDL Giriş KaynağıThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).SDL giriş kaynağı çoğu kontrolcüyü destekler, ve Bluetooth modunda DualShock 4 / DualSence kontrolcüleri için gelişmiş işlevsellik sağlar (Titreşim / LED Kontrolü).Enable SDL Input SourceSDL Giriş Kaynağını EtkinleştirDualShock 4 / DualSense Enhanced ModeDualShock 4 / DualSense Gelişmiş ModuXInput SourceXInput KaynağıEnable XInput Input SourceXInput Giriş Kaynağını EtkinleştirDInput SourceDInput KaynağıThe DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.DInput kaynağı, XInput desteği olmayan eski kontrolcüler için destek sağlar. Bunun yerine bu kontrolcülere SDL aracılığıyla erişilmesi önerilir, ancak SDL ile uyumlu değillerse DirectInput kullanılabilir.Enable DInput Input SourceDInput Giriş Kaynağını EtkinleştirProfile SettingsProfil AyarlarıWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.Bu seçenek etkinleştirildiğinde, bu giriş profilinde kısayol tuşları ayarlanabilir ve genel kısayol tuşları yerine kullanılacaktır. Varsayılan olarak, kısayol tuşları her zaman tüm profiller arasında paylaşılır.Use Per-Profile HotkeysProfil Başına Kısayol Tuşları KullanınController LED SettingsKontrolcü LED AyarlarıEnable SDL Raw InputSDL Raw Girişini EtkinleştirEnable IOKit DriverIOKit Sürücüsünü EtkinleştirEnable MFI DriverMFI Sürücüsünü EtkinleştirThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.XInput kaynağı, Xbox 360 / Xbox One / Xbox Series kontrolcüleri ve XInput protokolünü uygulayan üçüncü taraf kontrolcüler için destek sağlar.Controller MultitapKontrolcü Çoklu BağlantıThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Çoklu bağlantı, 8 adede kadar kontrolcünün konsola bağlanmasını sağlar. Her çoklu bağlantı 4 bağlantı noktası sağlar. Çoklu bağlantı tüm oyunlar tarafından desteklenmez.Multitap on Console Port 1Konsol Portu 1 için Çoklu BağlantıMultitap on Console Port 2Konsol Portu 2 için Çoklu BağlantıMouse/Pointer SourceFare/İşaretçi KaynağıPCSX2 allows you to use your mouse to simulate analog stick movement.PCSX2, analog çubuk hareketini simüle etmek için farenizi kullanmanızı sağlar.Settings...Ayarlar...Enable Mouse MappingFare Atamasını EtkinleştirDetected DevicesAlgılanan CihazlarControllerLEDSettingsDialogController LED SettingsKontrolcü LED AyarlarıSDL-0 LEDSDL-0 LEDSDL-1 LEDSDL-1 LEDEnable DualSense Player LEDDualSense Işıklı Çubuk'u EtkinleştirSDL-2 LEDSDL-2 LEDSDL-3 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsAtamalar/DüğmelerSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.Bu makro ile tetiklemek istediğiniz düğmeleri seçin. Tüm düğmeler aynı anda etkinleştirilir.PressureBaskıFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.Baskıya duyarlı düğmeler için bu kaydırıcı, makro etkinken ne kadar kuvvetle basılacağını simüle edileceğini kontrol eder.100%%100TriggerTetikleyiciSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Bu makroyu etkinleştirecek tetikleyiciyi seçin. Bu, tek bir düğme veya düğmelerin kombinasyonu olabilir. Birden fazla tetikleyici için Shift tuşuna basarak tıklayın.Press To ToggleDeğiştirmek İçin BasınDeadzone:Kör Nokta:FrequencySıklıkMacro will toggle every N frames.Makro her N karede bir etkinleşecek.Set...Ayarla...Not ConfiguredYapılandırılmadı%1%%%1Set FrequencySıkılığı AyarlaFrequency: Sıklık: Macro will not repeat.Makro tekrarlamayacak.Macro will toggle buttons every %1 frames.Makro, her %1 karede bir tuşları etkinleştirecek.ControllerMacroWidgetController Port %1 MacrosKontrolcü Portu %1 MakrolarıMacro %1
%2This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMakro %1
%2ControllerMappingSettingsDialogController Mapping SettingsKumanda Tuş Eşleştirme Ayarları<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Kumanda Tuş Ayarları</span><br/>Bu ayarlar, fiziksel kumandaların emülasyon kumandalarına eşleştirildiğindeki davranışlarını ince ayar yapmanızı sağlar.</p></body></html>Ignore InversionTers Çevirmeyi Yoksay<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html><html><head/><body><p>Bazı üçüncü taraf kontrol cihazları, analog çubuklarını pozitif bileşende ters çevrilmiş olarak yanlış işaretler, ancak negatif bileşende işaretlemez.</p><p>Sonuç olarak, analog çubuk nötr pozisyonda dururken bile "açık kalır". </p><p>Bu ayarı etkinleştirmek, PCSX2'ye harita oluştururken ters çevirme işaretlerini görmezden gelmesini söyleyecek ve böylece bu tür kontrol cihazlarının normal çalışmasına izin verecektir.</p></body></html>ControllerMouseSettingsDialogMouse Mapping SettingsFare Atama AyarlarıY SpeedY Hızı1010X SpeedX Hızı<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Mouse Atama Ayarları</span><br/>Bu ayarlar, bir fareyi emüle edilen kontrolcüye eşlerken, kontrolcü davranışına ince ayar yapar.</p></body></html>InertiaEylemsizlikX Dead ZoneX Ölü BölgeY Dead ZoneY Ölü BölgeControllerSettingsWindowPCSX2 Controller SettingsPCSX2 Kontrolcü AyarlarıEditing Profile:Profil Düzenleniyor:New ProfileYeni ProfilApply ProfileProfili UygulaDelete ProfileProfili SilMapping SettingsEşleştirme AyarlarıRestore DefaultsVarsayılanları Geri YükleCreate Input ProfileYeni Giriş Profili OluşturCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:Özel girdi profilleri spesifik oyunlarda paylaşılmış girdi profillerini geçersiz kılar.
Bir oyuna özel girdi profili oluşturmak için, o oyunun özelliklerine gidin, ardından özet sekmesinden 'girdi profilini' değiştirin.
Yeni girdi profiline bir isim girin:ErrorHataA profile with the name '%1' already exists.'%1' adında bir profil zaten mevcut.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Şu anda seçili olan profildeki tüm atamaları yeni profile kopyalamak istiyor musunuz? Hayır'ı seçmek tamamen boş bir profil oluşturacaktır.Do you want to copy the current hotkey bindings from global settings to the new input profile?Genel ayarlardaki mevcut tuş atamalarını yeni girdi profiline kopyalamak istiyor musunuz?Failed to save the new profile to '%1'.'%1' ismine yeni profil kaydedilemedi.Load Input ProfileGiriş Profilini YükleAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.'%1' adlı giriş profilini yüklemek istediğinizden emin misiniz?
Mevcut tüm genel atamalar kaldırılacak ve profil atamaları yüklenecektir.
Bu eylemi geri alamazsınız.Delete Input ProfileGiriş Profilini SilAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.'%1' adındaki giriş profilini silmek istediğinize emin misiniz?
Bu eylemi geri alamazsınız.Failed to delete '%1'.'%1' silinemedi.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Varsayılan kontrolcü yapılandırmasını geri yüklemek istediğinizden emin misiniz?
Tüm paylaşılan atamalar ve yapılandırma kaybolacak, ancak giriş profilleriniz kalacaktır.
Bu eylemi geri alamazsınız.Global SettingsGenel AyarlarController Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Kontrolcü Portu %1%2
%3Controller Port %1
%2Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Kontrolcü Portu %1
%2USB Port %1
%2USB Portu %1
%2HotkeysKısayol TuşlarıShared"Shared" refers here to the shared input profile.PaylaşılanThe input profile named '%1' cannot be found.'%1' adındaki giriş profili bulunamadı.CoverDownloadDialogDownload CoversKapak Resimlerini İndirPCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.PCSX2, kapak resmi olmayan oyunlar için otomatik olarak kapak resmi indirebilir. Biz herhangi bir kapak resmi barındırmıyoruz, kullanıcı kapak resimlerinin kaynağını kendisi sağlamalıdır.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html><html><head/><body><p>Aşağıdaki kutuda, her satıra bir şablon URL'si olacak şekilde kapakların indirileceği URL'leri belirtin. Aşağıdaki değişkenler mevcuttur:</p><p><span style=" font-style:italic;">${title}:</span> Oyunun adı.<br/><span style=" font-style:italic;">${filetitle}:</span> Oyunun dosya adının isim kısmı.<br/><span style=" font-style:italic;">${serial}:</span> Oyunun seri kodu.</p><p><span style=" font-weight:700;">Örnek:</span> https://www.ornek-gercek-adres-degil.com/kapakresimleri/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Varsayılan olarak, indirilen kapaklar oyunun adıyla kaydedilecektir. Bu istenmiyorsa, aşağıdaki "Seri Dosya Adlarını Kullan" kutusunu işaretleyebilirsiniz. Oyun başlıkları yerine seri kodlarının kullanılması, aynı oyunun birden fazla bölgesi kullanıldığında çakışmaları önleyecektir.Use Serial File NamesSeri Dosya Adlarını KullanWaiting to start...Başlamak için bekleniyor...StartBaşlatCloseKapatDownload complete.İndirme tamamlandı.StopDurdurCpuWidgetRegistersKayıtlarFunctionsFonksiyonlarModuleModülVersionSürümCountMiktarRefreshYenileFilterFiltreleMemory SearchBellek AramaMemoryBellekBreakpointsBreakpointlerThreadsİş ParçacıklarıActive Call StackAktif Çağrı YığınıSaved AddressesKayıtlı AdreslerBreakpoint List Context MenuBreakpoint Listesi Bağlam MenüsüNewYeniEditDüzenleCopyKopyalaDeleteSilCopy all as CSVTümünü CSV olarak kopyalaPaste from CSVCSV olarak yapıştırThread List Context Menuİş Parçacığı Listesi Bağlam MenüsüDemangle Symbols"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Sembolleri ÇözCopy Function NameFonksiyon Adını KopyalaCopy Function AddressFonksiyon Adresini KopyalaGo to in DisassemblyDemontaj Kısmında GösterLoad from SettingsAyarlardan YükleSave to SettingsAyarlara KaydetGo to in Memory ViewBellek Görünümünde GösterCopy AddressAdresi KopyalaCopy TextMetni KopyalaModule TreeModül AğacıStack List Context MenuYığın Listesi Bağlam MenüsüDEV9DnsHostDialogNetwork DNS Hosts Import/ExportAğ DNS Ana Bilgisayarlarını İçe/Dışa AktarmaSelect HostsAna Bilgisayarları SeçinOKTamamCancelİptalSelectedSeçiliNameİsimUrlUrlAddressAdresEnabledEtkinDEV9SettingsWidgetEthernetEthernetEthernet Device:Ethernet Cihazı:Ethernet Device Type:Ethernet Cihazı Türü:Intercept DHCPDHCP'yi YakalaEnabledEtkinEnabledInterceptDHCPEtkinSubnet Mask:Alt Ağ Maskesi:Gateway Address:Ağ Geçidi Adresi:AutoOtomatikIntercept DHCP:DHCP'yi Yakala:PS2 Address:PS2 Adresi:DNS1 Address:DNS1 Adresi:DNS2 Address:DNS2 Adresi:Internal DNSDahili DNSAddEkleDeleteSilExportDışa AktarImportİçe AktarPer gameOyun başınaInternal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1Dahili DNS, DNS1/2 açılır listeleri kullanılarak veya onları 192.0.2.1 olarak ayarlayarak seçilebilir.EnabledInternalDNSTableEtkinHard Disk DriveSabit Disk SürücüsüEnable 48-Bit LBA48-Bit LBA'yı etkinleştirHDD File:HDD Dosyası:4040120120HDD Size (GiB):HDD Boyutu (GiB):EnabledHDDEtkinBrowseGöz AtCreate ImageYansıma OluşturPCAP BridgedPCAP BağlandıPCAP SwitchedPCAP DeğiştirildiTAPTAPSocketsSoketlerManualManuelInternalDahiliUse Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]NameİsimUrlUrlAddressAdresHosts FileAna Bilgisayarlar Dosyasıini (*.ini)ini (*.ini)DNS HostsDNS Ana BilgisayarlarıExported SuccessfullyBaşarıyla Dışa AktarıldıFailed to open fileDosya açılamadıNo Hosts in fileDosyada Ana Bilgisayarlar yokImported SuccessfullyBaşarıyla İçe AktarıldıPer Game Host listOyun Başına Ana Bilgisayar listesiCopy global settings?Genel ayarları kopyala?Delete per game host list?Oyun başına ana bilgisayar listesini sil?HDD Image FileHDD Yansıma DosyasıHDD (*.raw)HDD (*.raw)20002000100100Overwrite File?Dosyanın Üstüne Yaz?HDD image "%1" already exists.
Do you want to overwrite?"%1" HDD görntüsü zaten var.
Üstüne yazmak istiyor musunuz?HDD CreatorHDD OluşturucuHDD image createdHDD yansıması oluşturulduUse GlobalGeneli KullanOverrideÜstüne YazDebugSettingsWidgetGSGSDraw DumpingÇizim DökümüDump GS DrawsGS Çizimlerini DökSave RTRT'i KaydetSave FrameKareyi KaydetSave TextureDokuyu KaydetSave DepthDerinliği KaydetStart Draw Number:Başlangıç Çizim Numarası:Draw Dump Count:Çizim Dökümü Sayısı:Hardware Dump Directory:Donanım Döküm Dizini:Software Dump Directory:Yazılım Döküm Dizini:Browse...Göz At...Open...Aç...DebuggerWindowPCSX2 DebuggerPCSX2 Hata AyıklayıcıRunÇalıştırStep Into'e/a adım atF11F11Step OverÜzerinden geçF10F10Step OutDışarı ÇıkmakShift+F11Shift+F11Always On TopHer Zaman ÜstteShow this window on topBu pencereyi üstte gösterPauseDuraklatDisassemblyWidgetDisassemblyDemontajCopy AddressAdresi KopyalaCopy Instruction HexYönerge Hexini KopyalaNOP Instruction(s)NOP Talimat(lar)ıRun to Cursorİmlece ÇalıştırFollow BranchDalı Takip EtGo to in Memory ViewBellek Görünümünde GösterAdd FunctionFonksiyon EkleRename FunctionFonksiyonu Yeniden AdlandırRemove FunctionFonksiyonu SilAssemble ErrorOluşturma HatasıUnable to change assembly while core is runningÇekirdek çalışırken assembly değiştirilemiyorAssemble InstructionYönergeyi OluşturGo to addressAdrese gitGo to address errorAdrese git hatasıInvalid addressGeçersiz adresAdd Function ErrorFonksiyon Ekle HatasıA function entry point already exists here. Consider renaming instead.Burada zaten bir fonksiyon giriş noktası var. Bunun yerine yeniden adlandırmayı düşünün.Function will be (0x%1) instructions long.
Enter function nameFonksiyon (0x%1) yönerge uzunluğunda olacak.
Fonskiyon adını girinFunction nameFonksiyon adıRename Function ErrorFonksiyonu Yeniden Adlandırma HatasıFunction name cannot be nothing.Fonksiyon adı boş olamaz.No function / symbol is currently selected.Mevcut seçili fonksiyon / sembol yok.Restore Function ErrorFonksiyon Hatasını Eski Haline GetirUnable to stub selected address.Seçilmiş konum saplanamadı.&Copy Instruction Text&Yönerge Metnini KopyalaCopy Function NameFonksiyon Adını KopyalaRestore Instruction(s)Yönerge(yi)(leri) eski haline getirAsse&mble new Instruction(s)Yeni Yönerge(ler) Oluştur&Jump to Cursor&İmlece AtlaToggle &BreakpointKesme Noktasını Aç/Kapa&Go to Address&Adrese GitRestore FunctionFonksiyonu Eski Haline GetirStub (NOP) FunctionSaptama (NOP) FonksiyonuShow &Opcode&İşlem Kodunu Göster%1 NOT VALID ADDRESS%1 GEÇERSİZ ADRESEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html><html><head/><body><p><span style=" font-weight:700;">Desteklenen formatta oyun bulunamadı.</span></p><p>Başlamak için, lütfen içinde oyun olan bir dizin ekleyin.</p><p>Aşağıdaki biçimlerdeki oyun dökümleri taranacak ve listelenecektir:</p></body></html>Add Game Directory...Oyun Dizini Ekle...Scan For New GamesYeni Oyunlar İçin TaraEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Yuva: %1 | %2 | EE: %3 | VU %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%Yuva: %1 | %2 | EE: %3 | GS: %4%No ImageGörüntü yok%1x%2%1x%2Game: %1 FPSOyun: %1 FPSVideo: %1 FPS (%2%)Video: %1 FPS (%%2)Game: %1 (%2)
Oyun: %1 (%2)
Rich presence inactive or unsupported.Zengin içerik devre dışı ya da desteklenmiyor.Game not loaded or no RetroAchievements available.Oyun yüklenmemiş veya RetroAchievement mevcut değil.ErrorHataFailed to create HTTPDownloader.HTTPİndirici oluşturma başarısız.Downloading %1...İndiriliyor %1...Download failed with HTTP status code %1.HTTP durum kodu%1 ile indirme başarısız.Download failed: Data is empty.İndirme başarısız: Veri boş.Failed to write '%1'.'%1' Yazılamadı.EmulationSettingsWidgetSpeed ControlHız KontrolüNormal Speed:Normal Hız:System SettingsSistem AyarlarıEnable CheatsHileleri EtkinleştirSlow-Motion Speed:Ağır Çekim Hızı:Fast-Forward Speed:İleri Sarma Hızı:Enable Multithreaded VU1 (MTVU)Çok İş parçacıklı VU1'i (MTVU) EtkinleştirEnable Host FilesystemAna Bilgisayar Dosya Sistemini EtkinleştirEnable Fast CDVDHızlı CDVD'yi EtkinleştirEnable CDVD PrecachingCDVD Önbelleklemeyi Aktif etEnable Thread PinningKonu Sabitlemeyi Aktif etEE Cycle Skipping:EE Döngüsü Atlama:DisabledDevre DışıMild UnderclockHafif Hız AzaltmaModerate UnderclockOrta Hız AzaltmaMaximum UnderclockMaksimum Hız AzaltmaEE Cycle Rate:EE Döngü Hızı:50% (Underclock)50% (Hız Azaltma)60% (Underclock)60% (Hız Azaltma)75% (Underclock)75% (Hız Azaltma)100% (Normal Speed)100% (Normal Hız)130% (Overclock)130% (Hız Aşırtma)180% (Overclock)180% (Hız Aşırtma)300% (Overclock)300% (Hız Aşırtma)Frame Pacing / Latency ControlKare Hızı / Gecikme Kontrolü framesThis string will appear next to the amount of frames selected, in a dropdown box. kareMaximum Frame Latency:Maksimum Kare Gecikmesi:Use Host VSync TimingAna Bilgisayar VSync Zamanlamayı KullanSync to Host Refresh RateAna Bilgisayar Yenileme Hızına EşitleOptimal Frame PacingOptimum Kare HızıVertical Sync (VSync)Dikey Senkronizasyon (VSync)Use Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]Normal SpeedNormal HızSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.Hedef emülasyon hızını ayarlar. Bu hıza ulaşılacağı garanti değildir ve ulaşılmazsa emülatör yönetebildiği kadar hızlı çalışacaktır.User PreferenceKullanıcı TercihiCheckedİşaretliHigher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.Daha yüksek değerler, oyunlarda dahili kare hızını artırabilir, ancak işlemci gereksinimlerini de önemli ölçüde artıracaktır. Daha düşük değerler, hafif oyunların daha zayıf işlemcilerde tam hızda çalışmasına izin vererek işlemci yükünü azaltacaktır.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Emüle edilen Emotion Engine'in döngüleri atlamasını sağlar. SOTC gibi küçük bir grup oyuna yardımcı olur. Çoğu zaman performans için zararlıdır.UncheckedİşaretsizFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Hızlı disk erişimi, daha az yükleme süresi. Bununla ilgili sorunları olduğu bilinen oyunlar için HDLoader uyumluluk listelerini kontrol edin.Automatically loads and applies cheats on game start.Oyun başlangıcında hileleri otomatik olarak yükler ve uygular.Allows games and homebrew to access files / folders directly on the host computer.Homebrew ve oyunların doğrudan ana bilgisayardaki dosyalara / klasörlere erişmesine izin verir.Fast-Forward SpeedThe "User Preference" string will appear after the text "Recommended Value:"İleri Sarma Hızı100%%100Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.İleri sarma hızını ayarlar. Bu hız, ileri sarma kısayol tuşuna basıldığında kullanılacaktır.Slow-Motion SpeedThe "User Preference" string will appear after the text "Recommended Value:"Ağır Çekim HızıSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.Ağır çekim hızını ayarlar. Bu hız, ağır çekim kısayol tuşuna basıldığında kullanılacaktır.EE Cycle RateEE Döngü HızıEE Cycle SkipEE Döngüsü AtlamaSets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sistem zamanlayıcıyı yok sayarak, belirli iş parçacıklarının önceliğini belirli bir sırada ayarlar. Büyük (P) ve küçük (E) çekirdekli işlemcilere yardımcı olabilir (ör. Intel 12. nesil ya da Intel veya AMD gibi üreticilerin daha yeni nesil işlemcileri).Enable Multithreaded VU1 (MTVU1)Çok İş parçacıklı VU1'i (MTVU1) EtkinleştirGenerally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Genellikle 4 veya daha fazla çekirdeğe sahip işlemcilerde hızlanma. Çoğu oyun için güvenlidir, ancak birkaçı uyumsuzdur ve takılıp kalabilir.Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.Sanal makineyi başlatmadan önce disk görüntüsünü RAM'e Yükler. Bekleme süresi uzun olan sabit sürücülü sistemlerde kırılmaları azaltabilir, ancak yükleme süresini önemli ölçüde arttırır.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.VSync sıra boyutunu 0'a ayarlayarak, girdi sorgulanmadan ve bir sonraki kare başlamadan önce her karenin GS tarafından tamamlanmasını ve sunulmasını sağlar. Bu ayarın kullanılması, ölçülebilir şekilde daha yüksek CPU ve GPU gereksinimleri karşılığında giriş gecikmesini azaltabilir.Maximum Frame LatencyMaksimum Kare Gecikmesi2 Frames2 KareSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.CPU iş parçacığı devam etmeden evvel karelerden birinin tamamlanmasını beklemeden önce, GSye dizilebilecek maksimum kare sayısını ayarlar. Daha yüksek değerler, düzensiz kare sürelerini yumuşatmaya yardımcı olabilir, ancak ek giriş gecikmesine sebep olur.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.Hem Vsync hem de Ses Yeniden Örnekleme ayarları etkinleştirildiğinde konsolun yenileme hızı ana bilgisayarın yenileme hızıyla eşleşsin diye emülasyon hızını ayarlar. Emülasyon hızını potansiyel olarak %1den daha az artırma karşılığında, mümkün olan en akıcı animasyonlar elde edilir. Ana Bilgisayar Yenileme Hızına Göre Ölçeklendirme, konsolun yenileme hızı ana bilgisayarın yenileme hızından çok uzaksa etkili olmaz. Değişken yenileme hızlı ekranlara sahip kullanıcılar bu seçeneği devre dışı bırakmalıdır.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).PCSX2''nun yenileme hızını mevcut monitörün veya ekranın yenileme hızına eşitlemek için bu seçeneği aktif edin. Mümkün olmadığı takdirde VSync otomatik olarak devre dışı olacak. (örn. %100'den farklı hızda çalışması).When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>.Host yenileme hızıyla senkronize olurken, bu seçenek PCSX2'nin dahili kare zamanlamasını devre dışı bırakır ve bunun yerine hostu kullanır. Bu, daha düzgün bir kare temposu sağlayabilir, <strong>giriş gecikmesini arttırır<strong>.Use Global Setting [%1%]Genelde Seçilmiş Ayarı Kullan [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]%%1 [%2 FPS (NTSC) / %3 FPS (PAL)]UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.SınırsızCustomEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.ÖzelCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Özel [%%1 / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedÖzel HızEnter Custom SpeedÖzel Hızı GirinFileOperationsFailed to show fileDosyayı gösterme başarısızFailed to show file in file explorer.
The file was: %1Dosya gezgininde dosyayı gösterme başarısız.
Dosya %1'diShow in FolderWindows action to show a file in Windows ExplorerKlasörde GösterShow in FindermacOS action to show a file in FinderFinder'da GösterOpen Containing DirectoryOpens the system file manager to the directory containing a selected fileİçerik Dizinini AçFailed to open URLURL açılamadıFailed to open URL.
The URL was: %1URL açılamadı.
URL şuydu: %1FolderSettingsWidgetCache DirectoryÖnbellek DiziniBrowse...Göz At...Open...Aç...ResetSıfırlaUsed for storing shaders, game list, and achievement data.Gölgelendiricileri, oyun listesini ve başarım verilerini depolamak için kullanılır.Cheats DirectoryHileler DiziniUsed for storing .pnach files containing game cheats.Oyun hilelerini içeren .pnach dosyalarını depolamak için kullanılır.Covers DirectoryKapak Resmi DiziniUsed for storing covers in the game grid/Big Picture UIs.Oyun ızgarası ve Büyük Resim Arayüzlerinde kullanılan kapak resimlerini depolamak için kullanılır.Snapshots DirectoryAnlık Görüntü DiziniUsed for screenshots and saving GS dumps.Ekran görüntüleri ve GS dökümlerini kaydetmek için kullanılır.Save States DirectoryDurum Kaydı DiziniUsed for storing save states.Durum kayıtlarını depolamak için kullanılır.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Herhangi bir CD/DVD-ROM aygıtı bulunamadı. Lütfen bağlı bir sürücünüz ve ona erişmek için yeterli izinleriniz olduğundan emin olun.Use Global SettingGenel Ayarları KullanAutomatic binding failed, no devices are available.Otomatik tuş atama başarısız oldu, kullanılabilir cihaz yok.Game title copied to clipboard.Oyun başlığı panoya kopyalandı.Game serial copied to clipboard.Oyun serisi panoya kopyalandı.Game CRC copied to clipboard.Oyun CRC panoya kopyalandı.Game type copied to clipboard.Oyun türü panoya kopyalandı.Game region copied to clipboard.Oyun bölgesi panoya kopyalandı.Game compatibility copied to clipboard.Oyun uyumluluğu panoya kopyalandı.Game path copied to clipboard.Oyunun dizin yolu panoya kopyalandı.Per-game controller configuration initialized with global settings.Oyun başına kontrolcü yapılandırması genel ayarlarla başlatıldı.Controller settings reset to default.Kontrolör ayarlarını varsayılana geri getirir.No input profiles available.Giriş profili yok.Create New...Yeni oluştur...Enter the name of the input profile you wish to create.Oluşturmak istediğiniz giriş profilinin adını girin.Are you sure you want to restore the default settings? Any preferences will be lost.Varsayılan ayarlara geri dönmek istediğinize emin misiniz? Herhangi bir değişiklik sıfırlanacaktır.Settings reset to defaults.Ayarlar varsayılana sıfırlanır.No save present in this slot.Bu slotta herhangi bir kayıt bulunmamaktadır.No save states found.Herhangi bir anlık kayıt bulunamadı.Failed to delete save state.Anlık kayıt silinemedi.Failed to copy text to clipboard.Panoya kopyalama başarısız.This game has no achievements.Bu oyunda başarımlar desteklenmiyor.This game has no leaderboards.Bu oyunda lider sıralaması bulunmamakta.Reset SystemSistemi SıfırlaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Zor mod sistem sıfırlanana kadar etkinleştirilmeyecek. Sistemi şimdi sıfırlamak ister misiniz?Launch a game from images scanned from your game directories.Identifier (Key): FullscreenUI['Oyun klasörlerinizden taranmış imaj dosyanlarından bir oyun başlatın.']
FullscreenUI
../../pcsx2/ImGui/FullscreenUI.cpp:6872Launch a game by selecting a file/disc image.Dosya/disk imajı seçerek bir oyunu başlat.Start the console without any disc inserted.Konsolu herhangi bir disk olmadan başlat.Start a game from a disc in your PC's DVD drive.Bilgisayarın DVD sürücüsünden bir oyunu başlat.No BindingTuş ataması bulunmamaktaSetting %s binding %s.Setting %s binding %s.Push a controller button or axis now.Şimdi bir kontrolcü tuşuna veya yönüne basın.Timing out in %.0f seconds...%.0f Saniye içerisinde zaman aşımı yaşanacak...UnknownBilinmiyorOKTamamSelect DeviceCihaz SeçDetailsAyrıntılarOptionsAyarlarCopies the current global settings to this game.Şimdiki Genel ayarları bu oyuna kopyalar.Clears all settings set for this game.Bu oyun için ayarlanmış tüm ayarları siler.BehaviourDavranışPrevents the screen saver from activating and the host from sleeping while emulation is running.Emülasyon çalışırken ekran koruyucunun açılmasını ve uyku moduna geçmeyi önler.Shows the game you are currently playing as part of your profile on Discord.Mevcut oynanan oyunu Discord profilinde gösterir.Pauses the emulator when a game is started.Oyun başlatıldığında emülatörü duraklatır.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pencereyi simge durumunda küçülttüğünüzde veya başka bir uygulamaya geçtiğinizde emülatörü duraklatır ve geri döndüğünüzde duraklatmayı kaldırır.Pauses the emulator when you open the quick menu, and unpauses when you close it.Hızlı menüyü açtığınızda emülatörü duraklatır ve kapattığınızda duraklatmayı kaldırır.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Kısayol tuşuna basıldığında emülatörün/oyunun kapatılmasını onaylamak için bir istem görüntülenip görüntülenmeyeceğini belirler.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Bilgisayarınızı kapatırken veya uygulamadan çıkarken emülatör durumunu otomatik olarak kaydeder. Bir dahaki sefere doğrudan kaldığınız yerden devam edebilirsiniz.Uses a light coloured theme instead of the default dark theme.Varsayılan koyu tema yerine açık renkli bir tema kullanır.Game DisplayOyun EkranıSwitches between full screen and windowed when the window is double-clicked.Pencereye çift tıklandığında tam ekran ve pencereli ekran arasında geçiş yapar.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Emülatör tam ekran modundayken fare işaretçisini/imlecini gizler.Determines how large the on-screen messages and monitor are.Ekrandaki mesajların ve monitörün ne kadar büyük olduğunu belirler.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Oluşturulan/yüklenen kaydetme durumları, alınan ekran görüntüleri vb. gibi olaylar meydana geldiğinde ekran mesajlarını gösterir.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Sistemin mevcut emülasyon hızını ekranın sağ-üst köşesinde yüzde olarak gösterir.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Ekranın sağ üst köşesinde sistem tarafından saniyede görüntülenen video karesi (veya v-sync) sayısını gösterir.Shows the CPU usage based on threads in the top-right corner of the display.Ekranın sağ-üst köşesindeki iş parçacıklarına göre CPU kullanımını gösterir.Shows the host's GPU usage in the top-right corner of the display.Ekranın sağ-üst köşesinde GPU kullanımını gösterir.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Ekranın sağ üst köşesinde GS (primitifler, çizim çağrıları) ile ilgili istatistikleri gösterir.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Hızlandırırken, durdururken ve diğer sıradışı durumlar sırasında belirteçler gösterir.Shows the current configuration in the bottom-right corner of the display.Geçerli yapılandırmayı ekranın sağ alt köşesinde gösterir.Shows the current controller state of the system in the bottom-left corner of the display.Kontrolcünün geçerli yapılandırmasını ekranın sağ alt köşesinde gösterir.Shows a visual history of frame-times in the upper-left corner of the display.Ekranın sol üst köşesinde kare sürelerinin görsel geçmişini gösterir.Displays warnings when settings are enabled which may break games.Oyunu bozabilecek ayarlar etkin iken uyarı mesajı gösterir.Resets configuration to defaults (excluding controller settings).Konfigürasyonları varsayılana sıfırlar (kontrolcü ayarları dışında).Changes the BIOS image used to start future sessions.Gelecekteki oturumları başlatmak için kullanılan BIOS görüntüsünü değiştirir.AutomaticOtomatik{0}/{1}/{2}/{3}{0}/{1}/{2}/{3}DefaultVarsayılanWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?UYARI: Hafıza kardınız hâlâ veri yazıyor. Bu sırada kapatmak GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK EDECEKTİR. Oyununuza devam edip hafıza kardınıza veri yazmasına izin vermek şiddetle önerilir.
Yinede kapatıp GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK ETMEK İSTİYORMUSUNUZ?Automatically switches to fullscreen mode when a game is started.Oyun başlatıldığında otomatik olarak tam ekran moduna geçer.On-Screen DisplayEkran Üstü Gösterge (OSD)%d%%%%%dShows the resolution of the game in the top-right corner of the display.Oyunun çözünürlüğünü ekranın sağ üst köşesinde gösterir.BIOS ConfigurationBIOS YapılandırmasıBIOS SelectionBIOS SeçimiOptions and PatchesSeçenekler ve YamalarSkips the intro screen, and bypasses region checks.Giriş ekranını atlar ve bölge kontrollerini atlar.Speed ControlHız KontrolüNormal SpeedNormal HızSets the speed when running without fast forwarding.İleri sarma tuşunu kullanmadan hızı ayarlar.Fast Forward Speedİleri Sarma HızıSets the speed when using the fast forward hotkey.İleri sarma tuşunu kullanarak hızı ayarlar.Slow Motion SpeedAğır Çekim HızıSets the speed when using the slow motion hotkey.Yavaş çekim tuşunu kullanarak hızı ayarlar.System SettingsSistem AyarlarıEE Cycle RateEE Döngü HızıUnderclocks or overclocks the emulated Emotion Engine CPU.Emotion Engine işlemcisinin emülasyonunu underclocklar ya da overclocklar.EE Cycle SkippingEE Döngüsü AtlamaPins emulation threads to CPU cores to potentially improve performance/frame-time variance.Performansı/çerçeve süresi farklılığını potansiyel olarak iyileştirmek için emülasyon thread'lerini CPU çekirdeklerine sabitler.Enable MTVU (Multi-Threaded VU1)Enable MTVU (Multi-Threaded VU1)Enable Instant VU1Anında VU1'i EtkinleştirEnable CheatsHileleri EtkinleştirEnables loading cheats from pnach files..pnach dosyalarından hile yüklemeyi etkinleştirir.Enable Host FilesystemAna Bilgisayar Dosya Sistemini EtkinleştirEnables access to files from the host: namespace in the virtual machine.Enables access to files from the host: namespace in the virtual machine.Enable Fast CDVDHızlı CDVD'yi EtkinleştirFast disc access, less loading times. Not recommended.Disk erişimini hızlandırır, yükleme süresini azaltır. Tavsiye edilmez.Frame Pacing/Latency ControlKare Hızı/Gecikme KontrolüMaximum Frame LatencyMaksimum Kare GecikmesiSets the number of frames which can be queued.Sıraya alınabilecek çerçeve sayısını ayarlar.Optimal Frame PacingOptimum Kare HızıSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.Konuk yenileme hızının ana bilgisayarla eşleşmesi için emülasyonu hızlandırır.RendererİşleyiciSelects the API used to render the emulated GS.Selects the API used to render the emulated GS.Synchronizes frame presentation with host refresh.Synchronizes frame presentation with host refresh.DisplayGörüntüAspect RatioEn/Boy OranıSelects the aspect ratio to display the game content at.Oyunun içeriğini görüntülemek için görüntü oranını seçer.FMV Aspect Ratio OverrideAra Sahne En/Boy OranıSelects the aspect ratio for display when a FMV is detected as playing.Selects the aspect ratio for display when a FMV is detected as playing.DeinterlacingDeinterlacingSelects the algorithm used to convert the PS2's interlaced output to progressive for display.PS2'nin taramalı çıkışını görüntülemek üzere aşamalıya dönüştürmek için kullanılan algoritmayı seçer.Screenshot SizeEkran Görüntüsü BoyutuDetermines the resolution at which screenshots will be saved.Ekran görüntülerinin kaydedileceği çözünürlüğü belirler.Screenshot FormatEkran görüntüsü formatıSelects the format which will be used to save screenshots.Ekran görüntülerini kaydetmek için kullanılacak formatı seçer.Screenshot QualityEkran Görüntüsü KalitesiSelects the quality at which screenshots will be compressed.Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer.Vertical StretchDikey EsnemeIncreases or decreases the virtual picture size vertically.Sanal resim boyutunu dikey olarak artırır veya azaltır.CropKırpCrops the image, while respecting aspect ratio.Görseli kırparken en boy oranını korur.%dpx%dpxEnable Widescreen PatchesGeniş Ekran Yamalarını EtkinleştirEnables loading widescreen patches from pnach files.Geniş ekran yamalarının pnach dosyalarından yüklenmesini sağlar.Enable No-Interlacing PatchesEnable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Enables loading no-interlacing patches from pnach files.Bilinear Upscalingİki Yönlü ÖlçeklendirmeSmooths out the image when upscaling the console to the screen.Konsolu ekrana ölçeklendirirken görüntüyü pürüzsüzleştirir.Integer UpscalingTam Sayı ÖlçeklendirmeAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Ana bilgisayardaki piksellerin konsoldaki piksellere oranının bir tam sayı olmasını sağlamak için görüntüleme alanına dolgu ekler. Bazı 2D oyunlarda daha keskin bir görüntü sağlayabilir.Screen OffsetsEkran KaydırmalarıEnables PCRTC Offsets which position the screen as the game requests.Enables PCRTC Offsets which position the screen as the game requests.Show OverscanFazla Taramayı GösterEnables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurAnti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingİşlemeInternal ResolutionDahili ÇözünürlükMultiplies the render resolution by the specified factor (upscaling).İşleme çözünürlüğünü belirtilen miktarda çoğaltır (çözünürlük yükseltme).MipmappingMipmappingBilinear Filteringİki Yönlü FiltrelemeSelects where bilinear filtering is utilized when rendering textures.Dokuları işlerken üç yönlü filtrelemenin nerede kullanılacağını seçer.Trilinear FilteringÜç Yönlü FiltrelemeSelects where trilinear filtering is utilized when rendering textures.Dokuları işlerken üçlü filtrelemenin nerede kullanılacağını seçer.Anisotropic FilteringEşyönsüz FiltrelemeDitheringDitheringSelects the type of dithering applies when the game requests it.Selects the type of dithering applies when the game requests it.Blending AccuracyBlending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Determines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingDoku ÖnyüklemeUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsSoftware Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Number of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.Enables emulation of the GS's texture mipmapping.Shows the current PCSX2 version on the top-right corner of the display.Shows the current PCSX2 version on the top-right corner of the display.Hardware FixesDonanım DüzeltmeleriManual Hardware FixesManuel Donanım DüzeltmeleriDisables automatic hardware fixes, allowing you to set fixes manually.Disables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeCPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.Uses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelCPU Sprite Render LevelDetermines filter level for CPU sprite render.Determines filter level for CPU sprite render.Software CLUT RenderSoftware CLUT RenderUses software renderer to draw texture CLUT points/sprites.Uses software renderer to draw texture CLUT points/sprites.Skip Draw StartSkip Draw StartObject range to skip drawing.Object range to skip drawing.Skip Draw EndSkip Draw EndAuto Flush (Hardware)Auto Flush (Hardware)CPU Framebuffer ConversionCPU Framebuffer ConversionDisable Depth ConversionDisable Depth ConversionDisable Safe FeaturesGüvenli Özellikleri KapatThis option disables multiple safe features.Bu seçenek, birden çok güvenli özelliği devre dışı bırakır.This option disables game-specific render fixes.Bu seçenek, oyun için özel yapılan düzeltmeleri devre dışı bırakır.Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationDisable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Removes texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingRead Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Flushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionEstimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Oyunlar doku boyutlarını kendileri ayarlamazsa, dokuların boyutunu azaltmaya çalışır. (Ör. Snowblind oyunları).GPU Palette ConversionGPU Palette ConversionUpscaling FixesÖlçeklendirme DüzeltmeleriAdjusts vertices relative to upscaling.Adjusts vertices relative to upscaling.Native ScalingNative ScalingAttempt to do rescaling at native resolution.Attempt to do rescaling at native resolution.Round SpriteRound SpriteAdjusts sprite coordinates.Adjusts sprite coordinates.Bilinear Upscaleİki Yönlü ÖlçeklendirmeCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması.Adjusts target texture offsets.Adjusts target texture offsets.Align SpriteAlign SpriteFixes issues with upscaling (vertical lines) in some games.Bazı oyunlardaki ölçeklendirme (dikey çizgiler) ile ilgili sorunları giderir.Merge SpriteMerge SpriteReplaces multiple post-processing sprites with a larger single sprite.Replaces multiple post-processing sprites with a larger single sprite.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsUnscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Can fix some broken effects which rely on pixel perfect precision.Texture ReplacementDoku DeğişikliğiLoad TexturesDokuları YükleLoads replacement textures where available and user-provided.Mevcut ve kullanıcı tarafından sağlanan dokuları yükler.Asynchronous Texture LoadingEşzamansız Doku YüklemeLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Doku yükleme işlemini bir çekirdeğe yükler ve doku değiştirmeleri etkinleştirildiğinde yaşanan takılmaları azaltır.Precache ReplacementsYenilemeleri ÖnbelleklePreloads all replacement textures to memory. Not necessary with asynchronous loading.Tüm değiştirilen dokuları belleğe önceden yükler. Eşzamansız yükleme aktifse gerekli değildir.Replacements DirectoryReplacements DirectoryFoldersKlasörlerTexture DumpingTexture DumpingDump TexturesDump TexturesDump MipmapsDump MipmapsIncludes mipmaps when dumping textures.Includes mipmaps when dumping textures.Dump FMV TexturesDump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.Post-ProcessingSon İşleme (Post-Processing)FXAAFXAAEnables FXAA post-processing shader.Enables FXAA post-processing shader.Contrast Adaptive SharpeningContrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessCAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.FiltersFiltrelerShade BoostShade BoostEnables brightness/contrast/saturation adjustment.Enables brightness/contrast/saturation adjustment.Shade Boost BrightnessShade Boost BrightnessAdjusts brightness. 50 is normal.Parlaklığı ayarlar. 50 normal değerdir.Shade Boost ContrastShade Boost ContrastAdjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.Shade Boost SaturationShade Boost SaturationAdjusts saturation. 50 is normal.Doygunluğu ayarlar. 50 normal değerdir.TV ShadersTV GölgelendiricileriAdvancedGelişmişSkip Presenting Duplicate FramesSkip Presenting Duplicate FramesExtended Upscaling MultipliersExtended Upscaling MultipliersDisplays additional, very high upscaling multipliers dependent on GPU capability.Displays additional, very high upscaling multipliers dependent on GPU capability.Hardware Download ModeHardware Download ModeChanges synchronization behavior for GS downloads.Changes synchronization behavior for GS downloads.Allow Exclusive FullscreenAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersDoku Bariyerlerini Geçersiz KılForces texture barrier functionality to the specified value.Forces texture barrier functionality to the specified value.GS Dump CompressionGS Dump CompressionSets the compression algorithm for GS dumps.Sets the compression algorithm for GS dumps.Disable Framebuffer FetchDisable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Prevents the usage of framebuffer fetch when supported by host GPU.Disable Shader CacheGölgelendirici Önbelleğini Devre Dışı BırakPrevents the loading and saving of shaders/pipelines to disk.Prevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandDisable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Falls back to the CPU for expanding sprites/lines.Changes when SPU samples are generated relative to system emulation.Changes when SPU samples are generated relative to system emulation.%d ms%d msSettings and OperationsAyarlar ve İşlemlerCreates a new memory card file or folder.Yeni bir hafıza kartı dosyası veya klasörü oluşturur.Simulates a larger memory card by filtering saves only to the current game.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.The selected memory card image will be used for this slot.Enable/Disable the Player LED on DualSense controllers.Enable/Disable the Player LED on DualSense controllers.TriggerTetikToggles the macro when the button is pressed, instead of held.Tuşa basılı tutmak yerine sadece basıldığında makroyu değiştirir.{:%H:%M}{:%H:%M}Slot {}Yuva {}1.25x Native (~450px)1.25x Native (~450px)1.5x Native (~540px)1.5x Native (~540px)1.75x Native (~630px)1.75x Native (~630px)2x Native (~720px/HD)2x Native (~720px/HD)2.5x Native (~900px/HD+)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3x Native (~1080px/FHD)3.5x Native (~1260px)3.5x Native (~1260px)4x Native (~1440px/QHD)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)7x Native (~2520px)7x Native (~2520px)8x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)9x Native (~3240px)9x Native (~3240px)10x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)11x Native (~3960px)11x Native (~3960px)12x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)WebPWebPAggressiveAggressiveChange SelectionSeçimi değiştirSelectSeçParent DirectoryAna DizinEnter ValueDeğer girinAboutHakkındaToggle FullscreenTam Ekranı DeğiştirNavigateGezinLoad Global StateGenel Durumu YükleChange PageSayfayı DeğiştirReturn To GameOyuna DönSelect StateDurum Kaydı SeçSelect GameOyun seçChange ViewGörünümü DeğiştirLaunch OptionsBaşlatma SeçenekleriCreate Save State BackupsDurum Kaydı Yedekleri OluşturShow PCSX2 VersionShow PCSX2 VersionCreate Memory CardHafıza Kartı OluşturConfigurationYapılandırmaStart GameOyunu BaşlatLaunch a game from a file, disc, or starts the console without any disc inserted.Bir dosyadan yada Diskten oyunu başlat ya da Disk olmadan konsolu çalıştır.Changes settings for the application.Uygulama için ayarları değiştir.Return to desktop mode, or exit the application.Masaüstü moduna dön ya da uygulamayı kapat.BackGeriReturn to the previous menu.Önceki menüye dön.Exit PCSX2PCSX2'yi kapatCompletely exits the application, returning you to your desktop.Uygulamayı tamamen kapatır, masaüstüne yönlendirir.Desktop ModeMasaüstü ModuExits Big Picture mode, returning to the desktop interface.Geniş Ekran Modu'nu kapatır, masaüstüne yönlendirir.Uses game-specific settings for controllers for this game.Uses game-specific settings for controllers for this game.Copies the global controller configuration to this game.Genel kontrolcü yapılandırmasını bu oyuna kopyalar.Resets all configuration to defaults (including bindings).Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Stores the current settings to an input profile.Input SourcesGiriş KaynaklarıThe SDL input source supports most controllers.The SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.XInput kaynağı, XBox 360/XBox One/XBox Series kontrolcüleri için destek sağlar.MultitapMultitapEnables an additional three controller slots. Not supported in all games.İlave üç kontrolcü slotu sağlar. Tüm oyunlarda desteklenmez.Attempts to map the selected port to a chosen controller.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Makro aktifken ne kadar basınç simülasyonu yapılacağını belirler.Determines the pressure required to activate the macro.Makroyu etkinleştirmek için gereken basıncı belirler.Toggle every %d framesHer %d kareyi değiştirClears all bindings for this USB controller.Bu oyun kontrolcüsü için tüm atamaları sıfırlar.Data Save LocationsData Save LocationsShow Advanced SettingsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Bu seçeneklerin değiştirilmesi oyunların çalışmamasına neden olabilir. Değiştirme riski size aittir, PCSX2 ekibi bu ayarların değiştirildiği yapılandırmalar için destek sağlamayacaktır.LoggingLog alınıyorSystem ConsoleSistem KonsoluWrites log messages to the system console (console window/standard output).Writes log messages to the system console (console window/standard output).File LoggingFile LoggingWrites log messages to emulog.txt.Writes log messages to emulog.txt.Verbose LoggingVerbose LoggingWrites dev log messages to log sinks.Writes dev log messages to log sinks.Log TimestampsLog TimestampsWrites timestamps alongside log messages.Writes timestamps alongside log messages.EE ConsoleEE KonsoluWrites debug messages from the game's EE code to the console.Writes debug messages from the game's EE code to the console.IOP ConsoleIOP KonsoluWrites debug messages from the game's IOP code to the console.Writes debug messages from the game's IOP code to the console.CDVD Verbose ReadsCDVD Verbose ReadsLogs disc reads from games.Logs disc reads from games.Emotion EngineEmotion EngineRounding ModeYuvarlama ModuDetermines how the results of floating-point operations are rounded. Some games need specific settings.Ondalıklı sayı işlemlerinin sonuçlarının nasıl yuvarlanacağını belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar.Division Rounding ModeDivision Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Determines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeClamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Aralık dışı ondalıklı sayıların nasıl işleneceğini belirler. Bazı oyunlar özel ayarlara ihtiyaç duyar.Enable EE RecompilerEnable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnable EE CacheEnables simulation of the EE's cache. Slow.Enables simulation of the EE's cache. Slow.Enable INTC Spin DetectionEnable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Huge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionEnable Wait Loop DetectionModerate speedup for some games, with no known side effects.Moderate speedup for some games, with no known side effects.Enable Fast Memory AccessEnable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Uses backpatching to avoid register flushing on every memory access.Vector UnitsVektör BirimleriVU0 Rounding ModeVU0 Rounding ModeVU0 Clamping ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Rounding ModeVU1 Clamping ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)Enable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU1 RecompilerEnable VU Flag OptimizationEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.Good speedup and high compatibility, may cause graphical errors.I/O ProcessorI/O İşlemciEnable IOP RecompilerEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsGrafiklerUse Debug DeviceUse Debug DeviceSettingsAyarlarNo cheats are available for this game.No cheats are available for this game.Cheat CodesHile kodlarıNo patches are available for this game.No patches are available for this game.Game PatchesOyun YamalarıActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Oyun yamalarını aktifleştirmek öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Oyun yamalarını kullanma riski size aittir, PCSX2 ekibi Oyun yamalarını etkinleştiren kullanıcılara destek sağlamayacaktır.Game FixesOyun DüzeltmeleriGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.Oyun yamaları, her seçeneğin ne işe yaradığı ve bunu yapmanın sonuçlarının farkında olunmadığı sürece değiştirilmemelidir.FPU Multiply HackFPU Multiply HackFor Tales of Destiny.Tales of Destiny için.Preload TLB HackPreload TLB HackNeeded for some games with complex FMV rendering.Karmaşık hareketli videoları (FMV) olan bazı oyunlar için gereklidir.Skip MPEG HackSkip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackOPH Flag HackEE Timing HackEE Timing HackInstant DMA HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackVU Add HackFull VU0 SynchronizationFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.VU Overflow HackVU Overflow HackTo check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).Load Stateİlerlemeyi YükleMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Disable the support of depth buffers in the texture cache.Disable the support of depth buffers in the texture cache.Disable Render FixesDisable Render FixesPreload Frame DataPreload Frame DataTexture Inside RTTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetHalf Pixel OffsetTexture Offset XTexture Offset XTexture Offset YTexture Offset YDumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Enables API-level validation of graphics commands.Enables API-level validation of graphics commands.Use Software Renderer For FMVsUse Software Renderer For FMVsTo avoid TLB miss on Goemon.To avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOEmulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDMA Busy HackDelay VIF1 StallsDelay VIF1 StallsEmulate VIF FIFOEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackVU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncVU SyncRun behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncVU XGKick SyncForce Blit Internal FPS DetectionForce Blit Internal FPS DetectionSave Stateİlerlemeyi KaydetLoad Resume StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?A resume save state created at %s was found.
Do you want to load this save and continue?Region: Bölge: Compatibility: Uyumluluk: No Game SelectedOyun SeçilmediSearch DirectoriesDizinleri AraAdds a new directory to the game search list.Oyun arama listesine yeni bir dizin ekler.Scanning SubdirectoriesScanning SubdirectoriesNot Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsListe AyarlarıSets which view the game list will open to.Oyun listesinin hangi görünümde açılacağını ayarlar.Determines which field the game list will be sorted by.Oyun listesinin hangi alana göre sıralanacağını belirler.Reverses the game list sort order from the default (usually ascending to descending).Oyun listesi sıralama düzenini varsayılanın tersine çevirir (genellikle artan yerine azalan).Cover SettingsKapak AyarlarıDownloads covers from a user-specified URL template.Kapakları, kullanıcı tarafından belirlenen bir URL şablonundan indirir.OperationsİşlemlerSelects where anisotropic filtering is utilized when rendering textures.Dokular işlenirken eşyönsüz filtrelemenin nerede kullanılacağını seçer.Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Forces a full rescan of all games previously identified.Download CoversKapak Resimlerini İndirAbout PCSX2PCSX2 HakkındaPCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PCSX2, ücretsiz ve açık kaynaklı bir PlayStation 2 (PS2) emülatörüdür. Amacı; MIPS CPU Yorumlayıcıları, Yeniden Derleyiciler, donanım durumları ve PS2 sistem belleğini yöneten bir Sanal Makinenin kombinasyonunu kullanarak PS2'nin donanımını taklit etmektir. Bu, birçok ek özellik ve avantajla birlikte PC'nizde PS2 oyunları oynamanıza olanak sağlar.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.PlayStation 2 ve PS2, Sony Interactive Entertainment'ın tescilli ticari markalarıdır. Bu uygulama, Sony Interactive Entertainment ile hiçbir şekilde bağlantılı değildir.When enabled and logged in, PCSX2 will scan for achievements on startup.Etkinleştirildiğinde ve oturum açıldığında, PCSX2 başlangıçta başarımları tarayacak."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.Etkinleştirildiğinde, PCSX2 resmi olmayan setlerdeki başarımları listeleyecektir. Bu başarımlar RetroAchievements tarafından takip edilmeyecektir.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.ErrorHataPauses the emulator when a controller with bindings is disconnected.Pauses the emulator when a controller with bindings is disconnected.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixCreates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffixEnable CDVD PrecachingCDVD Önbelleklemeyi AktifleştirLoads the disc image into RAM before starting the virtual machine.Loads the disc image into RAM before starting the virtual machine.Vertical Sync (VSync)Dikey Senkronizasyon (VSync)Sync to Host Refresh RateSync to Host Refresh RateUse Host VSync TimingUse Host VSync TimingDisables PCSX2's internal frame timing, and uses host vsync instead.Disables PCSX2's internal frame timing, and uses host vsync instead.Disable Mailbox PresentationDisable Mailbox PresentationForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Audio ControlAudio ControlControls the volume of the audio played on the host.Controls the volume of the audio played on the host.Fast Forward VolumeFast Forward VolumeControls the volume of the audio played on the host when fast forwarding.Controls the volume of the audio played on the host when fast forwarding.Mute All SoundMute All SoundPrevents the emulator from producing any audible sound.Prevents the emulator from producing any audible sound.Backend SettingsBackend SettingsAudio BackendAudio BackendThe audio backend determines how frames produced by the emulator are submitted to the host.The audio backend determines how frames produced by the emulator are submitted to the host.ExpansionGenişletmeDetermines how audio is expanded from stereo to surround for supported games.Determines how audio is expanded from stereo to surround for supported games.SynchronizationSynchronizationBuffer SizeBuffer SizeDetermines the amount of audio buffered before being pulled by the host API.Determines the amount of audio buffered before being pulled by the host API.Output LatencyOutput LatencyDetermines how much latency there is between the audio being picked up by the host API, and played through speakers.Determines how much latency there is between the audio being picked up by the host API, and played through speakers.Minimal Output LatencyMinimal Output LatencyWhen enabled, the minimum supported output latency will be used for the host API.When enabled, the minimum supported output latency will be used for the host API.Thread PinningThread PinningForce Even Sprite PositionForce Even Sprite PositionDisplays popup messages when starting, submitting, or failing a leaderboard challenge.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.When enabled, each session will behave as if no achievements have been unlocked.AccountHesapLogs out of RetroAchievements.RetroAchievements'dan çıkış yapar.Logs in to RetroAchievements.RetroAchievements'a giriş yapar.Current GameMevcut OyunAn error occurred while deleting empty game settings:
{}Boş oyun ayarları silinirken bir hata oluştu:
{}An error occurred while saving game settings:
{}Oyun ayarları kaydedilirken bir hata oluştu:
{}{} is not a valid disc image.{} geçerli bir disk imajı değil.Automatic mapping completed for {}.Otomatik atama {} için tamamlandı.Automatic mapping failed for {}.Otomatik atama {} için başarısız oldu.Game settings initialized with global settings for '{}'.Oyun ayarları '{}' için genel ayarlarla başlatıldı.Game settings have been cleared for '{}'.Game settings have been cleared for '{}'.{} (Current){} (Current){} (Folder){} (Klasör)Failed to load '{}'.Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' loaded.Input profile '{}' saved.Input profile '{}' saved.Failed to save input profile '{}'.Failed to save input profile '{}'.Port {} Controller TypePort {} Controller TypeSelect Macro {} BindsMakro {} Bağlarını SeçinPort {} DevicePort {} DevicePort {} SubtypePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.{} unlabelled patch codes found but not enabled.This Session: {}This Session: {}All Time: {}All Time: {}Save Slot {0}Save Slot {0}Saved {}Saved {}{} does not exist.{} does not exist.{} deleted.{} deleted.Failed to delete {}.Failed to delete {}.File: {}File: {}CRC: {:08X}CRC: {:08X}Time Played: {}Time Played: {}Last Played: {}Last Played: {}Size: {:.2f} MBSize: {:.2f} MBLeft: Left: Top: Top: Right: Right: Bottom: Bottom: SummarySummaryInterface SettingsInterface SettingsBIOS SettingsBIOS SettingsEmulation SettingsEmulation SettingsGraphics SettingsGraphics SettingsAudio SettingsAudio SettingsMemory Card SettingsMemory Card SettingsController SettingsController SettingsHotkey SettingsHotkey SettingsAchievements SettingsAchievements SettingsFolder SettingsKlasör AyarlarıAdvanced SettingsAdvanced SettingsPatchesPatchesCheatsCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Speed50% Speed60% Speed60% Speed75% Speed75% Speed100% Speed (Default)100% Speed (Default)130% Speed130% Speed180% Speed180% Speed300% Speed300% SpeedNormal (Default)Normal (Default)Mild UnderclockMild UnderclockModerate UnderclockModerate UnderclockMaximum UnderclockMaximum UnderclockDisabledDisabled0 Frames (Hard Sync)0 Frames (Hard Sync)1 Frame1 Frame2 Frames2 Kare3 Frames3 KareNoneHiçbiriExtra + Preserve SignEkstra + İşareti KoruFullTamExtraEkstraAutomatic (Default)Otomatik (Varsayılan)Direct3D 11Direct3D 11Direct3D 12Direct3D 12OpenGLOpenGLVulkanVulkanMetalMetalSoftwareYazılımNullBoşOffKapalıBilinear (Smooth)Bilinear (Smooth)Bilinear (Sharp)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Top Field First)Bob (Bottom Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Top Field First)Adaptive (Bottom Field First)Adaptive (Bottom Field First)Native (PS2)Native (PS2)NearestNearestBilinear (Forced)Bilinear (Forced)Bilinear (PS2)Bilinear (PS2)Bilinear (Forced excluding sprite)Bilinear (Forced excluding sprite)Off (None)Off (None)Trilinear (PS2)Trilinear (PS2)Trilinear (Forced)Trilinear (Forced)ScaledScaledUnscaled (Default)Unscaled (Default)MinimumMinimumBasic (Recommended)Basic (Recommended)MediumMediumHighHighFull (Slow)Full (Slow)Maximum (Very Slow)Maximum (Very Slow)Off (Default)Off (Default)2x2x4x4x8x8x16x16xPartialPartialFull (Hash Cache)Full (Hash Cache)Force DisabledForce DisabledForce EnabledForce EnabledAccurate (Recommended)Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Disabled (Ignore Transfers)Screen ResolutionScreen ResolutionInternal Resolution (Aspect Uncorrected)Internal Resolution (Aspect Uncorrected)WARNING: Memory Card BusyWARNING: Memory Card BusyCannot show details for games which were not scanned in the game list.Oyun listesinde taranmayan oyunlar için ayrıntılar gösterilemez.Pause On Controller DisconnectionPause On Controller DisconnectionSDL DualSense Player LEDSDL DualSense Player LEDPress To ToggleDeğiştirmek İçin BasınDeadzoneÖlü bölgeFull BootFull BootAchievement NotificationsAchievement NotificationsLeaderboard NotificationsLeaderboard NotificationsEnable In-Game OverlaysEnable In-Game OverlaysEncore ModeEncore ModeSpectator ModeSpectator ModePNGPNG--Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).Makronun, tuşları hangi sıklıkta açıp kapatacağını belirler (diğer adıyla otomatik ateşleme).{} Frames{} FramesNo DeinterlacingNo DeinterlacingForce 32bitForce 32bitJPEGJPEG0 (Disabled)0 (Disabled)1 (64 Max Width)1 (64 Max Width)2 (128 Max Width)2 (128 Max Width)3 (192 Max Width)3 (192 Max Width)4 (256 Max Width)4 (256 Max Width)5 (320 Max Width)5 (320 Max Width)6 (384 Max Width)6 (384 Max Width)7 (448 Max Width)7 (448 Max Width)8 (512 Max Width)8 (512 Max Width)9 (576 Max Width)9 (576 Max Width)10 (640 Max Width)10 (640 Max Width)Sprites OnlySprites OnlySprites/TrianglesSprites/TrianglesBlended Sprites/TrianglesBlended Sprites/Triangles1 (Normal)1 (Normal)2 (Aggressive)2 (Aggressive)Inside TargetInside TargetMerge TargetsMerge TargetsNormal (Vertex)Normal (Vertex)Special (Texture)Özel (Doku)Special (Texture - Aggressive)Özel (Doku - Agresif)Align To NativeAlign To NativeHalfHalfForce BilinearForce BilinearForce NearestForce NearestDisabled (Default)Disabled (Default)Enabled (Sprites Only)Enabled (Sprites Only)Enabled (All Primitives)Enabled (All Primitives)None (Default)None (Default)Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)Scanline FilterScanline FilterDiagonal FilterDiagonal FilterTriangular FilterTriangular FilterWave FilterWave FilterLottes CRTLottes CRT4xRGSS4xRGSSNxAGSSNxAGSSUncompressedUncompressedLZMA (xz)LZMA (xz)Zstandard (zst)Zstandard (zst)PS2 (8MB)PS2 (8MB)PS2 (16MB)PS2 (16MB)PS2 (32MB)PS2 (32MB)PS2 (64MB)PS2 (64MB)PS1PS1NegativeNegativePositivePositiveChop/Zero (Default)Chop/Zero (Default)Game GridGame GridGame ListOyun ListesiGame List SettingsOyun Listesi AyarlarıTypeTypeSerialSerialTitleTitleFile TitleFile TitleCRCCRCTime PlayedTime PlayedLast PlayedLast PlayedSizeSizeSelect Disc ImageSelect Disc ImageSelect Disc DriveSelect Disc DriveStart FileStart FileStart BIOSStart BIOSStart DiscStart DiscExitExitSet Input BindingSet Input BindingRegionRegionCompatibility RatingCompatibility RatingPathPathDisc PathDisc PathSelect Disc PathSelect Disc PathCopy SettingsCopy SettingsClear SettingsClear SettingsInhibit ScreensaverInhibit ScreensaverEnable Discord PresenceEnable Discord PresencePause On StartPause On StartPause On Focus LossPause On Focus LossPause On MenuPause On MenuConfirm ShutdownConfirm ShutdownSave State On ShutdownSave State On ShutdownUse Light ThemeUse Light ThemeStart FullscreenStart FullscreenDouble-Click Toggles FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenHide Cursor In FullscreenOSD ScaleOSD ScaleShow MessagesShow MessagesShow SpeedShow SpeedShow FPSShow FPSShow CPU UsageShow CPU UsageShow GPU UsageShow GPU UsageShow ResolutionShow ResolutionShow GS StatisticsShow GS StatisticsShow Status IndicatorsShow Status IndicatorsShow SettingsShow SettingsShow InputsShow InputsShow Frame-TimesShow Frame-TimesWarn About Unsafe SettingsWarn About Unsafe SettingsReset SettingsReset SettingsChange Search DirectoryChange Search DirectoryFast BootFast BootOutput VolumeOutput VolumeMemory Card DirectoryMemory Card DirectoryFolder Memory Card FilterKlasör Hafıza Kartı FiltresiCreateCreateCancelCancelLoad ProfileLoad ProfileSave ProfileSave ProfilePer-Game ConfigurationOyun Başına YapılandırmaCopy Global SettingsGenel Ayarları KopyalaEnable SDL Input SourceEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputSDL Raw InputEnable XInput Input SourceEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 1 MultitapEnable Console Port 2 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}{}Controller Port {}Controller Port {}Controller TypeController TypeAutomatic MappingOtomatik Tuş AtamaController Port {}{} MacrosKontrolcü Portu {}{} MakrolarıController Port {} MacrosKontrolcü Portu {} MakrolarıMacro Button {}Makro Tuşu {}ButtonsButtonsFrequencyFrequencyPressurePressureController Port {}{} SettingsController Port {}{} SettingsController Port {} SettingsController Port {} SettingsUSB Port {}USB Port {}Device TypeDevice TypeDevice SubtypeDevice Subtype{} Bindings{} BindingsClear BindingsClear Bindings{} Settings{} SettingsCache DirectoryCache DirectoryCovers DirectoryCovers DirectorySnapshots DirectorySnapshots DirectorySave States DirectorySave States DirectoryGame Settings DirectoryGame Settings DirectoryInput Profile DirectoryInput Profile DirectoryCheats DirectoryCheats DirectoryPatches DirectoryPatches DirectoryTexture Replacements DirectoryDoku Değişimleri DiziniVideo Dumping DirectoryVideo Dumping DirectoryResume GameResume GameToggle Frame LimitToggle Frame LimitGame PropertiesGame PropertiesAchievementsAchievementsSave ScreenshotSave ScreenshotSwitch To Software RendererSwitch To Software RendererSwitch To Hardware RendererSwitch To Hardware RendererChange DiscChange DiscClose GameClose GameExit Without SavingExit Without SavingBack To Pause MenuBack To Pause MenuExit And Save StateExit And Save StateLeaderboardsLeaderboardsDelete SaveDelete SaveClose MenuClose MenuDelete StateDelete StateDefault BootDefault BootReset Play TimeReset Play TimeAdd Search DirectoryAdd Search DirectoryOpen in File BrowserOpen in File BrowserDisable Subdirectory ScanningDisable Subdirectory ScanningEnable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListListeden KaldırDefault ViewDefault ViewSort BySort BySort ReversedSort ReversedScan For New GamesScan For New GamesRescan All GamesRescan All GamesWebsiteWebsiteSupport ForumsSupport ForumsGitHub RepositoryGitHub RepositoryLicenseLicenseCloseCloseRAIntegration is being used instead of the built-in achievements implementation.RAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsEnable AchievementsHardcore ModeHardcore ModeSound EffectsSound EffectsTest Unofficial AchievementsTest Unofficial AchievementsUsername: {}Username: {}Login token generated on {}Login token generated on {}LogoutOturumu kapatNot Logged InGiriş YapılmadıLoginGirişGame: {0} ({1})Game: {0} ({1})Rich presence inactive or unsupported.Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Game not loaded or no RetroAchievements available.Card EnabledCard EnabledCard NameCard NameEject CardEject CardGSConfigured upscale multiplier {}x is above your GPU's supported multiplier of {}x.Configured upscale multiplier {}x is above your GPU's supported multiplier of {}x.Failed to reopen, restoring old configuration.Yeniden açılamadı, eski yapılandırma geri yükleniyor.Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.Upscale multiplier set to {}x.Büyütme çarpanı {}x değerine ayarlandı.Saving screenshot to '{}'.Ekran görüntüsü kaydediliyor: '{}'.Saved screenshot to '{}'.Ekran görüntüsü kaydedildi: '{}'.Failed to save screenshot to '{}'.Ekran görüntüsü kaydedilemedi: '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.Ana bilgisayar GPU cihazı bir hatayla karşılaştı ve kurtarıldı. Bu, görüntü oluşturmayı bozmuş olabilir.CAS is not available, your graphics driver does not support the required functionality.CAS mevcut değil, grafik sürücünüz gerekli işlevselliği desteklemiyor.with no compressionwith no compressionwith LZMA compressionwith LZMA compressionwith Zstandard compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'{0}, {1} GS dökümü '{2}' dosyasına kaydediliyorsingle frametekli çerçevemulti-frameçoklu çerçeveFailed to render/download screenshot.Ekran görüntüsünü oluşturma/indirme başarısız oldu.Saved GS dump to '{}'.GS dökümü '{}' dosyasına kaydedildi.Hash cache has used {:.2f} MB of VRAM, disabling.Hash önbelleği {:.2f} MB VRAM kullandı, devre dışı bırakılıyor.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Bir veya daha fazla sıkıştırılmış, değiştirilmiş dokuda otomatik oluşturulan mipmapler devre dışı bırakılıyor. Lütfen dokularınızı sıkıştırırken mipmapler oluşturun.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Şablon arabellekleri ve doku bariyerleri kullanılamaz, bu bazı grafik efektleri bozacaktır.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.Geri Okumalar Sırasında GPUyu Döndür etkinleştirilir, ancak kalibre edilmiş zaman damgaları kullanılamaz. Bu gerçekten yavaş olabilir.Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Vulkan işleyici otomatik olarak seçildi, ancak uyumlu cihaz bulunamadı.
Vulkan işleyicisini kullanmak için
tümleşik GPU'lar da dahil olmak üzere sisteminizdeki tüm grafik sürücülerini güncellemelisiniz.Switching to Software Renderer...Switching to Software Renderer...Switching to Hardware Renderer...Switching to Hardware Renderer...The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.Direct3D işleyici 10.0 özellik düzeyinde çalışıyor. Bu, DESTEKLENMEYEN bir yapılandırmadır.
Destek talep etmeyin, lütfen önce donanımınızı/sürücülerinizi yükseltin.GSCaptureFailed to load FFmpegFailed to load FFmpegYou may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
libavcodec: {}
libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
Please see our official documentation for more information.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır.Enable CheatsHileleri EtkinleştirNameİsimAuthorYazarDescriptionAçıklamaEnable AllTümünü EtkinleştirDisable AllTümünü Devre Dışı BırakAll CRCsAll CRCsReload CheatsHileleri Yeniden YükleShow Cheats For All CRCsShow Cheats For All CRCsCheckedCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.%1 tane isimsiz yama kodu otomatik etkinleşecek.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.{0} Mevcut Karıştırma Doğruluğu {1}.
Bu oyun için önerilen Karıştırma Doğruluğu {2}.
Oyun Ayarlarından karıştırma seviyesini ayarlayarak grafik kalitesini
arttırabilirsiniz. Bu sistem gereksinimlerini arttıracaktır.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:Manuel GS donanım oluşturucu düzeltmeleri etkinleştirildi, otomatik düzeltmeler uygulanmadı:No tracks provided.No tracks provided.Hash {} is not in database.Hash {} is not in database.Data track number does not match data track in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame FixesGame FixesFPU Multiply HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackSkip MPEG HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackPreload TLB HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE Timing HackEE: Emotion Engine. Leave as-is.EE Timing HackInstant DMA HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH Flag HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackEmulate GIF FIFOGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA Busy HackDMA: Direct Memory Access. Leave as-is.DMA Busy HackDelay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsEmulate VIF FIFOVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOFull VU0 SynchronizationVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU I Bit HackVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU Add HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU Overflow HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU SyncVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU XGKick SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncForce Blit Internal FPS DetectionBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionUse Software Renderer For FMVsFMV: Full Motion Video. Find the common used term in your language.FMVler için Yazılım Oluşturucuyu KullanUncheckedUncheckedFor Tales of Destiny.For Tales of Destiny.To avoid TLB miss on Goemon.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.Use alternative method to calculate internal FPS to avoid false readings in some games.GameListUnknownUnknownNothingNothingIntroIntroMenuMenuIn-GameIn-GamePlayablePlayablePerfectPerfectScanning directory {} (recursively)...Scanning directory {} (recursively)...Scanning directory {}...Scanning directory {}...Scanning {}...Taranıyor {}...NeverNeverTodayTodayYesterdayYesterday{}h {}m{}h {}m{}h {}m {}s{}h {}m {}s{}m {}s{}m {}s{}s{}s%n hours%n hours%n hours%n minutes%n minutes%n minutesDownloading cover for {0} [{1}]...Downloading cover for {0} [{1}]...GameListModelTypeTürCodeKodTitleBaşlıkFile TitleDosya başlığıCRCCRCTime PlayedOynanılan SüreLast PlayedSon OynanmaSizeBoyutRegionBölgeCompatibilityUyumlulukGameListSettingsWidgetGame ScanningGame ScanningSearch Directories (will be scanned for games)Arama Dizinleri (oyunları aramak için)Add...Ekle...RemoveKaldırSearch DirectoryAranacak DizinScan RecursivelyYinelemeli Tarama YapExcluded Paths (will not be scanned)Hariç Tutulacak Dizinler (taranmayacak)Directory...Dizin...File...Dosya...Scan For New GamesYeni Oyunları TaraRescan All GamesTüm Oyunları Tekrar TaraDisplayDisplayPrefer English TitlesPrefer English TitlesUncheckedUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.For games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Dizini Aç...Select Search DirectoryArama Dizini SeçScan Recursively?Yinelemeli Tarama Yap?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories."%1" dizinini yinelemeli olarak taramak ister misiniz?
Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır.Select FileDosya SeçSelect DirectoryDizin SeçGameListWidgetGame ListOyun ListesiGame GridGame GridShow TitlesBaşlığı GösterAll TypesTüm TürlerAll RegionsTüm BölgelerSearch...Ara...GamePatchDetailsWidgetPatch TitleYama BaşlığıEnabledEtkin<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2<strong>Author: </strong>%1<br>%2UnknownBilinmiyorNo description provided.Herhangi bir açıklama belirtilmedi.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Hileleri etkinleştirmek, öngörülemeyen davranışlara, çökmelere, ilerleyiş engellerine veya kayıtlı oyunların bozulmasına neden olabilir. Hileleri kullanma riski size aittir, PCSX2 ekibi hileleri etkinleştiren kullanıcılara destek sağlamayacaktır.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsAll CRCsReload PatchesYamaları YenileShow Patches For All CRCsShow Patches For All CRCsCheckedCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.Bu oyun için herhangi bir yama mevcut değil.GameSummaryWidgetTitle:Başlık:Clear the line to restore the original title...Clear the line to restore the original title...RestoreRestoreSorting Title:Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:English Title:Path:Path:Serial:Seri No:Check WikiCheck WikiCRC:CRC:Type:Tür:PS2 DiscPS2 DiskiPS1 DiscPS1 DiskiELF (PS2 Executable)ELF (PS2 Yürütülebiliri)Region:Bölge:NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-B (Brezilya)NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-C (Çin)NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-J (Japonya)NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-K (Kore)NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-T (Tayvan)NTSC-U (US)Leave the code as-is, translate the country's name.NTSC-U (ABD)OtherDiğerPAL-A (Australia)Leave the code as-is, translate the country's name.PAL-A (Avustralya)PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AF (Güney Afrika)PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-AU (Avusturya)PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-BE (Belçika)PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-E (Avrupa/Avustralya)PAL-F (France)Leave the code as-is, translate the country's name.PAL-F (France)PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-FI (Finlandiya)PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-G (Almanya)PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-GR (Yunanistan)PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-I (İtalya)PAL-IN (India)Leave the code as-is, translate the country's name.PAL-IN (Hindistan)PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-M (Avrupa/Avustralya)PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NL (Hollanda)PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-NO (Norveç)PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-P (Portekiz)PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-PL (Polonya)PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-R (Rusya)PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-S (İspanya)PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SC (Skandinavya)PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SW (İsveç)PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-SWI (İsviçre)PAL-UK (United Kingdom)Leave the code as-is, translate the country's name.PAL-UK (Birleşik Krallık)Compatibility:Uyumluluk:Input Profile:Giriş Profili:SharedRefers to the shared settings profile.PaylaşılanDisc Path:Disc Path:Browse...Göz At...ClearSilVerifyDoğrulaSearch on Redump.org...Redump.org'ta ara...%0%1First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat%0%1 %0%1First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages %0%1Select Disc PathSelect Disc PathGame is not a CD/DVD.Oyun, CD/DVD formatında değil.Track list unavailable while virtual machine is running.Sanal makine çalışırken parça listesi kullanılamaz.##ModeModStartBaşlatSectorsSectorsSizeBoyutMD5MD5StatusDurum%1%1<not computed><not computed>ErrorHataCannot verify image while a game is running.Oyun çalıştığı için imajı doğrulamada hata.One or more tracks is missing.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2] (Version %3).Verified as %1 [%2].Verified as %1 [%2].GraphicsSettingsWidgetRenderer:Oluşturucu:Adapter:Bağdaştırıcı:DisplayEkranFullscreen Mode:Tam Ekran Modu:Aspect Ratio:En Boy Oranı:Fit to Window / FullscreenPencereye Sığdır / Tam EkranAuto Standard (4:3 Interlaced / 3:2 Progressive)Otomatik Standart (4:3/3:2 Oranlı)Standard (4:3)Standart (4:3)Widescreen (16:9)Geniş Ekran (16:9)FMV Aspect Ratio Override:FMV En-Boy Oranı:Off (Default)Kapalı (Varsayılan)Automatic (Default)Otomatik (Varsayılan)Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob (Bottom Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend (Bottom Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive (Bottom Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:Bilinear Filtering:NoneHiçbiriBilinear (Smooth)Smooth: Refers to the texture clarity.Bilinear (Smooth)Bilinear (Sharp)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Dikey Esneme:%Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Kırp:Left:Warning: short space constraints. Abbreviate if necessary.Sol:pxpxTop:Warning: short space constraints. Abbreviate if necessary.Üst:Right:Warning: short space constraints. Abbreviate if necessary.Sağ:Bottom:Warning: short space constraints. Abbreviate if necessary.Alt:Screen OffsetsEkran OfsetleriShow OverscanFazla Taramayı GösterEnable Widescreen PatchesGeniş Ekran Yamalarını EtkinleştirEnable No-Interlacing PatchesTaramasız Yamaları EtkinleştirAnti-BlurAnti-BlurCtrl+SCtrl+SDisable Interlace OffsetTaramalı Ofseti Devre Dışı BırakScreenshot Size:Ekran Görüntüsü Büyüklüğü:Screen ResolutionEkran ÇözünürlüğüInternal ResolutionDahili ÇözünürlükPNGPNGJPEGJPEGQuality:Kalite:RenderingGörüntü OluşturmaInternal Resolution:Dahili Çözünürlük:OffKapalıTexture Filtering:Doku Filtreleme:NearestEn YakınBilinear (Forced)İki Yönlü (Zorla)Bilinear (PS2)İki Yönlü (PS2)Bilinear (Forced excluding sprite)İki Yönlü (Sprite hariç zorla)Trilinear Filtering:Trilineer Filtreleme:Off (None)Kapalı (Hiçbiri)Trilinear (PS2)Trilinear (PS2)Trilinear (Forced)Üç Yönlü (Zorla)Anisotropic Filtering:Eşyönsüz Doku Süzmesi:Dithering:Dithering:ScaledScaledUnscaled (Default)Unscaled (Default)Blending Accuracy:Blending Accuracy:MinimumAsgariBasic (Recommended)Basit(Tavsiye Edilen)MediumOrtaHighYüksekFull (Slow)Full (Slow)Maximum (Very Slow)Maximum (Very Slow)Texture Preloading:Dokuları Önceden Yükle:PartialPartialFull (Hash Cache)Full (Hash Cache)Software Rendering Threads:Software Rendering Threads:Skip Draw Range:Skip Draw Range:Disable Depth ConversionDisable Depth ConversionGPU Palette ConversionGPU Paleti DönüşümüManual Hardware Renderer FixesManuel Donanım Oluşturucu DüzeltmeleriSpin GPU During ReadbacksSpin GPU During ReadbacksSpin CPU During ReadbacksSpin CPU During Readbacks threads i̇ş ParçacıklarıMipmappingMipmappingAuto FlushAuto-FlushHardware FixesDonanım DüzeltmeleriForce DisabledForce DisabledForce EnabledForce EnabledCPU Sprite Render Size:CPU Sprite Oluşturma Boyutu:0 (Disabled)0 (Disabled)0 (Devre dışı)1 (64 Max Width)1 (64 Maksimum Genişlik)2 (128 Max Width)2 (128 Maksimum Genişlik)3 (192 Max Width)3 (192 Maksimum Genişlik)4 (256 Max Width)4 (256 Maksimum Genişlik)5 (320 Max Width)5 (320 Maksimum Genişlik)6 (384 Max Width)6 (384 Maksimum Genişlik)7 (448 Max Width)7 (448 Maksimum Genişlik)8 (512 Max Width)8 (512 Maksimum Genişlik)9 (576 Max Width)9 (576 Maksimum Genişlik)10 (640 Max Width)10 (640 Maksimum Genişlik)Disable Safe FeaturesGüvenli Özellikleri KapatPreload Frame DataKare Verisini Önceden YükleTexture Inside RTRT İçindeki Doku1 (Normal)1 (Normal)2 (Aggressive)2 (Agresif)Software CLUT Render:Yazılım CLUT Oluşturma:GPU Target CLUT:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Devre Dışı (Varsayılan)Enabled (Exact Match)Etkin (Tam Eşleşme)Enabled (Check Inside Target)Enabled (Check Inside Target)Upscaling FixesVideo Ölçekleme DüzeltmeleriHalf Pixel Offset:Yarım-Piksel Ofset:Normal (Vertex)Normal (Vertex)Special (Texture)Özel (Doku)Special (Texture - Aggressive)Özel (Doku - Agresif)Round Sprite:Round Sprite:HalfYarımFullTamTexture Offsets:Doku Ofsetleri:X:X:Y:Y:Merge SpriteMerge SpriteAlign SpriteAlign SpriteDeinterlacing:Deinterlacing:No DeinterlacingNo DeinterlacingApply Widescreen PatchesApply Widescreen PatchesApply No-Interlacing PatchesApply No-Interlacing PatchesWindow Resolution (Aspect Corrected)Window Resolution (Aspect Corrected)Internal Resolution (Aspect Corrected)Internal Resolution (Aspect Corrected)Internal Resolution (No Aspect Correction)Internal Resolution (No Aspect Correction)WebPWebPForce 32bitForce 32bitSprites OnlySprites OnlySprites/TrianglesSprites/TrianglesBlended Sprites/TrianglesBlended Sprites/TrianglesAuto Flush:Auto-Flush:Enabled (Sprites Only)Enabled (Sprites Only)Enabled (All Primitives)Enabled (All Primitives)Texture Inside RT:RT İçindeki Doku:Inside TargetInside TargetMerge TargetsMerge TargetsDisable Partial Source InvalidationDisable Partial Source InvalidationRead Targets When ClosingRead Targets When ClosingEstimate Texture RegionDoku Bölgesini Tahmin EtDisable Render FixesOluşturma Düzeltmelerini Devre Dışı BırakAlign To NativeAlign To NativeUnscaled Palette Texture DrawsÖlçeklendirilmemiş Palet Doku ÇizimleriBilinear Dirty Upscale:Bilinear Dirty Upscale:Force BilinearForce BilinearForce NearestForce NearestTexture ReplacementDoku DeğişikliğiSearch DirectoryAranacak DizinBrowse...Göz At...Open...Aç...ResetSıfırlaPCSX2 will dump and load texture replacements from this directory.PCSX2, doku değişimlerini bu dizine dökecek ve bu dizinden yükleyecektir.OptionsAyarlarDump TexturesDokuları ÇıkartDump MipmapsMipmap'leri DökDump FMV TexturesDump FMV TexturesLoad TexturesDokuları YükleNative ScalingNative ScalingNormalNormalAggressiveAggressiveForce Even Sprite PositionForce Even Sprite PositionPrecache TexturesDokuları Önceden ÖnbelleklePost-ProcessingPost-ProcessingSharpening/Anti-AliasingKeskinleştirme/Kenar YumuşatmaContrast Adaptive Sharpening:You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxKontrast Uyarlamalı Keskinleştirme:None (Default)Hiçbiri (Varsayılan)Sharpen Only (Internal Resolution)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpen and Resize (Display Resolution)Sharpness:Keskinlik:FXAAFXAAFiltersFiltrelerTV Shader:TV Shader:Scanline FilterScanline FilterDiagonal FilterDiyagonal FiltreTriangular FilterTriangular FilterWave FilterDalgalı FiltreLottes CRTLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostShade BoostBrightness:Parlaklık:Contrast:Kontrast:SaturationDoygunlukOSDOSDOn-Screen DisplayEkran Üstü Gösterge (OSD)OSD Scale:OSD Scale:Show IndicatorsGöstergeleri GösterShow ResolutionÇözünürlüğü GösterShow InputsGirişleri GösterShow GPU UsageGPU Kullanımını GösterShow SettingsAyarları GösterShow FPSFPS GösterDisable Mailbox PresentationDisable Mailbox PresentationExtended Upscaling MultipliersExtended Upscaling MultipliersDisable Shader CacheShader Önbelleğini Devre Dışı BırakDisable Vertex Shader ExpandDisable Vertex Shader ExpandShow Statisticsİstatistikleri GösterAsynchronous Texture LoadingAsynchronous Texture LoadingSaturation:Saturation:Show CPU UsageCPU Kullanımını GösterWarn About Unsafe SettingsGüvenilir Olmayan Ayarlar Hakkında UyarShow Frame-TimesKare SüresiRecordingKayıtVideo Dumping DirectoryVideo Dumping DirectoryCapture SetupCapture SetupShow PCSX2 VersionShow PCSX2 VersioncapturecaptureContainer:Konteyner:Codec:Kodek:Extra ArgumentsEkstra ArgümanlarCapture AudioVideo KaydıFormat:Format:Resolution:Çözünürlük:xxAutoOtomatikCapture VideoVideo KaydıAdvancedAdvanced here refers to the advanced graphics options.GelişmişAdvanced OptionsGelişmiş SeçeneklerHardware Download Mode:Donanım İndirme Modu:Accurate (Recommended)Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Disabled (Ignore Transfers)GS Dump Compression:GS Dump Compression:UncompressedSıkıştırılmamışLZMA (xz)LZMA (xz)Zstandard (zst)Zstandard (zst)Skip Presenting Duplicate FramesSkip Presenting Duplicate FramesUse Blit Swap ChainBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainBitrate:Bit Hızı: kbpsUnit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:Allow Exclusive Fullscreen:Disallowedİzin verilmediAllowedİzin VerildiDebugging OptionsAyıklama SeçenekleriOverride Texture Barriers:Doku Bariyerini Geçersiz Kıl:Use Debug DeviceUse Debug DeviceShow Speed PercentagesShow Speed PercentagesDisable Framebuffer FetchDisable Framebuffer FetchDirect3D 11Graphics backend/engine type. Leave as-is.Direct3D 11Direct3D 12Graphics backend/engine type. Leave as-is.Direct3D 12OpenGLGraphics backend/engine type. Leave as-is.OpenGLVulkanGraphics backend/engine type. Leave as-is.VulkanMetalGraphics backend/engine type. Leave as-is.MetalSoftwareGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.YazılımsalNullNull here means that this is a graphics backend that will show nothing.Boş2x2x4x4x8x8x16x16xUse Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]UncheckedİşaretsizAutomatically loads and applies widescreen patches on game start. Can cause issues.Oyun başlangıcında geniş ekran yamalarını otomatik olarak yükler ve uygular. Sorunlara neden olabilir.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Oyun başlangıcında interlacing önleyici yamaları otomatik olarak yükler ve uygular. Sorunlara neden olabilir.Disables interlacing offset which may reduce blurring in some situations.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringBilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect Ratio OverrideFMV En-Boy OranıOverrides the full-motion video (FMV) aspect ratio.Tam hareketli video (FMV) en boy oranını geçersiz kılar.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the texture's trilinear filtering of the emulation.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsSoftware Rendering ThreadsCPU Sprite Render SizeCPU Sprite Render SizeSoftware CLUT RenderYazılım CLUT OluşturmaTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.Bu seçenek, oyuna özel oluşturma düzeltmelerini devre dışı bırakır.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionFramebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.GPU'da çevirmek yerine 4-bit ve 8-bit çerçeve arabelleğini CPU'da çevir. Harry Potter ve Stuntman oyunlarında etkilidir. Performansı büyük ölçüde etkiler.DisabledDevre DışıRemove Unsupported SettingsRemove Unsupported SettingsYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Scaled: Upscaling-aware / Highest dithering effect.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Doku önbelleğinin önceki çerçeve göstergesinin iç kısmını giriş dokusu olarak yeniden kullanmasını sağlar.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Ace Combat, Tekken, Soul Calibur, vb. gibi Namco oyunlarındaki ölçeklendirme (dikey çizgiler) sorunlarını giderir.Dumps replaceable textures to disk. Will reduce performance.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Displays a graph showing the average frametimes.Shows the current PCSX2 version on the top-right corner of the displayShows the current PCSX2 version on the top-right corner of the displayVideo CodecVideo CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video FormatVideo FormatSelects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. <b>If unsure, leave it on default.<b>Video BitrateVideo Bitrate6000 kbps6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionAutomatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsEnable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Allows you to pass arguments to the selected video codec.Extra Video ArgumentsExtra Video ArgumentsAudio CodecAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateAudio BitrateEnable Extra Audio ArgumentsEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Allows you to pass arguments to the selected audio codec.Extra Audio ArgumentsExtra Audio ArgumentsAllow Exclusive FullscreenAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.1.25x Native (~450px)1.25x Native (~450px)1.5x Native (~540px)1.5x Native (~540px)1.75x Native (~630px)1.75x Native (~630px)2x Native (~720px/HD)2x Native (~720px/HD)2.5x Native (~900px/HD+)2.5x Native (~900px/HD+)3x Native (~1080px/FHD)3x Native (~1080px/FHD)3.5x Native (~1260px)3.5x Native (~1260px)4x Native (~1440px/QHD)4x Native (~1440px/QHD)5x Native (~1800px/QHD+)5x Native (~1800px/QHD+)6x Native (~2160px/4K UHD)6x Native (~2160px/4K UHD)7x Native (~2520px)7x Native (~2520px)8x Native (~2880px/5K UHD)8x Native (~2880px/5K UHD)9x Native (~3240px)9x Native (~3240px)10x Native (~3600px/6K UHD)10x Native (~3600px/6K UHD)11x Native (~3960px)11x Native (~3960px)12x Native (~4320px/8K UHD)12x Native (~4320px/8K UHD)13x Native (~4680px)13x Native (~4680px)14x Native (~5040px)14x Native (~5040px)15x Native (~5400px)15x Native (~5400px)16x Native (~5760px)16x Native (~5760px)17x Native (~6120px)17x Native (~6120px)18x Native (~6480px/12K UHD)18x Native (~6480px/12K UHD)19x Native (~6840px)19x Native (~6840px)20x Native (~7200px)20x Native (~7200px)21x Native (~7560px)21x Native (~7560px)22x Native (~7920px)22x Native (~7920px)23x Native (~8280px)23x Native (~8280px)24x Native (~8640px/16K UHD)24x Native (~8640px/16K UHD)25x Native (~9000px)25x Native (~9000px)%1x Native%1x NativeCheckedİşaretliEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Integer ScalingInteger ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioEn Boy OranıAuto Standard (4:3/3:2 Progressive)Otomatik Standart (4:3/3:2 Oranlı)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.Konsol'un çıktısını ekrana görüntülemek için kullanılan en boy oranını değiştirir. Varsayılan ayar, en boy oranını bir oyunun döneminin televizyon ekranında nasıl gözüktüğüne uyacak şekilde ayarlayan Otomatik Standart (4:3/3:2 Oranlı) şeklindedir.DeinterlacingDeinterlacingScreenshot SizeEkran Görüntüsü BüyüklüğüDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Ekran görüntülerinin kaydedileceği çözünürlüğü belirler. Dahili çözünürlükler, dosya boyutu pahasına daha fazla ayrıntıyı korur.Screenshot FormatEkran Görüntüsü BiçimiSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Ekran görüntülerini kaydetmek için kullanılacak formatı seçer. JPEG daha küçük dosyalar üretir, ancak ayrıntıları kaybeder.Screenshot QualityEkran Görüntüsü Kalitesi50%%50Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.Ekran görüntülerinin sıkıştırılacağı kaliteyi seçer. Daha yüksek değerler JPEG için daha fazla ayrıntıyı korur ve PNG için dosya boyutunu azaltır.100%100%Vertical StretchDikey GenişletmeStretches (< 100%) or squashes (> 100%) the vertical component of the display.Ekranın dikey bileşenini uzatır (< %100) veya sıkıştırır (> %100).Fullscreen ModeTam Ekran ModuBorderless FullscreenTam Ekran Kenarlıksız PencereChooses the fullscreen resolution and frequency.Tam ekran çözünürlüğünü ve frekansını seçer.LeftSol0px0pxChanges the number of pixels cropped from the left side of the display.Ekranın sol tarafından kırpılan piksel sayısını değiştirir.TopÜstChanges the number of pixels cropped from the top of the display.Ekranın üstünden kırpılan piksel sayısını değiştirir.RightSağChanges the number of pixels cropped from the right side of the display.Ekranın sağ tarafından kırpılan piksel sayısını değiştirir.BottomAltChanges the number of pixels cropped from the bottom of the display.Ekranın altından kırpılan piksel sayısını değiştirir.Native (PS2) (Default)Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Texture FilteringDoku FiltrelemeControl the texture filtering of the emulation.Control the texture filtering of the emulation.Trilinear FilteringTrilineer FiltrelemeAnisotropic FilteringEşyönsüz Doku SüzmesiReduces texture aliasing at extreme viewing angles.Reduces texture aliasing at extreme viewing angles.DitheringDitheringBlending AccuracyBlending AccuracyTexture PreloadingDokuları Önceden YükleUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.2 threads2 threadsForce a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.Bazı oyunların doğru şekilde işlenmesi için gereken mipmapping özelliğini etkinleştirir.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTGPU Target CLUTSkipdraw Range StartSkipdraw Range Start00Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndSkipdraw Range EndThis option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetHalf Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Might fix some misaligned fog, bloom, or blend effect.Round SpriteRound SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XTexture Offsets XOffset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.ST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YTexture Offsets YLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Wild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleBilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Ölçeklendirme sırasında iki yönlü filtreleme nedeniyle dokuları yumuşatabilir. Örneğin: Brave oyunundaki güneş parlaması.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.Force palette texture draws to render at native resolution.Contrast Adaptive SharpeningYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessKeskinlikEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.BrightnessParlaklık5050ContrastKontrastTV ShaderTV ShaderApplies a shader which replicates the visual effects of different styles of television set.Applies a shader which replicates the visual effects of different styles of television set.OSD ScaleOSD ScaleShow OSD MessagesShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's CPU utilization.Shows host's GPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Displays warnings when settings are enabled which may break games.Leave It BlankLeave It BlankParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.Sets the audio bitrate to be used.160 kbps160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionGS Dump CompressionChange the compression algorithm used when creating a GS dump.Change the compression algorithm used when creating a GS dump.Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Displays additional, very high upscaling multipliers dependent on GPU capability.Displays additional, very high upscaling multipliers dependent on GPU capability.Enable Debug DeviceEnable Debug DeviceEnables API-level validation of graphics commands.Enables API-level validation of graphics commands.GS Download ModeGS Download ModeAccurateAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.DefaultThis string refers to a default codec, whether it's an audio codec or a video codec.VarsayılanForces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.(Default)(Varsayılan)GraphicsSettingsWidget::GraphicsSettingsWidgetDefaultThis string refers to a default pixel formatDefaultHotkeysGraphicsGrafiklerSave ScreenshotSave ScreenshotToggle Video CaptureToggle Video CaptureSave Single Frame GS DumpSave Single Frame GS DumpSave Multi Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingToggle Software RenderingIncrease Upscale MultiplierIncrease Upscale MultiplierDecrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayToggle On-Screen DisplayCycle Aspect RatioCycle Aspect RatioAspect ratio set to '{}'.Aspect ratio set to '{}'.Toggle Hardware MipmappingDonanım Mipmapping'i Aç/KapatHardware mipmapping is now enabled.Hardware mipmapping is now enabled.Hardware mipmapping is now disabled.Hardware mipmapping is now disabled.Cycle Deinterlace ModeCycle Deinterlace ModeDeinterlace mode set to '{}'.Deinterlace mode set to '{}'.Toggle Texture DumpingDoku Dökümünü Aç/KapatTexture dumping is now enabled.Texture dumping is now enabled.Texture dumping is now disabled.Texture dumping is now disabled.Toggle Texture ReplacementsDoku Değişikliklerini Aç/KapatTexture replacements are now enabled.Texture replacements are now enabled.Texture replacements are now disabled.Texture replacements are now disabled.Reload Texture ReplacementsDoku Değişikliklerini Tekrar YükleTexture replacements are not enabled.Texture replacements are not enabled.Reloading texture replacements...Doku Değişiklikleri Tekrar Yükleniyor...Target speed set to {:.0f}%.Target speed set to {:.0f}%.Volume: MutedSes Düzeyi: SessizVolume: {}%Ses Düzeyi: {}%No save state found in slot {}.No save state found in slot {}.SystemSistemOpen Pause MenuOyun Menüsünü AçOpen Achievements ListBaşarım Listesini AçOpen Leaderboards ListSkor Sıralamasını AçToggle PauseDuraklatToggle FullscreenTam Ekran Modunu Aç/KapatToggle Frame LimitKare Sınırlayıcıyı Aç/KapatToggle Turbo / Fast ForwardTurbo Modunu Aç/KapatToggle Slow MotionAğır Çekim Modunu Aç/KapatTurbo / Fast Forward (Hold)Turbo / Fast Forward (Hold)Increase Target SpeedIncrease Target SpeedDecrease Target SpeedDecrease Target SpeedIncrease VolumeSes Düzeyini ArtırDecrease VolumeSes Düzeyini AzaltToggle MuteSesi Aç/KapatFrame AdvanceKare İlerlemesiShut Down Virtual MachineSanal Makineyi KapatReset Virtual MachineSanal Makineyi Yeniden BaşlatToggle Input Recording ModeGirdi Kaydetme Modunu Aç/KapatSave StatesDurum KayıtlarıSelect Previous Save SlotÖnceki Kayıt Slotunu SeçSelect Next Save SlotSonraki Kayıt Slotunu SeçSave State To Selected SlotSeçilmiş Slota Durum Kaydını KaydetLoad State From Selected SlotLoad State From Selected SlotSave State and Select Next SlotSave State and Select Next SlotSave State To Slot 1Durum Kaydını Slot 1'e KaydetLoad State From Slot 1Load State From Slot 1Save State To Slot 2Durum Kaydını Slot 2'ye KaydetLoad State From Slot 2Load State From Slot 2Save State To Slot 3Durum Kaydını Slot 3'e KaydetLoad State From Slot 3Load State From Slot 3Save State To Slot 4Durum Kaydını Slot 4'e KaydetLoad State From Slot 4Load State From Slot 4Save State To Slot 5Durum Kaydını Slot 5'e KaydetLoad State From Slot 5Load State From Slot 5Save State To Slot 6Durum Kaydını Slot 6'ya KaydetLoad State From Slot 6Load State From Slot 6Save State To Slot 7Durum Kaydını Slot 7'ye KaydetLoad State From Slot 7Load State From Slot 7Save State To Slot 8Durum Kaydını Slot 8'e KaydetLoad State From Slot 8Load State From Slot 8Save State To Slot 9Durum Kaydını Slot 9'a KaydetLoad State From Slot 9Load State From Slot 9Save State To Slot 10Durum Kaydını Slot 10'a KaydetLoad State From Slot 10Load State From Slot 10Save slot {0} selected ({1}).Save slot {0} selected ({1}).ImGuiOverlays{} Recording Input{} Recording Input{} Replaying{} ReplayingInput Recording Active: {}Input Recording Active: {}Frame: {}/{} ({})Frame: {}/{} ({})Undo Count: {}Undo Count: {}Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.Save state selector is unavailable without a valid game serial.LoadLoadSaveSaveSelect PreviousSelect PreviousSelect NextSelect NextSave Slot {0}Save Slot {0}No save present in this slot.No save present in this slot.no save yetno save yetInputBindingDialogEdit BindingsEdit BindingsBindings for Controller0/ButtonCircleBindings for Controller0/ButtonCircleSensitivity:Hassasiyet:100%100%Deadzone:Kör nokta:Add BindingAdd BindingRemove BindingRemove BindingClear BindingsClear BindingsBindings for %1 %2Bindings for %1 %2CloseKapatPush Button/Axis... [%1]Push Button/Axis... [%1]%1%%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear binding
Right click to clear bindingNo bindings registeredNo bindings registered%n bindings%n bindings%n bindingsPush Button/Axis... [%1]Push Button/Axis... [%1]InputRecordingViewerInput Recording ViewerInput Recording ViewerFileDosyaEditDüzenleViewViewOpenAçCloseKapat%1 %2%1 %2%1%1%1 [%2]%1 [%2]Left AnalogSol AnalogRight AnalogSağ AnalogCrossCrossSquareSquareTriangleTriangleCircleCircleL1L1R1R1L2L2R2R2D-Pad DownD-Pad DownL3L3R3R3SelectSelectStartStartD-Pad RightD-Pad RightD-Pad UpD-Pad UpD-Pad LeftD-Pad LeftInput Recording Files (*.p2m2)Input Recording Files (*.p2m2)Opening Recording FailedOpening Recording FailedFailed to open file: %1Failed to open file: %1InputVibrationBindingWidgetErrorHataNo devices with vibration motors were detected.No devices with vibration motors were detected.Select vibration motor for %1.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourBehaviourPause On Focus LossOdak kaybında Oyunu DurdurInhibit ScreensaverEkran Koruyucunun Çalışmasını EngelleSave State On ShutdownKapatıldığında Durumu KaydetPause On StartBaşlangıçta DuraklatConfirm ShutdownKapatmayı OnaylaCreate Save State BackupsDurum Kaydı Yedekleri OluşturEnable Discord PresenceDiscord Durumunu etkinleştirPause On Controller DisconnectionPause On Controller DisconnectionGame DisplayOyun EkranıStart FullscreenTam Ekran Modunda BaşlatDouble-Click Toggles FullscreenÇift Tıklama Tam Ekrana Geçiş YaparRender To Separate WindowAyrı Pencereye İşleHide Main Window When RunningHide Main Window When RunningDisable Window ResizingPencere Boyutlandırmayı Devre Dışı BırakHide Cursor In FullscreenTam Ekranda Fare İmlecini GizlePreferencesTercihlerLanguage:Dil:Theme:Tema:Automatic UpdaterOtomatik GüncelleyiciUpdate Channel:Güncelleme kanalı:Current Version:Mevcut Sürüm:Enable Automatic Update CheckOtomatik Güncelleyici EtkinleştirCheck for Updates...Güncellemeleri Kontrol Et...NativeNativeClassic WindowsIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Classic WindowsDark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Grey Matter (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Grey Matter (Gray) [Dark]Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Sapphire (Black/Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]Emerald (Black/Green) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Emerald (Black/Green) [Dark]Custom.qss [Drop in PCSX2 Folder]"Custom.qss" must be kept as-is.Custom.qss [PCSX2 Klasörüne At]CheckedİşaretliAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.%1 (%2)Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Pauses the emulator when a controller with bindings is disconnected.Pauses the emulator when a controller with bindings is disconnected.Allows switching in and out of fullscreen mode by double-clicking the game window.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.Ana pencereyi yeniden boyutlandırmayı engeller.UncheckedİşaretsizFusion [Light/Dark]Fusion [Light/Dark]Pauses the emulator when a game is started.Oyun başlatıldığında emülatörü duraklatır.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Oyun başlatıldığında otomatik olarak tam ekran moduna geçer.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Oyunu ana pencere yerine ayrı bir pencerede görüntüler. Eğer seçenek işaretli değilse oyun, oyun listesinin tepesinde görüntülenir.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Bir oyun çalışırken ana pencereyi (oyun listesiyle birlikte) gizler, Ayrı Pencereye İşle özelliğinin etkinleştirilmesini gerektirir.Shows the game you are currently playing as part of your profile in Discord.Mevcut oynanan oyunu Discord profilinde gösterir.System Language [Default]Sistem DiliLogWindowLog Window - %1 [%2]Log Penceresi - %1 [%2]Log WindowLog Penceresi&Clear&Clear&Save...&Save...Cl&oseCl&ose&Settings&SettingsLog To &System ConsoleLog To &System ConsoleLog To &Debug ConsoleLog To &Debug ConsoleLog To &FileLog To &FileAttach To &Main WindowAttach To &Main WindowShow &TimestampsShow &TimestampsSelect Log FileSelect Log FileLog Files (*.txt)Log Files (*.txt)ErrorErrorFailed to open file for writing.Failed to open file for writing.Log was written to %1.
Log was written to %1.
MAC_APPLICATION_MENUServicesHizmetlerHide %1%1 GizleHide OthersDiğerlerini GizleShow AllTümünü GösterPreferences...Tercihler...Quit %1Çık %1About %1%1 HakkındaMainWindowPCSX2PCSX2&System&SistemChange DiscDiski DeğiştirLoad StateDurum Kaydı YükleSave StateDurum KaydıS&ettingsAya&rlar&Help&Yardım&Debug&Hata ayıklamaSwitch RendererSwitch Renderer&View&View&Window Size&Window Size&Tools&ToolsInput RecordingInput RecordingToolbarAraç ÇubuğuStart &File...Start &File...Start &Disc...Start &Disc...Start &BIOSStart &BIOS&Scan For New Games&Scan For New Games&Rescan All Games&Rescan All GamesShut &DownShut &DownShut Down &Without SavingKaydetmeden Kapat&Reset&Yeniden Başlat&Pause&DuraklatE&xitE&xit&BIOS&BIOSEmulationEmülasyon&Controllers&Controllers&Hotkeys&Hotkeys&Graphics&GrafiklerA&chievements&Başarımlar&Post-Processing Settings...&Post-Processing Settings...FullscreenTam ekranResolution ScaleÇözünürlük Ölçeği&GitHub Repository...&GitHub Deposu...Support &Forums...Support &Forums...&Discord Server...&Discord Sunucusu...Check for &Updates...Güncellemeleri &Kontrol Et...About &Qt...Qt &Hakkında...&About PCSX2...&About PCSX2...FullscreenIn ToolbarTam ekranChange Disc...In ToolbarDiski Değiştir...&Audio&SesGame ListOyun ListesiInterfaceArayüzAdd Game Directory...Oyun Dizini Ekle...&Settings&AyarlarFrom File...Dosyadan...From Device...From Device...From Game List...From Game List...Remove DiscDiski ÇıkarGlobal StateGenel Durum&Screenshot&Ekran GörüntüsüStart FileIn ToolbarStart FileStart DiscIn ToolbarStart DiscStart BIOSIn ToolbarBIOS'u BaşlatShut DownIn ToolbarKapatResetIn ToolbarYeniden BaşlatPauseIn ToolbarDuraklatLoad StateIn ToolbarDurum Kaydını YükleSave StateIn ToolbarDurum KaydıControllersIn ToolbarKontrolcülerSettingsIn ToolbarAyarlarScreenshotIn ToolbarEkran Görüntüsü&Memory Cards&Hafıza Kartları&Network && HDD&Ağ && HDD&Folders&Klasörler&Toolbar&ToolbarLock ToolbarAraç Çubuğunu kilitle&Status Bar&Status BarVerbose StatusVerbose StatusGame &ListOyun &ListesiSystem &DisplayThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &PropertiesGame &GridGame &GridShow Titles (Grid View)Show Titles (Grid View)Zoom &In (Grid View)Zoom &In (Grid View)Ctrl++Ctrl++Zoom &Out (Grid View)Zoom &Out (Grid View)Ctrl+-Ctrl+-Refresh &Covers (Grid View)Kapakları &Yenile (Izgara Görünüşü)Open Memory Card Directory...Hafıza Kartı Klasörünü Aç...Open Data Directory...Dizini Aç...Toggle Software RenderingYazılım İşlemeyi Aç/KapatOpen DebuggerHata Ayıklayıcısını AçReload Cheats/PatchesHileleri ve Yamaları Yeniden YükleEnable System ConsoleEnable System ConsoleEnable Debug ConsoleEnable Debug ConsoleEnable Log WindowEnable Log WindowEnable Verbose LoggingEnable Verbose LoggingEnable EE Console LoggingEnable EE Console LoggingEnable IOP Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpSave Single Frame GS DumpNewThis section refers to the Input Recording submenu.YeniPlayThis section refers to the Input Recording submenu.BaşlatStopThis section refers to the Input Recording submenu.DurdurSettingsThis section refers to the Input Recording submenu.AyarlarInput Recording LogsInput Recording LogsController LogsKontrolcü KaydıEnable &File LoggingEnable &File LoggingEnable CDVD Read LoggingEnable CDVD Read LoggingSave CDVD Block DumpSave CDVD Block DumpEnable Log TimestampsEnable Log TimestampsStart Big Picture ModeGeniş Ekran Moduna GeçBig PictureIn ToolbarGeniş Ekran ModuCover Downloader...Kapak İndirici...Show Advanced SettingsGelişmiş Ayarları GösterRecording ViewerRecording ViewerVideo CaptureVideo KaydetmeEdit Cheats...Edit Cheats...Edit Patches...Edit Patches...Internal ResolutionDahili Çözünürlük%1x Scale%1x ScaleSelect location to save block dump:Select location to save block dump:Do not show againTekrar göstermeChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)%1 Files (*.%2)WARNING: Memory Card BusyUYARI: Hafıza Kartı MeşgulConfirm ShutdownKapatmayı OnaylaAre you sure you want to shut down the virtual machine?Sanal Makineyi kapatmak istediğinize emin misiniz?Save State For ResumeSave State For ResumeErrorHataYou must select a disc to change discs.Disk değiştirmek için önce bir disk seçmelisiniz.Properties...Özellikler...Set Cover Image...Kapak Resmi Ayarla...Exclude From ListListeden Ayrı TutReset Play TimeReset Play TimeCheck Wiki PageCheck Wiki PageDefault BootVarsayılan ÖnyüklemeFast BootHızlı ÖnyüklemeFull BootTam ÖnyüklemeBoot and DebugÖnyükle ve Hata ayıklaAdd Search Directory...Add Search Directory...Start FileDosyayı BaşlatStart DiscDiskten BaşlatSelect Disc ImageDisk İmajı SeçUpdater ErrorGüncelleyici Hatası<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p><p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Otomatik güncelleme mevcut platformda desteklenmiyor.Confirm File CreationConfirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?The pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Failed to create '%1'.Input Recording FailedInput Recording FailedFailed to create file: {}Failed to create file: {}Input Recording Files (*.p2m2)Input Recording Files (*.p2m2)Input Playback FailedInput Playback FailedFailed to open file: {}Failed to open file: {}PausedDuraklatıldıLoad State FailedLoad State FailedCannot load a save state without a running VM.Cannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetFailed to get window info from widgetStop Big Picture ModeStop Big Picture ModeExit Big PictureIn ToolbarExit Big PictureGame PropertiesOyun AyarlarıGame properties is unavailable for the current game.Game properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:Select disc drive:This save state does not exist.Durum Kaydı mevcut değil.Select Cover ImageKapak Resmi AyarlaCover Already ExistsKapak Resmi Zaten MevcutA cover image for this game already exists, do you wish to replace it?Bu oyun için halihazırda bir kapak resmi mevcut, değiştirmek istediğinize emin misiniz?Copy ErrorKopyalama hatasıFailed to remove existing cover '%1'Failed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to copy '%1' to '%2'Failed to remove '%1'Failed to remove '%1'Confirm ResetSıfırlamayı OnaylaAll Cover Image Types (*.jpg *.jpeg *.png *.webp)All Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateLoad Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootTemiz ÖnyüklemeDelete And BootDelete And BootFailed to delete save state file '%1'.Failed to delete save state file '%1'.Load State File...Load State File...Load From File...Dosyadan yükle...Select Save State FileSelect Save State FileSave States (*.p2s)Save States (*.p2s)Delete Save States...Durum Kayıtlarını Sil...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>WARNING: Your memory card is still writing data. Shutting down now <b>WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.</b> It is strongly recommended to resume your game and let it finish writing to your memory card.<br><br>Do you wish to shutdown anyways and <b>IRREVERSIBLY DESTROY YOUR MEMORY CARD?</b>Save States (*.p2s *.p2s.backup)Devletleri Kaydet (*.p2s *.p2s.backup)Undo Load StateUndo Load StateResume (%2)Resume (%2)Load Slot %1 (%2)Load Slot %1 (%2)Delete Save StatesDurum Kayıtlarını SilAre you sure you want to delete all save states for %1?
The saves will not be recoverable.Are you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.%1 durum kayıtları silindi.Save To File...Dosyaya kaydet...EmptyBoşSave Slot %1 (%2)Save Slot %1 (%2)Confirm Disc ChangeConfirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Do you want to swap discs or boot the new image (via system reset)?Swap DiscDiski DeğiştirResetYeniden BaşlatMissing Font FileMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesDownloading FilesMemoryCardMemory Card Creation FailedMemory Card Creation FailedCould not create the memory card:
{}Could not create the memory card:
{}Memory Card Read FailedMemory Card Read FailedUnable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
Hafıza kartına erişilemiyor:
{}
PCSX2'nin başka bir örneği bu hafıza kartını kullanıyor olabilir veya hafıza kartı yazmaya karşı korumalı bir klasörde saklanıyor olabilir.
Diğer PCSX2 örneklerini kapatın veya bilgisayarınızı yeniden başlatın.
Memory Card '{}' was saved to storage.Memory Card '{}' was saved to storage.Failed to create memory card. The error was:
{}Failed to create memory card. The error was:
{}Memory Cards reinserted.Hafıza Kartı yeniden yerleştirildi.Force ejecting all Memory Cards. Reinserting in 1 second.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardHafıza Kartını DönüştürConversion TypeDönüşüm tipi8 MB File8 MB File16 MB File16 MB File32 MB File32 MB File64 MB File64 MB FileFolderKlasör<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center><center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressİlerlemeUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.Convert Memory Card FailedMemoryCardType should be left as-is.Hafıza Kartını Dönüştürme Başarısız OlduInvalid MemoryCardTypeGeçerisz HafızaKartıTürüConversion CompleteDönüştürme TamamlandıMemory Card "%1" converted to "%2"Memory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardCannot Convert Memory CardMemoryCardCreateDialogCreate Memory CardHafıza Kartı Oluştur<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html><html><head/><body><p><span style=" font-weight:700;">Hafıza Kartı Oluştur</span><br />Oluşturmak istediğiniz Hafıza Kartına ismini ve boyutunu belirleyin. En iyi uyumluluk için 8MB boyutundaki Hafıza Kartlarını veya Memory Cards klasörünü kullanmanız tavsiye edilir.</p></body></html>Memory Card Name:Hafıza Kartı İsmi:8 MB [Most Compatible]8 MB [En Çok Uyumlu]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MB16 MBA typical size for third-party Memory Cards which should work with most games.A typical size for third-party Memory Cards which should work with most games.32 MB32 MB64 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Low compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Folder [Recommended]Store Memory Card contents in the host filesystem instead of a file.Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS Sıkıştırmasını KullanNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Hafıza Kartı oluşturma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.Memory Card '%1' created.Hafıza Kartı '%1' oluşturuldu.MemoryCardListWidgetYesEvetNoHayırMemoryCardSettingsWidgetMemory Card SlotsHafıza Kartı YuvalarıMemory CardsHafıza KartlarıFolder:Klasör:Browse...Göz At...Open...Aç...ResetSıfırlaNameİsimTypeTürFormattedBiçimlendirildiLast ModifiedSon değiştirilmeRefreshYenileCreateOluşturRenameYeniden adlandırConvertDönüştürDeleteSilSettingsAyarlarAutomatically manage saves based on running gameÇalıştırılan oyuna göre kayıtları otomatik düzenleCheckedİşaretli(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsHafıza Kartlarını DeğiştirEject Memory CardHafıza Kartını ÇıkartErrorHataDelete Memory CardHafıza Kartını SilRename Memory CardHafızı Kartını Yeniden AdlandırNew Card NameYeni Hafıza KartıNew name is invalid, it must end with .ps2Dosya ismi .ps2 ile bitmeliNew name is invalid, a card with this name already exists.Bu isim, halihazırda kullandığı için geçersiz.Slot %1Slot %1This Memory Card cannot be recognized or is not a valid file type.This Memory Card cannot be recognized or is not a valid file type.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.'%1' Hafıza Kartını silmek istediğinize emin misiniz?
Bu işlem geri alınamaz. Hafıza Kartındaki bütün kayıtlar silinecek.Failed to delete the Memory Card. The log may have more information.Hafıza Kartı silme işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.Failed to rename Memory Card. The log may contain more information.Hafıza Kartını yeniden adlandırma işlemi başarısız, oluşturulan kayıt size daha fazla bilgi sağlayabilir.Use for Slot %1Use for Slot %1Both slots must have a card selected to swap.Her iki yuvada da değiştirme için seçili bir kart olmalıdır.PS2 (8MB)PS2 (8MB)PS2 (16MB)PS2 (16MB)PS2 (32MB)PS2 (32MB)PS2 (64MB)PS2 (64MB)PS1 (128KB)PS1 (128KB)UnknownBilinmiyorPS2 (Folder)PS2 (Klasör)MemoryCardSlotWidget%1 [%2]%1 [%2]%1 [Missing]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Mevcut Değil]MemorySearchWidgetValueValueTypeType1 Byte (8 bits)1 Byte (8 bits)2 Bytes (16 bits)2 Bytes (16 bits)4 Bytes (32 bits)4 Bytes (32 bits)8 Bytes (64 bits)8 Bytes (64 bits)FloatFloatDoubleDoubleStringStringArray of byteArray of byteHexHexSearchSearchFilter SearchFilter SearchEqualsEqualsNot EqualsNot EqualsGreater ThanGreater ThanGreater Than Or EqualGreater Than Or EqualLess ThanLess ThanLess Than Or EqualLess Than Or EqualComparisonComparisonStartStartEndEndSearch Results List Context MenuSearch Results List Context MenuCopy AddressCopy AddressGo to in DisassemblyGo to in DisassemblyAdd to Saved Memory AddressesAdd to Saved Memory AddressesRemove ResultRemove ResultDebuggerDebuggerInvalid start addressInvalid start addressInvalid end addressInvalid end addressStart address can't be equal to or greater than the end addressStart address can't be equal to or greater than the end addressInvalid search valueInvalid search valueValue is larger than typeValue is larger than typeThis search comparison can only be used with filter searches.This search comparison can only be used with filter searches.%0 results found%0 results foundSearching...Searching...IncreasedIncreasedIncreased ByIncreased ByDecreasedDecreasedDecreased ByDecreased ByChangedChangedChanged ByChanged ByNot ChangedNot ChangedMemoryViewWidgetMemoryBellekCopy AddressAdresi KopyalaGo to in DisassemblyGo to in DisassemblyGo to addressAdrese gitShow as Little EndianShow as Little EndianShow as 1 byteShow as 1 byteShow as 2 bytesShow as 2 bytesShow as 4 bytesShow as 4 bytesShow as 8 bytesShow as 8 bytesAdd to Saved Memory AddressesAdd to Saved Memory AddressesCopy ByteCopy ByteCopy SegmentCopy SegmentCopy CharacterCopy CharacterPasteYapıştırNewInputRecordingDlgNew Input RecordingNew Input RecordingSelect Recording TypeSelect Recording TypePower OnIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.AçıkSave StateIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Durum Kaydı<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html><html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathSelect File PathBrowseGöz AtEnter Author NameEnter Author NameInput Recording Files (*.p2m2)Input Recording Files (*.p2m2)Select a FileSelect a FilePadD-Pad UpD-Pad YukarıD-Pad RightD-Pad SağD-Pad DownD-Pad AşağıD-Pad LeftD-Pad SolTriangleÜçgenCircleDaireCrossÇarpıSquareKareSelectSelect DüğmesiStartStart DüğmesiL1 (Left Bumper)L1 (Sol Buton)L2 (Left Trigger)L2 (Sol Tetik)R1 (Right Bumper)R1 (Sağ Buton)R2 (Right Trigger)R2 (Sağ Tetik)L3 (Left Stick Button)L3 (Sol Analog Buton)R3 (Right Stick Button)R3 (Sağ Analog Buton)Analog ToggleAnalog Aç/KapaApply PressureApply PressureLeft Stick UpLeft Stick UpLeft Stick RightLeft Stick RightLeft Stick DownLeft Stick DownLeft Stick LeftLeft Stick LeftRight Stick UpRight Stick UpRight Stick RightRight Stick RightRight Stick DownRight Stick DownRight Stick LeftRight Stick LeftLarge (Low Frequency) MotorLarge (Low Frequency) MotorSmall (High Frequency) MotorSmall (High Frequency) MotorNot InvertedTersine çevrilmediInvert Left/RightInvert Left/RightInvert Up/DownInvert Up/DownInvert Left/Right + Up/DownInvert Left/Right + Up/DownInvert Left StickInvert Left StickInverts the direction of the left analog stick.Inverts the direction of the left analog stick.Invert Right StickInvert Right StickInverts the direction of the right analog stick.Inverts the direction of the right analog stick.Analog DeadzoneAnalog Kör NoktasıSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%%.0f%%Button/Trigger DeadzoneButon/Tetik Kör NoktasıSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Pressure Modifier AmountPressure Modifier AmountAnalog light is now on for port {0} / slot {1}Analog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivityAnalog HassasiyetiSets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleLarge Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Increases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleSmall Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Increases or decreases the intensity of high frequency vibration sent by the game.Sets the pressure when the modifier button is held.Sets the pressure when the modifier button is held.Not ConnectedBağlı DeğilDualShock 2DualShock 2Strum UpStrum UpStrum DownStrum DownGreen FretGreen FretRed FretRed FretYellow FretYellow FretBlue FretBlue FretOrange FretOrange FretWhammy BarWhammy BarTilt UpTilt UpWhammy Bar DeadzoneWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivityWhammy Bar SensitivitySets the whammy bar axis scaling factor.Sets the whammy bar axis scaling factor.GuitarGitarController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Yellow (Left)Yellow (Left)Yellow (Right)Yellow (Right)Blue (Left)Blue (Left)Blue (Right)Blue (Right)White (Left)White (Left)White (Right)White (Right)Green (Left)Green (Left)Green (Right)Green (Right)RedRedPop'n MusicPop'n MusicMotorMotorPatchFailed to open {}. Built-in game patches are not available.Failed to open {}. Built-in game patches are not available.%n GameDB patches are active.OSD Message%n GameDB patches are active.%n GameDB patches are active.%n game patches are active.OSD Message%n game patches are active.%n game patches are active.%n cheat patches are active.OSD Message%n cheat patches are active.%n cheat patches are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.Hiçbir hile veya yama (geniş ekran, uyumluluk ve diğerleri) bulunamadı / aktif edilemedi.Pcsx2ConfigDisabled (Noisy)Disabled (Noisy)TimeStretch (Recommended)TimeStretch (Recommended)PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QObjectHDD CreatorHDD OluşturucuFailed to create HDD imageHDD imajı oluşturulamadıCreating HDD file
%1 / %2 MiBCreating HDD file
%1 / %2 MiBCancelİptalQtAsyncProgressThreadErrorHataQuestionSoruInformationBilgiQtHostRA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.ErrorErrorAn error occurred while deleting empty game settings:
{}An error occurred while deleting empty game settings:
{}An error occurred while saving game settings:
{}An error occurred while saving game settings:
{}Controller {} connected.Controller {} connected.System paused because controller {} was disconnected.System paused because controller {} was disconnected.Controller {} disconnected.Controller {} disconnected.CancelCancelQtModalProgressCallbackPCSX2PCSX2CancelİptalErrorHataQuestionSoruInformationBilgiRegisterWidgetRegister ViewRegister ViewView as hexView as hexView as floatView as floatCopy Top HalfCopy Top HalfCopy Bottom HalfCopy Bottom HalfCopy SegmentCopy SegmentCopy ValueCopy ValueChange Top HalfChange Top HalfChange Bottom HalfChange Bottom HalfChange SegmentChange SegmentChange ValueChange ValueGo to in DisassemblyGo to in DisassemblyGo to in Memory ViewGo to in Memory ViewChange %1Changing the value in a CPU register (e.g. "Change t0")%1 DeğiştirInvalid register valueInvalid register valueInvalid hexadecimal register value.Invalid hexadecimal register value.Invalid floating-point register value.Geçersiz ondalıklı sayı kayıt değeri.Invalid target addressInvalid target addressSaveStateThis save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.SavedAddressesModelMEMORY ADDRESSMEMORY ADDRESSLABELLABELDESCRIPTIONDESCRIPTIONSettingWidgetBinderResetSıfırlaDefault: Varsayılan: Confirm FolderKlasörü OnaylaThe chosen directory does not currently exist:
%1
Do you want to create this directory?The chosen directory does not currently exist:
%1
Do you want to create this directory?ErrorErrorFolder path cannot be empty.Folder path cannot be empty.Select folder for %1%1 için dosya seçSettingsDialogUse Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Genelde Seçilmiş Ayarı Kullan [Enabled]Use Global Setting [Disabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Genelde Seçilmiş Ayarı Kullan [Disabled]Use Global Setting [%1]Genelde Seçilmiş Ayarı Kullan [%1]SettingsWindowPCSX2 SettingsPCSX2 SettingsRestore DefaultsRestore DefaultsCopy Global SettingsGenel Ayarları KopyalaClear SettingsClear SettingsCloseClose<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummarySummary is unavailable for files not present in game list.Summary is unavailable for files not present in game list.InterfaceInterfaceGame ListOyun Listesi<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSBIOSEmulationEmulationPatchesPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.CheatsCheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game FixesGame Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GraphicsGraphicsAudioAudioMemory CardsMemory CardsNetwork & HDDNetwork & HDDFoldersFolders<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.AchievementsAchievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.RAIntegration is being used, built-in RetroAchievements support is disabled.AdvancedAdvancedAre you sure you want to restore the default settings? Any existing preferences will be lost.Are you sure you want to restore the default settings? Any existing preferences will be lost.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.DebugDebug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsConfirm Restore DefaultsReset UI SettingsReset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Bu oyun için yapılandırma mevcut genel ayarlarla değiştirilecektir.
Mevcut ayar değerlerinin, üzerine yazılacaktır.
Devam etmek istiyor musunuz?Per-game configuration copied from global settings.Genel ayarlardan kopyalanan oyun başına yapılandırma.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Per-game configuration cleared.Recommended ValueRecommended ValueSetupWizardDialogPCSX2 Setup WizardPCSX2 Kurulum SihirbazıLanguageDilBIOS ImageBios İmajıGame DirectoriesOyun DizinleriController SetupKontrolcü KurulumuCompleteTamamlandıLanguage:Dil:Theme:Tema:Enable Automatic UpdatesOtomatik Güncellemeleri Etkinleştir<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html><html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found <a href="https://pcsx2.net/docs/setup/bios/">here</a>.</p></body></html>BIOS Directory:BIOS Dizini:Browse...Göz At...ResetYeniden BaşlatFilenameDosya AdıVersionSürümOpen BIOS Folder...Open BIOS Folder...Refresh ListListeyi Yenile<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html><html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found <a href="https://pcsx2.net/docs/setup/dumping">here</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.zso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Search Directories (will be scanned for games)Add...Ekle...RemoveKaldırSearch DirectorySearch DirectoryScan RecursivelyScan Recursively<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide <a href="https://pcsx2.net/docs/">here</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html><html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:704;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p><p>Guides for configuring controllers can be found <a href="https://pcsx2.net/docs/post/controllers/"><span style="">here</span></a>.</p></body></html>Controller Port 1Kontrolcü Portu 1Controller Mapped To:Controller Mapped To:Controller Type:Kontrolcü Tipi:Default (Keyboard)Varsayılan (Klavye)Automatic MappingOtomatik Tuş AtamaController Port 2Kontrolcü Portu 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html><html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Kurulum Tamamlandı!</span></h1><p> Oyunları oynamaya hazırsınız.</p><p>Daha fazla ayar seçeneğini Ayarlar menüsünden görüntüleyebilirsiniz ayrıca kontrolcü kullanarak Geniş Ekran Arayüzünde menülerde istediğiniz gibi gezinebilirsiniz.</p><p>Umarız PCSX2 kullanmaktan keyif alırsınız.</p></body></html>&Back&Geri&Next&Sonraki&Cancel&İptalWarningUyarıA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?Herhangi bir BIOS imajı seçilmedi. PCSX2 <strong>herhangi bir BIOS</strong> imajı seçilmediği takdirde oyun çalıştıramaz.<br><br>BIOS imajı seçmeden ilerlemek istediğinize emin misiniz?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&Finish&BitirCancel SetupKurulumu iptal etAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.PCSX2 kurulumunu iptal etmek istediğinize emin misiniz?
Yaptığınız ayarlar kaydedildi, PCSX2'yi tekrar çalıştırdığınızda kurulum sihirbazı açılacak.Open Directory...Dizini Aç...Select Search DirectoryArama Dizini SeçScan Recursively?Scan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories."%1" dizinini yinelemeli olarak taramak ister misiniz?
Yinelemeli tarama daha fazla zaman alır, ancak alt dizinlerdeki dosyaları bulacaktır.Default (None)Varsayılan (Hiçbiri)No devices availableKullanılabilir cihaz yokAutomatic BindingOtomatik Tuş AtamaNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelENTRYWarning: short space limit. Abbreviate if needed.ENTRYLABELWarning: short space limit. Abbreviate if needed.LABELPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCINSTRUCTIONWarning: short space limit. Abbreviate if needed.YÖNERGELERSTACK POINTERWarning: short space limit. Abbreviate if needed.STACK POINTERSIZEWarning: short space limit. Abbreviate if needed.SIZEThreadModelINVALIDINVALIDIDWarning: short space limit. Abbreviate if needed.IDPCWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCENTRYWarning: short space limit. Abbreviate if needed.ENTRYPRIORITYWarning: short space limit. Abbreviate if needed.PRIORITYSTATEWarning: short space limit. Abbreviate if needed.STATEWAIT TYPEWarning: short space limit. Abbreviate if needed.WAIT TYPEBADRefers to a Thread State in the Debugger.BADRUNRefers to a Thread State in the Debugger.RUNREADYRefers to a Thread State in the Debugger.READYWAITRefers to a Thread State in the Debugger.WAITSUSPENDRefers to a Thread State in the Debugger.ASKIYA ALWAIT SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDDORMANTRefers to a Thread State in the Debugger.DORMANTNONERefers to a Thread Wait State in the Debugger.NONEWAKEUP REQUESTRefers to a Thread Wait State in the Debugger.WAKEUP REQUESTSEMAPHORERefers to a Thread Wait State in the Debugger.SEMAPHORESLEEPRefers to a Thread Wait State in the Debugger.UYKUDELAYRefers to a Thread Wait State in the Debugger.GECİKMEEVENTFLAGRefers to a Thread Wait State in the Debugger.EVENTFLAGMBOXRefers to a Thread Wait State in the Debugger.MBOXVPOOLRefers to a Thread Wait State in the Debugger.VPOOLFIXPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Webcam (EyeToy)Sony EyeToySony EyeToyKonami Capture EyeKonami Capture EyeDevice NameCihaz adıSelects the device to capture images from.Selects the device to capture images from.HID KeyboardHID KeyboardKeyboardKlavyeHID MouseHID MousePointerPointerLeft ButtonLeft ButtonRight ButtonRight ButtonMiddle ButtonMiddle ButtonKonami KeyboardKonami KeyboardGunCon 2GunCon 2D-Pad UpD-Pad UpD-Pad DownD-Pad DownD-Pad LeftD-Pad LeftD-Pad RightD-Pad RightTriggerTriggerShoot OffscreenShoot OffscreenCalibration ShotCalibration ShotAABBCCSelectSelect DüğmesiStartStart DüğmesiRelative LeftRelative LeftRelative RightRelative RightRelative UpRelative UpRelative DownRelative DownCursor PathCursor PathSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleCursor ScaleScales the crosshair image set above.Scales the crosshair image set above.%.0f%%%.0f%%Cursor ColorCursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationManual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.Otomatik değişkenler yerine eğer mevcutsa aşağıdaki değişkenleri uygulamaya zorlar.X Scale (Sensitivity)X Scale (Sensitivity)Scales the position to simulate CRT curvature.Scales the position to simulate CRT curvature.%.2f%%%.2f%%Y Scale (Sensitivity)Y Scale (Sensitivity)Center XCenter XSets the horizontal center position of the simulated screen.Sets the horizontal center position of the simulated screen.%.0fpx%.0fpxCenter YCenter YSets the vertical center position of the simulated screen.Simüle edilen ekranın dikey merkez konumunu ayarlar.Screen WidthEkran GenişliğiSets the width of the simulated screen.Sets the width of the simulated screen.%dpx%dpxScreen HeightEkran YüksekliğiSets the height of the simulated screen.Simüle edilen ekranın yüksekliğini ayarlar.Logitech USB HeadsetLogitech USB KulaklıkInput DeviceGiriş CihazıSelects the device to read audio from.Sesin okunacağı cihazı seçer.Output DeviceÇıktı CihazıSelects the device to output audio to.Ses çıktısı yapılacak cihazı seçer.Input LatencyGiriş GecikmesiSpecifies the latency to the host input device.Ana bilgisayar giriş aygıtına olan gecikme süresini belirtir.%dms%dmsOutput LatencyÇıkış GecikmesiSpecifies the latency to the host output device.Ana bilgisayar çıkış aygıtına olan gecikme süresini belirtir.USB-Mic: Neither player 1 nor 2 is connected.USB-Mikrofon: Ne oynatıcı 1 ne de 2 bağlı değil.USB-Mic: Failed to start player {} audio stream.USB-Mikrofon: Oynatıcı {} ses akışı başlatılamadı.SingstarSingstarPlayer 1 DeviceOyuncu 1 CihazıSelects the input for the first player.İlk oyuncu için girdiyi seçer.Player 2 DeviceOyuncu 2 CihazıSelects the input for the second player.İkinci oyuncu için girdiyi seçer.Logitech USB MicLogitech USB Mikrofonuusb-msd: Could not open image file '{}'usb-msd: Could not open image file '{}'Mass Storage DeviceMass Storage DeviceModification time to USB mass storage image changed, reattaching.Modification time to USB mass storage image changed, reattaching.Image PathGörsel yoluSets the path to image which will back the virtual mass storage device.Sets the path to image which will back the virtual mass storage device.Steering LeftSola DönmeSteering RightSağa DönmeThrottleGazBrakeFrenCrossÇarpıSquareKareCircleDaireTriangleÜçgenL1L1R1R1L2L2R2R2Force FeedbackGüç Geri-BildirimiShift Up / R1Vites Arttırma / R1Shift Down / L1Vites Azaltma / L1L3L3R3R3Menu UpMenü YukarıMenu DownMenü AşağıXXYYOffKapalıLowDüşükMediumOrtaHighYüksekSteering SmoothingDönüş YumuşatmasıSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.Dönüş yaparken yapılan değişiklikleri yumuşatır. Klavyeler için gereklidir.%d%%%d%%Steering DeadzoneDönüş Deadzone'uSteering axis deadzone for pads or non self centering wheels.Steering axis deadzone for pads or non self centering wheels.Steering DampingSteering DampingApplies power curve filter to steering axis values. Dampens small inputs.Applies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceWheel DeviceDriving ForceDriving ForceDriving Force ProDriving Force ProDriving Force Pro (rev11.02)Driving Force Pro (rev11.02)GT ForceGT ForceRock Band Drum KitRock Band Bateri KitiBlueMaviGreenGreenRedKırmızıYellowSarıOrangeTuruncuBuzz ControllerBuzz KontrolcüsüPlayer 1 RedOyuncu 1 KırmızıPlayer 1 BlueOyuncu 1 MaviPlayer 1 OrangeOyuncu 1 TuruncuPlayer 1 GreenOyuncu 1 YeşilPlayer 1 YellowPlayer 1 YellowPlayer 2 RedPlayer 2 RedPlayer 2 BluePlayer 2 BluePlayer 2 OrangePlayer 2 OrangePlayer 2 GreenPlayer 2 GreenPlayer 2 YellowPlayer 2 YellowPlayer 3 RedPlayer 3 RedPlayer 3 BluePlayer 3 BluePlayer 3 OrangePlayer 3 OrangePlayer 3 GreenPlayer 3 GreenPlayer 3 YellowPlayer 3 YellowPlayer 4 RedPlayer 4 RedPlayer 4 BluePlayer 4 BluePlayer 4 OrangePlayer 4 OrangePlayer 4 GreenPlayer 4 GreenPlayer 4 YellowPlayer 4 YellowKeyboardManiaKeyboardManiaC 1C 1C# 1C# 1D 1D 1D# 1D# 1E 1E 1F 1F 1F# 1F# 1G 1G 1G# 1G# 1A 1A 1A# 1A# 1B 1B 1C 2C 2C# 2C# 2D 2D 2D# 2D# 2E 2E 2F 2F 2F# 2F# 2G 2G 2G# 2G# 2A 2A 2A# 2A# 2B 2B 2Wheel UpWheel UpWheel DownWheel DownSega SeamicSega SeamicStick LeftStick LeftStick RightStick RightStick UpStick UpStick DownStick DownZZLLRRFailed to open '{}' for printing.Failed to open '{}' for printing.Printer saving to '{}'...Printer saving to '{}'...PrinterYazıcıNoneNoneNot ConnectedBağlı DeğilDefault Input DeviceDefault Input DeviceDefault Output DeviceDefault Output DeviceDJ Hero TurntableDJ Hero TurntableTriangle / EuphoriaTriangle / EuphoriaCrossfader LeftCrossfader LeftCrossfader RightCrossfader RightLeft Turntable ClockwiseLeft Turntable ClockwiseLeft Turntable CounterclockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable GreenLeft Turntable RedLeft Turntable RedLeft Turntable BlueLeft Turntable BlueRight Turntable GreenRight Turntable GreenRight Turntable Red Right Turntable Red Right Turntable BlueRight Turntable BlueApply a multiplier to the turntableApply a multiplier to the turntableEffects Knob LeftEffects Knob LeftEffects Knob RightEffects Knob RightTurntable MultiplierTurntable MultiplierGametrak DeviceGametrak DeviceFoot PedalFoot PedalLeft XLeft XLeft YLeft YLeft ZLeft ZRight XRight XRight YRight YRight ZRight ZInvert X axisInvert X axisInvert Y axisInvert Y axisInvert Z axisInvert Z axisLimit Z axis [100-4095]Limit Z axis [100-4095]- 4095 for original Gametrak controllers
- 1790 for standard gamepads- 4095 for original Gametrak controllers
- 1790 for standard gamepads%d%dRealPlay DeviceRealPlay DeviceRealPlay RacingRealPlay RacingRealPlay SphereRealPlay SphereRealPlay GolfRealPlay GolfRealPlay PoolRealPlay PoolAccel XAccel XAccel YAccel YAccel ZAccel ZTrance Vibrator (Rez)Trance Vibrator (Rez)USBBindingWidgetAxesAxesButtonsButtonsUSBBindingWidget_DrivingForceHintsİpuçlarıTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackForce FeedbackD-PadOk TuşlarıDownAşağıLeftSolUpYukarıRightSağL1L1L2L2BrakeFrenSteering LeftSteering LeftSteering RightSteering RightSelectSelectStartStartFace ButtonsFace ButtonsCircleYuvarlakCrossÇarpıTriangleÜçgenSquareKareR1R1R2R2AcceleratorAcceleratorUSBBindingWidget_GTForceHintsİpuçlarıTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackForce FeedbackXXAABrakeFrenSteering LeftSteering LeftSteering RightSteering RightLeft PaddleLeft PaddleRight PaddleRight PaddleYYBBAcceleratorAcceleratorUSBBindingWidget_GametrakLeft HandLeft HandX AxisX AxisPushButtonPushButtonLeft=0 / Right=0x3ffLeft=0 / Right=0x3ffY AxisY AxisBack=0 / Front=0x3ffBack=0 / Front=0x3ffZ AxisZ AxisTop=0 / Bottom=0xfffTop=0 / Bottom=0xfffFoot PedalFoot PedalRight HandRight HandUSBBindingWidget_GunCon2ButtonsTuşlarAACCStartStart DüğmesiSelectSelect DüğmesiBBD-PadOk TuşlarıDownDownLeftSolUpYukarıRightSağPointer SetupPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p><p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Relative AimingTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingTriggerTetikShoot OffscreenShoot OffscreenCalibration ShotCalibration ShotCalibration shot is required to pass the setup screen in some games.Calibration shot is required to pass the setup screen in some games.USBBindingWidget_RealPlayD-Pad UpD-Pad UpPushButtonPushButtonD-Pad DownD-Pad DownD-Pad LeftD-Pad LeftD-Pad RightD-Pad RightRedRedGreenGreenYellowYellowBlueBlueAccel XAccel XAccel YAccel YAccel ZAccel ZUSBBindingWidget_TranceVibratorMotorMotorUSBDeviceWidgetDevice TypeCihaz türüBindingsBindingsSettingsAyarlarAutomatic MappingOtomatik Tuş AtamaClear MappingClear MappingUSB Port %1USB Portu %1No devices availableKullanılabilir cihaz yokClear BindingsTuşu Atamalarını TemizleAre you sure you want to clear all bindings for this device? This action cannot be undone.Are you sure you want to clear all bindings for this device? This action cannot be undone.Automatic BindingOtomatik Tuş AtamaNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to back up old save state {}.Failed to save save state: {}.Failed to save save state: {}.PS2 BIOS ({})PS2 BIOS ({})Unknown GameBilinmeyen OyunCDVD precaching was cancelled.CDVD precaching was cancelled.CDVD precaching failed: {}CDVD precaching failed: {}ErrorHataPCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.Resuming stateResuming stateBoot and DebugBoot and DebugFailed to load save stateFailed to load save stateState saved to slot {}.State saved to slot {}.Failed to save save state to slot {}.Failed to save save state to slot {}.Loading stateLoading stateFailed to load state (Memory card is busy)Failed to load state (Memory card is busy)There is no save state in slot {}.Slot {} Durum Kaydı Barındırmıyor.Failed to load state from slot {} (Memory card is busy)Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...Loading state from slot {}...Failed to save state (Memory card is busy)Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...Durum kaydı {} slotuna kaydediliyor...Frame advancingFrame advancingDisc removed.Disc removed.Disc changed to '{}'.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Cheats have been disabled due to achievements hardcore mode.Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Hızlı CDVD aktif, bu seçenek oyunları bozabilir.Cycle rate/skip is not at default, this may crash or make games run too slow.Döngü hızı/atlaması varsayılan değerde değil, bu durum oyunların çökmesine veya çok yavaş çalışmasına neden olabilir.Upscale multiplier is below native, this will break rendering.Upscale multiplier is below native, this will break rendering.Mipmapping is disabled. This may break rendering in some games.Mipmapping is disabled. This may break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.No Game RunningNo Game RunningTrilinear filtering is not set to automatic. This may break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Blending Accuracy is below Basic, this may break effects in some games.Blending Accuracy is below Basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.128MB RAM is enabled. Compatibility with some games may be affected.128MB RAM is enabled. Compatibility with some games may be affected.Game Fixes are not enabled. Compatibility with some games may be affected.Oyun düzeltmeleri aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir.Compatibility Patches are not enabled. Compatibility with some games may be affected.Uyumluluk yamaları aktif değil. Bazı oyunlarda uyumluluk sorunları yaşanabilir.Frame rate for NTSC is not default. This may break some games.Kare hızı NTSC oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir.Frame rate for PAL is not default. This may break some games.Kare hızı PAL oyunlar için varsayılan olarak ayarlanmamış. Bu seçenek bazı oyunları bozabilir.EE Recompiler is not enabled, this will significantly reduce performance.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Fastmem is not enabled, this will reduce performance.Fastmem is not enabled, this will reduce performance.Instant VU1 is disabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.Estimate texture region is enabled, this may reduce performance.Texture dumping is enabled, this will continually dump textures to disk.Texture dumping is enabled, this will continually dump textures to disk.