/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Pcsx2Defs.h" namespace Common { template static constexpr __fi bool IsAligned(T value, unsigned int alignment) { return (value % static_cast(alignment)) == 0; } template static constexpr __fi T AlignUp(T value, unsigned int alignment) { return (value + static_cast(alignment - 1)) / static_cast(alignment) * static_cast(alignment); } template static constexpr __fi T AlignDown(T value, unsigned int alignment) { return value / static_cast(alignment) * static_cast(alignment); } template static constexpr __fi bool IsAlignedPow2(T value, unsigned int alignment) { return (value & static_cast(alignment - 1)) == 0; } template static constexpr __fi T AlignUpPow2(T value, unsigned int alignment) { return (value + static_cast(alignment - 1)) & static_cast(~static_cast(alignment - 1)); } template static constexpr __fi T AlignDownPow2(T value, unsigned int alignment) { return value & static_cast(~static_cast(alignment - 1)); } template static constexpr __fi bool IsPow2(T value) { return (value & (value - 1)) == 0; } template static constexpr __fi T PreviousPow2(T value) { if (value == static_cast(0)) return 0; value |= (value >> 1); value |= (value >> 2); value |= (value >> 4); value |= (value >> 8); value |= (value >> 16); return value - (value >> 1); } template static constexpr __fi T NextPow2(T value) { if (value == static_cast(0)) return 0; value--; value |= value >> 1; value |= value >> 2; value |= value >> 4; value |= value >> 8; value |= value >> 16; value++; return value; } } // namespace Common