/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GS.h" #include "GSLocalMemory.h" __aligned(class, 32) GSDrawingContext { public: GIFRegXYOFFSET XYOFFSET; GIFRegTEX0 TEX0; GIFRegTEX1 TEX1; GIFRegTEX2 TEX2; GIFRegCLAMP CLAMP; GIFRegMIPTBP1 MIPTBP1; GIFRegMIPTBP2 MIPTBP2; GIFRegSCISSOR SCISSOR; GIFRegALPHA ALPHA; GIFRegTEST TEST; GIFRegFBA FBA; GIFRegFRAME FRAME; GIFRegZBUF ZBUF; __aligned(struct, 32) { GSVector4i dx10; GSVector4 dx9; GSVector4 in; GSVector4 ex; } scissor; struct { GSOffset* fb; GSOffset* zb; GSOffset* tex; GSPixelOffset4* fzb; } offset; GSDrawingContext() { memset(&offset, 0, sizeof(offset)); Reset(); } void Reset() { memset(&XYOFFSET, 0, sizeof(XYOFFSET)); memset(&TEX0, 0, sizeof(TEX0)); memset(&TEX1, 0, sizeof(TEX1)); memset(&TEX2, 0, sizeof(TEX2)); memset(&CLAMP, 0, sizeof(CLAMP)); memset(&MIPTBP1, 0, sizeof(MIPTBP1)); memset(&MIPTBP2, 0, sizeof(MIPTBP2)); memset(&SCISSOR, 0, sizeof(SCISSOR)); memset(&ALPHA, 0, sizeof(ALPHA)); memset(&TEST, 0, sizeof(TEST)); memset(&FBA, 0, sizeof(FBA)); memset(&FRAME, 0, sizeof(FRAME)); memset(&ZBUF, 0, sizeof(ZBUF)); } void UpdateScissor() { scissor.dx10 = GSVector4i( (int)((SCISSOR.SCAX0 << 4) + XYOFFSET.OFX), (int)((SCISSOR.SCAY0 << 4) + XYOFFSET.OFY), (int)((SCISSOR.SCAX1 << 4) + XYOFFSET.OFX), (int)((SCISSOR.SCAY1 << 4) + XYOFFSET.OFY)); scissor.dx9 = GSVector4(scissor.dx10); scissor.in = GSVector4( (int)SCISSOR.SCAX0, (int)SCISSOR.SCAY0, (int)SCISSOR.SCAX1 + 1, (int)SCISSOR.SCAY1 + 1); scissor.ex = GSVector4( (int)SCISSOR.SCAX0, (int)SCISSOR.SCAY0, (int)SCISSOR.SCAX1, (int)SCISSOR.SCAY1); } bool DepthRead() const { return TEST.ZTE && TEST.ZTST >= 2; } bool DepthWrite() const { if(TEST.ATE && TEST.ATST == ATST_NEVER && TEST.AFAIL != AFAIL_ZB_ONLY) // alpha test, all pixels fail, z buffer is not updated { return false; } return ZBUF.ZMSK == 0 && TEST.ZTE != 0; // ZTE == 0 is bug on the real hardware, write is blocked then } };