AboutDialogAcerca de PCSX2SCM= Source Code ManagementVersión del SCM<html><head/><body><p>PCSX2 es un emulador de PlayStation 2 (PS2) gratuito y de código abierto, cuyo fin es emular el hardware del PS2' mediante una combinación de intérpretes y recompiladores de la CPU MIPS y una máquina virtual que gestiona los estados del hardware y la memoria del sistema de PS2. De esta forma puedes ejecutar juegos de PS2 en tu PC con todo tipo de prestaciones y beneficios adicionales.</p></body></html><html><head/><body><p>PlayStation 2 y PS2 son marcas registradas de Sony Interactive Entertainment. Esta aplicación no está afiliada de ninguna forma con Sony Interactive Entertainment.</p></body></html>Sitio WebForos de SoporteRepositorio de GitHubLicenciaAchievementLoginDialogWindow titleInicio de sesión en RetroAchievementsHeader textInicio de sesión en RetroAchievementsIntroduce tu nombre de usuario y contraseña de retroachievements.org. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso.Nombre de usuario:Contraseña:Listo...<strong>Tu token de acceso de RetroAchievements ha dejado de ser válido.</strong> Debes volver a introducir tus credenciales para poder hacer el seguimiento de tus logros. PCSX2 no almacenará tu contraseña, sino que generará y utilizará un token de acceso.&Iniciar sesiónIniciando sesión...Error iniciando sesionLogin failed.
Error: %1
Please check your username and password, and try again.Error al iniciar sesión.AchievementSettingsWidgetActivar LogrosActivar Modo HardcoreProbar Logros no OficialesActivar Efectos de SonidoNotificaciones5 segundosCuentaIniciar sesión...Ver Perfil...AjustesEnable Spectator ModeEnable Encore ModeShow Achievement NotificationsShow Leaderboard NotificationsEnable In-Game OverlaysUsername:
Login token generated at:Información del juego<html><head/><body><p align="justify">PCSX2 usa RetroAchievements como base de datos de logros y para hacer seguimiento del progreso. Para usar logros, crea una cuenta en <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">Para er la lista de logros dentro del juego, presiona la tecla de acceso rápido <span style=" font-weight:600;">Abrir Menú de Pausa</span> y selecciona <span style=" font-weight:600;">Logros</span> desde el menú.</p></body></html>DesactivadoAl activar esta opción, PCSX2 asumirá que todos los logros están bloqueados y no enviará notificaciones de desbloqueo al servidor.Al activar esta opción, PCSX2 mostrará los logros de colecciones no oficiales. Ten en cuenta que RetroAchievements no hace un seguimiento de estos logros, así que se desbloquearán constantemente.Modo «Desafio» para logros, incluyendo seguimiento de tablas de clasificación. Desactiva los Save State, Trucos, y funciones de ralentizado.ActivadoReproduce efectos de sonido en ciertas situaciones, como el desbloqueo de logros y el envío de puntuaciones a las tablas.Muestra iconos en la esquina inferior derecha de la pantalla cuando haya un logro activo o un desafío.When enabled and logged in, PCSX2 will scan for achievements on startup.Displays popup messages on events such as achievement unlocks and game completion.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.Reiniciar sistemaEl modo «hardcore» no se activará hasta que se reinicie el sistema. ¿Deseas reiniciar ahora?%n seconds%n secondsNombre de usuario: %1
Token de acceso generado el %2.Cerrar sesiónNo se ha iniciado sesión.AchievementsEl modo Hardcore será habilitado al reiniciar el sistema.{0} no se puede realizar mientras el modo hardcore esté activo. ¿Quieres deshabilitar el modo hardcore? {0} será cancelado si seleccionas No.El modo «hardcore» está activado.{} (Hardcore Mode){} (Unofficial)Mastered {}Leaderboard attempt started.Leaderboard attempt failed.Your Time: {}{}Your Score: {}{}Your Value: {}{} (Submitting)Achievements DisconnectedAn unlock request could not be completed. We will keep retrying to submit this request.Achievements ReconnectedAll pending unlock requests have completed.El modo «hardcore» está desactivado.Confirm Hardcore ModeActive Challenge Achievements (Modo Hardcore)You have unlocked all achievements and earned {} points!You have unlocked {0} of {1} achievements, and earned {2} of {3} points.{0} achievements, {1} pointsYour Time: {0} (Best: {1})Your Score: {0} (Best: {1})Your Value: {0} (Best: {1}){0}
Leaderboard Position: {1} of {2}Server error in {0}:
{1}Score: {0} ({1} softcore)
Unread messages: {2}You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.DesconocidoBloqueadoDesbloqueadoNo soportadoNo oficialDesbloqueado recientementeActive ChallengesAlmost There{} puntos{} puntoXXX pointsDesbloqueado: {}This game has {} leaderboards.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Show BestShow NearbyRankNameTimeScoreValueDate SubmittedDownloading leaderboard data, please wait...Loading...Leaderboard download failedEste juego no tiene logros.Error al leer el ejecutable del disco. Logros desactivados.AdvancedSettingsWidgetUtilizar configuración global [%1]Modo de redondeoEliminar/cero (predeterminado)Modo de limitaciónNormal (predeterminado)Activar recompiladorActivadoRealiza una traducción binaria «just-in-time» del código máquina MIPS-IV de 64 bits a x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).Detección de bucles en esperaMejora moderadamente la velocidad de algunos juegos sin efectos secundarios conocidos.Activar caché (lenta)DesactivadoSolo para el intérprete, utilizado con fines de diagnósticos.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.Detección de valores de INTCMejora en gran medida la velocidad de algunos juegos sin casi ningún efecto secundario en la compatibilidad.Activar acceso rápido a memoria"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Utiliza la técnica de «backpatching» (retroparcheado) para evitar que se vacíen los registros con cada acceso a memoria.Pausar al fallar el TLBPausa la máquina virtual cuando una pérdida del TLB ocurre, en vez de ignorarla y continuar. Ten en cuenta que la MV se pausará luego del fin del bloque, no en la instrucción que haya causado la excepción. Consulte la consola para ver la dirección en la que se produjo el acceso no válido.Modo de redondeo del VU0Modo de redondeo del VU1Modo de limitación del VU0Modo de limitación del VU1VU0 = Vector Unit 0. One of the PS2's processors.Activar recompilador del VU0 (modo micro)Activa el recompilador del VU0.VU1 = Vector Unit 1. One of the PS2's processors.Activar recompilador del VU1Activa el recompilador del VU1.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)Hack de indicador mVUMejora bastante la velocidad y tiene una alta compatibilidad, pero podría provocar errores gráficos.Realiza una traducción binaria «just-in-time» del código máquina MIPS-I de 32 bits a x86.Activar correcciones para juegosCarga y aplica automáticamente arreglos para juegos problemáticos conocidos al iniciarlos.Activar parches de compatibilidadCarga y aplica automáticamente parches de compatibilidad a juegos problemáticos conocidos.AdvancedSystemSettingsWidgetCambiar estas opciones pueden causar que algunos juegos dejen de funcionar. Modificar bajo tu propio riesgo, el equipo de PCSX2 no dará soporte para dichas configuraciones.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Modo de redondeo:Más cercanoNegativoPositivoEliminar/cero (predeterminado)Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Modo de limitación:NadaNormal (predeterminado)ClampModeNadaSign: refers here to the mathematical meaning (plus/minus).Extra + conservar signoCompletoEsperar detección de bucleActivar recompiladorHabilitar acceso rápido a memoriaHabilitar caché (lento)Detección de valores de INTCPausar al fallar el TLBVector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Unidades vectoriales (VU)Modo de redondeo del VU1:Hack de indicador mVUHabilitar recompilador del VU1Habilitar recompilador del VU0 (modo micro)ExtraModo de limitación del VU0:Modo de redondeo del VU0:Modo de limitación del VU1:Procesador de E/S (IOP, MIPS-I)Ajustes de JuegoActivar Arreglos de JuegosHabilitar parches de compatibilidadControl de velocidad de fotogramashz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. hzVelocidad de fotogramas PAL:Velocidad de fotogramas NTSC:Ajustes de PINEPuerto:ActivarAudioSettingsWidgetAjustes de expansión de tiempoLongitud de secuencia:30Tamaño de ventana de búsqueda:20Solapamiento:10Restaurar por defectoVolumen100 %Ajustes de mezclaSincronización:Expansión de tiempo (recomendada)Mezcla asíncrona (¡rompe algunos juegos!)Ninguna (puede haber cortes de audio)Expansión:Estéreo (ninguna, predeterminada)CuadrafónicoSurround 5.1Surround 7.1ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Nivel de ProLogic:Ninguno (predeterminado)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.Decodificación ProLogic (básica)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.Decodificación ProLogic II (gigaherz)Latencia objetivo:60 msAjustes de salidaMódulo de salida:Latencia de salida:20 msMínima«Back-end» de salida:Latencia máxima:Dispositivo de salida:Cubeb (multiplataforma)Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. msSincronizaciónCuando la emulación se ejecute a una velocidad que no sea el 100 %, se ajustará el tiempo del audio en vez de omitir fotogramas. Produce un audio más agradable cuando la emulación se acelere o ralentice.ExpansiónDetermina cómo se mezclará la salida estéreo del sistema emulado a un número mayor de altavoces.Cubeb is an audio engine name. Leave as-is.Módulo de salidaSelecciona la libreria que se utilizará para la salida de audio.«Back-end» de salidaPredeterminadoCuando la salida de sonido sea compatible con varios «back-end», esta opción determinará qué API se utilizará para enviar audio al sistema.Dispositivo de salidaDetermina el dispositivo de audio al que se enviará el sonido.Latencia objetivoDetermina el tamaño del búfer que intentará mantener lleno el expansor de tiempo. A efectos prácticos, selecciona la latencia media, ya que el audio será expandido o contraído para mantener el tamaño del búfer dentro de los límites.Latencia de salidaDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.Longitud de secuencia30 msSeek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Tamaño de ventana de búsquedaSolapamiento10 msPreaplica un modificador de volumen a la salida de audio del juego antes de enviarla a tu equipo.Utilizar configuración global [%1]Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/D%1 msLatencia promedio: %1 ms (%2 ms buffer + %3 ms salida)Latencia promedio: %1 ms (latencia de salida mínima desconocida)AutoUpdaterDialogActualizador automáticoActualización disponibleVersión actual: Nueva versión: Tamaño de descarga: Descargar e instalar...Saltar esta actualizaciónRecordar más tardeError del actualizador<h2>Cambios:</h2><h2>Advertencia sobre los guardados rápidos</h2><p>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>. Asegúrate de haber guardado tus avances en una Memory Card antes de instalar esta actualización, o perderás dichos avances.</p><h2>Advertencia sobre la configuración</h2><p>La instalación de esta actualización reiniciará la configuración del programa. Recuerda que tendrás que volver a cambiar los ajustes del programa una vez se haya aplicado esta actualización.</p>Advertencia de Savestate<h1>ADVERTENCIA</h1><p style='font-size:12pt;'>La instalación de esta actualización hará que tus guardados rápidos <b>dejen de ser compatibles</b>, <i>asegúrate de haber guardado todos tus avances en tus Memory Cards antes de continuar</i>.</p><p>¿Seguro que quieres continuar?</p>Descargando %1...CancelarNo hay actualizaciones disponibles en este momento. Inténtalo de nuevo más tarde.Versión actual: %1 (%2)Versión más reciente: %1 (%2)Tamaño de descarga %1 MBCargando...BIOSSettingsWidgetDirectorio de BIOSPCSX2 buscará imágenes BIOS en este directorio.Buscar...ReiniciarSelección de BIOSAbrir carpeta de BIOS...Actualizar listaNombre de archivoVersiónOpciones y parchesEncendido rápidoInicio rápidoActivadoParcha el BIOS para omitir la animación de arranque de la consolaDesactivadoDesactiva el limitador de velocidad hasta que el juego comience a ejecutarse para reducir el tiempo de arranque.BreakpointDialogCrear/Modificar punto de interrupciónTipoEjecuciónMemoriaDirección0LecturaEscrituraCambioTamaño1CondiciónRegistroActivarErrorDirección no válida: «%1»Condición no válida "%1"Tamaño inválido "%1"BreakpointModelEjecución--ActivarDesactivadaLectura(C) = changes, as in "look for changes".Escritura (C)EscrituraWarning: limited space available. Abbreviate if needed.TIPOWarning: limited space available. Abbreviate if needed.DESPLAZWarning: limited space available. Abbreviate if needed.TAM./ETIQUETAWarning: limited space available. Abbreviate if needed.INSTRUCCIÓNWarning: limited space available. Abbreviate if needed.CONDICIÓNWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDEl juego se encuentra en una unidad extraible, pueden producirse problemas de rendimiento.Saving CDVD block dump to '{}'.AudioModo 1Modo 2DesconocidoColorPickerButtonSeleccionar color del ledControllerBindingWidgetTipo de control virtualAsignacionesConfiguraciónMacrosAsignación automáticaBorrar asignacionesPuerto de control %1No hay dispositivos disponiblesBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Eliminar asignacionesBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).¿Seguro que quieres borrar todas las asignaciones de este control? Esta acción no puede deshacerse.Asignación automáticaNinguna asignación general fue generada para el dispositivo '%1'. El control/origen podría no ser compatible con el mapeo automático.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botones de direcciónAbajoIzquierdaArribaDerechaTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Joystick analógico izquierdoMotor grandeLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelectTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Botones de acciónTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CruzTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CuadradoTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.TriánguloTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.CírculoTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Joystick analógico derechoMotor pequeñoLeave this button name as-is.L3Leave this button name as-is.R3Modificador de presiónAnálogoControllerBindingWidget_GuitarAmarilloPushButtonStartRojoVerdeNaranjaSelectBarra de toque hacia arribaBarra de toque hacia abajoAzulWhammy BarInclinarControllerCustomSettingsWidgetRestaurar valores predeterminadosExplorar...Seleccionar archivoControllerGlobalSettingsWidgetFuente de entrada SDLLa fuente de entrada SDL soporta la mayoría de controles y ofrece funcionalidades avanzadas para DualShock 4 / DualSense en modo Bluetooth (vibración / control de LED).Activar fuente de entrada SDLModo mejorado para DualShock 4/DualSenseOrigen XInputActivar fuente de entrada XInputOrigen DInputEl origen XInput ofrece compatibilidad para controles de legado que no son compatibles con XInput. Se recomienda acceder a estos controles a través de SDL, pero si no son compatibles con SDL se puede utilizar DirectInput.Activar fuente de entrada DInput<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>Ignorar inversiónAjustes de perfilAl activar esta opción se podrán asignar teclas de acceso rápido a este perfil de entrada, que se utilizarán en vez de las teclas globales. Las teclas de acceso rápido se comparten siempre entre todos los perfiles de forma predeterminada.Use Per-Profile HotkeysConfiguración del LED del controlActivar entrada sin procesar SDLLa fuente XInput ofrece compatibilidad para los controles de Xbox 360 / Xbox One / Xbox Series, y controles de terceros que implementen el protocolo XInput.MultitapEl multitap permite conectar hasta 8 controles a la consola. Cada multitap proporciona 4 puertos. Multitap no está soportado por todos los juegos.Multitap en el puerto de la consola 1Multitap en el puerto de la consola 2Origen de ratón/punteroPCSX2 te permite utilizar el ratón para simular el movimiento de los joysticks analógicos.Ajustes...Activar mapeo del ratónDispositivos detectadosControllerLEDSettingsDialogAjustes del LED de los controlesLED SDL-0LED SDL-1LED SDL-2LED SDL-3ControllerMacroEditWidgetAsignaciones/BotonesSelecciona los botones que deseas activar con esta macro. Se activarán todos los botones a la vez.PresiónPara botones sensibles a la presión, este deslizador controla cuánta fuerza será simulada cuando el macro esté activo.100 %DisparadorSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.Zona muerta:FrecuenciaMacro will toggle every N frames.Set...No configurado%1%Establecer frecuenciaFrecuencia: Macro will not repeat.Macro will toggle buttons every %1 frames.ControllerMacroWidgetMacros del puerto de control %1This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMouseSettingsDialogAjustes de mapeo del ratónVelocidad Y10Velocidad X<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>InerciaZona muerta XZona muerta YControllerSettingsWindowAjustes de control de PCSX2Editando perfil:Nuevo perfilCargar perfilBorrar perfilRestaurar predeterminadosCrear perfil de entradaCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:ErrorUn perfil con el nombre '%1' ya existe.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Fallo al guardar el nuevo perfil en '%1'.Cargar perfil de entradaAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Borrar perfil de entradaAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Fallo al borrar '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Ajustes globalesController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Puerto de control %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Puerto de control %1
%2Puerto USB %1
%2Teclas de acceso rápido"Shared" refers here to the shared input profile.CompartidoThe input profile named '%1' cannot be found.CoverDownloadDialogDescargar caratulasPCSX2 puede descargar automáticamente las carátulas de aquellos juegos que no tengan una carátula asignada. No alojamos ninguna imagen: es el usuario quien debe proporcionarlas.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>Las carátulas descargadas se guardarán de forma predeterminada con el nombre del juego. Si no quieres eso, activa la opción «Usar números de serie como nombres de archivo». Al usar números de serie en lugar de títulos de juegos, se evitarán los conflictos al tener varias copias del mismo juego que sean de distintas regiones.Usar números de serie como nombres de archivoEsperando para iniciar...IniciarCerrarDescarga completa.DetenerCpuWidgetRegistrosFuncionesMóduloVersiónConteoActualizarFiltrarBuscar en memoriaFinValorIniciarTipo1 Byte (8 bits)2 Bytes (16 bits)4 Bytes (32 bits)8 Bytes (64 bits)FloatDoubleStringArray of byteHexBuscarMemoriaBreakpointsHilosActive Call StackBreakpoint List Context MenuNuevoEditarCopiarBorrarCopiar todo como CSVPegar desde CSVThread List Context Menu"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle SymbolsCopiar nombre de funciónCopiar dirección de funciónGo to in DisassemblyGo to in Memory ViewÁrbol de móduloStack List Context MenuDepuradorInvalid start addressInvalid end addressStart address can't be equal to or greater than the end addressInvalid search valueValue is larger than typeDEV9DnsHostDialogNetwork DNS Hosts Import/ExportSelect HostsAceptarCancelarSelectedNombreUrlDirecciónHabilitadaDEV9SettingsWidgetEthernetDispositivo Ethernet:Tipo de dispositivo Ethernet:Intercept DHCPHabilitadaInterceptDHCPHabilitadaSubnet Mask:Dirección de Gateway:AutomáticaInterceptar DHCP:Dirección de PS2:Dirección de DNS1:Dirección de DNS2:DNS internoAgrergarBorrarExportarImportarSegún el juegoEl DNS interno puede seleccionarse mediante las listas desplegables de DNS1/2 o configurando ambos a 192.0.2.1InternalDNSTableActivadoHDDArchivo de HDD:40120Tamaño del HDD (GiB):HDDActivadoBuscarCrear imagenPCAP (puente)PCAP cambiadoTAPSocketsManualInternalUsar ajuste global [%1]NombreUrlDirecciónArchivo Hostsini (*.ini)Hosts DNSExportado con éxitoError al abrir el archivoNo hay hosts en el archivoImportado con éxitoPor lista de hosts de juego¿Copiar ajustes globales?¿Borrar por lista de hosts del juego?Archivo de imagen de HDDHDD (*.raw)¿Sobreescribir archivo?La imágen HDD "%1" ya existe.
¿Quieres sobreescribir?Creador de HDDImagen de HDD creadaUsar globalSobreponerDebugSettingsWidgetGSVocaldos de dibujoVolcar dibujos de GSGuardar RTCuardar cuadroGuardar texturaGuardar profundidadNúmero de dibujo inicial:Dibujar número de vocado:Directorio de vocado de hardware:Directorio de vocado de software:Buscar...Abrir...DebuggerWindowDepurador de PCSX2EjecutarEntrarF11Pasar sobreF10SalirShift+F11Siempre encimaMostrar esta ventana encimaPausarDisassemblyWidgetDesensambladorCopiar direcciónCopiar Hex de instrucciónCopiar texto de instrucciónEnsamblar nueva(s) instrucción(ones)Instrucción(ones) NOPEjecutar a cursorSaltar a cursorAlternar breakpointSeguir ramaIr a direcciónIr al visualizador de memoriaAñadir funciónRenombrar funciónQuitar funciónError de ensambladoNo es posible cambiar el ensamblado mientras se ejecuta el núcleoInstrucción de ensabladorIr a direcciónIr al error de la direcciónDirección no válidaAñadir error de funciónYa existe un punto de entrada de función. Considere renombrar en su lugar.La función tendra (0x%1) instrucciones.
Inserta el nombre de funciónNombre de funciónError al renombrar la funciónNombre de función no puede estar vacío.No hay función / simbolo seleccionado actualmente.Error al restaurar funciónUnable to stub selected address.Restaurar instrucción(es)Restaurar funciónStub (NOP) Function%1 NO ES UNA DIRECCIÓN VALIDAEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No se han podido encontrar juegos en formatos soportados.</span></p><p>Por favor añade un directorio con juegos para comenzar.</p><p>Dumps de juegos en los siguientes formatos serán escaneados y listados:</p></body></html>Añadir directorio de juegos...Escanear juegos nuevosEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%%1x%2Juego: %1 FPSVideo: %1 FPS (%2%)Game: %1 (%2)
Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.EmulationSettingsWidgetControl de VelocidadVelocidad Normal:Habilitar Limitador de VelocidadAjustes del SistemaEnable Instant VU1Enable CheatsSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemHabilitar CDVD rápidoOmisión de ciclos del EE:DeshabilitadaUnderclock leveUnderclock moderadoUnderclock máximoFrecuencia de ciclos del EE:50% (Underclock)60% (Underclock)75% (Underclock)100% (Velocidad normal)130% (Overclock)180% (Overclock)300% (Overclock)Control de afinidad:EE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EEFrame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. cuadrosMaximum Frame Latency:Optimal Frame PacingScale To Host Refresh RateUse Global Setting [%1]Normal SpeedSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.User PreferenceSpeed LimiterCheckedLimits the emulation to the appropriate framerate for the currently running game.Valores más altos pueden aumentar los cuadros por segundo internos en los juegos, pero aumentarán sustancialmente los requerimientos de la CPU. Valores más bajos reducirán la carga de la CPU permitiendo a los juegos ligeros correr a toda velocidad en CPUs más débiles.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.UncheckedFast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.Automatically loads and applies cheats on game start.Allows games and homebrew to access files / folders directly on the host computer.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.EE Cycle RateEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).Enable Multithreaded VU1 (MTVU1)Generalmente acelera CPUs con 4 más núcleos. Seguro para la mayoría de juegos, pero algunos pocos son incompatibles y podrían colgarse.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.Use Global Setting [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.UnlimitedEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.CustomCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]Custom SpeedEnter Custom SpeedFolderSettingsWidgetCache DirectoryBrowse...Open...ReiniciarUsed for storing shaders, game list, and achievement data.Cheats DirectoryUsed for storing .pnach files containing game cheats.Covers DirectoryUsado para almacenar las carátulas en las interfaces de cuadrícula de juegos y Big Picture.Directorio de capturas de imagenUsado para capturas de pantalla y guardar volcados de GS.Directorio de estados guardadosUsado para almacenar estados guardados.FullscreenUINo se pudo encontrar ningún dispositivo de CD/DVD-ROM. Por favor asegúrese de tener un lector conectado y suficientes permisos para acceder a el.Utilizar configuración globalAutomatic binding failed, no devices are available.Título del juego copiado al portapapeles.Número de serie del juego copiado al portapapeles.CRC del juego copiado al portapapeles.Game type copied to clipboard.Región del juego copiada al portapapeles.Compatibilidad del juego copiada al portapapeles.Ruta del juego copiada al portapapeles.Configuración de control por juego iniciada con la configuración global.Configuración del control reiniciada a sus valores predeterminados.No hay perfiles de entrada disponibles.Crear Nuevo...Introduzca el nombre del perfil de entrada que desee crear.Are you sure you want to restore the default settings? Any preferences will be lost.Settings reset to defaults.No save present in this slot.No save states found.Failed to delete save state.Fallo al copiar el texto al portapapeles.Este juego no tiene logros.Este juego no tiene tablas de clasificación.Restablecer sistemaHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.Change settings for the emulator.Salir del programa.No BindingSetting %s binding %s.Oprima un botón o eje ahora.Timing out in %.0f seconds...UnknownAceptarSelect DeviceDetallesOpcionesCopies the current global settings to this game.Clears all settings set for this game.ComportamientoPrevents the screen saver from activating and the host from sleeping while emulation is running.Shows the game you are currently playing as part of your profile on Discord.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Uses a light coloured theme instead of the default dark theme.Game DisplaySwitches between full screen and windowed when the window is double-clicked.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Determines how large the on-screen messages and monitor are.Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Muestra el estado actual del control del sistema en la esquina inferior izquierda de la pantalla.Shows a visual history of frame times in the upper-left corner of the display.Displays warnings when settings are enabled which may break games.Restablece la configuración por defecto (excluyendo los ajustes del control).Changes the BIOS image used to start future sessions.Automatic{0}/{1}/{2}/{3}DefaultWhen enabled, custom per-game settings will be applied. Disable to always use the global configuration.Automatically switches to fullscreen mode when a game is started.On-Screen Display%d%%Shows the resolution of the game in the top-right corner of the display.Configuracion del BIOSBIOS SelectionOpciones y parchesSkips the intro screen, and bypasses region checks.Speed ControlNormal SpeedSets the speed when running without fast forwarding.Fast Forward SpeedSets the speed when using the fast forward hotkey.Slow Motion SpeedSets the speed when using the slow motion hotkey.Enable Speed LimiterWhen disabled, the game will run as fast as possible.System SettingsEE Cycle RateUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingAffinity Control ModePins emulation threads to CPU cores to potentially improve performance/frame time variance.Enable MTVU (Multi-Threaded VU1)Enable Instant VU1Activar cheatsPermite cargar cheats de archivos ".pnach".Activar sistema de archivos del hostActiva el acceso a los archivos desde el host: namespace en la máquina virtual.Activar CDVD rápidoFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlLatencia máxima de fotogramasSets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Sync To Host Refresh (VSync)Synchronizes frame presentation with host refresh.DisplayRelación de aspectoSelects the aspect ratio to display the game content at.FMV Aspect RatioSelects the aspect ratio for display when a FMV is detected as playing.DesentrelazadoSelects the algorithm used to convert the PS2's interlaced output to progressive for display.Tamaño de capturas de pantallaDetermines the resolution at which screenshots will be saved.Screenshot FormatSelects the format which will be used to save screenshots.Calidad de captura de pantallaSelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.RecortarRecorta la imagen, respetando la relación de aspecto.%dpxActivar parches WidescreenPermite cargar parches widescreen de archivos ".pnach".Activar parches "No-Interlacing"Permite activar parches "No-Interlacing" de archivos ".pnach".Escalado bilinearSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-DesenfoqueEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderizadoResolución internaMultiplies the render resolution by the specified factor (upscaling).MipmappingDetermines how mipmaps are used when rendering textures.Filtrado bilinealSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Filtrado anisotrópicoDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.Edge AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.Hardware FixesManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionConvert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.Disable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesAdjusts vertices relative to upscaling.Round SpriteAdjusts sprite coordinates.Escalado bilinealCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Wild Arms HackLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Texture ReplacementCargar texturasLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryFoldersTexture DumpingDump TexturesDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Post-ProcesamientoFXAAEnables FXAA post-processing shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.CAS SharpnessDetermines the intensity the sharpening effect in CAS post-processing.FiltrosShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAjusta el brillo. 50 es normal.Shade Boost ContrastAjusta el contraste. El valor 50 es lo normal.Shade Boost SaturationAjusta la saturación. 50 es normal.TV ShadersAdvancedSkip Presenting Duplicate FramesDisable Threaded PresentationHardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Dual-Source BlendingPrevents the usage of dual-source blending when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Runtime SettingsApplies a global volume modifier to all sound produced by the game.Mixing SettingsChanges when SPU samples are generated relative to system emulation.Determines how the stereo output is transformed to greater speaker counts.Output SettingsDetermines which API is used to play back audio samples on the host.Sets the average output latency when using the cubeb backend.%d ms (avg)Timestretch SettingsAffects how the timestretcher operates when not running at 100% speed.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.Automatically ejects Memory Cards when they differ after loading a state.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Resets the card name for this slot.Crear Memory CardEnter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.Card Name: ConfigurationUses game-specific settings for controllers for this game.Copia la configuración global de control a este juego.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.Input SourcesLa fuente de entrada SDL soporta la mayoría de controles.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.La fuente XInput proporciona compatibilidad para los controles de Xbox 360/Xbox One/Xbox Series.MultitapHabilita tres puertos de control adicionales. No compatible en todos los juegos.Intenta mapear el puerto seleccionado a un control elegido.No Buttons SelectedDetermines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsMostrar Ajustes AvanzadosCambiar estas opciones pueden causar que los juegos dejen de funcionar. Modificar bajo su propio riesgo, el equipo de PCSX2 no dará soporte para configuraciones con estos ajustes cambiados.LoggingSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingEscribe mensajes de registro en emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.I/O ProcessorEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsUse Debug DeviceSettingsNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.FPU Negative Div HackFor Gundam games.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).CuadrafónicoLoad StateMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Scale To Host Refresh RateDisable Depth EmulationDisable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Region: Compatibility: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning SubdirectoriesList SettingsSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers from a user-specified URL template.OperationsSelecciona dónde es utilizado el filtrado anisotrópico al renderizar texturas.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.Download CoversAbout PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.When enabled and logged in, PCSX2 will scan for achievements on startup."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.CuentaLogs out of RetroAchievements.Logs in to RetroAchievements.Juego actual{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.Puerto de la consola {}{} (Current){} (Folder)Memory card name '{}' is not valid.Memory Card '{}' created.Failed to create memory card '{}'.A memory card with the name '{}' already exists.Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsMacro {} FrequencyMacro will toggle every {} frames.Port {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Saved {}{} does not exist.{} deleted.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBLeft: Top: Right: Bottom: SummaryInterface SettingsBIOS SettingsEmulation SettingsGraphics SettingsAudio SettingsMemory Card SettingsAjustes del controlHotkey SettingsAchievements SettingsFolder SettingsAdvanced SettingsPatchesCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% Speed60% Speed75% Speed100% Speed (Default)130% Speed180% Speed300% SpeedNormal (Default)Mild UnderclockModerate UnderclockMaximum UnderclockDisabledEE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EE0 Frames (Hard Sync)1 Frame2 Frames3 FramesNoneExtra + Preserve SignFullExtraAutomatic (Default)Direct3D 11Direct3D 12OpenGLVulkanMetalSoftwareNullOffOnAdaptiveBilinear (Smooth)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)Native (PS2)1.25x Native1.5x Native1.75x Native2x Native (~720p)2.25x Native2.5x Native2.75x Native3x Native (~1080p)3.5x Native4x Native (~1440p/2K)5x Native (~1620p)6x Native (~2160p/4K)7x Native (~2520p)8x Native (~2880p)Basic (Generated Mipmaps)Full (PS2 Mipmaps)NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Off (Default)2x4x8x16xParcialFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Screen ResolutionInternal Resolution (Aspect Uncorrected)Cannot show details for games which were not scanned in the game list.Full BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore ModeSpectator ModePNGJPEG0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)HalfForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSSin comprimirLZMA (xz)Zstandard (zst)TimeStretch (Recommended)Async Mix (Breaks some games!)None (Audio can skip.)Stereo (None, Default)Surround 5.1Surround 7.1No Sound (Emulate SPU2 only)Cubeb (Cross-platform)XAudio2PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS18 MB [Most Compatible]16 MB32 MB64 MBFolder [Recommended]128 KB [PS1]NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsTypeSerialTitleFile TitleCRCTiempo jugadoLast PlayedSizeSeleccionar imagen de discoSelect Disc DriveStart FileIniciar BIOSIniciar discoSalirSet Input BindingRegiónCompatibility RatingPathDisc PathSelect Disc PathCopy SettingsClear SettingsInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus LossPause On MenuConfirm ShutdownSave State On ShutdownEnable Per-Game SettingsUse Light ThemeStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD ScaleShow MessagesShow SpeedShow FPSShow CPU UsageShow GPU UsageShow ResolutionShow GS StatisticsShow Status IndicatorsShow SettingsShow InputsShow Frame TimesWarn About Unsafe SettingsReset SettingsChange Search DirectoryFast BootOutput VolumeSynchronization ModeExpansion ModeOutput ModuleLatenciaSequence LengthSeekwindow SizeOverlapMemory Card DirectoryFolder Memory Card FilterAuto Eject When LoadingCreateCancelCargar perfilGuardar perfilConfiguración por juegoCopy Global SettingsEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapPuerto de control {}{}Puerto de control {}Tipo de controlAutomatic MappingMacros de Puerto de control {}{}Controller Port {} MacrosMacro Button {}ButtonsFrequencyPressureAjustes del puerto de control {}{}Ajustes del puerto de control {}Conector USB {}Device TypeDevice Subtype{} BindingsClear Bindings{} SettingsCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping DirectoryResume GameToggle Frame LimitGame PropertiesAchievementsSave ScreenshotSwitch To Software RendererSwitch To Hardware RendererChange DiscClose GameExit Without SavingBack To Pause MenuExit And Save StateLeaderboardsDelete SaveClose MenuDelete StateDefault BootReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From ListDefault ViewSort BySort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicenseCloseRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore ModeSound EffectsTest Unofficial AchievementsUsername: {}Login token generated on {}LogoutNot Logged InLoginGame: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard NameEject CardGSFailed to reopen, restoring old configuration.Upscale multiplier set to {}x.Guardando captura de pantalla en '{}'.Captura de pantalla guardada en '{}'.Fallo al guardar captura de pantalla en '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.Saving {0} GS dump {1} to '{2}'Fallo al renderizar/descargar captura de pantalla.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.Enable CheatsNameAuthorDescriptionEnable AllDisable AllReload Cheats%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.FPU Negative Divide HackFPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.For Gundam Games.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListNeverTodayYesterday{}h {}m{}h {}m {}s{}m {}s{}s{} hours{} minutesDescargando carátula para {0} [{1}]...GameListModelTypeCodeTitleFile TitleCRCTime PlayedLast PlayedSizeRegionCompatibilityGameListSettingsWidgetEscaneo de juegosSearch Directories (will be scanned for games)Agregar...RemoveSeleccionar directorioScan RecursivelyExcluded Paths (will not be scanned)Directorio...Archivo...Scan For New GamesRescan All GamesPantallaPreferir títulos en inglésDesmarcadoFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Seleccionar archivoSeleccionar directorioGameListWidgetGame ListGame GridShow TitlesAll TypesAll RegionsSearch...GamePatchDetailsWidgetPatch TitleEnabled<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2UnknownNo description provided.GamePatchSettingsWidgetActivating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Reload PatchesThere are no patches available for this game.GameSummaryWidgetTitle:Limpiar la linea para restaurar el título original...RestaurarName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Ordenanto título:Título en inglés:Path:Serial:CRC:Type:PS2 DiscPS1 DiscELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)OtherLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Polonia)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)Compatibility:UnknownNot BootableReaches IntroReaches MenuIn-GamePlayablePerfectInput Profile:Refers to the shared settings profile.CompartidoDisc Path:Browse...ClearVerificarSearch on Redump.org...Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#ModoStartSectoresTamañoMD5Estado%1<not computed>ErrorCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GraphicsSettingsWidgetRenderer:Adapter:DisplayModo pantalla completa:Aspect Ratio:Ajustar a ventana / pantalla completaAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio:Off (Default)Automatic (Default)None (Interlaced, also used by Progressive)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.Left:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.Right:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsVSyncShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetTamaño de captura de pantalla:Screen ResolutionInternal ResolutionInternal Resolution (Aspect Uncorrected)PNGJPEGQuality:RenderingInternal Resolution:Mipmapping:OffBasic (Generated Mipmaps)Full (PS2 Mipmaps)Texture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumHighFull (Slow)Maximum (Very Slow)Texture Preloading:PartialFull (Hash Cache)Software Rendering Threads:Skip Draw Range:GPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto FlushHardware FixesForce DisabledForce EnabledCPU Sprite Render Size:0 (Disabled)0 (Disabled)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Frame Buffer ConversionDisable Depth EmulationDisable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)Special (Texture)Special (Texture - Aggressive)Round Sprite:HalfFullTexture Offsets:X:Y:Merge SpriteAlign SpriteDeinterlacing:Sprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesUnscaled Palette Texture DrawsWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch DirectoryBrowse...Open...ReiniciarPCSX2 will dump and load texture replacements from this directory.OptionsDump TexturesDump MipmapsDump FMV TexturesLoad TexturesPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Sharpness:FXAAFiltersTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade BoostBrightness:Contrast:SaturationOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow InputsShow GPU UsageShow SettingsShow FPSDisable Dual-Source BlendingDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturación:Show CPU UsageWarn About Unsafe SettingsShow Frame TimesRecordingVideo Dumping DirectoryCapture SetupContainer:Codec:Extra ArgumentsCapture AudioResolution:xAutoCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:UncompressedLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsPermitir pantalla completa exclusiva:DisallowedAllowedDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.SoftwareNull here means that this is a graphics backend that will show nothing.Null2x4x8x16xUse Global Setting [%1]UncheckedAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsSoftware CLUT RenderDisable the support of depth buffers in the texture cache.It can help to increase speed but it will likely create various glitches.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.Uploads GS data when rendering a new frame to reproduce some effects accurately. DisabledAllows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Permitir pantalla completa exclusivaOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.CheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Aspect RatioAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.DeinterlacingTamaño de captura de pantallaDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Formato de captura de pantallaSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Calidad de captura de pantalla50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.Modo pantalla completaPantalla completa sin bordesElige la resolucion y frecuencia de pantalla completa.Left0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.RightChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Texture FilteringControla el filtrado de texturas de la emulación.Trilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.CPU Sprite Renderer SizeSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndThis option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningSharpnessEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.Brightness50ContrastTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.Enable Extra ArgumentsLeave It BlankParameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast"Override Texture BarriersGS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeAccurateSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.Default(Default)HotkeysGraphicsGuardar captura de pantallaToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierAlternar presentación en pantallaCycle Aspect RatioAspect ratio set to '{}'.Cycle Hardware MipmappingHardware mipmapping set to '{}'.Cycle Deinterlace ModeDeinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.Volume: MutedVolume: {}%Save slot {0} selected (last save: {1}).Save slot {} selected (no save yet).No se encontro estado guardado en ranura {}.SystemAbrir menú de pausaOpen Achievements ListOpen Leaderboards ListAlternar pausaAlternar pantalla completaToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target SpeedIncrease VolumeDecrease VolumeToggle MuteFrame AdvanceApagar maquina virtualReiniciar maquina virtualToggle Input Recording ModeEstados guardadosSelect Previous Save SlotSelect Next Save SlotGuardar estado a la ranura seleccionadaCargar estado desde ranura seleccionadaGuardar estado en ranura 1Cargar estado desde ranura 1Guardar estado en ranura 2Cargar estado desde ranura 2Guardar estado en ranura 3Cargar estado desde ranura 3Guardar estado en ranura 4Cargar estado desde ranura 4Guardar estado en ranura 5Cargar estado desde ranura 5Guardar estado en ranura 6Cargar estado desde ranura 6Guardar estado en ranura 7Cargar estado desde ranura 7Guardar estado en ranura 8Cargar estado desde ranura 8Guardar estado en ranura 9Cargar estado desde ranura 9Guardar estado en ranura 10Cargar estado desde ranura 10InputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleSensitivity:100%Deadzone:Add BindingRemove BindingClear BindingsBindings for %1 %2ClosePush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingViewerInput Recording ViewerFileEditViewOpenClose%1 %2%1%1 [%2]Izquierda analógicaDerecha analógicaCruzCuadradoTrianguloCírculoL1R1L2R2D-Pad AbajoD-Pad DerechaD-Pad ArribaD-Pad IzquierdaL3R3SelectStartInput Recording Files (*.p2m2)InputVibrationBindingWidgetErrorNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetBehaviourPausar al perder focoInhibit ScreensaverGuardar estado al apagarPausar al iniciarConfirmar apagadoCrear copias de respaldo de estado guardadoEnable Discord PresenceEnable Per-Game SettingsGame DisplayIniciar pantalla completaDoble clic alterna pantalla completaRender To Separate WindowHide Main Window When RunningDisable Window ResizingOcultar cursor en pantalla completaPreferencesLanguage:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (gris) [Oscuro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (azul) [Oscuro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (verde grisáceo/-azul) [Claro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (rosa) [Claro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (blanco/azul) [Claro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (rojo/púrpura) [Oscuro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (azul/púrpura) [Oscuro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (negro/rojo) [Oscuro]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (negro/azul) [Oscuro]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.UncheckedIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Light/Dark]Pausa el emulador cuando un juego a iniciado.Pausa el emulador cuando minimizas la ventana o cambias a otra aplicacion, y se despausa cuando vuelves a cambiar.Do not translate the ".backup" extension.Crea una copia de seguridad de un estado guardado si este ya existe cuando el guardado es creado.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.Idioma del sistema [Predeterminado]MAC_APPLICATION_MENUServicesHide %1Hide OthersShow AllPreferences...Quit %1About %1MainWindowPCSX2&SistemaCambiar discoCargar estadoGuardar estadoA&justes&Ayuda&DebugCambiar renderizador&Vista&Tamaño de la ventana&HerramientasGrabar entradaBarra de herramientasIniciar &archivo...Iniciar &disco...Iniciar &BIOS&Scan For New Games&Reescanear todos los juegosA&pagarApagar &sin guardar&Reiniciar&PausarS&alir&BIOSEmulación&Controles&Atajos de teclado&GráficosL&ogros&Ajustes de posprocesado...Pantalla completaEscala de resoluciónRepositorio de &GitHub...&Foros de soporte...Servidor de &Discord...Buscar &actualizaciones...Acerca de &Qt...Acerca de PCSX2...In ToolbarPantalla completaIn ToolbarCambiar disco...&AudioLista de juegosInterfazAñadir directorio de juegos...&AjustesFrom File...From Device...From Game List...Extraer discoGlobal State&Captura de pantallaIn ToolbarIniciar archivoIn ToolbarIniciar discoIn ToolbarIniciar BIOSIn ToolbarApagarIn ToolbarReinciarIn ToolbarPausarIn ToolbarCargar estadoIn ToolbarGuardar estadoIn ToolbarControlesIn ToolbarAjustesIn ToolbarCaptura de pantalla&Memory Cards&Red y HDD&Carpetas&Barra de herramientasBloquear barra de herramientas&Status BarVerbose Status&Lista de juegosThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &Display&Propiedades del juego&Cuadrícula de juegosShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.NewThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.StopThis section refers to the Input Recording submenu.SettingsInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsIniciar modo Big PictureIn ToolbarBig PictureCover Downloader...Show Advanced SettingsRecording ViewerVideo CaptureEditar trucos...Editar parches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againChanging advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?%1 Files (*.%2)RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.Confirmar apagadoAre you sure you want to shut down the virtual machine?Guardar estado para reanudarErrorDebes seleccionar un disco para cambiar discos.Properties...Refers to the directory where a game is contained.Open Containing Directory...Set Cover Image...Excluir de la listaReinciar tiempo de juegoDefault BootFast BootFull BootBoot and DebugAdd Search Directory...Iniciar archivoIniciar discoSeleccionar imagen de discoError del actualizador<p>Lo sentimos, estás intentando actualizar una versión de PCSX2 que no es una publicación oficial de GitHub. Para evitar incompatibilidades, el actualizador automático sólo está habilitado en compilaciones oficiales.</p><p>Para obtener una compilación oficial, por favor descargue desde el siguiente enlace:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>La actualización automática no es compatible con esta plataforma.Confirmar creación de archivoEl archivo pnach '%1' no existe. ¿Desea crearlo?Error al crear '%1'.Input Recording Files (*.p2m2)PausadoFallo al cargar estadoCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetAll File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)Detener modo Big PictureIn ToolbarSalir del Big PicturePropiedades del juegoGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:Este estado guardado no existe.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Fallo al eliminar '%1'Confirmar reinicioAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Cargar archivo de estado...Load From File...Seleccionar archivo de estado guardadoEstados guardados (*.p2s)Borrar estados guardados...Undo Load StateResume (%2)Load Slot %1 (%2)Borrar estados guardadosAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 estado guardado borrado.Save To File...EmptySave Slot %1 (%2)Confirmar cambio de disco¿Deseas cambiar de discos o arrancar la nueva imagen (a través del reinicio del sistema)?Cambiar discoReiniciarMemoryCardMemory Card '{}' was saved to storage.Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB File16 MB File32 MB File64 MB FileFolder<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>ProgressUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardMemoryCardCreateDialogCrear Memory Card<html><head/><body><p><span style=" font-weight:700;">Crear Memory Card</span><br />Introduce el nombre de la Memory Card que deseas crear y elige un tamaño. Por compatibilidad recomendamos utilizar Memory Cards de 8 Mb o carpetas Memory Card..</p></body></html>Nombre de Memory Card:8 MB [lo más compatible]El tamaño estándar ofrecido por Sony, compatible con todos los juegos y versiones de BIOS.16 MBUn tamaño habitual en las Memory Card de terceros, el cual debería funcionar en la mayoría de juegos.32 MB64 MBAdvertencia de baja compatibilidad: sí, mucho espacio, pero podría no funcionar en muchos juegos.Carpeta [Recommended]Almacena los contenidos de la Memory Card en el sistema de archivos del host en lugar de como archivo.128 KB (PS1)Este es el tamaño estándar de Memory Card de PS1 ofrecido por Sony, solo compatible con los juegos de PS1.Usar compresión NTFSLa compresión NTFS es integrada, rápida y totalmente fiable. Suele comprimir las Memory Card (muy recomendada).Error al crear la Memory Card, porque el nombre '%1' contiene uno o más caracteres inválidos.Error al crear la Memory Card, porque ya existe otra con el nombre '%1'.Error al crear la Memory Card, el registro podría contener más información.Memory Card '%1' creada.MemoryCardListWidgetYesNoMemoryCardSettingsWidgetConsole PortsMemory CardsFolder:Browse...Open...ReiniciarNameTypeFormattedLast ModifiedRefreshCreateDuplicateRenameConvertDeleteSettingsAutomatically manage saves based on running gameAuto-eject Memory Cards when loading save statesChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsPort %1Eject Memory CardErrorNot yet implemented.Delete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.This Memory Card is unknown.Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Port %1Both ports must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)UnknownPS2 (Folder)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryCopiar direcciónGo to in disassemblyGo to addressShow as 1 byteShow as 2 bytesShow as 4 bytesShow as 8 bytesCopy ByteCopy SegmentCopy CharacterPasteNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.Power OnIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Guardar estado<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathBrowseEnter Author NameInput Recording Files (*.p2m2)Selecciona un archivoPadD-Pad UpD-Pad RightD-Pad DownD-Pad LeftTriangleCircleCrossSquareSelectStartL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog ToggleApply PressureLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Analog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivityLarge Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Modifier PressureSets the pressure when the modifier button is held.Not ConnectedDualShock 2Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.GuitarraController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Leaving the original controller type connected, but this may cause issues.PatchFailed to open {}. Built-in game patches are not available.{} GameDB patches{}{} game patches{}{} cheat patches{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.PermissionsDialogCameraPCSX2 usa tu cámara para emular una cámara EyeToy conectada a la PS2 virtualPermissionsDialogMicrophonePCSX2 usa tu micrófono para emular un micrófono USB conectado a la PS2 virtualQObjectFailed to open URLFailed to open URL.
The URL was: %1HDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBCancelQtAsyncProgressThreadErrorQuestionInformationQtModalProgressCallbackPCSX2CancelErrorQuestionInformationRegisterWidgetRegister ViewView as hexView as floatCopy Top HalfCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in MemoryChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSPU2Requested audio output device '{}' not found, using default.Cubeb is an audio engine name. Leave as-is.Cubeb (Cross-platform)No Sound (Emulate SPU2 only)XAudio2 is an audio engine name. Leave as-is.XAudio2SaveStateEste estado guardado es una versión no soportada y no puede ser usado.
Puedes descargar PCSX2 {} desde pcsc2.net y crear un guardado normal de tarjeta de memoria.
De otro modo borra el estado guardado y realiza un arranque nuevo.SettingWidgetBinderReiniciarDefault: Confirmar carpetaThe chosen directory does not currently exist:
%1
Do you want to create this directory?ErrorLa ruta de la carpeta no puede estar vacía.Select folder for %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Usar configuración(es) global(es) [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Usar configuración(es) global(es) [Disabled]Use Global Setting [%1]SettingsWindowAjustes de PCSX2Restaurar predeterminadosCopiar ajustes globalesLimpiar ajustesCerrar<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SumarioSummary is unavailable for files not present in game list.Interfaz<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information.Lista de juegos<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOS<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information.Emulation<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information.Patches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.Graphics<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information.Audio<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information.Memory Cards<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information.Network & HDD<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information.Folders<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Achievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.Advanced<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.Reset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueSetupWizardDialogPCSX2 Setup WizardLanguageBIOS ImageGame DirectoriesController SetupComplete<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>Language:Theme:Enable Automatic Updates<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>BIOS Directory:Browse...ReiniciarFilenameVersionAbrir carpeta de BIOS...Refresh List<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)Agregar...RemoveSearch DirectoryScan Recursively<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>Puerto de control 1Controller Mapped To:Tipo de control:Default (Keyboard)Automatic MappingPuerto de control 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">¡Configuración completa!</span></h1><p>Ahora estás listo para ejecutar juegos.</p><p>Opciones adicionales están disponibles en el menú de ajustes. También puedes usar la interfaz de usuario Big Picture para navegar completamente con un control.</p><p>Esperamos que disfrutes usando PCSX2.</p></body></html>&Back&Next&CancelWarningA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&FinalizarCancel SetupAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.LABELWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.STACK POINTERWarning: short space limit. Abbreviate if needed.SIZEThreadModelINVALIDWarning: short space limit. Abbreviate if needed.IDWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.ENTRYWarning: short space limit. Abbreviate if needed.PRIORITYWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeDevice NameSelects the device to capture images from.HID KeyboardTecladoHID MousePointerLeft ButtonRight ButtonMiddle ButtonTeclado de KonamiGunCon 2Botones de dirección ArribaBotones de dirección AbajoBotones de dirección IzquierdaBotones de dirección DerechaTriggerShoot OffscreenCalibration ShotABCSelectStartRelative LeftRelative RightRelative UpRelative DownSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.Cursor ScaleScales the crosshair image set above.%.0f%%Cursor ColorApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.%.2f%%Y Scale (Sensitivity)Center XSets the horizontal center position of the simulated screen.%.0fpxCenter YSets the vertical center position of the simulated screen.Screen WidthSets the width of the simulated screen.%dpxScreen HeightSets the height of the simulated screen.Logitech USB HeadsetInput DeviceSelects the device to read audio from.Output DeviceSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.%dmsOutput LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.SingstarPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.Logitech USB Micusb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightThrottleBrakeCruzCuadradoCirculoTrianguloL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYOffLowMediumHighSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum KitBlueGreenRedYellowOrangeBuzz ControllerPlayer 1 RedPlayer 1 BluePlayer 1 OrangePlayer 1 GreenPlayer 1 YellowPlayer 2 RedPlayer 2 BluePlayer 2 OrangePlayer 2 GreenPlayer 2 YellowPlayer 3 RedPlayer 3 BluePlayer 3 OrangePlayer 3 GreenPlayer 3 YellowPlayer 4 RedPlayer 4 BluePlayer 4 OrangePlayer 4 GreenPlayer 4 YellowKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...ImpresoraNoneNot ConnectedDefault Input DeviceDefault Output DeviceTornamesa DJ HeroTriángulo / EuforiaCrossfader LeftCrossfader RightLeft Turntable ClockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable RedLeft Turntable BlueRight Turntable GreenRight Turntable Red Right Turntable BlueApply a multiplier to the turntablePerilla de Efectos a la IzquierdaPerilla de Efectos a la DerechaMultiplicador de PlatoUSBBindingWidgetEjesBotonesUSBBindingWidget_DrivingForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackD-PadDownLeftUpRightL1L2BrakeSteering LeftSteering RightSelectStartFace ButtonsCirculoCruzTrianguloCuadradoR1R2AcceleratorUSBBindingWidget_GTForceHintsTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXABrakeSteering LeftSteering RightLeft PaddleRight PaddleYBAceleradorUSBBindingWidget_GunCon2BotonesACStartSelectBD-PadAbajoIzquierdaArribaDerechaPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingTriggerShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBDeviceWidgetTipo de dispositivoBindingsAjustesAutomatic MappingClear MappingConector USB %1Ningún dispositivo disponibleQuitar asignaciones¿Está seguro de que quiere quitar todas las asignaciones para este dispositivo? Esta acción no puede deshacerse.Asignación automáticaNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Fallo al guardar estado guardado: {}.PS2 BIOS ({})Juego desconocidoErrorPCSX2 requiere un BIOS de PS2 para poder ejecutarse.
Por razones legales, *debes* obtener un BIOS de una unidad PS2 real de tu propiedad (el préstamo no cuenta).
Una vez descargada, esta imagen del BIOS debe colocarse en la carpeta BIOS dentro del directorio de datos (Menú Herramientas -> Abrir directorio de datos).
Por favor consulte las preguntas frecuentes y las guías para obtener más instrucciones.Reanudando estadoEstado guardado en la ranura {}.Fallo al guardar estado en la ranura {}.Cargando estadoNo hay estado guardado en la ranura {}.Cargando estado desde la ranura {}...Saving state to slot {}...Avance de cuadrosDisc removed.Disco cambiado a '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Audio is using async mix, expect desynchronization in FMVs.Upscale multiplier is below native, this will break rendering.Mipmapping is not set to automatic. This may break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.