AboutDialogאודות PCSX2SCM= Source Code Managementגרסאת ניהול קוד מקורPCSX2 הינו אימולטור חינמי לPlaystation 2 (PS2) בעל קוד פתוח. מטרתו לדמות חומרת PS2, ע״י שילוב של זיכרות המערכת של ה PS2, מפרשי מעבד MIPS, ריקומפילציה ומכונה וירטואלית אשר מנהלת את מצב החומרה וזיכרון המערכת של ה PS2. בדרך זו אנו מאפשרים לשחק משחקי PS2 על המחשב שלך, עם עוד הרבה פיצ׳רים והטבות<html><head/><body><p> Playstation 2 ו PS2 הם טריידמארקים וזכיונות של Sony Interactive Entertainmen. האפליקצייה הזאת לא מקושרת בשום דרך או צורה לSony Interactive Entertainment. </p></body></html>אתרפורומי תמיכהייבוא מאגר GitHubרשיונותThird-Party LicensesView DocumentFile not found: %1AchievementLoginDialogWindow titleכניסה ל-RetroAchievmentsHeader textכניסה ל-RetroAchievmentsבבקשה הכנס/י את שם המשתמש שלך ואת סיסמתך ל- retroachievements.org. סיסמתך לא תישמר בPCSX2, מפתח כניסה יווצר לשימוש במקום הסיסמה.שם משתמש:סיסמה:מוכן...<strong>כניסתך עבור RetroAchievements כבר לא תקפה.</strong> על מנת לחדש מעקב על השיגיך נא להכניס מחדש את פרטי המשתמש. סיסמתך לא תישמר בPCSX2, במקום יווצר קוד גישה למטרת כניסה.התחבר/ימתחבר...שגיאת התחברותLogin failed.
Error: %1
Please check your username and password, and try again.התחברות נכשלה.Enable AchievementsAchievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?Enable Hardcore ModeHardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?Reset SystemHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?AchievementSettingsWidgetהפעל השיגיםאפשר מצב הארדקורבחן השיגים לא רישמייםאפשר אפקטים קולייםהתראות5 שניותחשבוןהתחבר...צפה בפרופיל...הגדרותEnable Spectator ModeEnable Encore ModeShow Achievement NotificationsShow Leaderboard NotificationsEnable In-Game OverlaysUsername:
Login token generated at:מידע על המשחק<html><head/><body><p align="justify">PCSX2 משתמש במערכת בשם RetroAchievements כמרכז נתונים ועבור מעקב על התקדמות. כדי לשתמש בהשיגים, נא צור משתמש בכתובת <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">כדי לראות את רשימת ההשיגים בתוך המשחק, נא לחץ על קיצור הדרך עבור Open Pause Menu <span style=" font-weight:600;">Open Pause Menu</span> ובחר <span style=" font-weight:600;">הישגים</span> מן התפריט.</p></body></html>לא נבדקכאשר הפונקציה פעילה, PCSX2 יניח שכל ההשיגים נעולים ולא ישלח התראה לפתיחת ההשיג לשרת.כאשר הפונקציה פעילה, PCSX2 יראה השיגים המגיעים מרשימות השיגים לא רשמיות. נא לשים לב שההשיגים האלו אינם עוברים מעקב על ידי RetroAchievements, לכן הם יפתחו כל פעם.מצב "אתגר" עבור השיגים, למשל מעקב לוח מתחרים. הפונקציה מנתרלת מצבי שמירה, cheats, ופונקציות האטה.נבדקמשמיע אפקטים קוליים עבור אירועים כמו פתיחת הישגים והגשות של לוח תוצאות.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled and logged in, PCSX2 will scan for achievements on startup.Displays popup messages on events such as achievement unlocks and game completion.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.אתחל מערכתХардкор режим не будет включён, пока система не будет перезагружена. Вы хотите перезапустить систему прямо сейчас?%n seconds%n seconds%n seconds%n secondsUsername: %1
Login token generated on %2.התנתק/ילא מחובר/ת.Achievementsמצב Hardcore יופעל לאחר אתחול המערכת.{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.Hardcore mode is now enabled.{} (Hardcore Mode){} (לא רשמי)Mastered {}Leaderboard attempt started.Leaderboard attempt failed.Your Time: {}{}Your Score: {}{}Your Value: {}{} (Submitting)Achievements DisconnectedAn unlock request could not be completed. We will keep retrying to submit this request.Achievements ReconnectedAll pending unlock requests have completed.Hardcore mode is now disabled.Confirm Hardcore ModeActive Challenge Achievements (Hardcore Mode)You have unlocked all achievements and earned {} points!You have unlocked {0} of {1} achievements, and earned {2} of {3} points.{0} achievements, {1} pointsYour Time: {0} (Best: {1})Your Score: {0} (Best: {1})Your Value: {0} (Best: {1}){0}
Leaderboard Position: {1} of {2}Server error in {0}:
{1}Score: {0} ({1} softcore)
Unread messages: {2}כןלאYou have unlocked {0} of {1} achievements, earning {2} of {3} possible points.לא ידוענעולUnlockedלא נתמךלא רשמיRecently UnlockedActive ChallengesAlmost There{} points{} pointXXX pointsUnlocked: {}This game has {} leaderboards.Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.Show BestShow NearbyRankשםזמןניקודערךDate SubmittedDownloading leaderboard data, please wait...טוען...Leaderboard download failedלמשחק אין השיגים.Failed to read executable from disc. Achievements disabled.AdvancedSettingsWidgetUse Global Setting [%1]Rounding ModeChop/Zero (Default)Changes how PCSX2 handles rounding while emulating the Emotion Engine's Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Division Rounding ModeNearest (Default)Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Clamping Modeרגיל (ברירת מחדל)Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>Enable RecompilerנבדקPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to x86.Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).מזהה לולאת השהייהModerate speedup for some games, with no known side effects.הפעל מטמון (איטי)לא נבדקInterpreter only, provided for diagnostic.INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.INTC Spin Detectionשיפור ביצועים אדיר במשחקים מסוימים, וכמעת ללא בעיות תאימות.הפעל נגישות זיכרון מהירה"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)Uses backpatching to avoid register flushing on every memory access.Pause On TLB MissPauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.VU0 Rounding ModeChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>VU1 Rounding ModeChanges how PCSX2 handles rounding while emulating the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.</b>VU0 Clamping ModeChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 0 (EE VU0). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>VU1 Clamping ModeChanges how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine's Vector Unit 1 (EE VU1). The default value handles the vast majority of games; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>VU0 = Vector Unit 0. One of the PS2's processors.הפעל קומפילציה מחדש של מעבד ה-VU0 (מצב מיקרו)מפעיל קומפילציה מחדש של מעבד ה-VU0.VU1 = Vector Unit 1. One of the PS2's processors.הפעל קומפילציה מחדש של מעבד ה-VU1מפעיל קומפילציה מחדש של מעבד ה-VU1.mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)הפעל את מודיפיקציית רכיב ה-mVUGood speedup and high compatibility, may cause graphical errors.Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.הפעלת תיקוני משחקAutomatically loads and applies fixes to known problematic games on game start.הפעלת עדכוני תאימותAutomatically loads and applies compatibility patches to known problematic games.AdvancedSystemSettingsWidgetChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).EmotionEngine (MIPS-IV)Rounding refers here to the mathematical term.Rounding Mode:הקרובשליליחיוביClamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.Clamping Mode:ללארגיל (ברירת מחדל)Chop/Zero (Default)Rounding refers here to the mathematical term.Division Rounding Mode:Nearest (Default)Chop/ZeroClampModeללאSign: refers here to the mathematical meaning (plus/minus).Extra + Preserve SignהכלWait Loop Detectionהפעל קומפילציה מחדשהפעל נגישות זיכרון מהירהEnable Cache (Slow)INTC Spin DetectionPause On TLB MissVector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.Vector Unit (יחידת וקטור)VU1 Rounding Mode:הפעל את מודיפיקציית רכיב ה-mVUEnable VU1 RecompilerEnable VU0 Recompiler (Micro Mode)תוספותמצב הידוק VU0:VU0 Rounding Mode:VU1 Clamping Mode:I/O Processor (IOP, MIPS-I)הגדרות משחקהפעלת תיקוני משחקהפעלת עדכוני תאימותשליטה בכמות תמונות לשנייהhz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so. הרץתמונות לשנייה PAL:תמונות לשנייה NTSC:הגדרות PINEתאים:אפשרAudioSettingsWidgetTimestretch Settingsגודל רצף:30Seekwindow Size:20חפיפה:10שחזר לברירת מחדלעוצמת שמע100%הגדרות ערבולסינכרון:TimeStretch (Recommended)ערבול אסינכרוני (עלול לשבור משחקים!)None (Audio can skip.)הרחבה:סטריאו (ללא, ברירת מחדל)Quadraphonicסטראונד 5.1סטראונד 7.1ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Level:ללא (בררת מחדל)ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.ProLogic Decoding (basic)ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.ProLogic II פענוח (gigaherz)עיקוב מיועד:60 מילישנייההגדרות פלטמודל פלט:עיקוב הפלט:20 מילישנייהמינימליפלט השרת:עיכוב מירבי:מכשיר הפלט:Cubeb (Cross-platform)Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules. מילישנייהסינכרוןWhen running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.הרחבהDetermines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.Cubeb is an audio engine name. Leave as-is.מודול פלטSelects the library to be used for audio output.Output Backendברירת מחדלWhen the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.מכשיר הפלטDetermines which audio device to output the sound to.עיקוב מיועדDetermines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.עיקוב הפלטDetermines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.גודל רצף30 מילי-שניותThis is the default length of a single processing sequence which determines how the original sound is chopped in the time-stretch algorithm. Larger values mean fewer sequences are used in processing. In principle a larger value sounds better when slowing down the tempo, but worse when increasing the tempo.Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.Seek Window SizeThe seeking window is for the algorithm that seeks the best possible overlapping location. This determines from how wide a sample window the algorithm can use to find an optimal mixing location when the sound sequences are to be linked back together.חפיפה10 מילי-שניותWhen the sound sequences are mixed back together to form again a continuous sound stream, this parameter defines how much the ends of the consecutive sequences will overlap with each other.Pre-applies a volume modifier to the game's audio output before forwarding it to your computer.Use Global Setting [%1]Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.%1%Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.N/A%1 מילי-שניותAverage Latency: %1 ms (%2 ms buffer + %3 ms output)Average Latency: %1 ms (minimum output latency unknown)AutoUpdaterDialogמעדכן אוטומטיעדכון זמיןגרסה נוכחית: גרסה חדשה: Download Size: הורד והתקן...דלג על עדכון זההזכר לי מאוחר יותרשגיאת עדכון<h2>Changes:</h2><h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.</p><h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p>Savestate Warning<h1>WARNING</h1><p style='font-size:12pt;'>Installing this update will make your <b>save states incompatible</b>, <i>be sure to save any progress to your memory cards before proceeding</i>.</p><p>Do you wish to continue?</p>מוריד %1...אין עדכונים זמינים כרגע. אנא נסה שנית מאוחר יותר.גרסה נוכחית: %1 (%2)גרסה חדשה: %1 (%2)Download Size: %1 MBטוען...Failed to remove updater exe after update.BIOSSettingsWidgetתיקיית BIOSPCSX2 will search for BIOS images in this directory.עיין...איפוסבחירת BIOSOpen BIOS Folder...רענן רשימהשם הקובץגרסהאפשרויות ופאצ׳יםהפעלה מהירהFast Forward BootנבדקPatches the BIOS to skip the console's boot animation.לא נבדקRemoves emulation speed throttle until the game starts to reduce startup time.BreakpointDialogCreate / Modify Breakpointסוגבצעזיכרוןכתובת0קריאהכתיבהשנהגודל1תנאילוגהפעלשגיאהInvalid address "%1"Invalid condition "%1"Invalid size "%1"BreakpointModelבצע--מופעלמושבתקריאה(C) = changes, as in "look for changes".Write(C)כתיבהWarning: limited space available. Abbreviate if needed.סוגWarning: limited space available. Abbreviate if needed.OFFSETWarning: limited space available. Abbreviate if needed.SIZE / LABELWarning: limited space available. Abbreviate if needed.INSTRUCTIONWarning: limited space available. Abbreviate if needed.CONDITIONWarning: limited space available. Abbreviate if needed.HITSWarning: limited space available. Abbreviate if needed.XCDVDGame disc location is on a removable drive, performance issues such as jittering and freezing may occur.Saving CDVD block dump to '{}'.שֵׁמַעמצב 1מצב 2לא ידועColorPickerButtonבחר צבע LEDControllerBindingWidgetסוג בקר וירטואליBindingsהגדרותMacrosמיפוי אוטומטינקה מיפוייציאת בקר %1אין מכשירים זמיניםBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Clear BindingsBinding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).Are you sure you want to clear all bindings for this controller? This action cannot be undone.מיפוי אוטומטיNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.ControllerBindingWidget_DualShock2Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.D-PadלמטהשמאללמעלהימיןTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Left Analogמנוע גדולLeave this button name as-is.L2Leave this button name as-is.R2Leave this button name as-is.L1Leave this button name as-is.R1Leave this button name as-is or uppercase it entirely.StartLeave this button name as-is or uppercase it entirely.SelectTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.לחצני צורותTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.איקסTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.ריבועTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.משולשTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.עיגולTry to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.מוט ימנימנוע קטןLeave this button name as-is.L3Leave this button name as-is.R3Pressure ModifierאנלוגיControllerBindingWidget_GuitarצהובPushButtonהתחלאדוםירוקכתוםSelectStrum UpStrum DownכחולWhammy BarTiltControllerBindingWidget_PopnLeave this button name as-is or uppercase it entirely.SelectYellow (Left)Yellow (Right)Blue (Right)Blue (Left)Leave this button name as-is or uppercase it entirely.StartRedGreen (Right)White (Left)Green (Left)White (Right)ControllerCustomSettingsWidgetשחזור הגדרות ברירת מחדלעיין...בחר קובץControllerGlobalSettingsWidgetSDL Input SourceThe SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).Enable SDL Input SourceDualShock 4 / DualSense Enhanced Modeמקור XInputEnable XInput Input Sourceמקור DInputמקור DInput מספק תמיכה לבקרים מדור קודם שאינם תומכים ב-XInput. גישה לבקרים אלה דרך SDL במקום מומלצת, אך ניתן להשתמש ב-DirectInput אם הם אינם תואמים ל-SDL.Enable DInput Input Sourceהגדרות פרופילWhen this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.השתמש בקיצורי מקלדת פר פרופילהגדרות נורת השלטEnable SDL Raw InputThe XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.Controller MultitapThe multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.Multitap on Console Port 1Multitap on Console Port 2Mouse/Pointer SourcePCSX2 מאפשר לך להשתמש בעכבר בשביל לדמות תזוזה עם בקר אנלוגי.הגדרות...הפעל מיפוי עכברמכשירים גלוייםControllerLEDSettingsDialogהגדרות נורת השלטSDL-0 LEDSDL-1 LEDSDL-2 LEDSDL-3 LEDControllerMacroEditWidgetBinds/ButtonsSelect the buttons which you want to trigger with this macro. All buttons are activated concurrently.לחץFor buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.100%הדקSelect the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.שטח מת:FrequencyMacro will toggle every N frames.Set...לא מוגדר%1%Set FrequencyFrequency: Macro will not repeat.Macro will toggle buttons every %1 frames.ControllerMacroWidgetController Port %1 MacrosThis is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configuredMacro %1
%2ControllerMappingSettingsDialogController Mapping Settings<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>Ignore Inversion<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>ControllerMouseSettingsDialogהגדרות מיפוי עכברמהירות Y10מהירות X<html><head/><body><p><span style=" font-weight:700;">Mouse Mapping Settings</span><br/>These settings fine-tune the behavior when mapping a mouse to the emulated controller.</p></body></html>Inertiaשטח מת Xשטח מת YControllerSettingsWindowPCSX2 Controller SettingsEditing Profile:פרופיל חדשטען פרופילDelete ProfileMapping SettingsRestore DefaultsCreate Input ProfileCustom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the 'Input Profile' on the Summary tab.
Enter the name for the new input profile:שגיאהA profile with the name '%1' already exists.Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.Failed to save the new profile to '%1'.Load Input ProfileAre you sure you want to load the input profile named '%1'?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.Delete Input ProfileAre you sure you want to delete the input profile named '%1'?
You cannot undo this action.Failed to delete '%1'.Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.Global SettingsController Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1%2
%3Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.Controller Port %1
%2USB Port %1
%2Hotkeys"Shared" refers here to the shared input profile.SharedThe input profile named '%1' cannot be found.CoverDownloadDialogהורד עטיפותPCSX2 יכול להוריד באופן אוטומטי עטיפות למשחקים שאין להם כרגע ערכת עטיפות. איננו מספקים תמונות עטיפה, המשתמש חייב לספק מקור משלו לתמונות.<html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html>By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.Use Serial File Namesמחכה להתחיל...התחלסגורההורדה הושלמה.עצורCpuWidgetRegistersפונקציותModuleגרסהCountרענןFilterMemory SearchEndערךהתחלסוג1 בַּיְט (8 סיביות)2 בַּיְט (16 סיביות)4 בַּיְט (32 סיביות)8 בַּיְט (64 סיביות)נקודה צפהDoubleStringArray of byteHexחיפושFilter SearchEqualsNot EqualsGreater ThanGreater Than Or EqualLess ThanLess Than Or EqualComparisonזיכרוןנקודות עצירהתהליכוניםActive Call StackSaved AddressesBreakpoint List Context MenuחדשעריכההעתקלמחוקCopy all as CSVPaste from CSVThread List Context Menu"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++Demangle Symbolsהעתק את שם הפונקציההעתק את כתובת הפונקציהGo to in DisassemblyLoad from SettingsSave to SettingsGo to in Memory ViewCopy AddressCopy TextModule TreeSearch Results List Context MenuAdd to Saved Memory AddressesRemove ResultStack List Context MenuDebuggerכתובת התחלה לא חוקיתכתובת סיום לא חוקיתכתובת ההתחלה אינה יכולה להיות שווה או גדולה יותר מכתובת הסיוםSearch types Array and String can use the Not Equals search comparison type with new searches.Search types Array and String can only be used with Equals search comparisons.ערך חיפוש לא חוקיהערך גדול מהסוגDEV9DnsHostDialogNetwork DNS Hosts Import/Exportבחר מארחיםאישורביטולנבחרשםכתובת UrlכתובתמופעלDEV9SettingsWidgetEthernetמכשיר Ethernet:סוג התקן Ethernet:Intercept DHCP48-bit LBA:מופעלInterceptDHCPמופעלמסכת רשת משנה:Gateway Address:אוטומטיIntercept DHCP:כתובת PS2:כתובת DNS1:כתובת DNS2:DNS פנימיהוסףלמחוקייצאיבואלכל משחקניתן לבחור DNS פנימי באמצעות התפריטים הנפתחים DNS1/2, או על ידי הגדרתם ל-192.0.2.1InternalDNSTableמופעלכונן קשיחHDD File:40120HDD Size (GiB):HDDמופעלעייןצור תמונהPCAP BridgedPCAP SwitchedTAPSocketsידניפנימיUse Global Setting [%1]שםכתובת UrlכתובתHosts Fileini (*.ini)DNS Hostsייוצא בהצלחהפתיחת קובץ נכשלהNo Hosts in fileיובא בהצלחהPer Game Host listלהעתיק הגדרות גלובליות?Delete per game host list?קובץ תמונה של דיסק קשיחHDD (*.raw)2000100לדרוס את הקובץ?HDD image "%1" already exists.
Do you want to overwrite?HDD CreatorHDD image createdUse GlobalOverrideDebugSettingsWidgetGSDraw DumpingDump GS DrawsSave RTשמור פרייםSave TextureSave DepthStart Draw Number:Draw Dump Count:Hardware Dump Directory:Software Dump Directory:עיין...פתח...DebuggerWindowPCSX2 DebuggerהרץStep IntoF11Step OverF10Step OutShift+F11Always On TopShow this window on topPauseDisassemblyWidgetDisassemblyהעתק כתובתCopy Instruction HexCopy Instruction TextAssemble new Instruction(s)NOP Instruction(s)Run to Cursorקפוץ לסמןToggle BreakpointFollow Branchעבור לכתובתGo to in Memory Viewהוסף פונקציהשנה שם פונקציההסר פונקציהAssemble ErrorUnable to change assembly while core is runningAssemble Instructionעבור לכתובתGo to address errorכתובת לא חוקיתAdd Function Errorנקודת כניסה לפונקציה כבר קיימת כאן. שקול לשנות את השם במקום זאת.Function will be (0x%1) instructions long.
Enter function nameשם הפונקציהRename Function Errorשם הפונקציה לא יכול להיות כלום.לא נבחר כרגע פונקציה/סמל.Restore Function ErrorUnable to stub selected address.Copy Function NameRestore Instruction(s)Restore FunctionStub (NOP) Function%1 כתובת לא חוקיתEmptyGameListWidget<html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html>הוסף ספריית משחקים...סרוק למשחקים חדשיםEmuThreadSlot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%Slot: %1 | %2 | EE: %3% | GS: %4%%1x%2משחק: %1 FPSVideo: %1 FPS (%2%)משחק: %1 (%2)
נוכחות עשירה לא פעילה או לא נתמכת.המשחק לא נטען או שאין RetroAchievements זמינים.ErrorFailed to create HTTPDownloader.Downloading %1...Download failed with HTTP status code %1.Download failed: Data is empty.Failed to write '%1'.EmulationSettingsWidgetבקרת מהירותמהירות רגילה:הפעל את מגביל המהירותהגדרות מערכתאפשר Instant VU1אפשר צ'יטיםSlow-Motion Speed:Fast-Forward Speed:Enable Multithreaded VU1 (MTVU)Enable Host FilesystemEnable Fast CDVDEE Cycle Skipping:מושבתMild UnderclockModerate UnderclockMaximum Underclockקצב מחזור EE:50% (Underclock)60% (Underclock)75% (Underclock)100% (Normal Speed)130% (Overclock)180% (Overclock)300% (Overclock)Affinity Control:EE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EEFrame Pacing / Latency ControlThis string will appear next to the amount of frames selected, in a dropdown box. framesMaximum Frame Latency:Optimal Frame PacingScale To Host Refresh RateUse Global Setting [%1]מהירות רגילהSets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.העדפות משתמשמגביל מהירותנבדקמגביל את האמולציה לקצב הפריימים המתאים למשחק הפועל כעת.ערכים גבוהים יותר עשויים להגביר את קצב הפריימים הפנימי במשחקים, אך יגדילו את דרישות המעבד באופן משמעותי.
ערכים נמוכים יותר יפחיתו את עומס המעבד ויאפשרו למשחקים קלים לפעול במלוא המהירות במעבדים חלשים יותר.SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Affinity ControlRuns VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.לא נבדקגישה מהירה לדיסק, פחות זמני טעינה. בדוק את רשימות התאימות של HDLoader עבור משחקים ידועים שיש להם בעיות עם זה.טוען אוטומטית ומחיל צ'יטים עם תחילת המשחק.מאפשר למשחקים ול-homebrew לגשת לקבצים/תיקיות ישירות במחשב המארח.Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.The "User Preference" string will appear after the text "Recommended Value:"Fast-Forward Speed100%Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.The "User Preference" string will appear after the text "Recommended Value:"Slow-Motion SpeedSets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.קצב מחזור EEEE Cycle SkipP-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.מגדיר את העדיפות עבור תהליכונים ספציפיים בסדר מסוים תוך התעלמות מתזמן המערכת. עשוי לעזור למעבדים עם ליבות גדולות (P) וקטנות (E) (למשל, מעבדי אינטל מהדור ה-12 או חדש יותר של אינטל או ספקים אחרים כגון AMD).Enable Multithreaded VU1 (MTVU1)בדרך כלל האצה במעבדים עם 4 ליבות או יותר. בטוח עבור רוב המשחקים, אבל כמה מהם אינם תואמים ועשויים להיתקע.Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.Maximum Frame Latency2 FramesSets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.השתמש בהגדרה גלובלית [%1%]%1% [%2 FPS (NTSC) / %3 FPS (PAL)]Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.ללא הגבלהEvery case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.מותאם אישיתCustom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]מהירות מותאמת אישיתהזן מהירות מותאמת אישיתFileOperationsFailed to show fileFailed to show file in file explorer.
The file was: %1Windows action to show a file in Windows ExplorerShow in FoldermacOS action to show a file in FinderShow in FinderOpens the system file manager to the directory containing a selected fileOpen Containing DirectoryFailed to open URLFailed to open URL.
The URL was: %1FolderSettingsWidgetספריית זיכרון מטמוןעיין...פתח...איפוסמשמש לאחסון הצללות, רשימת משחקים ונתוני הישגים.ספריית צ'יטיםמשמש לאחסון קבצי .pnach המכילים צ'יטים במשחק.ספריית עטיפותUsed for storing covers in the game grid/Big Picture UIs.Snapshots DirectoryUsed for screenshots and saving GS dumps.Save States DirectoryUsed for storing save states.FullscreenUICould not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.השתמש בהגדרה גלובליתמיפוי אוטומטי נכשל, אין מכשירים זמינים.כותרת המשחק הועתקה ללוח.Game serial copied to clipboard.Game CRC copied to clipboard.סוג המשחק הועתק ללוח.Game region copied to clipboard.Game compatibility copied to clipboard.נתיב המשחק הועתק ללוח.תצורת בקר לכל משחק אותחלה עם הגדרות גלובליות.הגדרות הבקר אופסו לברירת המחדל.אין פרופילי קלט זמינים.צור חדש...הזן את השם של פרופיל הקלט שברצונך ליצור.האם אתה בטוח שברצונך לשחזר את הגדרות ברירת המחדל? כל ההעדפות יאבדו.ההגדרות אופסו לברירות המחדל.אין שמירה נוכחת בחריץ זה.לא נמצאו מצבי שמירה.מחיקת מצב השמירה נכשלה.ההעתקה של הטקסט ללוח נכשלה.למשחק הזה אין הישגים.למשחק הזה אין לוחות הישגים.אתחל מערכתHardcore mode will not be enabled until the system is reset. Do you want to reset the system now?Launch a game from images scanned from your game directories.Launch a game by selecting a file/disc image.Start the console without any disc inserted.Start a game from a disc in your PC's DVD drive.Change settings for the emulator.Exits the program.No BindingSetting %s binding %s.Push a controller button or axis now.Timing out in %.0f seconds...לא ידועOKבחירת התקןפרטיםאפשרויותCopies the current global settings to this game.Clears all settings set for this game.התנהגותPrevents the screen saver from activating and the host from sleeping while emulation is running.Shows the game you are currently playing as part of your profile on Discord.Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Pauses the emulator when you open the quick menu, and unpauses when you close it.Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.Uses a light coloured theme instead of the default dark theme.Game DisplaySwitches between full screen and windowed when the window is double-clicked.מסתיר את מצביע/סמן העכבר כאשר האמולטור נמצא במצב מסך מלא.Determines how large the on-screen messages and monitor are.מציג הודעות על המסך כאשר מתרחשים אירועים כגון מצבי שמירה שנוצרים/נטענים, צילומי מסך מבוצעים וכו'.מציג את מהירות האמולציה הנוכחית של המערכת בפינה הימנית העליונה של התצוגה באחוזים.Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.Shows the CPU usage based on threads in the top-right corner of the display.Shows the host's GPU usage in the top-right corner of the display.Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.Shows indicators when fast forwarding, pausing, and other abnormal states are active.Shows the current configuration in the bottom-right corner of the display.Shows the current controller state of the system in the bottom-left corner of the display.Shows a visual history of frame times in the upper-left corner of the display.Displays warnings when settings are enabled which may break games.Resets configuration to defaults (excluding controller settings).Changes the BIOS image used to start future sessions.אוטומטי{0}/{1}/{2}/{3}ברירת מחדלWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Automatically switches to fullscreen mode when a game is started.תצוגה על המסך%d%%Shows the resolution of the game in the top-right corner of the display.תצורת BIOSבחירת BIOSOptions and Patchesמדלג על מסך הפתיחה ועוקף את בדיקות האזור.בקרת מהירותמהירות רגילהSets the speed when running without fast forwarding.Fast Forward SpeedSets the speed when using the fast forward hotkey.Slow Motion SpeedSets the speed when using the slow motion hotkey.הפעל את מגביל המהירותכאשר מושבת, המשחק יפעל מהר ככל האפשר.הגדרות מערכתקצב מחזור EEUnderclocks or overclocks the emulated Emotion Engine CPU.EE Cycle SkippingAffinity Control ModePins emulation threads to CPU cores to potentially improve performance/frame time variance.Enable MTVU (Multi-Threaded VU1)Enable Instant VU1אפשר צ'יטיםEnables loading cheats from pnach files.Enable Host FilesystemEnables access to files from the host: namespace in the virtual machine.Enable Fast CDVDFast disc access, less loading times. Not recommended.Frame Pacing/Latency ControlMaximum Frame LatencySets the number of frames which can be queued.Optimal Frame PacingSynchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.Speeds up emulation so that the guest refresh rate matches the host.RendererSelects the API used to render the emulated GS.Sync To Host Refresh (VSync)Synchronizes frame presentation with host refresh.תצוגהיחס גובה-רוחבSelects the aspect ratio to display the game content at.FMV Aspect RatioSelects the aspect ratio for display when a FMV is detected as playing.ביטול שזירה (Deinterlacing)Selects the algorithm used to convert the PS2's interlaced output to progressive for display.Screenshot SizeDetermines the resolution at which screenshots will be saved.Screenshot FormatSelects the format which will be used to save screenshots.Screenshot QualitySelects the quality at which screenshots will be compressed.Vertical StretchIncreases or decreases the virtual picture size vertically.CropCrops the image, while respecting aspect ratio.%dpxEnable Widescreen PatchesEnables loading widescreen patches from pnach files.Enable No-Interlacing PatchesEnables loading no-interlacing patches from pnach files.Bilinear UpscalingSmooths out the image when upscaling the console to the screen.Integer UpscalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.Screen OffsetsEnables PCRTC Offsets which position the screen as the game requests.Show OverscanEnables the option to show the overscan area on games which draw more than the safe area of the screen.Anti-BlurEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.RenderingInternal ResolutionMultiplies the render resolution by the specified factor (upscaling).MipmappingDetermines how mipmaps are used when rendering textures.Bilinear FilteringSelects where bilinear filtering is utilized when rendering textures.Trilinear FilteringSelects where trilinear filtering is utilized when rendering textures.Anisotropic FilteringDitheringSelects the type of dithering applies when the game requests it.Blending AccuracyDetermines the level of accuracy when emulating blend modes not supported by the host graphics API.Texture PreloadingUploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.Software Rendering ThreadsNumber of threads to use in addition to the main GS thread for rasterization.Auto Flush (Software)Force a primitive flush when a framebuffer is also an input texture.קצה AA (AA1)Enables emulation of the GS's edge anti-aliasing (AA1).Enables emulation of the GS's texture mipmapping.תיקוני חומרהManual Hardware FixesDisables automatic hardware fixes, allowing you to set fixes manually.CPU Sprite Render SizeUses software renderer to draw texture decompression-like sprites.CPU Sprite Render LevelDetermines filter level for CPU sprite render.Software CLUT RenderUses software renderer to draw texture CLUT points/sprites.Skip Draw StartObject range to skip drawing.Skip Draw EndAuto Flush (Hardware)CPU Framebuffer ConversionDisable Safe FeaturesThis option disables multiple safe features.This option disables game-specific render fixes.Uploads GS data when rendering a new frame to reproduce some effects accurately.Disable Partial InvalidationRemoves texture cache entries when there is any intersection, rather than only the intersected areas.Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Read Targets When ClosingFlushes all targets in the texture cache back to local memory when shutting down.Estimate Texture RegionAttempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).GPU Palette ConversionUpscaling FixesAdjusts vertices relative to upscaling.Round SpriteAdjusts sprite coordinates.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Adjusts target texture offsets.Align SpriteFixes issues with upscaling (vertical lines) in some games.Merge SpriteReplaces multiple post-processing sprites with a larger single sprite.Wild Arms HackLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Unscaled Palette Texture DrawsCan fix some broken effects which rely on pixel perfect precision.Texture Replacementטען טקסטורותLoads replacement textures where available and user-provided.Asynchronous Texture LoadingLoads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Precache ReplacementsPreloads all replacement textures to memory. Not necessary with asynchronous loading.Replacements DirectoryתיקיותTexture DumpingDump TexturesDump MipmapsIncludes mipmaps when dumping textures.Dump FMV TexturesAllows texture dumping when FMVs are active. You should not enable this.Post-ProcessingFXAAEnables FXAA post-processing shader.Contrast Adaptive SharpeningEnables FidelityFX Contrast Adaptive Sharpening.חדות CASDetermines the intensity the sharpening effect in CAS post-processing.מסנניםShade BoostEnables brightness/contrast/saturation adjustment.Shade Boost BrightnessAdjusts brightness. 50 is normal.Shade Boost ContrastAdjusts contrast. 50 is normal.Shade Boost SaturationAdjusts saturation. 50 is normal.TV ShadersAdvancedSkip Presenting Duplicate FramesDisable Threaded PresentationHardware Download ModeChanges synchronization behavior for GS downloads.Allow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.Override Texture BarriersForces texture barrier functionality to the specified value.GS Dump CompressionSets the compression algorithm for GS dumps.Disable Framebuffer FetchPrevents the usage of framebuffer fetch when supported by host GPU.Disable Dual-Source BlendingPrevents the usage of dual-source blending when supported by host GPU.Disable Shader CachePrevents the loading and saving of shaders/pipelines to disk.Disable Vertex Shader ExpandFalls back to the CPU for expanding sprites/lines.Runtime SettingsApplies a global volume modifier to all sound produced by the game.Mixing SettingsChanges when SPU samples are generated relative to system emulation.Determines how the stereo output is transformed to greater speaker counts.הגדרות פלטDetermines which API is used to play back audio samples on the host.Sets the average output latency when using the cubeb backend.%d ms (avg)Timestretch SettingsAffects how the timestretcher operates when not running at 100% speed.%d msSettings and OperationsCreates a new memory card file or folder.Simulates a larger memory card by filtering saves only to the current game.If not set, this card will be considered unplugged.The selected memory card image will be used for this slot.Create Memory CardתצורהUses game-specific settings for controllers for this game.Copies the global controller configuration to this game.Resets all configuration to defaults (including bindings).Replaces these settings with a previously saved input profile.Stores the current settings to an input profile.מקורות קלטThe SDL input source supports most controllers.Provides vibration and LED control support over Bluetooth.Allow SDL to use raw access to input devices.The XInput source provides support for XBox 360/XBox One/XBox Series controllers.MultitapEnables an additional three controller slots. Not supported in all games.Attempts to map the selected port to a chosen controller.Determines how much pressure is simulated when macro is active.Determines the pressure required to activate the macro.Toggle every %d framesClears all bindings for this USB controller.Data Save LocationsShow Advanced SettingsChanging these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.LoggingSystem ConsoleWrites log messages to the system console (console window/standard output).File LoggingWrites log messages to emulog.txt.Verbose LoggingWrites dev log messages to log sinks.Log TimestampsWrites timestamps alongside log messages.EE ConsoleWrites debug messages from the game's EE code to the console.IOP ConsoleWrites debug messages from the game's IOP code to the console.CDVD Verbose ReadsLogs disc reads from games.Emotion EngineRounding ModeDetermines how the results of floating-point operations are rounded. Some games need specific settings.Division Rounding ModeDetermines how the results of floating-point division is rounded. Some games need specific settings.Clamping ModeDetermines how out-of-range floating point numbers are handled. Some games need specific settings.Enable EE RecompilerPerforms just-in-time binary translation of 64-bit MIPS-IV machine code to native code.Enable EE CacheEnables simulation of the EE's cache. Slow.Enable INTC Spin DetectionHuge speedup for some games, with almost no compatibility side effects.Enable Wait Loop DetectionModerate speedup for some games, with no known side effects.Enable Fast Memory AccessUses backpatching to avoid register flushing on every memory access.Vector UnitsVU0 Rounding ModeVU0 Clamping ModeVU1 Rounding ModeVU1 Clamping ModeEnable VU0 Recompiler (Micro Mode)New Vector Unit recompiler with much improved compatibility. Recommended.Enable VU1 RecompilerEnable VU Flag OptimizationGood speedup and high compatibility, may cause graphical errors.מעבד I/OEnable IOP RecompilerPerforms just-in-time binary translation of 32-bit MIPS-I machine code to native code.GraphicsUse Debug DeviceהגדרותNo cheats are available for this game.Cheat CodesNo patches are available for this game.Game PatchesActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.Game FixesGame fixes should not be modified unless you are aware of what each option does and the implications of doing so.FPU Multiply HackFor Tales of Destiny.Preload TLB HackNeeded for some games with complex FMV rendering.Skip MPEG HackSkips videos/FMVs in games to avoid game hanging/freezes.OPH Flag HackEE Timing HackInstant DMA HackKnown to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.For SOCOM 2 HUD and Spy Hunter loading hang.VU Add HackFull VU0 SynchronizationForces tight VU0 sync on every COP2 instruction.VU Overflow HackTo check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).קוואדראפוניLoad StateMakes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.Scale To Host Refresh RateDisable Depth EmulationDisable the support of depth buffers in the texture cache.Disable Render FixesPreload Frame DataTexture Inside RTWhen enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Half Pixel OffsetTexture Offset XTexture Offset YDumps replaceable textures to disk. Will reduce performance.Applies a shader which replicates the visual effects of different styles of television set.Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.Enables API-level validation of graphics commands.Use Software Renderer For FMVsTo avoid TLB miss on Goemon.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.Emulate GIF FIFOCorrect but slower. Known to affect the following games: Fifa Street 2.DMA Busy HackDelay VIF1 StallsEmulate VIF FIFOSimulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.VU I Bit HackAvoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.VU SyncRun behind. To avoid sync problems when reading or writing VU registers.VU XGKick SyncForce Blit Internal FPS DetectionSave StateLoad Resume StateA resume save state created at %s was found.
Do you want to load this save and continue?Region: תאימות: No Game SelectedSearch DirectoriesAdds a new directory to the game search list.Scanning SubdirectoriesNot Scanning Subdirectoriesהגדרות רשימהSets which view the game list will open to.Determines which field the game list will be sorted by.Reverses the game list sort order from the default (usually ascending to descending).Cover SettingsDownloads covers from a user-specified URL template.OperationsSelects where anisotropic filtering is utilized when rendering textures.Use alternative method to calculate internal FPS to avoid false readings in some games.Identifies any new files added to the game directories.Forces a full rescan of all games previously identified.הורד עטיפותאודות PCSX2PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.When enabled and logged in, PCSX2 will scan for achievements on startup."Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.Displays popup messages on events such as achievement unlocks and leaderboard submissions.Plays sound effects for events such as achievement unlocks and leaderboard submissions.Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.Displays popup messages when starting, submitting, or failing a leaderboard challenge.When enabled, each session will behave as if no achievements have been unlocked.חשבוןLogs out of RetroAchievements.Logs in to RetroAchievements.משחק נוכחי{} is not a valid disc image.Automatic mapping completed for {}.Automatic mapping failed for {}.Game settings initialized with global settings for '{}'.Game settings have been cleared for '{}'.יציאת בקר {}{} (נוכחי){} (תיקייה)Failed to load '{}'.Input profile '{}' loaded.Input profile '{}' saved.Failed to save input profile '{}'.Port {} Controller TypeSelect Macro {} BindsPort {} DevicePort {} Subtype{} unlabelled patch codes will automatically activate.{} unlabelled patch codes found but not enabled.This Session: {}All Time: {}Save Slot {0}Saved {}{} does not exist.{} נמחק.Failed to delete {}.File: {}CRC: {:08X}Time Played: {}Last Played: {}Size: {:.2f} MBשמאל: Top: ימין: Bottom: סיכוםInterface Settingsהגדרות BIOSEmulation SettingsGraphics Settingsהגדרות שמעMemory Card SettingsController SettingsHotkey SettingsAchievements Settingsהגדרות תיקייהAdvanced SettingsPatchesCheats2% [1 FPS (NTSC) / 1 FPS (PAL)]10% [6 FPS (NTSC) / 5 FPS (PAL)]25% [15 FPS (NTSC) / 12 FPS (PAL)]50% [30 FPS (NTSC) / 25 FPS (PAL)]75% [45 FPS (NTSC) / 37 FPS (PAL)]90% [54 FPS (NTSC) / 45 FPS (PAL)]100% [60 FPS (NTSC) / 50 FPS (PAL)]110% [66 FPS (NTSC) / 55 FPS (PAL)]120% [72 FPS (NTSC) / 60 FPS (PAL)]150% [90 FPS (NTSC) / 75 FPS (PAL)]175% [105 FPS (NTSC) / 87 FPS (PAL)]200% [120 FPS (NTSC) / 100 FPS (PAL)]300% [180 FPS (NTSC) / 150 FPS (PAL)]400% [240 FPS (NTSC) / 200 FPS (PAL)]500% [300 FPS (NTSC) / 250 FPS (PAL)]1000% [600 FPS (NTSC) / 500 FPS (PAL)]50% מהירות60% מהירות75% מהירות100% Speed (Default)130% מהירות180% מהירות300% מהירותNormal (Default)Mild UnderclockModerate UnderclockMaximum UnderclockDisabledEE > VU > GSEE > GS > VUVU > EE > GSVU > GS > EEGS > EE > VUGS > VU > EE0 Frames (Hard Sync)1 Frame2 Frames3 FramesללאExtra + Preserve SignמלאתוספותAutomatic (Default)Direct3D 11Direct3D 12OpenGLVulkanMetalSoftwareריקכבויOnAdaptiveBilinear (Smooth)Bilinear (Sharp)Weave (Top Field First, Sawtooth)Weave (Bottom Field First, Sawtooth)Bob (Top Field First)Bob (Bottom Field First)Blend (Top Field First, Half FPS)Blend (Bottom Field First, Half FPS)Adaptive (Top Field First)Adaptive (Bottom Field First)טבעי (PS2)1.25x טבעי1.5x Native1.75x טבעי2x Native (~720p)2.25x טבעי2.5x Native2.75x טבעי3x Native (~1080p)3.5x Native4x Native (~1440p/2K)5x Native (~1620p)6x Native (~2160p/4K)7x Native (~2520p)8x Native (~2880p)Basic (Generated Mipmaps)Full (PS2 Mipmaps)NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Off (None)Trilinear (PS2)Trilinear (Forced)ScaledUnscaled (Default)MinimumBasic (Recommended)MediumגבוהFull (Slow)Maximum (Very Slow)כבוי (ברירת מחדל)2x4x8x16xחלקיFull (Hash Cache)Force DisabledForce EnabledAccurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)Screen ResolutionInternal Resolution (Aspect Uncorrected)WARNING: Memory Card BusyCannot show details for games which were not scanned in the game list.DeadzoneFull BootAchievement NotificationsLeaderboard NotificationsEnable In-Game OverlaysEncore Modeמצב צופהPNG-Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.Removes the current card from the slot.Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).{} FramesNo DeinterlacingJPEG0 (מושבת)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Sprites OnlySprites/TrianglesBlended Sprites/Triangles1 (Normal)2 (Aggressive)Inside TargetMerge TargetsNormal (Vertex)Special (Texture)Special (Texture - Aggressive)Align To NativeחציForce BilinearForce NearestDisabled (Default)Enabled (Sprites Only)Enabled (All Primitives)None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes CRT4xRGSSNxAGSSלא דחוסLZMA (xz)Zstandard (zst)TimeStretch (Recommended)Async Mix (Breaks some games!)None (Audio can skip.)Stereo (None, Default)5.1 צליל היקפי (סראונד)7.1 צליל היקפי (סראונד)No Sound (Emulate SPU2 only)Cubeb (Cross-platform)XAudio2PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1NegativePositiveChop/Zero (Default)Game GridGame ListGame List SettingsסוגSerialכותרתכותרת הקובץCRCTime PlayedLast PlayedגודלSelect Disc ImageSelect Disc DriveStart FileStart BIOSStart DiscExitSet Input BindingאזורCompatibility Ratingנתיבנתיב דיסקSelect Disc Pathהעתק הגדרותנקה הגדרותInhibit ScreensaverEnable Discord PresencePause On StartPause On Focus Lossהשהה בתפריטConfirm ShutdownSave State On ShutdownEnable Per-Game Settingsהשתמש בערכת נושא בהירהStart FullscreenDouble-Click Toggles FullscreenHide Cursor In FullscreenOSD Scaleהצג הודעותהצג מהירותהצג FPSהצג שימוש ב-CPUהצג שימוש ב-GPUShow ResolutionShow GS StatisticsShow Status Indicatorsהצג הגדרותShow InputsShow Frame TimesWarn About Unsafe Settingsאפס הגדרותChange Search DirectoryFast Bootעוצמת פלטSynchronization ModeExpansion Modeמודול פלטLatencySequence LengthSeekwindow SizeOverlapMemory Card DirectoryFolder Memory Card FilterCreateביטולטען פרופילשמור פרופילPer-Game ConfigurationCopy Global SettingsEnable SDL Input SourceSDL DualShock 4 / DualSense Enhanced ModeSDL Raw InputEnable XInput Input SourceEnable Console Port 1 MultitapEnable Console Port 2 MultitapController Port {}{}Controller Port {}Controller TypeAutomatic MappingController Port {}{} MacrosController Port {} MacrosMacro Button {}מקשיםFrequencyPressureController Port {}{} SettingsController Port {} Settingsיציאת USB {}סוג מכשירסוג משנה של התקן{} BindingsClear Bindings{} הגדרותCache DirectoryCovers DirectorySnapshots DirectorySave States DirectoryGame Settings DirectoryInput Profile DirectoryCheats DirectoryPatches DirectoryTexture Replacements DirectoryVideo Dumping Directoryהמשך משחקToggle Frame Limitמאפייני משחקהישגיםשמירת צילום מסךSwitch To Software RendererSwitch To Hardware RendererChange Discסגור משחקExit Without SavingBack To Pause MenuExit And Save Stateלוח תוצאותמחיקת שמירהסגור תפריטDelete Stateאתחול ברירת מחדלReset Play TimeAdd Search DirectoryOpen in File BrowserDisable Subdirectory ScanningEnable Subdirectory ScanningRemove From Listתצוגת ברירת מחדלמיין לפיSort ReversedScan For New GamesRescan All GamesWebsiteSupport ForumsGitHub RepositoryLicenseסגורRAIntegration is being used instead of the built-in achievements implementation.Enable AchievementsHardcore Modeאפקטים קולייםTest Unofficial Achievementsשם משתמש: {}Login token generated on {}התנתק/ילא מחובר/תהתחברמשחק: {0} ({1})Rich presence inactive or unsupported.Game not loaded or no RetroAchievements available.Card EnabledCard Nameהוצא כרטיסGSFailed to reopen, restoring old configuration.Upscale multiplier set to {}x.Saving screenshot to '{}'.Saved screenshot to '{}'.Failed to save screenshot to '{}'.Host GPU device encountered an error and was recovered. This may have broken rendering.CAS is not available, your graphics driver does not support the required functionality.with no compressionwith LZMA compressionwith Zstandard compressionSaving {0} GS dump {1} to '{2}'single framemulti-frameFailed to render/download screenshot.Saved GS dump to '{}'.Hash cache has used {:.2f} MB of VRAM, disabling.Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.Switching to Software Renderer...Switching to Hardware Renderer...GameCheatSettingsWidgetActivating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.אפשר צ'יטיםשםמחברתיאוראפשר הכלהשבת הכלAll CRCsטען מחדש צ'יטיםShow Cheats For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.%1 unlabelled patch codes will automatically activate.GameDatabase{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:No tracks provided.Hash {} is not in database.Data track number does not match data track in database.Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidgetGame Fixes (NOT recommended to change globally)FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.FPU Multiply HackMPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.Skip MPEG HackTLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.Preload TLB HackEE: Emotion Engine. Leave as-is.EE Timing HackDMA: Direct Memory Access. Leave as-is.Instant DMA HackOPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.OPH Flag HackGIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate GIF FIFODMA: Direct Memory Access. Leave as-is.DMA Busy HackVIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.Delay VIF1 StallsVIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.Emulate VIF FIFOVU0 = VU (Vector Unit) 0. Leave as-is.Full VU0 SynchronizationVU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.VU I Bit HackVU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.VU Add HackVU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.VU Overflow HackVU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).VU SyncVU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.VU XGKick SyncBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.Force Blit Internal FPS DetectionFMV: Full Motion Video. Find the common used term in your language.Use Software Renderer For FMVsUncheckedFor Tales of Destiny.To avoid TLB miss on Goemon.Needed for some games with complex FMV rendering.Skips videos/FMVs in games to avoid game hanging/freezes.Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.Correct but slower. Known to affect the following games: Fifa Street 2.Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.For SOCOM 2 HUD and Spy Hunter loading hang.For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.Forces tight VU0 sync on every COP2 instruction.Run behind. To avoid sync problems when reading or writing VU registers.To check for possible float overflows (Superman Returns).Use accurate timing for VU XGKicks (slower).Use alternative method to calculate internal FPS to avoid false readings in some games.GameListScanning directory {} (recursively)...Scanning directory {}...Scanning {}...לעולם לאהיוםאתמול{}h {}m{}h {}m {}s{}m {}s{}s{} שעות{} דקותDownloading cover for {0} [{1}]...GameListModelסוגקודכותרתכותרת הקובץCRCTime PlayedLast PlayedגודלאזורתאימותGameListSettingsWidgetGame ScanningSearch Directories (will be scanned for games)הוסף...הסרSearch DirectoryScan RecursivelyExcluded Paths (will not be scanned)Directory...קובץ...Scan For New GamesRescan All GamesDisplayPrefer English TitlesUncheckedFor games with both a title in the game's native language and one in English, prefer the English title.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.בחר קובץSelect DirectoryGameListWidgetGame ListGame GridShow Titlesכל הסוגיםכל האזוריםחיפוש...GamePatchDetailsWidgetPatch Titleמופעל<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html><strong>Author: </strong>%1<br>%2לא ידועNo description provided.GamePatchSettingsWidgetהפעלת תיקוני משחק עלולה לגרום להתנהגות בלתי צפויה, קריסה, נעילות רכות או משחקים שמורים שבורים. השתמש בתיקונים על אחריותך בלבד, צוות PCSX2 לא יספק תמיכה למשתמשים שהפעילו תיקוני משחקים.Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.All CRCsReload PatchesShow Patches For All CRCsCheckedToggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.There are no patches available for this game.GameSummaryWidgetכותרת:Clear the line to restore the original title...שחזורName for use in sorting (e.g. "XXX, The" for a game called "The XXX")Sorting Title:English Title:נתיב:Serial:CRC:סוג:דיסק PS2דיסק PS1ELF (PS2 Executable)Region:Leave the code as-is, translate the country's name.NTSC-B (Brazil)Leave the code as-is, translate the country's name.NTSC-C (China)Leave the code as-is, translate the country's name.NTSC-HK (Hong Kong)Leave the code as-is, translate the country's name.NTSC-J (Japan)Leave the code as-is, translate the country's name.NTSC-K (Korea)Leave the code as-is, translate the country's name.NTSC-T (Taiwan)Leave the code as-is, translate the country's name.NTSC-U (US)אחרLeave the code as-is, translate the country's name.PAL-A (Australia)Leave the code as-is, translate the country's name.PAL-AF (South Africa)Leave the code as-is, translate the country's name.PAL-AU (Austria)Leave the code as-is, translate the country's name.PAL-BE (Belgium)Leave the code as-is, translate the country's name.PAL-E (Europe/Australia)Leave the code as-is, translate the country's name.PAL-F (France)Leave the code as-is, translate the country's name.PAL-FI (Finland)Leave the code as-is, translate the country's name.PAL-G (Germany)Leave the code as-is, translate the country's name.PAL-GR (Greece)Leave the code as-is, translate the country's name.PAL-I (Italy)Leave the code as-is, translate the country's name.PAL-IN (India)Leave the code as-is, translate the country's name.PAL-M (Europe/Australia)Leave the code as-is, translate the country's name.PAL-NL (Netherlands)Leave the code as-is, translate the country's name.PAL-NO (Norway)Leave the code as-is, translate the country's name.PAL-P (Portugal)Leave the code as-is, translate the country's name.PAL-PL (Poland)Leave the code as-is, translate the country's name.PAL-R (Russia)Leave the code as-is, translate the country's name.PAL-S (Spain)Leave the code as-is, translate the country's name.PAL-SC (Scandinavia)Leave the code as-is, translate the country's name.PAL-SW (Sweden)Leave the code as-is, translate the country's name.PAL-SWI (Switzerland)Leave the code as-is, translate the country's name.PAL-UK (United Kingdom)תאימות:לא ידועלא ניתן לאתחולReaches IntroReaches MenuIn-GamePlayablePerfectפרופיל קלט:Refers to the shared settings profile.משותףנתיב דיסק:עיין...נקהאימותSearch on Redump.org...Select Disc PathGame is not a CD/DVD.Track list unavailable while virtual machine is running.#מצבהתחלSectorsגודלMD5Status%1<not computed>שגיאהCannot verify image while a game is running.One or more tracks is missing.Verified as %1 [%2] (Version %3).Verified as %1 [%2].GraphicsSettingsWidgetRenderer:Adapter:DisplayFullscreen Mode:יחס גובה-רוחב:Fit to Window / FullscreenAuto Standard (4:3 Interlaced / 3:2 Progressive)Standard (4:3)Widescreen (16:9)FMV Aspect Ratio:כבוי (ברירת מחדל)Automatic (Default)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Top Field First, Sawtooth)Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.Weave (Bottom Field First, Sawtooth)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Top Field First, Full Frames)Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.Bob (Bottom Field First, Full Frames)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Top Field First, Merge 2 Fields)Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.Blend (Bottom Field First, Merge 2 Fields)Adaptive: deinterlacing method that should be translated.Adaptive (Top Field First, Similar to Bob + Weave)Adaptive: deinterlacing method that should be translated.Adaptive (Bottom Field First, Similar to Bob + Weave)Bilinear Filtering:NoneSmooth: Refers to the texture clarity.Bilinear (Smooth)Sharp: Refers to the texture clarity.Bilinear (Sharp)Vertical Stretch:Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
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Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.%Crop:Warning: short space constraints. Abbreviate if necessary.שמאל:pxWarning: short space constraints. Abbreviate if necessary.Top:Warning: short space constraints. Abbreviate if necessary.ימין:Warning: short space constraints. Abbreviate if necessary.Bottom:Screen OffsetsVSyncShow OverscanEnable Widescreen PatchesEnable No-Interlacing PatchesAnti-BlurCtrl+SDisable Interlace OffsetScreenshot Size:Screen ResolutionInternal ResolutionInternal Resolution (Aspect Uncorrected)PNGJPEGאיכות:RenderingInternal Resolution:Mipmapping:כבויBasic (Generated Mipmaps)Full (PS2 Mipmaps)Texture Filtering:NearestBilinear (Forced)Bilinear (PS2)Bilinear (Forced excluding sprite)Trilinear Filtering:Off (None)Trilinear (PS2)Trilinear (Forced)Anisotropic Filtering:Dithering:ScaledUnscaled (Default)Blending Accuracy:MinimumBasic (Recommended)MediumגבוהFull (Slow)Maximum (Very Slow)Texture Preloading:חלקיFull (Hash Cache)Software Rendering Threads:Skip Draw Range:GPU Palette ConversionManual Hardware Renderer FixesSpin GPU During ReadbacksSpin CPU During Readbacks threadsMipmappingAuto Flushתיקוני חומרהכפה מושבתForce EnabledCPU Sprite Render Size:0 (Disabled)0 (מושבת)1 (64 Max Width)2 (128 Max Width)3 (192 Max Width)4 (256 Max Width)5 (320 Max Width)6 (384 Max Width)7 (448 Max Width)8 (512 Max Width)9 (576 Max Width)10 (640 Max Width)Disable Depth EmulationDisable Safe FeaturesPreload Frame DataTexture Inside RT1 (Normal)2 (Aggressive)Software CLUT Render:CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.GPU Target CLUT:Disabled (Default)Enabled (Exact Match)Enabled (Check Inside Target)Upscaling FixesHalf Pixel Offset:Normal (Vertex)מיוחד (טקסטורה)Special (Texture - Aggressive)Round Sprite:חצימלאTexture Offsets:X:Y:Merge SpriteAlign Spriteביטול שזירה (Deinterlacing):No DeinterlacingSprites OnlySprites/TrianglesBlended Sprites/TrianglesAuto Flush:Enabled (Sprites Only)Enabled (All Primitives)Texture Inside RT:Inside TargetMerge TargetsDisable Partial Source InvalidationRead Targets When ClosingEstimate Texture RegionDisable Render FixesAlign To NativeUnscaled Palette Texture DrawsWild Arms: name of a game series. Leave as-is or use an official translation.Wild Arms HackBilinear Dirty Upscale:Force BilinearForce NearestTexture ReplacementSearch Directoryעיין...פתח...איפוסPCSX2 will dump and load texture replacements from this directory.אפשרויותDump TexturesDump MipmapsDump FMV Texturesטען טקסטורותPrecache TexturesPost-ProcessingSharpening/Anti-AliasingYou might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive Sharpening:None (Default)Sharpen Only (Internal Resolution)Sharpen and Resize (Display Resolution)חדות:FXAAמסנניםTV Shader:Scanline FilterDiagonal FilterTriangular FilterWave FilterLottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.Lottes CRT4xRGSS downsampling (4x Rotated Grid SuperSampling)NxAGSS downsampling (Nx Automatic Grid SuperSampling)Shade Boostבהירות:ניגודיות:רוויהOSDOn-Screen DisplayOSD Scale:Show IndicatorsShow ResolutionShow Inputsהצג שימוש ב-GPUהצג הגדרותהצג FPSDisable Dual-Source BlendingDisable Shader CacheDisable Vertex Shader ExpandShow StatisticsAsynchronous Texture LoadingSaturation:הצג שימוש ב-CPUWarn About Unsafe SettingsShow Frame TimesמקליטVideo Dumping DirectoryCapture SetupContainer:Codec:Extra ArgumentsCapture AudioResolution:xאוטומטיCapture VideoAdvanced here refers to the advanced graphics options.AdvancedAdvanced OptionsHardware Download Mode:Accurate (Recommended)Disable Readbacks (Synchronize GS Thread)Unsynchronized (Non-Deterministic)Disabled (Ignore Transfers)GS Dump Compression:לא דחוסLZMA (xz)Zstandard (zst)Skip Presenting Duplicate FramesBlit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
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Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.Use Blit Swap ChainDisable Threaded PresentationBitrate:Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. kbpsAllow Exclusive Fullscreen:DisallowedמורשהDebugging OptionsOverride Texture Barriers:Use Debug DeviceShow Speed PercentagesDisable Framebuffer FetchGraphics backend/engine type. Leave as-is.Direct3D 11Graphics backend/engine type. Leave as-is.Direct3D 12Graphics backend/engine type. Leave as-is.OpenGLGraphics backend/engine type. Leave as-is.VulkanGraphics backend/engine type. Leave as-is.MetalGraphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.תוכנהNull here means that this is a graphics backend that will show nothing.ריק2x4x8x16xUse Global Setting [%1]לא נבדקAutomatically loads and applies widescreen patches on game start. Can cause issues.Automatically loads and applies no-interlacing patches on game start. Can cause issues.Disables interlacing offset which may reduce blurring in some situations.Bilinear FilteringEnables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.PCRTC: Programmable CRT (Cathode Ray Tube) Controller.Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.Enables the option to show the overscan area on games which draw more than the safe area of the screen.FMV Aspect RatioOverrides the full-motion video (FMV) aspect ratio.Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.Control the texture's trilinear filtering of the emulation.Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.Software Rendering ThreadsCPU Sprite Render SizeSoftware CLUT RenderTry to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.This option disables game-specific render fixes.By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.Framebuffer ConversionConvert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.מושבתRemove Unsupported SettingsYou currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.Dumps replaceable textures to disk. Will reduce performance.Includes mipmaps when dumping textures.Allows texture dumping when FMVs are active. You should not enable this.Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.Loads replacement textures where available and user-provided.Preloads all replacement textures to memory. Not necessary with asynchronous loading.Enables FidelityFX Contrast Adaptive Sharpening.Determines the intensity the sharpening effect in CAS post-processing.Adjusts brightness. 50 is normal.Adjusts contrast. 50 is normal.Adjusts saturation. 50 is normal.Scales the size of the onscreen OSD from 50% to 500%.Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.Displays various settings and the current values of those settings, useful for debugging.Displays a graph showing the average frametimes.Video CodecSelects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Video Bitrate6000 kbpsSets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.Automatic ResolutionWhen checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>Enable Extra Video ArgumentsAllows you to pass arguments to the selected video codec.Extra Video ArgumentsAudio CodecSelects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>Audio BitrateEnable Extra Audio ArgumentsAllows you to pass arguments to the selected audio codec.Extra Audio ArgumentsAllow Exclusive FullscreenOverrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.CheckedEnables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).Integer ScalingAdds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.יחס גובה-רוחבAuto Standard (4:3/3:2 Progressive)Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.ביטול שזירה (Deinterlacing)Screenshot SizeDetermines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.Screenshot FormatSelects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.Screenshot Quality50%Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.100%Vertical StretchStretches (< 100%) or squashes (> 100%) the vertical component of the display.מצב מסך מלאBorderless FullscreenChooses the fullscreen resolution and frequency.שמאל0pxChanges the number of pixels cropped from the left side of the display.TopChanges the number of pixels cropped from the top of the display.ימיןChanges the number of pixels cropped from the right side of the display.BottomChanges the number of pixels cropped from the bottom of the display.Native (PS2) (Default)Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.Control the accuracy level of the mipmapping emulation.Texture FilteringControl the texture filtering of the emulation.Trilinear FilteringAnisotropic FilteringReduces texture aliasing at extreme viewing angles.DitheringReduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.Blending AccuracyTexture PreloadingUploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.2 threadsNumber of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.Enables mipmapping, which some games require to render correctly.The maximum target memory width that will allow the CPU Sprite Renderer to activate on.Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.GPU Target CLUTSkipdraw Range Start0Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.Skipdraw Range EndDisable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.Uploads GS data when rendering a new frame to reproduce some effects accurately.Half Pixel OffsetMight fix some misaligned fog, bloom, or blend effect.Round SpriteCorrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.Texture Offsets XST and UV are different types of texture coordinates, like XY would be spatial coordinates.Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.Texture Offsets YWild Arms: name of a game series. Leave as-is or use an official translation.Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.Bilinear UpscaleCan smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.Force palette texture draws to render at native resolution.You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfxContrast Adaptive SharpeningחדותEnables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.בהירות50ניגודיותTV ShaderApplies a shader which replicates the visual effects of different styles of television set.OSD ScaleShow OSD MessagesShows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.Shows the internal frame rate of the game in the top-right corner of the display.Shows the current emulation speed of the system in the top-right corner of the display as a percentage.Shows the resolution of the game in the top-right corner of the display.Shows host's CPU utilization.Shows host's GPU utilization.Shows counters for internal graphical utilization, useful for debugging.Shows the current controller state of the system in the bottom-left corner of the display.Displays warnings when settings are enabled which may break games.השאר את זה ריקParameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"Sets the audio bitrate to be used.160 kbpsParameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"GS Dump CompressionChange the compression algorithm used when creating a GS dump.Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blitUses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.Enable Debug DeviceEnables API-level validation of graphics commands.GS Download ModeמדויקSkips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.This string refers to a default codec, whether it's an audio codec or a video codec.ברירת מחדל(ברירת מחדל)HotkeysGraphicsשמור צילום מסךToggle Video CaptureSave Single Frame GS DumpSave Multi Frame GS DumpToggle Software RenderingIncrease Upscale MultiplierDecrease Upscale MultiplierToggle On-Screen DisplayCycle Aspect RatioAspect ratio set to '{}'.Cycle Hardware MipmappingHardware mipmapping set to '{}'.Cycle Deinterlace ModeDeinterlace mode set to '{}'.Toggle Texture DumpingTexture dumping is now enabled.Texture dumping is now disabled.Toggle Texture ReplacementsTexture replacements are now enabled.Texture replacements are now disabled.Reload Texture ReplacementsTexture replacements are not enabled.Reloading texture replacements...Target speed set to {:.0f}%.עוצמת הקול: מושתקעוצמת שמע: {}%No save state found in slot {}.You cannot pause until another {:.1f} seconds have passed.מערכתOpen Pause MenuOpen Achievements ListOpen Leaderboards ListToggle PauseToggle FullscreenToggle Frame LimitToggle Turbo / Fast ForwardToggle Slow MotionTurbo / Fast Forward (Hold)Increase Target SpeedDecrease Target Speedהגבר את עוצמת הקולהנמך את עוצמת הקולהפעל/כבה השתקהFrame AdvanceShut Down Virtual MachineReset Virtual MachineToggle Input Recording ModeSave StatesSelect Previous Save SlotSelect Next Save SlotSave State To Selected SlotLoad State From Selected SlotSave State and Select Next SlotSave State To Slot 1Load State From Slot 1Save State To Slot 2Load State From Slot 2Save State To Slot 3Load State From Slot 3Save State To Slot 4Load State From Slot 4Save State To Slot 5Load State From Slot 5Save State To Slot 6Load State From Slot 6Save State To Slot 7Load State From Slot 7Save State To Slot 8Load State From Slot 8Save State To Slot 9Load State From Slot 9Save State To Slot 10Load State From Slot 10Save slot {0} selected ({1}).ImGuiOverlaysSaved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.Save state selector is unavailable without a valid game serial.LoadSaveSelect PreviousSelect NextSave Slot {0}No save present in this slot.no save yetInputBindingDialogEdit BindingsBindings for Controller0/ButtonCircleרגישות:100%שטח מת:Add Bindingהסר מיפוינקה מיפוייםBindings for %1 %2סגורPush Button/Axis... [%1]%1%InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear bindingNo bindings registered%n bindings%n bindings%n bindings%n bindingsPush Button/Axis... [%1]InputRecordingViewerInput Recording ViewerקובץעריכהViewפתחסגור%1 %2%1%1 [%2]Left AnalogRight AnalogCrossריבועמשולשעיגולL1R1L2R2D-Pad DownL3R3SelectStartD-Pad RightD-Pad UpD-Pad LeftInput Recording Files (*.p2m2)InputVibrationBindingWidgetשגיאהNo devices with vibration motors were detected.Select vibration motor for %1.InterfaceSettingsWidgetהתנהגותPause On Focus LossInhibit ScreensaverSave State On ShutdownPause On StartConfirm ShutdownCreate Save State BackupsEnable Discord PresenceEnable Per-Game Settingsתצוגת משחקStart FullscreenDouble-Click Toggles FullscreenRender To Separate WindowHide Main Window When RunningDisable Window ResizingHide Cursor In Fullscreenהעדפותשפה:Theme:Automatic UpdaterUpdate Channel:Current Version:Enable Automatic Update CheckCheck for Updates...NativeIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Gray) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Dark Fusion (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Untouched Lagoon (Grayish Green/-Blue ) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Baby Pastel (Pink) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Pizza Time! (Brown-ish/Creamy White) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.PCSX2 (White/Blue) [Light]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Scarlet Devil (Red/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Violet Angel (Blue/Purple) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Cobalt Sky (Blue) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Ruby (Black/Red) [Dark]Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Sapphire (Black/Blue) [Dark]"Custom.qss" must be kept as-is.Custom.qss [Drop in PCSX2 Folder]CheckedAutomatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.Variable %1 shows the version number and variable %2 shows a timestamp.%1 (%2)Prevents the screen saver from activating and the host from sleeping while emulation is running.Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.When enabled, custom per-game settings will be applied. Disable to always use the global configuration.Allows switching in and out of fullscreen mode by double-clicking the game window.Prevents the main window from being resized.לא נבדקIgnore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.Fusion [Light/Dark]Pauses the emulator when a game is started.Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.Do not translate the ".backup" extension.Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.Automatically switches to fullscreen mode when a game is started.Hides the mouse pointer/cursor when the emulator is in fullscreen mode.Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.Shows the game you are currently playing as part of your profile in Discord.System Language [Default]LogWindowLog Window - %1 [%2]Log Window&Clear&Save...Cl&ose&SettingsLog To &System ConsoleLog To &Debug ConsoleLog To &FileAttach To &Main WindowShow &TimestampsSelect Log FileLog Files (*.txt)ErrorFailed to open file for writing.Log was written to %1.
MAC_APPLICATION_MENUשירותיםהסתר את %1Hide Othersהצג הכולהעדפות...Quit %1אודות %1MainWindowPCSX2&SystemChange DiscLoad StateSave StateS&ettings&עזרה&DebugSwitch Renderer&View&גודל חלון&ToolsInput Recordingסרגל כליםStart &File...Start &Disc...Start &BIOS&Scan For New Games&Rescan All GamesShut &DownShut Down &Without Saving&Reset&PauseE&xit&BIOSEmulation&בקרי משחק&מקשי קיצור&GraphicsA&chievements&Post-Processing Settings...מסך מלאResolution Scale&GitHub Repository...Support &Forums...&Discord Server...Check for &Updates...About &Qt...&אודות PCSX2...In Toolbarמסך מלאIn Toolbarשנה דיסק...&AudioGame ListממשקAdd Game Directory...&Settingsמקובץ...From Device...From Game List...Remove DiscGlobal State&ScreenshotIn ToolbarStart FileIn ToolbarStart DiscIn ToolbarStart BIOSIn ToolbarכיבויIn ToolbarאיפוסIn ToolbarPauseIn ToolbarLoad StateIn ToolbarSave StateIn Toolbarבקרי משחקIn ToolbarהגדרותIn Toolbarצילום מסך&Memory Cards&רשת && דיסק קשיח&תיקיות&סרגל כליםנעל סרגל כלים&Status BarVerbose StatusGame &ListThis grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.System &DisplayGame &PropertiesGame &GridShow Titles (Grid View)Zoom &In (Grid View)Ctrl++Zoom &Out (Grid View)Ctrl+-Refresh &Covers (Grid View)Open Memory Card Directory...Open Data Directory...Toggle Software RenderingOpen DebuggerReload Cheats/PatchesEnable System ConsoleEnable Debug ConsoleEnable Log WindowEnable Verbose LoggingEnable EE Console LoggingEnable IOP Console LoggingSave Single Frame GS DumpThis section refers to the Input Recording submenu.חדשThis section refers to the Input Recording submenu.PlayThis section refers to the Input Recording submenu.עצורThis section refers to the Input Recording submenu.הגדרותInput Recording LogsController LogsEnable &File LoggingEnable CDVD Read LoggingSave CDVD Block DumpEnable Log TimestampsStart Big Picture ModeIn Toolbarתמונה גדולהCover Downloader...Show Advanced SettingsRecording ViewerVideo Captureערוך צ'יטים...Edit Patches...Internal Resolution%1x ScaleSelect location to save block dump:Do not show againלשינוי הגדרות מתקדמות יכולות להיות השפעות בלתי צפויות על משחקים, כולל תקלות גרפיות, נעילות ואפילו קבצי שמירה פגומים. אנו לא ממליצים לשנות הגדרות מתקדמות אלא אם כן אתה יודע מה אתה עושה, ואת ההשלכות של שינוי כל הגדרה.
צוות PCSX2 לא יספק כל תמיכה עבור תצורות שמשנות את ההגדרות הללו, אתה לבד.
האם אתה בטוח שאתה רוצה להמשיך?%1 קבצים (*.%2)RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.WARNING: Memory Card BusyWARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?Confirm ShutdownAre you sure you want to shut down the virtual machine?Save State For ResumeשגיאהYou must select a disc to change discs.Properties...Set Cover Image...Exclude From ListReset Play Timeאתחול ברירת מחדלFast BootFull BootBoot and DebugAdd Search Directory...Start FileStart DiscSelect Disc ImageUpdater Error<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>Automatic updating is not supported on the current platform.Confirm File CreationThe pnach file '%1' does not currently exist. Do you want to create it?Failed to create '%1'.Input Recording Files (*.p2m2)PausedLoad State FailedCannot load a save state without a running VM.The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?Cannot change from game to GS dump without shutting down first.Failed to get window info from widgetStop Big Picture ModeIn ToolbarExit Big PictureGame PropertiesGame properties is unavailable for the current game.Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.Select disc drive:This save state does not exist.Select Cover ImageCover Already ExistsA cover image for this game already exists, do you wish to replace it?Copy ErrorFailed to remove existing cover '%1'Failed to copy '%1' to '%2'Failed to remove '%1'Confirm ResetAll Cover Image Types (*.jpg *.jpeg *.png *.webp)You must select a different file to the current cover image.Are you sure you want to reset the play time for '%1'?
This action cannot be undone.Load Resume StateA resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?Fresh BootDelete And BootFailed to delete save state file '%1'.Load State File...Load From File...Select Save State FileSave States (*.p2s)Delete Save States...All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)Save States (*.p2s *.p2s.backup)Undo Load StateResume (%2)Load Slot %1 (%2)Delete Save StatesAre you sure you want to delete all save states for %1?
The saves will not be recoverable.%1 save states deleted.שמירה לקובץ...ריקSave Slot %1 (%2)Confirm Disc ChangeDo you want to swap discs or boot the new image (via system reset)?Swap DiscאיפוסMissing Font FileThe font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>Downloading FilesMemoryCardMemory Card '{}' was saved to storage.Memory Cards reinserted.Force ejecting all Memory Cards. Reinserting in 1 second.MemoryCardConvertDialogConvert Memory CardConversion Type8 MB File16 MB File32 MB File64 MB Fileתיקייה<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>התקדמותUses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.A standard, 8 MB Memory Card. Most compatible, but smallest capacity.2x larger than a standard Memory Card. May have some compatibility issues.4x larger than a standard Memory Card. Likely to have compatibility issues.8x larger than a standard Memory Card. Likely to have compatibility issues.MemoryCardType should be left as-is.Convert Memory Card FailedInvalid MemoryCardTypeConversion CompleteMemory Card "%1" converted to "%2"Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.Cannot Convert Memory CardMemoryCardCreateDialogCreate Memory Card<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>Memory Card Name:8 MB [Most Compatible]This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.16 MBA typical size for third-party Memory Cards which should work with most games.32 MB64 MBLow compatibility warning: yes, it's very big, but may not work with many games.Folder [Recommended]Store Memory Card contents in the host filesystem instead of a file.128 KB (PS1)This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.Use NTFS CompressionNTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.Failed to create the Memory Card, because another card with the name '%1' already exists.Failed to create the Memory Card, the log may contain more information.Memory Card '%1' created.MemoryCardListWidgetכןלאMemoryCardSettingsWidgetMemory Card SlotsMemory Cardsתיקייה:עיין...פתח...איפוסשםסוגFormattedLast ModifiedרענןCreateRenameConvertDeleteהגדרותAutomatically manage saves based on running gameChecked(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.Swap Memory CardsEject Memory CardשגיאהDelete Memory CardRename Memory CardNew Card NameNew name is invalid, it must end with .ps2New name is invalid, a card with this name already exists.This Memory Card is unknown.Slot %1Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.Failed to delete the Memory Card. The log may have more information.Failed to rename Memory Card. The log may contain more information.Use for Slot %1Both slots must have a card selected to swap.PS2 (8MB)PS2 (16MB)PS2 (32MB)PS2 (64MB)PS1 (128KB)לא ידועPS2 (תיקייה)MemoryCardSlotWidget%1 [%2]Ignore Crowdin's warning for [Missing], the text should be translated.%1 [Missing]MemoryViewWidgetMemoryהעתק כתובתGo to in Disassemblyעבור לכתובתהצג כבייט 1Show as 2 bytesShow as 4 bytesShow as 8 bytesAdd to Saved Memory AddressesCopy ByteCopy Segmentהעתק דמותהדבקNewInputRecordingDlgNew Input RecordingSelect Recording TypeIndicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.הדלקהIndicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.Save State<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>Select File PathעייןEnter Author NameInput Recording Files (*.p2m2)Select a FilePadD-Pad למעלהD-Pad ימיןD-Pad DownD-Pad LeftמשולשעיגולCrossריבועSelectהתחלL1 (Left Bumper)L2 (Left Trigger)R1 (Right Bumper)R2 (Right Trigger)L3 (Left Stick Button)R3 (Right Stick Button)Analog Toggleהפעל לחץLeft Stick UpLeft Stick RightLeft Stick DownLeft Stick LeftRight Stick UpRight Stick RightRight Stick DownRight Stick LeftLarge (Low Frequency) MotorSmall (High Frequency) MotorNot InvertedInvert Left/RightInvert Up/DownInvert Left/Right + Up/DownInvert Left StickInverts the direction of the left analog stick.Invert Right StickInverts the direction of the right analog stick.Analog DeadzoneSets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.%.0f%%Button/Trigger DeadzoneSets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.Analog light is now on for port {0} / slot {1}Analog light is now off for port {0} / slot {1}Analog SensitivitySets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.Large Motor Vibration ScaleIncreases or decreases the intensity of low frequency vibration sent by the game.Small Motor Vibration ScaleIncreases or decreases the intensity of high frequency vibration sent by the game.Modifier PressureSets the pressure when the modifier button is held.לא מחוברDualShock 2Strum UpStrum DownGreen FretRed FretYellow FretBlue FretOrange FretWhammy BarTilt UpWhammy Bar DeadzoneSets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.Whammy Bar SensitivitySets the whammy bar axis scaling factor.גיטרהController port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.Yellow (Left)Yellow (Right)Blue (Left)Blue (Right)White (Left)White (Right)Green (Left)Green (Right)RedPop'n MusicPatchFailed to open {}. Built-in game patches are not available.{} GameDB patches{}{} game patches{}{} cheat patches{} are active.No cheats or patches (widescreen, compatibility or others) are found / enabled.PermissionsDialogCameraPCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.PermissionsDialogMicrophonePCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.QObjectHDD CreatorFailed to create HDD imageCreating HDD file
%1 / %2 MiBביטולQtAsyncProgressThreadשגיאהשאלהמידעQtModalProgressCallbackPCSX2ביטולשגיאהשאלהמידעRegisterWidgetRegister ViewView as hexView as floatהעתק את החצי העליוןCopy Bottom HalfCopy SegmentCopy ValueChange Top HalfChange Bottom HalfChange SegmentChange ValueGo to in DisassemblyGo to in Memory ViewChanging the value in a CPU register (e.g. "Change t0")Change %1Invalid register valueInvalid hexadecimal register value.Invalid floating-point register value.Invalid target addressSPU2Requested audio output device '{}' not found, using default.Cubeb is an audio engine name. Leave as-is.Cubeb (Cross-platform)No Sound (Emulate SPU2 only)XAudio2 is an audio engine name. Leave as-is.XAudio2SaveStateThis savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.SavedAddressesModelMEMORY ADDRESSLABELDESCRIPTIONSettingWidgetBinderאיפוסDefault: אשר את התיקיהThe chosen directory does not currently exist:
%1
Do you want to create this directory?שגיאהFolder path cannot be empty.Select folder for %1SettingsDialogTHIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.Use Global Setting [Enabled]THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.Use Global Setting [Disabled]Use Global Setting [%1]SettingsWindowPCSX2 SettingsRestore DefaultsCopy Global SettingsClear SettingsClose<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.SummarySummary is unavailable for files not present in game list.InterfaceGame List<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.BIOSEmulationPatches<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.Cheats<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.Game Fixes<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.GraphicsAudioMemory CardsNetwork & HDDתיקיות<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.Achievements<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.RAIntegration is being used, built-in RetroAchievements support is disabled.Advanced<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.Debug<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.Confirm Restore DefaultsAre you sure you want to restore the default settings? Any preferences will be lost.Reset UI SettingsThe configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?Per-game configuration copied from global settings.The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?Per-game configuration cleared.Recommended ValueSetupWizardDialogPCSX2 Setup WizardשפהBIOS ImageGame DirectoriesController SetupComplete<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>שפה:Theme:Enable Automatic Updates<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>BIOS Directory:עיין...איפוסשם הקובץגרסהOpen BIOS Folder...רענן רשימה<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>Search Directories (will be scanned for games)הוסף...הסרSearch DirectoryScan Recursively<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>Controller Port 1Controller Mapped To:Controller Type:Default (Keyboard)Automatic MappingController Port 2<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>&Back&Next&ביטולאזהרהA BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?&סיוםבטל את ההגדרהAre you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.Open Directory...Select Search DirectoryScan Recursively?Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.Default (None)No devices availableAutomatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.StackModelWarning: short space limit. Abbreviate if needed.כניסהWarning: short space limit. Abbreviate if needed.תוויתWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.INSTRUCTIONWarning: short space limit. Abbreviate if needed.מצביע מחסניתWarning: short space limit. Abbreviate if needed.גודלThreadModelלא חוקיWarning: short space limit. Abbreviate if needed.מספר מזההWarning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).PCWarning: short space limit. Abbreviate if needed.כניסהWarning: short space limit. Abbreviate if needed.עדיפותWarning: short space limit. Abbreviate if needed.STATEWarning: short space limit. Abbreviate if needed.WAIT TYPERefers to a Thread State in the Debugger.BADRefers to a Thread State in the Debugger.RUNRefers to a Thread State in the Debugger.READYRefers to a Thread State in the Debugger.WAITRefers to a Thread State in the Debugger.SUSPENDRefers to a Thread State in the Debugger.WAIT SUSPENDRefers to a Thread State in the Debugger.DORMANTRefers to a Thread Wait State in the Debugger.NONERefers to a Thread Wait State in the Debugger.WAKEUP REQUESTRefers to a Thread Wait State in the Debugger.SEMAPHORERefers to a Thread Wait State in the Debugger.SLEEPRefers to a Thread Wait State in the Debugger.DELAYRefers to a Thread Wait State in the Debugger.EVENTFLAGRefers to a Thread Wait State in the Debugger.MBOXRefers to a Thread Wait State in the Debugger.VPOOLRefers to a Thread Wait State in the Debugger.FIXPOOLUSBWebcam (EyeToy)Sony EyeToyKonami Capture EyeDevice NameSelects the device to capture images from.מקלדת HIDמקלדתHID MouseמצביעLeft Buttonכפתור ימניכפתור אמצעימקלדת KonamiGunCon 2D-Pad למעלהD-Pad DownD-Pad LeftD-Pad ימיןהדקShoot OffscreenCalibration ShotABCSelectStartRelative LeftRelative RightRelative UpRelative DownSets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.גודל הסמןScales the crosshair image set above.%.0f%%צבע הסמןApplies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)Manual Screen ConfigurationForces the use of the screen parameters below, instead of automatic parameters if available.X Scale (Sensitivity)Scales the position to simulate CRT curvature.%.2f%%Y Scale (Sensitivity)מרכז XSets the horizontal center position of the simulated screen.%.0fpxמרכז YSets the vertical center position of the simulated screen.רוחב מסךSets the width of the simulated screen.%dpxגובה מסךSets the height of the simulated screen.Logitech USB Headsetמכשיר קלטSelects the device to read audio from.מכשיר הפלטSelects the device to output audio to.Input LatencySpecifies the latency to the host input device.%dmsOutput LatencySpecifies the latency to the host output device.USB-Mic: Neither player 1 nor 2 is connected.USB-Mic: Failed to start player {} audio stream.SingstarPlayer 1 DeviceSelects the input for the first player.Player 2 DeviceSelects the input for the second player.Logitech USB Micusb-msd: Could not open image file '{}'Mass Storage DeviceModification time to USB mass storage image changed, reattaching.Image PathSets the path to image which will back the virtual mass storage device.Steering LeftSteering RightמַצעֶרֶתBrakeCrossריבועעיגולמשולשL1R1L2R2Force FeedbackShift Up / R1Shift Down / L1L3R3Menu UpMenu DownXYOffLowMediumגבוהSteering SmoothingSmooths out changes in steering to the specified percentage per poll. Needed for using keyboards.%d%%Steering DeadzoneSteering axis deadzone for pads or non self centering wheels.Steering DampingApplies power curve filter to steering axis values. Dampens small inputs.Wheel DeviceDriving ForceDriving Force ProDriving Force Pro (rev11.02)GT ForceRock Band Drum KitכחולירוקאדוםצהובכתוםBuzz Controllerשחקן 1 אדוםשחקן 1 כחולשחקן 1 כתוםשחקן 1 ירוקשחקן 1 צהובשחקן 2 אדוםשחקן 2 כחולשחקן 2 כתוםשחקן 2 ירוקשחקן 2 צהובשחקן 3 אדוםשחקן 3 כחולשחקן 3 כתוםשחקן 3 ירוקשחקן 3 צהובשחקן 4 אדוםשחקן 4 כחולשחקן 4 כתוםשחקן 4 ירוקשחקן 4 צהובKeyboardManiaC 1C# 1D 1D# 1E 1F 1F# 1G 1G# 1A 1A# 1B 1C 2C# 2D 2D# 2E 2F 2F# 2G 2G# 2A 2A# 2B 2Wheel UpWheel DownSega SeamicStick LeftStick RightStick UpStick DownZLRFailed to open '{}' for printing.Printer saving to '{}'...מדפסתללאלא מחוברDefault Input DeviceDefault Output DeviceDJ Hero TurntableTriangle / EuphoriaCrossfader LeftCrossfader RightLeft Turntable ClockwiseLeft Turntable CounterclockwiseRight Turntable ClockwiseRight Turntable CounterclockwiseLeft Turntable GreenLeft Turntable RedLeft Turntable BlueRight Turntable GreenRight Turntable Red Right Turntable BlueApply a multiplier to the turntableEffects Knob LeftEffects Knob RightTurntable MultiplierUSBBindingWidgetציריםמקשיםUSBBindingWidget_DrivingForceרמזיםTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackD-PadלמטהשמאללמעלהימיןL1L2BrakeSteering LeftSteering RightSelectהתחלFace ButtonsעיגולאיקסמשולשריבועR1R2AcceleratorUSBBindingWidget_GTForceרמזיםTo bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.Force FeedbackXABrakeSteering LeftSteering RightLeft Paddleדוושה ימניתYBAcceleratorUSBBindingWidget_GunCon2מקשיםACהתחלSelectBD-PadלמטהשמאללמעלהימיןPointer Setup<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.Relative AimingהדקShoot OffscreenCalibration ShotCalibration shot is required to pass the setup screen in some games.USBDeviceWidgetDevice TypeBindingsהגדרותAutomatic MappingClear Mappingיציאת USB %1No devices availableנקה מיפוייםAre you sure you want to clear all bindings for this device? This action cannot be undone.Automatic BindingNo generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.VMManagerFailed to back up old save state {}.Failed to save save state: {}.PS2 BIOS ({})Unknown GameשגיאהPCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.Resuming stateState saved to slot {}.Failed to save save state to slot {}.Loading stateFailed to load state (Memory card is busy)There is no save state in slot {}.Failed to load state from slot {} (Memory card is busy)Loading state from slot {}...Failed to save state (Memory card is busy)Failed to save state to slot {} (Memory card is busy)Saving state to slot {}...Frame advancingDisc removed.Disc changed to '{}'.Failed to open new disc image '{}'. Reverting to old image.
Error was: {}Failed to switch back to old disc image. Removing disc.
Error was: {}Cheats have been disabled due to achievements hardcore mode.Fast CDVD is enabled, this may break games.Cycle rate/skip is not at default, this may crash or make games run too slow.Audio is using async mix, expect desynchronization in FMVs.Upscale multiplier is below native, this will break rendering.Mipmapping is not set to automatic. This may break rendering in some games.Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.Trilinear filtering is not set to automatic. This may break rendering in some games.Blending is below basic, this may break effects in some games.Hardware Download Mode is not set to Accurate, this may break rendering in some games.EE FPU Round Mode is not set to default, this may break some games.EE FPU Clamp Mode is not set to default, this may break some games.VU0 Round Mode is not set to default, this may break some games.VU1 Round Mode is not set to default, this may break some games.VU Clamp Mode is not set to default, this may break some games.Game Fixes are not enabled. Compatibility with some games may be affected.Compatibility Patches are not enabled. Compatibility with some games may be affected.Frame rate for NTSC is not default. This may break some games.Frame rate for PAL is not default. This may break some games.EE Recompiler is not enabled, this will significantly reduce performance.VU0 Recompiler is not enabled, this will significantly reduce performance.VU1 Recompiler is not enabled, this will significantly reduce performance.IOP Recompiler is not enabled, this will significantly reduce performance.EE Cache is enabled, this will significantly reduce performance.EE Wait Loop Detection is not enabled, this may reduce performance.INTC Spin Detection is not enabled, this may reduce performance.Instant VU1 is disabled, this may reduce performance.mVU Flag Hack is not enabled, this may reduce performance.GPU Palette Conversion is enabled, this may reduce performance.Texture Preloading is not Full, this may reduce performance.Estimate texture region is enabled, this may reduce performance.