///////////////////////////////////////////////////////////////////////////// // Name: wx/motif/gauge.h // Purpose: wxGauge class // Author: Julian Smart // Modified by: // Created: 17/09/98 // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GAUGE_H_ #define _WX_GAUGE_H_ // Group box class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase { DECLARE_DYNAMIC_CLASS(wxGauge) public: inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; } inline wxGauge(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr) { Create(parent, id, range, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, int range, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxGaugeNameStr); void SetShadowWidth(int w); void SetRange(int r); void SetValue(int pos); int GetShadowWidth() const ; int GetRange() const ; int GetValue() const ; virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ; private: virtual wxSize DoGetBestSize() const; virtual void DoMoveWindow(int x, int y, int width, int height); }; #endif // _WX_GAUGE_H_