Debug Win32 Release Win32 testgl testgl {272D976B-A1DF-4DEB-BD7F-5C0D330E0C7D} Application false Application false <_ProjectFileVersion>10.0.30319.1 .\Debug\ .\Debug\ true .\Release\ .\Release\ false _DEBUG;%(PreprocessorDefinitions) true true Win32 .\Debug/testgl.tlb Disabled ..\..\..\include;%(AdditionalIncludeDirectories) _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) MultiThreadedDebugDLL .\Debug/testgl.pch .\Debug/ .\Debug/ .\Debug/ Level3 true EditAndContinue Default _DEBUG;%(PreprocessorDefinitions) 0x0409 /MACHINE:I386 %(AdditionalOptions) opengl32.lib;%(AdditionalDependencies) .\Debug/testgl.exe true true .\Debug/testgl.pdb Windows copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll Copy SDL NDEBUG;%(PreprocessorDefinitions) true true Win32 .\Release/testgl.tlb OnlyExplicitInline ..\..\..\include;%(AdditionalIncludeDirectories) NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) true MultiThreadedDLL true .\Release/testgl.pch .\Release/ .\Release/ .\Release/ Level3 true Default NDEBUG;%(PreprocessorDefinitions) 0x0409 /MACHINE:I386 %(AdditionalOptions) opengl32.lib;%(AdditionalDependencies) .\Release/testgl.exe true .\Release/testgl.pdb Windows copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll Copy SDL