Debug
Win32
Release
Win32
testgl
testgl
{272D976B-A1DF-4DEB-BD7F-5C0D330E0C7D}
Application
false
Application
false
<_ProjectFileVersion>10.0.30319.1
.\Debug\
.\Debug\
true
.\Release\
.\Release\
false
_DEBUG;%(PreprocessorDefinitions)
true
true
Win32
.\Debug/testgl.tlb
Disabled
..\..\..\include;%(AdditionalIncludeDirectories)
_DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)
MultiThreadedDebugDLL
.\Debug/testgl.pch
.\Debug/
.\Debug/
.\Debug/
Level3
true
EditAndContinue
Default
_DEBUG;%(PreprocessorDefinitions)
0x0409
/MACHINE:I386 %(AdditionalOptions)
opengl32.lib;%(AdditionalDependencies)
.\Debug/testgl.exe
true
true
.\Debug/testgl.pdb
Windows
copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
Copy SDL
NDEBUG;%(PreprocessorDefinitions)
true
true
Win32
.\Release/testgl.tlb
OnlyExplicitInline
..\..\..\include;%(AdditionalIncludeDirectories)
NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions)
true
MultiThreadedDLL
true
.\Release/testgl.pch
.\Release/
.\Release/
.\Release/
Level3
true
Default
NDEBUG;%(PreprocessorDefinitions)
0x0409
/MACHINE:I386 %(AdditionalOptions)
opengl32.lib;%(AdditionalDependencies)
.\Release/testgl.exe
true
.\Release/testgl.pdb
Windows
copy $(SolutionDir)\SDL\$(ConfigurationName)\SDL.dll $(TargetDir)\SDL.dll
Copy SDL