/* * Copyright (C) 2007-2012 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSWndEGL.h" // Need at least MESA 9.0 (plan for october/november 2012) // So force the destiny to at least check the compilation #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #endif #if defined(_LINUX) && defined (EGL_API) GSWndEGL::GSWndEGL() : m_NativeWindow(0), m_NativeDisplay(NULL), m_ctx_attached(false) { } bool GSWndEGL::CreateContext(int major, int minor) { EGLConfig eglConfig; EGLint numConfigs; EGLint contextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION_KHR, major, EGL_CONTEXT_MINOR_VERSION_KHR, minor, // Keep compatibility for old cruft EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR, //EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR | EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, // FIXME : Request a debug context to ease opengl development #if defined(ZEROGS_DEVBUILD) || defined(_DEBUG) EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, #endif EGL_NONE }; EGLint attrList[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; eglBindAPI(EGL_OPENGL_API); if ( !eglChooseConfig(m_eglDisplay, attrList, &eglConfig, 1, &numConfigs) ) { fprintf(stderr,"EGL: Failed to get a frame buffer config!"); return EGL_FALSE; } m_eglSurface = eglCreateWindowSurface(m_eglDisplay, eglConfig, m_NativeWindow, NULL); if ( m_eglSurface == EGL_NO_SURFACE ) { fprintf(stderr,"EGL: Failed to get a window surface"); return EGL_FALSE; } m_eglContext = eglCreateContext(m_eglDisplay, eglConfig, EGL_NO_CONTEXT, contextAttribs ); if ( m_eglContext == EGL_NO_CONTEXT ) { fprintf(stderr,"EGL: Failed to create the context"); fprintf(stderr,"EGL STATUS: %x", eglGetError()); return EGL_FALSE; } if ( !eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) ) { return EGL_FALSE; } return EGL_TRUE; } void GSWndEGL::AttachContext() { if (!IsContextAttached()) { //fprintf(stderr, "Attach the context\n"); eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext); m_ctx_attached = true; } } void GSWndEGL::DetachContext() { if (IsContextAttached()) { //fprintf(stderr, "Detach the context\n"); eglMakeCurrent(m_eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); m_ctx_attached = false; } } void GSWndEGL::CheckContext() { fprintf(stderr,"EGL: %s : %s", eglQueryString(m_eglDisplay, EGL_VENDOR) , eglQueryString(m_eglDisplay, EGL_VERSION) ); fprintf(stderr,"EGL: extensions supported: %s", eglQueryString(m_eglDisplay, EGL_EXTENSIONS)); } bool GSWndEGL::Attach(void* handle, bool managed) { m_NativeWindow = *(Window*)handle; m_managed = managed; m_NativeDisplay = XOpenDisplay(NULL); if (!OpenEGLDisplay()) return false; // Note: 4.2 crash on latest nvidia drivers! if (!CreateContext(3, 3)) return false; AttachContext(); CheckContext(); return true; } void GSWndEGL::Detach() { // Actually the destructor is not called when there is only a GSclose/GSshutdown // The window still need to be closed DetachContext(); CloseEGLDisplay(); if (m_NativeDisplay) { XCloseDisplay(m_NativeDisplay); m_NativeDisplay = NULL; } } bool GSWndEGL::Create(const string& title, int w, int h) { if(m_NativeWindow) return false; if(w <= 0 || h <= 0) { w = theApp.GetConfig("ModeWidth", 640); h = theApp.GetConfig("ModeHeight", 480); } m_managed = true; // note this part must be only executed when replaying .gs debug file m_NativeDisplay = XOpenDisplay(NULL); #if 0 int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None }; XVisualInfo* vi = glXChooseVisual(m_NativeDisplay, DefaultScreen(m_NativeDisplay), attrListDbl); /* create a color map */ XSetWindowAttributes attr; attr.colormap = XCreateColormap(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen), vi->visual, AllocNone); attr.border_pixel = 0; attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask | StructureNotifyMask | SubstructureRedirectMask | SubstructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask ; // Create a window at the last position/size m_NativeWindow = XCreateWindow(m_NativeDisplay, RootWindow(m_NativeDisplay, vi->screen), 0 , 0 , w, h, 0, vi->depth, InputOutput, vi->visual, CWBorderPixel | CWColormap | CWEventMask, &attr); XFree(vi); #else m_NativeWindow = XCreateSimpleWindow(m_NativeDisplay, DefaultRootWindow(m_NativeDisplay), 0, 0, w, h, 0, 0, 0); #endif XMapWindow (m_NativeDisplay, m_NativeWindow); if (!CreateContext(3, 3)) return false; AttachContext(); return (m_NativeWindow != 0); } void* GSWndEGL::GetDisplay() { // note this part must be only executed when replaying .gs debug file return (void*)m_NativeDisplay; } GSVector4i GSWndEGL::GetClientRect() { unsigned int h = 480; unsigned int w = 640; unsigned int borderDummy; unsigned int depthDummy; Window winDummy; int xDummy; int yDummy; if (!m_NativeDisplay) m_NativeDisplay = XOpenDisplay(NULL); XGetGeometry(m_NativeDisplay, m_NativeWindow, &winDummy, &xDummy, &yDummy, &w, &h, &borderDummy, &depthDummy); return GSVector4i(0, 0, (int)w, (int)h); } // Returns FALSE if the window has no title, or if th window title is under the strict // management of the emulator. bool GSWndEGL::SetWindowText(const char* title) { if (!m_managed) return true; XTextProperty prop; memset(&prop, 0, sizeof(prop)); char* ptitle = (char*)title; if (XStringListToTextProperty(&ptitle, 1, &prop)) { XSetWMName(m_NativeDisplay, m_NativeWindow, &prop); } XFree(prop.value); XFlush(m_NativeDisplay); return true; } void GSWndEGL::SetVSync(bool enable) { // 0 -> disable vsync // n -> wait n frame eglSwapInterval(m_eglDisplay, enable); } void GSWndEGL::Flip() { eglSwapBuffers(m_eglDisplay, m_eglSurface); } void GSWndEGL::Show() { XMapRaised(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndEGL::Hide() { XUnmapWindow(m_NativeDisplay, m_NativeWindow); XFlush(m_NativeDisplay); } void GSWndEGL::HideFrame() { // TODO } void GSWndEGL::CloseEGLDisplay() { eglTerminate(m_eglDisplay); } EGLBoolean GSWndEGL::OpenEGLDisplay() { // Create an EGL display from the native display m_eglDisplay = eglGetDisplay((EGLNativeDisplayType)m_NativeDisplay); if ( m_eglDisplay == EGL_NO_DISPLAY ) return EGL_FALSE; if ( !eglInitialize(m_eglDisplay, NULL, NULL) ) return EGL_FALSE; return EGL_TRUE; } #endif