/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSTextureCacheSW.h" GSTextureCacheSW::GSTextureCacheSW(GSState* state) : m_state(state) { memset(m_pages, 0, sizeof(m_pages)); } GSTextureCacheSW::~GSTextureCacheSW() { RemoveAll(); } const GSTextureCacheSW::Texture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r, uint32 tw0) { const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM]; Texture* t = NULL; list& m = m_map[TEX0.TBP0 >> 5]; for(list::iterator i = m.begin(); i != m.end(); i++) { Texture* t2 = *i; if(((TEX0.u32[0] ^ t2->m_TEX0.u32[0]) | ((TEX0.u32[1] ^ t2->m_TEX0.u32[1]) & 3)) != 0) // TBP0 TBW PSM TW TH { continue; } if((psm.trbpp == 16 || psm.trbpp == 24) && TEX0.TCC && TEXA != t2->m_TEXA) { continue; } if(tw0 != 0 && t2->m_tw != tw0) { continue; } m.splice(m.begin(), m, i); t = t2; t->m_age = 0; break; } if(t == NULL) { const GSOffset* o = m_state->m_mem.GetOffset(TEX0.TBP0, TEX0.TBW, TEX0.PSM); t = new Texture(m_state, o, tw0); m_textures.insert(t); GSVector2i bs = (TEX0.TBP0 & 31) == 0 ? psm.pgs : psm.bs; int tw = 1 << TEX0.TW; int th = 1 << TEX0.TH; for(int y = 0; y < th; y += bs.y) { uint32 base = o->block.row[y >> 3]; for(int x = 0; x < tw; x += bs.x) { uint32 page = (base + o->block.col[x >> 3]) >> 5; if(page < MAX_PAGES) { m_pages[page >> 5] |= 1 << (page & 31); } } } for(int i = 0; i < countof(m_pages); i++) { if(uint32 p = m_pages[i]) { m_pages[i] = 0; list* m = &m_map[i << 5]; unsigned long j; while(_BitScanForward(&j, p)) { p ^= 1 << j; m[j].push_front(t); } } } } if(!t->Update(TEX0, TEXA, r)) { printf("!@#$\n"); // memory allocation may fail if the game is too hungry (tales of legendia fight transition/scene) RemoveAt(t); t = NULL; } return t; } void GSTextureCacheSW::InvalidateVideoMem(const GSOffset* o, const GSVector4i& rect) { uint32 bp = o->bp; uint32 bw = o->bw; uint32 psm = o->psm; GSVector2i bs = (bp & 31) == 0 ? GSLocalMemory::m_psm[psm].pgs : GSLocalMemory::m_psm[psm].bs; GSVector4i r = rect.ralign(bs); for(int y = r.top; y < r.bottom; y += bs.y) { uint32 base = o->block.row[y >> 3]; for(int x = r.left; x < r.right; x += bs.x) { uint32 page = (base + o->block.col[x >> 3]) >> 5; if(page < MAX_PAGES) { const list& map = m_map[page]; for(list::const_iterator i = map.begin(); i != map.end(); i++) { Texture* t = *i; if(GSUtil::HasSharedBits(psm, t->m_TEX0.PSM)) { t->m_valid[page] = 0; t->m_complete = false; } } } } } } void GSTextureCacheSW::RemoveAll() { for_each(m_textures.begin(), m_textures.end(), delete_object()); m_textures.clear(); for(int i = 0; i < MAX_PAGES; i++) { m_map[i].clear(); } } void GSTextureCacheSW::RemoveAt(Texture* t) { m_textures.erase(t); for(uint32 start = t->m_TEX0.TBP0 >> 5, end = countof(m_map) - 1; start <= end; start++) { list& m = m_map[start]; for(list::iterator i = m.begin(); i != m.end(); ) { list::iterator j = i++; if(*j == t) {m.erase(j); break;} } } delete t; } void GSTextureCacheSW::IncAge() { for(hash_set::iterator i = m_textures.begin(); i != m_textures.end(); ) { hash_set::iterator j = i++; Texture* t = *j; if(++t->m_age > 30) { RemoveAt(t); } } } // GSTextureCacheSW::Texture::Texture(GSState* state, const GSOffset* offset, uint32 tw0) : m_state(state) , m_offset(offset) , m_buff(NULL) , m_tw(tw0) , m_age(0) , m_complete(false) { memset(m_valid, 0, sizeof(m_valid)); } GSTextureCacheSW::Texture::~Texture() { if(m_buff) { _aligned_free(m_buff); } } bool GSTextureCacheSW::Texture::Update(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& rect) { if(m_complete) { return true; } m_TEX0 = TEX0; m_TEXA = TEXA; const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM]; GSVector2i bs = psm.bs; int shift = psm.pal == 0 ? 2 : 0; int tw = std::max(1 << TEX0.TW, bs.x); int th = std::max(1 << TEX0.TH, bs.y); GSVector4i r = rect; bool repeating = m_TEX0.IsRepeating(); if(m_TEX0.TBW == 1 && m_tw != 0) // repeating) { // FIXME: // - marking a block prevents fetching it again to a different part of the texture // - only a real issue for TBW = 1 mipmap levels, where the repeating part is below and often exploited (onimusha 3 intro / sidewalk) // r = GSVector4i(0, 0, tw, th); r.top = 0; r.bottom = th; } r = r.ralign(bs); if(r.eq(GSVector4i(0, 0, tw, th))) { m_complete = true; // lame, but better than nothing } if(m_buff == NULL) { uint32 tw0 = std::max(TEX0.TW, 5 - shift); // makes one row 32 bytes at least, matches the smallest block size that is allocated above for m_buff if(m_tw == 0) { m_tw = tw0; } else { ASSERT(m_tw >= tw0); } uint32 pitch = (1 << m_tw) << shift; m_buff = _aligned_malloc(pitch * th * 4, 32); if(m_buff == NULL) { return false; } } GSLocalMemory& mem = m_state->m_mem; const GSOffset* RESTRICT o = m_offset; uint32 blocks = 0; GSLocalMemory::readTextureBlock rtxbP = psm.rtxbP; uint32 pitch = (1 << m_tw) << shift; uint8* dst = (uint8*)m_buff + pitch * r.top; for(int y = r.top, block_pitch = pitch * bs.y; y < r.bottom; y += bs.y, dst += block_pitch) { uint32 base = o->block.row[y >> 3]; for(int x = r.left; x < r.right; x += bs.x) { uint32 block = base + o->block.col[x >> 3]; if(block < MAX_BLOCKS) { uint32 row = block >> 5; uint32 col = 1 << (block & 31); if((m_valid[row] & col) == 0) { if(!repeating) { m_valid[row] |= col; } (mem.*rtxbP)(block, &dst[x << shift], pitch, TEXA); blocks++; } } } } if(blocks > 0) { if(repeating) { for(int y = r.top; y < r.bottom; y += bs.y) { uint32 base = o->block.row[y >> 3]; for(int x = r.left; x < r.right; x += bs.x) { uint32 block = base + o->block.col[x >> 3]; if(block < MAX_BLOCKS) { uint32 row = block >> 5; uint32 col = 1 << (block & 31); m_valid[row] |= col; } } } } m_state->m_perfmon.Put(GSPerfMon::Unswizzle, bs.x * bs.y * blocks << shift); } return true; } #include "GSTextureSW.h" bool GSTextureCacheSW::Texture::Save(const string& fn, bool dds) const { const uint32* RESTRICT clut = m_state->m_mem.m_clut; int w = 1 << m_TEX0.TW; int h = 1 << m_TEX0.TH; GSTextureSW t(0, w, h); GSTexture::GSMap m; if(t.Map(m, NULL)) { const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_TEX0.PSM]; const uint8* RESTRICT src = (uint8*)m_buff; int pitch = 1 << (m_tw + (psm.pal == 0 ? 2 : 0)); for(int j = 0; j < h; j++, src += pitch, m.bits += m.pitch) { if(psm.pal == 0) { memcpy(m.bits, src, sizeof(uint32) * w); } else { for(int i = 0; i < w; i++) { ((uint32*)m.bits)[i] = clut[((uint8*)src)[i]]; } } } t.Unmap(); return t.Save(fn.c_str()); } return false; }