/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include "Threading.h"
using Threading::ScopedLock;
// --------------------------------------------------------------------------------------
// ScopedPtrMT
// --------------------------------------------------------------------------------------
template
class ScopedPtrMT
{
DeclareNoncopyableObject(ScopedPtrMT);
protected:
std::atomic m_ptr;
Threading::Mutex m_mtx;
public:
typedef T element_type;
wxEXPLICIT ScopedPtrMT(T *ptr = nullptr)
{
m_ptr = ptr;
}
~ScopedPtrMT() throw() { _Delete_unlocked(); }
ScopedPtrMT &Reassign(T *ptr = nullptr)
{
T *doh = m_ptr.exchange(ptr);
if (ptr != doh)
delete doh;
return *this;
}
ScopedPtrMT &Delete() throw()
{
ScopedLock lock(m_mtx);
_Delete_unlocked();
}
// Removes the pointer from scoped management, but does not delete!
// (ScopedPtr will be nullptr after this method)
T *DetachPtr()
{
ScopedLock lock(m_mtx);
return m_ptr.exchange(nullptr);
}
// Returns the managed pointer. Can return nullptr as a valid result if the ScopedPtrMT
// has no object in management.
T *GetPtr() const
{
return m_ptr;
}
void SwapPtr(ScopedPtrMT &other)
{
ScopedLock lock(m_mtx);
m_ptr.exchange(other.m_ptr.exchange(m_ptr.load()));
T *const tmp = other.m_ptr;
other.m_ptr = m_ptr;
m_ptr = tmp;
}
// ----------------------------------------------------------------------------
// ScopedPtrMT Operators
// ----------------------------------------------------------------------------
// I've decided to use the ATL's approach to pointer validity tests, opposed to
// the wx/boost approach (which uses some bizarre member method pointer crap, and can't
// allow the T* implicit casting.
bool operator!() const throw()
{
return m_ptr.load() == nullptr;
}
// Equality
bool operator==(T *pT) const throw()
{
return m_ptr == pT;
}
// Inequality
bool operator!=(T *pT) const throw()
{
return !operator==(pT);
}
// Convenient assignment operator. ScopedPtrMT = nullptr will issue an automatic deletion
// of the managed pointer.
ScopedPtrMT &operator=(T *src)
{
return Reassign(src);
}
#if 0
operator T*() const
{
return m_ptr;
}
// Dereference operator, returns a handle to the managed pointer.
// Generates a debug assertion if the object is nullptr!
T& operator*() const
{
pxAssert(m_ptr != nullptr);
return *m_ptr;
}
T* operator->() const
{
pxAssert(m_ptr != nullptr);
return m_ptr;
}
#endif
protected:
void _Delete_unlocked() throw()
{
delete m_ptr.exchange(nullptr);
}
};